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1034 lines
35 KiB
Markdown
1034 lines
35 KiB
Markdown
# Snes9x GX
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https://github.com/dborth/snes9xgx (Under GPL License)
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Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii, Snes9x GX is a port of Snes9x (http://www.snes9x.com).
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Snes9x GX is a "homebrew application" which means you will need a way to run
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unsigned code on your Nintendo Wii. The best website for getting started with
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Wii homebrew is WiiBrew (www.wiibrew.org).
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## Nightly builds
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|Download nightly builds from continuous integration: | [![Build Status][Build]][Actions]
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[Actions]: https://github.com/dborth/snes9xgx/actions
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[Build]: https://github.com/dborth/snes9xgx/workflows/Snes9x%20GX%20Build/badge.svg
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## FEATURES
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* Based on Snes9x 1.60 (with faster Blargg S-SMP module)
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* Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic,
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Wii U Pro, and Gamecube controller support
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* Wii U GamePad support (requires homebrew injection into Wii U VC title)
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* Retrode/Xbox 360/Hornet controller support
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* SNES Superscope, Mouse, Justifier support
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* Cheat support
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* Satellaview (BS-X) support
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* Auto Load/Save Game Snapshots and SRAM
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* Custom controller configurations
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* SD, USB, DVD, SMB, Zip, and 7z support
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* Autodetect PAL/NTSC, 16:9 widescreen support
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* Original/filtered/unfiltered video modes
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* Turbo Mode - up to 2x the normal speed
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* Zoom option to zoom in/out
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* Open Source!
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## UPDATE HISTORY
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[4.5.1 - February 6, 2021]
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* Fixed SD2SP2 / SD gecko issues (again)
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[4.5.0 - January 31, 2021]
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* Fixed SD2SP2 issues
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* Changed max game image dimensions to 640x480 to support screenshots
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* Fixed .bs files not appearing
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[4.4.9 - January 18, 2021]
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* Compiled with latest devkitPPC/libogc
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* Added ability to change the player mapped to a connected controller
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* Corrected aspect ratio by changing viWidth to 644 (vaguerant)
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* Significant memory usage reductions (fonts and loading cover images)
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* Other minor fixes
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[4.4.8 - June 29, 2020]
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* Compiled with latest devkitPPC/libogc
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* Fixed graphical glitches on GameCube port
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* Translation updates
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* Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
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* Upstream updates for Snes9x
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* BS-X rom is now optional. If missing, will load directly into the game
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* Other minor fixes
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[4.4.7 - March 4, 2020]
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* Fixed 3rd party controllers (again)
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* Fixed GameCube version issues with SD2SP2
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[4.4.6 - February 16, 2020]
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* Fixed box art not working on GameCube
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* Fixed some 3rd party controllers with invalid calibration data
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[4.4.5 - February 1, 2020]
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* Disable ROM information display by default
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* Updates from Snes9x
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* Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
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* Xbox 360/Hornet controller support
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* Compiled with latest libraries
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[4.4.4 - October 13, 2019]
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* Added retrode support (thanks revvv!)
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* Added L+R+START trigger to go back to emulator
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* Added option to show local time
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* Fixed buttons for all SNES peripherals (thanks niuus!)
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* Fixed bg_preview image (thanks Tanooki16!)
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* Fixed ZL button mapping for Wii U GamePad
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* Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
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* Fixed Dragon Ball Z Hyper Dimension black screen
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* Reduce compile time by unmacro Tile file
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[4.4.3 - April 13, 2019]
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* Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
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* Increased maximum cheats to 150
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* Fixed BPS patch support
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* Snes9x drawing optimization (3-4% speed boost)
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* Updated to latest upstream Snes9x
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* Updated spanish translation (thanks Psycho RFG)
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* Fixed preview image not displaying on GameCube
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* Added option to not append Auto to save filenames
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* Fixed crash when used as wiiflow plugin
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* Fixed crash on launch when using network shares
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* Fixed issues with on-screen keyboard
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* Updated Korean translation
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[4.4.2 - January 25, 2019]
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* Fixed Wii U GamePad support
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* Added ability to load external fonts and activated Japanese/Korean
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translations. Simply put the ko.ttf or jp.ttf in the app directory
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* Added ability to customize background music. Simply put a bg_music.ogg
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in the app directory
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* Updated to latest upstream Snes9x
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* Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
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* Added ability to change preview image source with + button (thanks Zalo!)
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[4.4.1 - January 4, 2019]
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* Fixed controllers with no analog sticks
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* Fixed GameCube build
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[4.4.0 - December 23, 2018]
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* Updated core to 1.58
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* Improved WiiFlow integration
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* Added Wii U GamePad support (thanks Fix94!)
