mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
6892e8152e
- added: classic and nunchuk support - added: all controllers can now be configured - added: GC version (untested) - changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller. - one makefile to make all versions. (thanks to snes9x143 SVN)
398 lines
18 KiB
Plaintext
398 lines
18 KiB
Plaintext
———————————————————————————————————————————————————————————————————————————
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:::::::::::::::×:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
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| _________ / ___°/ -------. (_)'\ / `°|
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× /______ ° ---__---./ /___ _________ / --- / __| / \ °²
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× _______\ \ / ___ // /____//\_____ ° /---/ / ___ --- ×
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| °________/ / / / // /__ _______\ \ / / \ \ / / .||
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::::::::::::::::/ /::--/_______\::.________/::::/ /:::\ _ \::::::×:::
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:::::::°:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::::::::
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°:::::::::::::::::×:::::::::::::::°::::×:::::::::\--/::::::::::::::::::×:::::
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———————————————————————————————————————————————————————————————————————•ßrK•
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SNES9XGX v2.0.1b8 ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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*******************************************************************************
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PLEASE NOTE: THIS DOCUMENT IS A WORK IN PROGRESS - IT IS INCOMPLETE AND SOME OF
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THE INFORMATION IS OUT OF DATE
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*******************************************************************************
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Welcome to the revolution in GameCube emulators! SNES9X is by far the most
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complete and accurate Super Nintendo Entertainment System emulator to date.
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Taking full power of the ATi-GX chipset and packed full of features that are
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to die for after playing your games you'll never want to come back to
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reality.
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SNES9X is a very popular open source emulator mainly for the PC platform, but
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has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
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and now thanks to SoftDev the Nintendo GameCube! This is a straight port and
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is not based on any previous SNES emulators that have existed for the
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GameCube. You can get more information on SNES9X here from the below URL.
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http://snes9x.ipherswipsite.com/
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[What's New 002]
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- added: classic and nunchuk support
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- added: all controllers can now be configured
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- added: GC version (untested)
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- changed: mappings are no longer stored in SRAM, but in config file.
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This means no per-game configurations, but one global
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config per controller.
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- one makefile to make all versions. (thanks to snes9x143 SVN)
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[What Was New 001]
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- compiles with latest devkitppc (r15)
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- now uses libfat (can use front sd slot on wii)
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- updated menu items a bit
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- wiimote support
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- fixed: autoload sram/freeze
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- fixed: rom plays immediately after loading
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[What Was New 2.0.1b8]
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* Added: SD slot B options for freezes, sram and loading of roms
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* Changed: SMB options no longer displayed in menus when run on a Wii
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* Changed: Game auto resumes running after resetting when choosing the "Reset
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Game" menu option
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* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
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test! - svpe
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[What Was New 2.0.1b7]
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* Fixed: Zip compressed freezes to memory card could become corrupted as the
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file size changed - fixed this by deleting the existing file before writing
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a new one if the file size increased. If the file got smaller or stayed the
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same the original file is updated, using less of the existing file if the
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actual file size is smaller. A check is made before deleting the existing
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freeze file to ensure that there is enough space available for the new
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file. Note that additional space equivalent to the new file size must be
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available. If not enough space is available the original freeze is retained
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and the user is informed of the lack of space.
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* Fixed: If option to auto-load freeze was selected, joypad config would not
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be restored since that is stored in SRAM. Resolved this for now by first
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loading SRAM if any and then loading the freeze. Obviously having to have
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both SRAM and freeze is not ideal, but this gets the job done if you have
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enough space on your memory card, SD card, etc.
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* Added prompt when returning to the menu with autosave enabled allowing the
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user choose whether or not to perform the save. Press A to save or B if you
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don't wish to save.
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* Added optional verification of Gamecube memory card saves. After writing
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the file it reads it back in and verifies that the written file matches
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what was to be saved. If it doesn't or if there was a problem opening the
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file it reports the problem to the user. Set this option in the preferences
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if desired.
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* Added Reset Gamecube/Wii menu item
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* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
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no way to test this, so please report on whether or not it works! Based on
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svpe's code.
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NOTE: due to changes in the settings, this version will reset your emulator
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options settings, so if you had saved preferences you will need to make your
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changes to the emulator settings again and save them.
