snes9xgx/source/ngc/gui/gui_imagedata.cpp
2009-03-21 02:01:40 +00:00

84 lines
1.4 KiB
C++

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Tantric February 2009
*
* gui_imagedata.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData(const u8 * img)
{
data = NULL;
width = 0;
height = 0;
if(img)
{
PNGUPROP imgProp;
IMGCTX ctx = PNGU_SelectImageFromBuffer(img);
if(!ctx)
return;
int res = PNGU_GetImageProperties(ctx, &imgProp);
if(res == PNGU_OK)
{
data = (u8 *)memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
if(data)
{
res = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255);
if(res == PNGU_OK)
{
width = imgProp.imgWidth;
height = imgProp.imgHeight;
int len = imgProp.imgWidth * imgProp.imgHeight * 4;
DCFlushRange(data, len+len%32);
}
else
{
free(data);
data = NULL;
}
}
}
PNGU_ReleaseImageContext (ctx);
}
}
/**
* Destructor for the GuiImageData class.
*/
GuiImageData::~GuiImageData()
{
if(data)
{
free(data);
data = NULL;
}
}
u8 * GuiImageData::GetImage()
{
return data;
}
int GuiImageData::GetWidth()
{
return width;
}
int GuiImageData::GetHeight()
{
return height;
}