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* Added setting to change sound interpolation
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* Fixed mangled image when switching between HQ2x and scanlines filters
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* Added BS-X BIOS loading
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* Fixed Tengai Mekyou Zero black screen
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* Fixed Chou Aniki black screen
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* APU Hacks for 1.58 core to fix Earthworm Jim 2
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* Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core
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[4.3.9 - August 24, 2018]
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* Revert core completely back to Snes9x 1.52
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* Rewritten audio handling
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* Fix tinny audio issue when going from the game to the menu and back
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* Fixed random in-game crashes
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* Fixed sound issues from turbo mode
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[4.3.8 - August 16, 2018]
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* Partially update core to 1.56 (with less accurate but faster Blargg audio core)
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* Improved audio synchronization with dynamic rate control - fixes audio crackles
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* Memory optimizations to free up more MEM1 for Snes9x
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* Disable multi pixel format support for a speed boost
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* Add soft and sharp video filtering options
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* Add MSU1 support (thanks qwertymodo!)
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* Add BPS soft-patching support (thanks qwertymodo!)
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* Allow loader to pass two arguments instead of three (libertyernie)
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* Backport some MSU1 fixes from snes9x
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* Fix a few potential crashes caused by the GUI
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* Compiled with latest libOGC/devkitPPC
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* Removed update check completely
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* Compilation fixes for DevkitPPC/Gamecube/Linux
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[4.3.7 - December 9, 2016]
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* Hide saving dialog that pops up briefly when returning from a game
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[4.3.6 - September 12, 2016]
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* Added the delete save file (SRAM / Snapshot) option
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* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
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* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
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* Updated emulator credits
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* Added an option to switch between screenshots, covers, or artworks images,
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with their respectively named folders inside /snes9xgx at the device's root.
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You can set which one to show, by going to Settings > Menu > Preview Image.
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The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
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[4.3.5 - February 06, 2016]
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* Added Fix94 wiiflow plugin mode
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* Removed sound from GUI and now gets better perfomance/FPS on games like
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Yoshi's Island and Kirby Dream Land 3.
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[4.3.4 - February 2, 2016]
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* Fixed screenshot image dimensions
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* Fixed screenshot option, it no longer creates an additional "dummy" file
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* Fixed performance issues, reverted to previous vsync method
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* Removed automatic download of newer versions by Burnt Lasagna.
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* Compiled with devkitPPC r26
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Note: If compiled with devkitPPC r27 some games, like Final Fantasy III
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and Chrono Trigger would crash on a battle
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[4.3.3 - September 3, 2015 - July 7, 2015]
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* Added Cebolleto's preview image support
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* Added WiiUPro controller support
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* Added a Scanline filter option
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* Increase preview image size and reduce game list width
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* Added a background to the preview image
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* Added a Screenshot button
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* Added a "WiiuPro" button on the button mapping menu
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* Fixed the inverted color button selection that was in some option windows
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[4.3.2 - November 9, 2012]
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* Fixed lag with GameCube controllers
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[4.3.1 - July 7, 2012]
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* Fixed PAL support
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[4.3.0 - July 6, 2012]
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* Support for newer Wiimotes
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* Fixed screen flicker when going back to menu
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* Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
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* Improved controller behavior - allow two directions to be pressed simultaneously
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* Timing changes
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* Compiled with devkitPPC r26 and libogc 1.8.11
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[4.2.9 - January 14, 2012]
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* More accurate pixel scaling (thanks eke-eke!)
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* Other minor changes
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[4.2.8 - May 15, 2011]
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* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers,
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Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle
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Tech 3050
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* Added Turkish translation
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[4.2.7 - March 23, 2011]
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* Fixed browser regressions with stability and speed
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* Reverted zones' changes to IRQ and SA-1 - these caused a performance hit
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[4.2.6 - March 19, 2011]
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* Improved game compatibility (updated core to latest Snes9x)
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* Fixed issue with cheats not persisting
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* Improved USB and controller compatibility (recompiled with latest libogc)
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* Enabled SMB on GameCube (thanks Extrems!)