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[What Was New 2.0.1b6a]
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* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
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[What's Was New 2.0.1b6]
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* PAL Wii support - no separate version necessary! - eke-eke
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* PAL roms now play at correct speed via internal timer, ntsc roms still use
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more accurate VSYNC timing - eke-eke
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* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
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code
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* Added option for auto save and load of freezes. For saving, can do both SRAM
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and Freeze if desired
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* Memory card saving and loading shows a progress bar
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* More miscellaneous ease-of-use improvements and cleanup
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* Fixed: pressing B to get out of a rom file selection screen no longer drops
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you all the way back to the main menu. Now goes back to choice of where to
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load ROM (the "Load from DVD", "Load from SMB"... screen)
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* Fixed: loading of joypad configuration in SRAM works again - no longer gets
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messed up
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[ What Was New in 2.0.1b5]
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* B button implemented in all menus (returns to previous menu)
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* Fixed bug when freezing state to SD card - would crash if SD support was not
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previously initialized
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* Fixed double A button press needed after manual prefs/sram save to memory card
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* Fixed delay after pressing A button after saving freeze to SD card
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* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
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ROM loaded
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* Fixed version number in SRAM and preferences
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* Minor other code revisions
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[ What Was New 2.0.1b1 through 2.0.1b4]
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* SRAM saving and loading from snes9x on other platforms via SD card or SMB
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* Games now autostart once loaded
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* After manually loading SRAM the emulator is automatically reset
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* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
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* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
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* TurboMode
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* Global emulator preferences
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* Menus redesigned (hopefully for the better!)
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* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
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location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
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* ROM injector works again
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* A number of small improvements and bug fixes
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[ What Was New in 2.0 WIP6 ]
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* Port of SNES9X 1.50
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* SMB support
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* SD support
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* Greatly improved emulation and timing for NTSC roms
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* Save states (freezes) to SD and SMB
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* Screen zoom
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* Improved font and display
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* ROM injector
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* ... and more ...
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[ Features - OLD 1.43 LIST! ]
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* Port of SNES9X v1.43
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* Fullscreen Graphics
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* Sound Emulation
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* SRAM Manager
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* DVD Loading
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* 1-4 Player Support
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* Mode 7 Supported
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* Super FX Supported
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* SDD1, SRTC, SA-1 Supported
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* DSP1 & DSP2 Supported
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* Partial DSP4 Support
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* Supports Hi-Res 512x224 screens
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* Joliet Browser
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* PAD Configuration saved with SRAM
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* Memcard save/load time extended
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* Partial Zip support
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* Crude Timer
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* Sound Sync Option
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* Analog Clip
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* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Unzip the archive into a folder. You'll find 6 variations of the dol, along
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with an "inject" tool for (optionally) injecting a rom into a dol. The six
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variants auto save and load preferences and sram to/from different locations
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as follows (you can also manually save and load SRAM to any location):
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filename preferences/sram autoloading location
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------------------------- -------------------------------------
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snes9xGx201b8-mcslota.dol Memory card in slot A
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snes9xGx201b8-mcslotb.dol Memory card in slot B
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snes9xGx201b8-sdslota.dol SD card in SD adapter in slot A
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snes9xGx201b8-sdslotb.dol SD card in SD adapter in slot B
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snes9xGx201b8-smb.dol SMB share (see SMB section below)
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snes9xGx201b8-noload.dol none - doesn't load prefs nor autosave SRAM
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Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
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all images you find will be in this format, but if you run across one that isn't
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please download RTOOL which will allow you to convert the image into SMC format.
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You can load roms from DVD, SD card or SMB share. If you wish to use an SD card
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or SMB share, you must create an SNESROMS and an SNESSAVE folder at the top
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level (root) of the card or share. Put your roms in the SNESROMS folder. On DVD
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you can either place your roms at the top level, or optionally you may have an
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SNESROMS folder at the top level of the DVD, in which case the game selector
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will default to showing that folder when first entered. If you create a bootable
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DVD of Snes9xGx you can put roms on the same DVD.
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Now that you have that set up all you need to do is load the dol of your choice.
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You can load it via sdload and an SD card in slot A, or by streaming it to your
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cube, or by booting a bootable DVD with it on it. This document doesn't cover
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how to do any of that. A good source for information on these topics is the
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tehskeen forums:
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http://www.tehskeen.com/forums/
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Wiimote SNES
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---------------------
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1 Y
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2 B
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A A
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B X
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- SELECT
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+ START
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HOME Emulator menu
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LT
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RT
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This configuration allows you to play with the wiimote held sideways.
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Nunchuk SNES
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---------------------
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Z Y
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B B
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A A
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C X
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2 SELECT
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1 START
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HOME Emulator menu
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- LT
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+ RT
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Classic SNES
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---------------------
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X Y
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B B
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A A
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Y X
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- SELECT
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+ START
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HOME Emulator menu
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LT LT
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RT RT
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GC PAD SNES
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---------------------
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Y Y
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B B
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A A
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X X
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Z SELECT
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START START
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LT LT
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RT RT
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· PARTIAL PKZIP SUPPORT ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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The Zip support in the emulator is courtesy of the zlib library. Currently,
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it supports only the Inflate method.
