Daryl Borth
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4f2234cbc2
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fix SPC crash that happens on some games, eg: chrono trigger
(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=6881)
the snes9x team gave up and replaced the core, but others have fixed it
https://bitbucket.org/mpyne/game-music-emu/issues/18/spc_cpucpp-492-always-assert-s
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2018-08-15 12:54:52 -06:00 |
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Daryl Borth
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05a607a8f7
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update hermite resampler to support dynamic rate control (fixes audio
blips), remove some asserts in APU.
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2018-08-15 11:49:27 -06:00 |
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Daryl Borth
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7da04d7d01
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fix sound crackling
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2018-08-14 11:00:45 -06:00 |
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dborth
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ee7c66d257
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sync APU code
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2011-04-21 15:49:56 +00:00 |
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dborth
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221bab8a9a
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Introduce new APU timing hack
Timings.APUAllowTimeOverflow allows the SPC to cross the time limit
set by CPU.Cycles. Currently fixes Earthworm Jim 2, Ms. Pacman and
NBA Hang Time.
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2010-10-19 02:24:07 +00:00 |
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dborth
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c1546f3132
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add new APU
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2010-01-27 22:12:09 +00:00 |
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dborth
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b0dc24689f
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revert trunk
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2009-11-30 08:14:38 +00:00 |
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dborth
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e7d0b3df78
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initial port of snes9x 1.52 beta
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2009-11-25 06:35:14 +00:00 |
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