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* Added Catalan translation
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* Translation updates
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[4.2.5 - October 7, 2010]
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* Sync with upstream SVN - fixes a few specific game issues
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* Fixed "blank listing" issue for SMB
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* Improved USB compatibility and speed
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* Added Portuguese and Brazilian Portuguese translations
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* Other minor changes
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[4.2.4 - August 14, 2010]
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* IOS 202 support removed
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* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
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* DVD support via AHBPROT - requires latest HBC
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[4.2.3 - July 22, 2010]
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* Fixed broken auto-update
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[4.2.2 - July 20, 2010]
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* Reverted USB2 changes
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* Fixed return-to-menu crash with Filtered mode
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[4.2.1 - July 14, 2010]
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* Improved audio timing
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* Fixed 16:9 correction in Original mode
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* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
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versions of IOS 202 are NO LONGER supported)
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* Fixed issue with IPS patch files
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* Hide non-ROM files
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* Other minor improvements
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[4.2.0 - June 20, 2010]
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* Fixed incorrect aspect ratio issue
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* Fixed choppy framerate issue
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* Fixed IPS/UPS patching
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* USB improvements
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* GameCube improvements - audio, SD Gecko, show thumbnails for saves
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* Other minor changes
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[4.1.9 - May 19, 2010]
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* DVD support fixed
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* Fixed some cheats issues
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* Fixed some potential hangs when returning to menu
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* Video/audio code changes
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* Fixed scrolling text bug
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* Other minor changes
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[4.1.8 - April 9, 2010]
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* Fix auto-save bug
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[4.1.7 - April 9, 2010]
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* Freezing issue fixed
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* Core timing fixes, should solve some problems with some games
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* Most 3rd party controllers should work now (you're welcome!)
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* 7z crash fixed
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* GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
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* Translation updates (German and Dutch)
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* Other minor changes
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[4.1.6 - March 30, 2010]
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* New core! Updated to Snes9x 1.52. Old save states will not work!
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* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is
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highly recommended to install IOS 202 via the included installer
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* Multi-language support (only French translation is fully complete)
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* Thank you to everyone who submitted translations
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* SMB improvements/bug fixes
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* Minor video & input performance optimizations
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* Now uses .srm files without "Auto" appended, if found
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* Added option to disable crosshair
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[4.1.5 - December 23, 2009]
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* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
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will be automatically moved to the new location
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* File browser now scrolls down to the last game when returning to browser
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* Auto update for those using USB now works
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* Fixed scrollbar up/down buttons
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* Minor optimizations
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[4.1.4 - December 2, 2009]
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* Fixed SMB (for real this time!)
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* Fixed snapshot loading regression
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[4.1.3 - November 30, 2009]
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* Fixed SMB
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* Added separate horizontal/vertical zoom options
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* Improved scrolling timing - the more you scroll, the fast it goes
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* Fixed reset button on Wii console - now you can reset multiple times
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* Minor code optimizations
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* Reduce memory fragmentation - fixes out of memory crashes
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[4.1.2 - October 7, 2009]
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* Revamped filebrowser and file I/O
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* Many, many other bug fixes
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[4.1.1 - September 19, 2009]
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* Fixed black screen bug
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[4.1.0 - September 16, 2009]
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* Text rendering corrections
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* SMB improvements
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* Built with latest libraries
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* Video mode switching now works properly
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* Other minor bugfixes and cleanup
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[4.0.9 - July 22, 2009]
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* Fixed "No game saves found." message when there are actually saves.
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* Fixed shift key on keyboard
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* Text scrolling works again
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* Change default prompt window selection to "Cancel" button
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[4.0.8 - July 9, 2009]
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* Faster SMB/USB browsing
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* Last browsed folder is now remembered
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* Fixed controller mapping reset button
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* Fixed no sound on GameCube version
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* Directory names are no longer altered
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* Preferences now only saved on exit
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* Fixed on-screen keyboard glitches
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* SRAM auto-saved on power-off from within a game
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* Prevent 7z lockups, better 7z error messages
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* Increase cheats limit from 30 to 150
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* Cheats no longer effect next game loaded - they are cleared properly
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[4.0.7 - June 30, 2009]
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* Fixed auto-update
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* Increased file browser listing to 10 entries, decreased font size
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* Added text scrolling on file browser