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The good news is that this is by far the most common zip method!
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You should note also that this implementation assumes that the first file
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in each archive is the required rom in smc/fig format.
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In an attempt to save you time, we recommend using 7-Zip as the compressor,
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as it gives a gain of 5-25% better compression over standard zips.
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To use 7-Zip compression on either linux or windows, use the following command:
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7za a -tzip -mx=9 myrom.zip myrom.smc
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· MAIN MENU ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Once the DOL file is loaded you will be presented with main menu where you can
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load a rom from DVD, SD or SMB, set options for the emulator, set the joypad
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configuration (on a per-game basis), save or load freezes, manage SRAM, etc.
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After loading a game the game will start running immediately. If you have the
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auto-load SRAM option enabled it will automatically load SRAM (if it exists)
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before starting play. You can return to the main menu at any time by pressing
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the c-stick (the yellow control stick) to the left, or by pressing L+R+X+Y.
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Return to the game by selecting "Resume Game" or by pressing the B button until
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play resumes.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· TURBO MODE ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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TurboMode increases the playback speed of the game by about 2x. To use TurboMode
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simply press the c-stick (yellow control stick) to the right and hold it right
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as long as you want playback to be double-speed. Release the c-stick when you
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want normal playback speed to resume.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· IMPORTING AND EXPORTING SRAM ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Snes9xGx 2.0.1 now includes the ability to load SRAM from Snes9x on other
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platforms (Mac/PC/Linux/Etc) and to save back to those platforms. To use this
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feature simply save or load SRAM to/from SD card or an SMB share.
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The only thing to be aware of is that Snes9xGx requires that the SRM file have a
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name that is the rom name (not necessarily the same as the file name!) with .SRM
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at the end. For example, the game "Super Mario All-Stars + World" has a rom name
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of "ALL_STARS + WORLD", so the SRAM file should have the name "ALL_STARS +
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WORLD.srm". You can see the rom name for a game by loading the game - the rom
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name is shown in the information that is briefly shown at the bottom of the
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screen. A perhaps easier way to find the correct name is simply to load the game
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and then save SRAM to SD or SMB and look at the filename that Snes9xGx uses.
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That's the name you should use when importing an SRAM from another platform.
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To use an Snes9xGx SRAM on another platform just do the opposite: save SRAM to
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SD or SMB, and then copy that saved SRAM file to the other platform. You may
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have to rename the file to be what that version of snes9x expects it to be.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· INJECTING A ROM ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Injecting a rom is not required to use snes9xGx, but if you primarily use
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snes9xGx by streaming it to your cube you may wish to inject a rom into the dol.
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In that case the game will start playing immediately once Snes9xGx loads. If you
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have the auto-load SRAM option enabled it will load SRAM before starting the
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game as well.
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To inject a rom you use the "inject.exe" tool on Windows or the "inject" tool on
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Mac OS X. This tool works at the command line and has syntax as follows:
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inject original.dol gamerom.smc output.dol
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On the Mac you will either need to copy the inject tool into a location that is
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in your "PATH" or just go into the directory that has the inject tool in it and
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proceed the command with "./" like this:
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./inject original.dol gamerom.smc output.dol
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Once you run the tool on your dol, just stream the outputted dol to your cube,
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or otherwise load it and Snes9xGx will load and the game will start running.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· WAVEBIRD WIRELESS CONTROLLER ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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This note applies to all homebrew GC software. The Wavebird wireless controller
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CAN be used with homebrew, including Snes9xGx, but to enable it you must press a
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button on the controller when you power up the GC and see the Gamecube logo.
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This will initialize the controller and allow it to function in Snes9xGx and
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other homebrew software.
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You must do this each time you power up your Gamecube. Also, if you unplug the
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wireless receiver while Snes9xGx is running and plug it back in, it will not
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work - you will then have to plug in a wired controller to continue play. Until
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someone figures out how to properly handle the Wavebird, this will continue to
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be the case. My ears are open!
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SMB ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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TBD
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· CREDITS ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Technical Credits
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Snes9x v1.5.0/1.4.3 - Snes9x Team
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GameCube Port 2.0 WIP6 and earlier - SoftDev
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Additional improvements to 2.0 WIP6 - eke-eke
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GameCube 2.0.1bx enhancements - crunchy2
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v001 updates - michniewski
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GX - http://www.gc-linux.org
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Font - Qoob Team
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libogc - Shagkur
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Testing
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crunchy2 / tehskeen users / others
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Documentation
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original by brakken/updated by crunchy2
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SNES9XGX v2.0.1b8 ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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