35 KiB
Snes9x GX
https://github.com/dborth/snes9xgx (Under GPL License)
Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii, Snes9x GX is a port of Snes9x (http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii. The best website for getting started with Wii homebrew is WiiBrew (www.wiibrew.org).
Nightly builds
Download nightly builds from continuous integration: |
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FEATURES
- Based on Snes9x 1.60 (with faster Blargg S-SMP module)
- Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and Gamecube controller support
- Wii U GamePad support (requires homebrew injection into Wii U VC title)
- Retrode/Xbox 360/Hornet controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Satellaview (BS-X) support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, Zip, and 7z support
- Autodetect PAL/NTSC, 16:9 widescreen support
- Original/filtered/unfiltered video modes
- Turbo Mode - up to 2x the normal speed
- Zoom option to zoom in/out
- Open Source!
UPDATE HISTORY
[4.5.1 - February 6, 2021]
- Fixed SD2SP2 / SD gecko issues (again)
[4.5.0 - January 31, 2021]
- Fixed SD2SP2 issues
- Changed max game image dimensions to 640x480 to support screenshots
- Fixed .bs files not appearing
[4.4.9 - January 18, 2021]
- Compiled with latest devkitPPC/libogc
- Added ability to change the player mapped to a connected controller
- Corrected aspect ratio by changing viWidth to 644 (vaguerant)
- Significant memory usage reductions (fonts and loading cover images)
- Other minor fixes
[4.4.8 - June 29, 2020]
- Compiled with latest devkitPPC/libogc
- Fixed graphical glitches on GameCube port
- Translation updates
- Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
- Upstream updates for Snes9x
- BS-X rom is now optional. If missing, will load directly into the game
- Other minor fixes
[4.4.7 - March 4, 2020]
- Fixed 3rd party controllers (again)
- Fixed GameCube version issues with SD2SP2
[4.4.6 - February 16, 2020]
- Fixed box art not working on GameCube
- Fixed some 3rd party controllers with invalid calibration data
[4.4.5 - February 1, 2020]
- Disable ROM information display by default
- Updates from Snes9x
- Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
- Xbox 360/Hornet controller support
- Compiled with latest libraries
[4.4.4 - October 13, 2019]
- Added retrode support (thanks revvv!)
- Added L+R+START trigger to go back to emulator
- Added option to show local time
- Fixed buttons for all SNES peripherals (thanks niuus!)
- Fixed bg_preview image (thanks Tanooki16!)
- Fixed ZL button mapping for Wii U GamePad
- Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
- Fixed Dragon Ball Z Hyper Dimension black screen
- Reduce compile time by unmacro Tile file
[4.4.3 - April 13, 2019]
- Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
- Increased maximum cheats to 150
- Fixed BPS patch support
- Snes9x drawing optimization (3-4% speed boost)
- Updated to latest upstream Snes9x
- Updated spanish translation (thanks Psycho RFG)
- Fixed preview image not displaying on GameCube
- Added option to not append Auto to save filenames
- Fixed crash when used as wiiflow plugin
- Fixed crash on launch when using network shares
- Fixed issues with on-screen keyboard
- Updated Korean translation
[4.4.2 - January 25, 2019]
- Fixed Wii U GamePad support
- Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
- Added ability to customize background music. Simply put a bg_music.ogg in the app directory
- Updated to latest upstream Snes9x
- Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
- Added ability to change preview image source with + button (thanks Zalo!)
[4.4.1 - January 4, 2019]
- Fixed controllers with no analog sticks
- Fixed GameCube build
[4.4.0 - December 23, 2018]
- Updated core to 1.58
- Improved WiiFlow integration
- Added Wii U GamePad support (thanks Fix94!)
- Added setting to change sound interpolation
- Fixed mangled image when switching between HQ2x and scanlines filters
- Added BS-X BIOS loading
- Fixed Tengai Mekyou Zero black screen
- Fixed Chou Aniki black screen
- APU Hacks for 1.58 core to fix Earthworm Jim 2
- Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core
[4.3.9 - August 24, 2018]
- Revert core completely back to Snes9x 1.52
- Rewritten audio handling
- Fix tinny audio issue when going from the game to the menu and back
- Fixed random in-game crashes
- Fixed sound issues from turbo mode
[4.3.8 - August 16, 2018]
- Partially update core to 1.56 (with less accurate but faster Blargg audio core)
- Improved audio synchronization with dynamic rate control - fixes audio crackles
- Memory optimizations to free up more MEM1 for Snes9x
- Disable multi pixel format support for a speed boost
- Add soft and sharp video filtering options
- Add MSU1 support (thanks qwertymodo!)
- Add BPS soft-patching support (thanks qwertymodo!)
- Allow loader to pass two arguments instead of three (libertyernie)
- Backport some MSU1 fixes from snes9x
- Fix a few potential crashes caused by the GUI
- Compiled with latest libOGC/devkitPPC
- Removed update check completely
- Compilation fixes for DevkitPPC/Gamecube/Linux
[4.3.7 - December 9, 2016]
- Hide saving dialog that pops up briefly when returning from a game
[4.3.6 - September 12, 2016]
- Added the delete save file (SRAM / Snapshot) option
- Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
- Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
- Updated emulator credits
- Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
[4.3.5 - February 06, 2016]
- Added Fix94 wiiflow plugin mode
- Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.