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* Added reset button for controller mappings
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* Settings are now loaded from USB when loading the app from USB on HBC
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* Fixed menu crashes caused by ogg player bugs
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* Fixed memory card saving verification bug
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* Fixed game savebrowser bugs
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* Miscellaneous code cleanup/corrections
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[4.0.6 - May 30, 2009]
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* Fixed SD/USB corruption bug
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* SMB works again
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* GUI bugs fixed, GUI behavioral improvements
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[4.0.5 - May 26, 2009]
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* Improved stability
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* Fixed broken SDHC from HBC 1.0.2 update
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* Fixed issues with returning to menu from in-game
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* Add option to disable rumble
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* Auto-determines if HBC is present - returns to Wii menu otherwise
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* Fixed Super Scope turbo button issue
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* Miscellaneous bugfixes
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[4.0.4 - April 30, 2009]
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* Improved scrollbar
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* Built with more stable libogc/libfat
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* Fixed rumble bug in filebrowser
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* Added confirmation prompts
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* Fixed settings saving glitches
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[4.0.3 - April 23, 2009]
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* Settings resetting glitch fixed
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[4.0.2 - April 22, 2009]
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* GameCube controller home trigger fixed
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* USB support fixed
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* More stable SMB support
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* Corrections/improvements to game saving/loading
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* Video mode corrections
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* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
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* Corrections to cheat file parsing
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* Super Scope turbo now activated when holding Down button
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* Settings are now saved when exiting game menu settings area
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* Super Scope pause button now works
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* Invalid VRAM access is now allowed - should fix some homebrew games
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* New video mode selection in menu (forcing a video mode is not recommended)
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[4.0.1 - April 13, 2009]
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* Fixed turning off autosave in menu
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* Keyboard fixed, more keys added
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* Fixed 7z loading from DVD
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* Enable auto loading and renaming of SRAM save without "Auto" in the name
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* PAL resolution fixed - no more letterboxing
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* File browser scrollbar box now draggable, arrow buttons now scroll list
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* Better handling of multiple on-screen wiimotes
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* Menu restructured - new "Game Settings" menu
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[4.0.0 - April 4, 2009]
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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volumes)
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* Configurable button mapping for superscope, mouse and justifier
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* New save manager, allowing multiple saves and save browsing. Shows
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screenshots for Snapshot saves, and save dates/times
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* Experimental hq2x filter, contributed by michniewski
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[009 - January 27, 2009]
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* Faster SD/USB - new read-ahead cache
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* Removed trigger of back to menu for Classic Controller right joystick
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* Fixed a bug with reading files < 2048 bytes
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* Fixed some memory leaks, buffer overflows, etc
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* Code cleanup, other general bugfixes
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[008 - December 24, 2008]
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* Fixed unstable SD card access
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* Proper SD/USB hotswap (Wii only)
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* Auto-update feature (Wii only)
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* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
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* Improved file access code
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* Resetting preferences now resets controls
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* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
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* Fixed hangup in Super Mario RPG
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* Minor bug fixes
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[007 - November 19, 2008]
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* added: SDHC support
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* added: SD/USB hot-swapping
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* added: zoom saving
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* added: IPS/UPS/PPF patch support
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* added: Qoob modchip support (thanks emukidid!)
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* added: Added console/remote power button support (Wii only)
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* added: Added reset button support - resets game (Wii only)
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* changed: Settings file is now named settings.xml and is stored in the same
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folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
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* fixed: swc, sfc file support
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* fixed: inverted sound channels
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* fixed: some game crashes
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* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
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* fixed: justifier support
|
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* fixed: superscope turbo button
|
|
* fixed: widescreen support
|
|
* fixed: ActRaiser 2 issues
|
|
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
|
|
now can be emulated with HDMA. (zones)
|
|
* fixed: Updated snapshot to prevent desync. Added some variables related to
|
|
APU and HDMA. (gocha)
|
|
* fixed: zoom issues (thanks eke-eke!)
|
|
* fixed: original modes (thanks eke-eke!)
|
|
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
|
|
|
|
[006 - October 15, 2008]
|
|
|
|
Tantric
|
|
* added: 480p for GameCube
|
|
* added: Sound sync
|
|
* added: 7z support
|
|
* changed: Faster SD/USB access (readahead cache enabled)
|
|
* fixed: Video offset issues
|
|
* fixed: BS-X games work now
|
|
* fixed: Wii DVD works now
|
|
* fixed: DVD re-enabled for GameCube
|
|
* fixed: Nunchuk analog stick issues
|
|
* fixed: Many crashes, memory leaks, etc
|
|
|
|
michniewski
|
|
* added: Video shift options
|
|
* changed: Turn DVD motor off option re-enabled for GameCube
|
|
|
|
[005 - September 23, 2008]
|
|
|
|
michniewski
|
|
* added: Superscope/mouse/justifier support, with Wii remote
|
|
* added: 3 render modes - Original, Filtered, Unfiltered
|
|
* added: widescreen compensation option
|
|
* added: DVD support on the Wii
|
|
* changed: zoom - limited range, added reset zoom option
|
|
|
|
Tantric
|
|
* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
|
|
* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
|
|
.CHT file name must match file name of ROM
|
|
* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
|
|
are saved/loaded according to these
|
|
* added: preliminary Windows file share loading/saving (SMB) support on Wii:
|
|
You can input your network settings into snes9xGX.xml, or edit
|
|
s9xconfig.cpp from the source code and compile.
