snes9xgx/source/snes9x/c4.cpp
bladeoner f513ac5e2f Fix Chou Aniki. Remove hack. (#825)
- Fix Chou Aniki. Remove hack.
- Fix lines in License Stub
2019-03-10 19:29:24 -06:00

159 lines
3.7 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include <math.h>
#include "snes9x.h"
#include "memmap.h"
#define C4_PI 3.14159265
int16 C4WFXVal;
int16 C4WFYVal;
int16 C4WFZVal;
int16 C4WFX2Val;
int16 C4WFY2Val;
int16 C4WFDist;
int16 C4WFScale;
int16 C41FXVal;
int16 C41FYVal;
int16 C41FAngleRes;
int16 C41FDist;
int16 C41FDistVal;
static double tanval;
static double c4x, c4y, c4z;
static double c4x2, c4y2, c4z2;
void C4TransfWireFrame (void)
{
c4x = (double) C4WFXVal;
c4y = (double) C4WFYVal;
c4z = (double) C4WFZVal - 0x95;
// Rotate X
tanval = -(double) C4WFX2Val * C4_PI * 2 / 128;
c4y2 = c4y * cos(tanval) - c4z * sin(tanval);
c4z2 = c4y * sin(tanval) + c4z * cos(tanval);
// Rotate Y
tanval = -(double) C4WFY2Val * C4_PI * 2 / 128;
c4x2 = c4x * cos(tanval) + c4z2 * sin(tanval);
c4z = c4x * -sin(tanval) + c4z2 * cos(tanval);
// Rotate Z
tanval = -(double) C4WFDist * C4_PI * 2 / 128;
c4x = c4x2 * cos(tanval) - c4y2 * sin(tanval);
c4y = c4x2 * sin(tanval) + c4y2 * cos(tanval);
// Scale
C4WFXVal = (int16) (c4x * (double) C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
C4WFYVal = (int16) (c4y * (double) C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
}
void C4TransfWireFrame2 (void)
{
c4x = (double) C4WFXVal;
c4y = (double) C4WFYVal;
c4z = (double) C4WFZVal;
// Rotate X
tanval = -(double) C4WFX2Val * C4_PI * 2 / 128;
c4y2 = c4y * cos(tanval) - c4z * sin(tanval);
c4z2 = c4y * sin(tanval) + c4z * cos(tanval);
// Rotate Y
tanval = -(double) C4WFY2Val * C4_PI * 2 / 128;
c4x2 = c4x * cos(tanval) + c4z2 * sin(tanval);
c4z = c4x * -sin(tanval) + c4z2 * cos(tanval);
// Rotate Z
tanval = -(double) C4WFDist * C4_PI * 2 / 128;
c4x = c4x2 * cos(tanval) - c4y2 * sin(tanval);
c4y = c4x2 * sin(tanval) + c4y2 * cos(tanval);
// Scale
C4WFXVal = (int16) (c4x * (double) C4WFScale / 0x100);
C4WFYVal = (int16) (c4y * (double) C4WFScale / 0x100);
}
void C4CalcWireFrame (void)
{
C4WFXVal = C4WFX2Val - C4WFXVal;
C4WFYVal = C4WFY2Val - C4WFYVal;
if (abs(C4WFXVal) > abs(C4WFYVal))
{
C4WFDist = abs(C4WFXVal) + 1;
C4WFYVal = (int16) (256 * (double) C4WFYVal / abs(C4WFXVal));
if (C4WFXVal < 0)
C4WFXVal = -256;
else
C4WFXVal = 256;
}
else
{
if (C4WFYVal != 0)
{
C4WFDist = abs(C4WFYVal) + 1;
C4WFXVal = (int16) (256 * (double) C4WFXVal / abs(C4WFYVal));
if (C4WFYVal < 0)
C4WFYVal = -256;
else
C4WFYVal = 256;
}
else
C4WFDist = 0;
}
}
void C4Op1F (void)
{
if (C41FXVal == 0)
{
if (C41FYVal > 0)
C41FAngleRes = 0x80;
else
C41FAngleRes = 0x180;
}
else
{
tanval = (double) C41FYVal / C41FXVal;
C41FAngleRes = (int16) (atan(tanval) / (C4_PI * 2) * 512);
if (C41FXVal< 0)
C41FAngleRes += 0x100;
C41FAngleRes &= 0x1FF;
}
}
void C4Op15 (void)
{
tanval = sqrt((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
C41FDist = (int16) tanval;
}
void C4Op0D (void)
{
tanval = sqrt((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
tanval = C41FDistVal / tanval;
C41FYVal = (int16) (C41FYVal * tanval * 0.99);
C41FXVal = (int16) (C41FXVal * tanval * 0.98);
}
uint8 * S9xGetBasePointerC4 (uint16 Address)
{
if (Address >= 0x7f40 && Address <= 0x7f5e)
return (NULL);
return (Memory.C4RAM - 0x6000);
}
uint8 * S9xGetMemPointerC4 (uint16 Address)
{
if (Address >= 0x7f40 && Address <= 0x7f5e)
return (NULL);
return (Memory.C4RAM - 0x6000 + (Address & 0xffff));
}