snes9xgx/source/ngc/input.h
michniewski a2048e60ab - original snes rendering modes supported
- zoom broken for now
(thanks eke-eke for pointers)
2008-08-23 23:15:58 +00:00

35 lines
750 B
C

#ifndef _INPUT_H_
#define _INPUT_H_
#include <gccore.h>
#define PI 3.14159265f
#define PADCAL 50
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
extern unsigned int gcscopemap[];
extern unsigned int wmscopemap[];
extern unsigned int gcmousemap[];
extern unsigned int wmmousemap[];
extern unsigned int gcjustmap[];
extern unsigned int wmjustmap[];
//START_EXTERN_C
s8 WPAD_StickX(u8 chan,u8 right);
s8 WPAD_StickY(u8 chan, u8 right);
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
void decodepad (int pad);
void NGCReportButtons ();
void SetControllers ();
void SetDefaultButtonMap ();
//END_EXTERN_C
#endif