|
|
* added: 'Auto' settings for save/load - attempts to automatically determine
|
|
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
|
|
* added: ROM Information page
|
|
* added: Game Menu - all game-specific options are here now:
|
|
SRAM save/load, Snapshot save/load, game reload, etc
|
|
* added: Credits page
|
|
* fixed: sd gecko works now
|
|
* fixed: full USB support
|
|
* changed: menu structure
|
|
* changed: preferences are now loaded and saved in XML format. You can open
|
|
snes9xGX.xml edit all settings, including some not available within
|
|
the program
|
|
* changed: if Home button is pressed when a game is running, Game Menu pops up
|
|
* changed: if preferences can't be loaded at the start and/or are reset,
|
|
preferences menu pops up - remove to save your preferences!
|
|
* changed: SRAM load - game reloaded automatically after loading SRAM
|
|
|
|
[004 - August 5, 2008]
|
|
|
|
* added: option to disable AA filtering
|
|
(snes graphics 'crisper', AA now default OFF)
|
|
* added: mapped zooming and turbo mode to classic controller
|
|
* added: preliminary usb support (loading)
|
|
* changed: sram and freezes now saved by filename, not internal romname.
|
|
If you have multiple versions of the same game, you can now have
|
|
srams and freezes for each version. A prompt to convert to the
|
|
new naming is provided for sram only.
|
|
* changed: by default, autoload/save sram and freeze enabled
|
|
|
|
[003 - July 25, 2008]
|
|
* added: alphabetical file sorting
|
|
* added: background logo/backdrop + nicer menus
|
|
* added: scrolling in ROM selector
|
|
* fixed: switching between pal/ntsc ROMS doesn't mess up timings
|
|
* fixed: GC controller config works now
|
|
* fixed: freeze autoloading on ROM load
|
|
* fixed: zipped ROMS should now load in a reasonable time
|
|
* fixed: precompiled dols for autosaving to various locations (see readme)
|
|
* changed: GC default quickload slot (to sd) (thanks kerframil)
|
|
* changed: default load/save dirs are now "/snes9x/roms" and
|
|
"/snes9x/saves/" (thanks kerframil)
|
|
* changed: Classic X and Y defaults aren't switched
|
|
* changed: if autosave is enabled, it doesn't ask to save SRAM
|
|
anymore. It is saved in the background.
|
|
* updated README
|
|
|
|
[002 - July 21, 2008]
|
|
* added: classic and nunchuk support
|
|
* added: all controllers can now be configured
|
|
* added: GC version (untested)
|
|
* changed: mappings are no longer stored in SRAM, but in config file.
|
|
This means no per-game configurations, but one global
|
|
config per controller.
|
|
* one makefile to make all versions. (thanks to snes9x143 SVN)
|
|
|
|
|
|
[001 - July 12, 2008]
|
|
* compiles with latest devkitppc (r15)
|
|
* now uses libfat (can use front sd slot on wii)
|
|
* updated menu items a bit
|
|
* wiimote support
|
|
* fixed: autoload sram/freeze
|
|
* fixed: rom plays immediately after loading
|
|
|
|
[older update history at the bottom]
|
|
|
|
|
|
## INSTALLATION
|
|
|
|
To install Snes9x GX you will need to copy over the "apps" and "snes9xgx"
|
|
folders (directories) from this archive to your SD Card. It comes
|
|
pre-packaged in the Homebrew Channel format (which you will use to launch
|
|
the emulator). Once you've copied the directories to your SD Card you will
|
|
need to place your ROM image(s) into "\snes9xgx\roms" directory and place any
|
|
cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is
|
|
done you can proceed to run the emulator via the Homebrew Channel.
|
|
|
|
### Satellaview (BS-X)
|
|
|
|
Snes9x GX supports loading BS games. The BSX BIOS is not required.
|
|
If you wish to use one, download the English + No DRM BS-X ROM here:
|
|
https://project.satellaview.org/downloads.htm
|
|
|
|
Put it in your snes9xgx folder, renamed to BS-X.bin.
|
|
|
|
|
|
## INITIAL SETUP
|
|
|
|
The first time you run Snes9x GX it will create a new "settings.xml" file on
|
|
the SD Card which stores the configuration of the emulator. So when you run
|
|
Snes9x GX it will automatically detect your storage medium and will bring you
|
|
to the ROM selection screen. If you want to run a game with the default
|
|
settings then just highlight the game and press "A" on it and it will load.
|
|
However, you can configure Snes9x GX to your liking.
|
|
|
|
|
|
## CONFIGURATION
|
|
|
|
To configure Snes9x GX press "A" on the "Settings" box. This will brings up
|
|
the "Settings" screen where you can configure the Button Mappings, Video,
|
|
Saving, Menu and Network. You can also restore the settings to their initial
|
|
values by clicking on the "Reset Settings" and you can return to the ROM
|
|
selection screen by clicking on "Go Back".
|
|
|
|
### Button Mappings
|
|
|
|
Once in the Button Mappings settings menu you'll have the option to pick to
|
|
configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
|
|
Once you select a controller to configure you will be presented with which
|
|
input device you would like to configure. To set the button simply click on
|
|
the input device you wish to use and then pick the button you wish to map.
|
|
After you select a button to configure Snes9x GX will prompt you to press
|
|
the button you wish to assign to the button you've selected. Below is a list
|
|
of each controller followed by the input devices and the default values for
|
|
those devices.
|
|
|
|
#### SNES Controller
|
|
|
|
GameCube Controller
|
|
|
|
A = A
|
|
B = B
|
|
X = X
|
|
Y = Y
|
|
L = L
|
|
R = R
|
|
START = START
|
|
SELECT = Z
|
|
UP = UP
|
|
DOWN = DOWN
|
|
LEFT = LEFT
|
|
RIGHT = RIGHT
|
|
|
|
Wiimote
|
|
|
|
A = B
|
|
B = 2
|
|
X = 1
|
|
Y = A
|
|
START = PLUS
|
|
SELECT = MINUS
|
|
UP = UP
|
|
DOWN = DOWN
|
|
LEFT = LEFT
|
|
RIGHT = RIGHT
|
|
|
|
Classic Controller
|
|
|
|
A = A
|
|
B = B
|
|
X = X
|
|
Y = Y
|
|
L = L
|
|
R = R
|
|
UP = UP
|
|
DOWN = DOWN
|
|
LEFT = LEFT
|
|
RIGHT = RIGHT
|
|
|
|
Wiimote Nunchuck + Wiimote
|
|
|
|
A = A
|
|
B = B
|
|
X = C
|
|
Y = Z
|
|
L = 2
|
|
R = 1
|
|
START = PLUS
|
|
SELECT = MINUS
|
|
UP = UP
|
|
DOWN = DOWN
|
|
LEFT = LEFT
|
|
RIGHT = RIGHT
|
|
|
|
#### Super Scope
|
|
|
|
GameCube Controller
|
|
|
|
FIRE = A
|
|
AIM OFFSCREEN = B
|
|
CURSOR = Z
|
|
TURBO ON = Y
|
|
TURBO OFF = X
|
|
PAUSE = START
|
|
|
|
Wiimote
|
|
|
|
FIRE = B
|
|
AIM OFFSCREEN = A
|
|
CURSOR = MINUS
|
|
TURBO ON = UP
|
|
TURBO OFF = DOWN
|
|
PAUSE = PLUS
|
|
|
|
#### SNES Mouse
|
|
|
|
GameCube Controller
|
|
|
|
LEFT BUTTON = A
|
|
RIGHT BUTTON = B
|
|
|
|
Wiimote
|
|
|
|
LEFT BUTTON = A
|
|
RIGHT BUTTON = B
|
|
|
|
#### Justifier
|
|
|
|
GameCube Controller
|
|
|
|
FIRE = B
|
|
AIM OFFSCREEN = A
|
|
START = START
|
|
|
|
Wiimote
|
|
|
|
FIRE = B
|
|
AIM OFFSCREEN = A
|
|
START = PLUS
|
|
|
|
### VIDEO
|
|
|
|
The Video settings screen will allow you to configure various video settings
|
|
including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
|
|
Position. You can toggle the options for the first three selections by
|
|
clicking on them. To make the Filtering option you select you must enable
|
|
Filtering under the Rendering setting.
|
|
|
|
#### Rendering
|
|
* Unfiltered
|
|
* Original
|
|
* Filtered
|
|
|
|
#### Scaling
|
|
* Default
|
|
* 16:9 Correction
|
|
|
|
#### Filtering
|
|
* None
|
|
* hq2x
|
|
* hq2x Soft
|
|
* hq2x Bold
|
|
|
|
Screen Zoom will bring up a menu where you can adjust the Zoom level by using
|
|
the left and right arrows that you can click on. The default setting is 100%.
|
|
|
|
The Screen Position option will bring up a screen with four arrows that
|
|
allows you to move the position of the output. You'll only need to use this
|
|
option if the screen is not centered. Combining this with the Zoom and
|
|
Scaling you should be able to get a proper display on your television.
|
|
|
|
### SAVING & LOADING
|
|
|
|
From this setup option you can configure the way Snes9x GX loads and saves.
|
|
Your options are Load Method, Load Folder, Save Method, Save Folder, Auto
|
|
Load and Auto Save. Clicking on all of the options except the folders will
|
|
let you toggle through their settings. Clicking on the folder options will
|
|
bring up a text box where you can enter in the folder you wish to use for
|
|
your save data. Snes9x GX has two types of saves - one is the SRAM which is
|
|
the save game data (this is only applicable if the game you're playing
|
|
supports saving) and the other is Snapshots which are real time saves. Real
|
|
time saves allow you to save your game in it's current state and resume it
|
|
at a later time.
|
|
|
|
* Load Method - SD, USB, DVD, Network and Auto
|
|
|
|
* Save Method - SD, USB, Network and Auto
|
|
|
|
* Auto Load - SRAM, Snapshot and Off
|
|
|
|
* Auto Save - SRAM, Snapshot and Off
|
|
|
|
### MENU
|
|
|
|
This settings screen will allow you to customize a few aspects on how the
|
|
Menu works including the Exit Action, Wiimote Orientation, Music Volume and
|
|
the Sound Effects Volume. The Exit Action can be set to "Return to Loader",
|
|
"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set
|
|
to Vertical or Horizontal and then you can increase and decrease the Music
|
|
and Sound Effects Volume.
|
|
|
|
### NETWORK
|
|
|
|
If you're going to be using your Network (LAN) to load and/or save from you
|
|
will need to enter in the SMB share settings you've setup on your computer
|
|
via this settings menu. You will need to enter in the SMB Share IP, Share
|
|
Name, Share Username and Share Password. If you do not have a password on
|
|
your SMB share then set the SMB Share Password to "0".
|
|
|
|
|
|
## FILE BROWSER
|
|
|
|
The File Browser will automatically load when you start the emulator and it
|
|
will automatically list the contents of the "\snes9xgx\roms\" directory on
|
|
your SD card. Like mentioned above in the Configuration -> Saving & Loading
|
|
you can specifically a different directory to load from. To launch a game
|
|
(the game can either be uncompressed or inside a ZIP archive) simply click
|
|
on it and it will load. You may also change the directory you're in by
|
|
clicking on "Up One Level".
|
|
|
|
|
|
## GAMEPLAY
|
|
|
|
Once you load a game you can access another option menu by pressing the
|
|
"Home" button. This will bring up the Save, Load, Reset, Controller and
|
|
Cheats options. From this menu you can also return to the File Browser by
|
|
selecting "Main Menu". To leave the menu and resume game play select "Close".
|
|
|
|
The Save option will allow you to save either your SRAM or a Snapshot. Once
|
|
you've selected Save two options will appear named "New SRAM" and "New
|
|
Snapshot". Clicking on these will create a new save. Once you have a save
|
|
you can save over it by selecting it instead of a "New" option. The Load
|
|
option will allow you to load your saved SRAM or Snapshot. Reset will reset
|
|
the game. If you pick Controller you can toggle between which controller you
|
|
wish to use to control your game with. The last option, Cheats, will allow you
|
|
to toggle your cheat codes (see below).
|
|
|
|
|
|
## CHEATS
|
|
|
|
Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the
|
|
SNES9X .CHT file format. They also must be named the same name as the game
|
|
you're playing with the .cht extentsion. An example would be if you have a
|
|
ROM called "Super Mario World.smc" you would need to name your .cht file to
|
|
"Super Mario World.cht". You can find a link to a massive collection of Super
|
|
NES cheat codes in the Links section (below).
|
|
|
|
|
|
## TURBO MODE
|
|
|
|
TurboMode increases the playback speed of the game by about 2x. To use
|
|
TurboMode simply press the c-stick (yellow control stick) to the right and
|
|
hold it right as long as you want playback to be double-speed. Release the
|
|
c-stick when you want normal playback speed to resume.
|
|
|
|
|
|
## IMPORTING AND EXPORTING SRAM
|
|
|
|
Snes9x GX now includes the ability to load SRAM from Snes9x on other
|
|
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
|
|
|
|
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
|
|
name of the SRM file matches the filename of the ROM (except with an SRM
|
|
extension).
|
|
|
|
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
|
copy the saved SRAM file to the other platform. You may have to rename the
|
|
file to be what that version of snes9x expects it to be.
|
|
|
|
|
|
## UPDATE HISTORY (OLD)
|
|
|
|
[2.0.1b8]
|
|
* Added: SD slot B options for freezes, sram and loading of roms
|
|
* Changed: SMB options no longer displayed in menus when run on a Wii
|
|
* Changed: Game auto resumes running after resetting when choosing the "Reset
|
|
Game" menu option
|
|
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
|
|
test! - svpe
|
|
|
|
[2.0.1b7]
|
|
* Fixed: Zip compressed freezes to memory card could become corrupted as the
|
|
file size changed - fixed this by deleting the existing file before writing
|
|
a new one if the file size increased. If the file got smaller or stayed the
|
|
same the original file is updated, using less of the existing file if the
|
|
actual file size is smaller. A check is made before deleting the existing
|
|
freeze file to ensure that there is enough space available for the new
|
|
file. Note that additional space equivalent to the new file size must be
|
|
available. If not enough space is available the original freeze is retained
|
|
and the user is informed of the lack of space.
|
|
* Fixed: If option to auto-load freeze was selected, joypad config would not
|
|
be restored since that is stored in SRAM. Resolved this for now by first
|
|
loading SRAM if any and then loading the freeze. Obviously having to have
|
|
both SRAM and freeze is not ideal, but this gets the job done if you have
|
|
enough space on your memory card, SD card, etc.
|
|
* Added prompt when returning to the menu with autosave enabled allowing the
|
|
user choose whether or not to perform the save. Press A to save or B if you
|
|
don't wish to save.
|
|
* Added optional verification of Gamecube memory card saves. After writing
|
|
the file it reads it back in and verifies that the written file matches
|
|
what was to be saved. If it doesn't or if there was a problem opening the
|
|
file it reports the problem to the user. Set this option in the preferences
|
|
if desired.
|
|
* Added Reset Gamecube/Wii menu item
|
|
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
|
|
no way to test this, so please report on whether or not it works! Based on
|
|
svpe's code.
|
|
|
|
NOTE: due to changes in the settings, this version will reset your emulator
|
|
options settings, so if you had saved preferences you will need to make your
|
|
changes to the emulator settings again and save them.
|
|
|
|
[2.0.1b6a]
|
|
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
|
|
|
|
[2.0.1b6]
|
|
* PAL Wii support - no separate version necessary! - eke-eke
|
|
* PAL roms now play at correct speed via internal timer, ntsc roms still use
|
|
more accurate VSYNC timing - eke-eke
|
|
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
|
|
code
|
|
* Added option for auto save and load of freezes. For saving, can do both SRAM
|
|
and Freeze if desired
|
|
* Memory card saving and loading shows a progress bar
|
|
* More miscellaneous ease-of-use improvements and cleanup
|
|
* Fixed: pressing B to get out of a rom file selection screen no longer drops
|
|
you all the way back to the main menu. Now goes back to choice of where to
|
|
load ROM (the "Load from DVD", "Load from SMB"... screen)
|
|
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
|
|
messed up
|
|
|
|
[2.0.1b5]
|
|
* B button implemented in all menus (returns to previous menu)
|
|
* Fixed bug when freezing state to SD card - would crash if SD support was not
|
|
previously initialized
|
|
* Fixed double A button press needed after manual prefs/sram save to memory card
|
|
* Fixed delay after pressing A button after saving freeze to SD card
|
|
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
|
|
ROM loaded
|
|
* Fixed version number in SRAM and preferences
|
|
* Minor other code revisions
|
|
|
|
[2.0.1b1 through 2.0.1b4]
|
|
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
|
|
* Games now autostart once loaded
|
|
* After manually loading SRAM the emulator is automatically reset
|
|
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
|
|
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
|
|
* TurboMode
|
|
* Global emulator preferences
|
|
* Menus redesigned (hopefully for the better!)
|
|
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
|
|
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
|
* ROM injector works again
|
|
* A number of small improvements and bug fixes
|
|
|
|
[2.0 WIP6]
|
|
* Port of SNES9X 1.50
|
|
* SMB support
|
|
* SD support
|
|
* Greatly improved emulation and timing for NTSC roms
|
|
* Save states (freezes) to SD and SMB
|
|
* Screen zoom
|
|
* Improved font and display
|
|
* ROM injector
|
|
* ... and more ...
|
|
|
|
|
|
## CREDITS
|
|
|
|
Coding & menu design Tantric
|
|
Additional coding michniewski
|
|
Menu artwork the3seashells
|
|
Menu sound Peter de Man
|
|
Extra coding Zopenko, Burnt Lasagna,
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Askot, bladeoner
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Snes9x GX GameCube SoftDev, crunchy2,
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eke-eke, others
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Snes9x Snes9x Team
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libogc/devkitPPC shagkur & WinterMute
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FreeTypeGX Armin Tamzarian
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## LINKS
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SNES9X GX Project Page
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https://github.com/dborth/snes9xgx
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Wii Homebrew Community
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www.wiibrew.org
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Free (Public Domain) ROMs
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www.pdroms.de
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Cheat Codes
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www.cheatzilla.com
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