[4.3.4 - February 2, 2016]
- Fixed screenshot image dimensions
- Fixed screenshot option, it no longer creates an additional "dummy" file
- Fixed performance issues, reverted to previous vsync method
- Removed automatic download of newer versions by Burnt Lasagna.
- Compiled with devkitPPC r26 Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle
[4.3.3 - September 3, 2015 - July 7, 2015]
- Added Cebolleto's preview image support
- Added WiiUPro controller support
- Added a Scanline filter option
- Increase preview image size and reduce game list width
- Added a background to the preview image
- Added a Screenshot button
- Added a "WiiuPro" button on the button mapping menu
- Fixed the inverted color button selection that was in some option windows
[4.3.2 - November 9, 2012]
- Fixed lag with GameCube controllers
[4.3.1 - July 7, 2012]
- Fixed PAL support
[4.3.0 - July 6, 2012]
- Support for newer Wiimotes
- Fixed screen flicker when going back to menu
- Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
- Improved controller behavior - allow two directions to be pressed simultaneously
- Timing changes
- Compiled with devkitPPC r26 and libogc 1.8.11
[4.2.9 - January 14, 2012]
- More accurate pixel scaling (thanks eke-eke!)
- Other minor changes
[4.2.8 - May 15, 2011]
- Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050
- Added Turkish translation
[4.2.7 - March 23, 2011]
- Fixed browser regressions with stability and speed
- Reverted zones' changes to IRQ and SA-1 - these caused a performance hit
[4.2.6 - March 19, 2011]
- Improved game compatibility (updated core to latest Snes9x)
- Fixed issue with cheats not persisting
- Improved USB and controller compatibility (recompiled with latest libogc)
- Enabled SMB on GameCube (thanks Extrems!)
- Added Catalan translation
- Translation updates
[4.2.5 - October 7, 2010]
- Sync with upstream SVN - fixes a few specific game issues
- Fixed "blank listing" issue for SMB
- Improved USB compatibility and speed
- Added Portuguese and Brazilian Portuguese translations
- Other minor changes
[4.2.4 - August 14, 2010]
- IOS 202 support removed
- USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
- DVD support via AHBPROT - requires latest HBC
[4.2.3 - July 22, 2010]
- Fixed broken auto-update
[4.2.2 - July 20, 2010]
- Reverted USB2 changes
- Fixed return-to-menu crash with Filtered mode
[4.2.1 - July 14, 2010]
- Improved audio timing
- Fixed 16:9 correction in Original mode
- Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
- Fixed issue with IPS patch files
- Hide non-ROM files
- Other minor improvements
[4.2.0 - June 20, 2010]
- Fixed incorrect aspect ratio issue
- Fixed choppy framerate issue
- Fixed IPS/UPS patching
- USB improvements
- GameCube improvements - audio, SD Gecko, show thumbnails for saves
- Other minor changes
[4.1.9 - May 19, 2010]
- DVD support fixed
- Fixed some cheats issues
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
[4.1.8 - April 9, 2010]
- Fix auto-save bug
[4.1.7 - April 9, 2010]
- Freezing issue fixed
- Core timing fixes, should solve some problems with some games
- Most 3rd party controllers should work now (you're welcome!)
- 7z crash fixed
- GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
- Translation updates (German and Dutch)
- Other minor changes
[4.1.6 - March 30, 2010]
- New core! Updated to Snes9x 1.52. Old save states will not work!
- DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
- Multi-language support (only French translation is fully complete)
- Thank you to everyone who submitted translations
- SMB improvements/bug fixes
- Minor video & input performance optimizations
- Now uses .srm files without "Auto" appended, if found
- Added option to disable crosshair
[4.1.5 - December 23, 2009]
- Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location
- File browser now scrolls down to the last game when returning to browser
- Auto update for those using USB now works
- Fixed scrollbar up/down buttons
- Minor optimizations
[4.1.4 - December 2, 2009]
- Fixed SMB (for real this time!)
- Fixed snapshot loading regression
[4.1.3 - November 30, 2009]
- Fixed SMB
- Added separate horizontal/vertical zoom options
- Improved scrolling timing - the more you scroll, the fast it goes
- Fixed reset button on Wii console - now you can reset multiple times
- Minor code optimizations
- Reduce memory fragmentation - fixes out of memory crashes
[4.1.2 - October 7, 2009]
- Revamped filebrowser and file I/O
- Many, many other bug fixes
[4.1.1 - September 19, 2009]
- Fixed black screen bug
[4.1.0 - September 16, 2009]
- Text rendering corrections
- SMB improvements
- Built with latest libraries
- Video mode switching now works properly
- Other minor bugfixes and cleanup
[4.0.9 - July 22, 2009]
- Fixed "No game saves found." message when there are actually saves.
- Fixed shift key on keyboard
- Text scrolling works again
- Change default prompt window selection to "Cancel" button
[4.0.8 - July 9, 2009]
- Faster SMB/USB browsing
- Last browsed folder is now remembered
- Fixed controller mapping reset button
- Fixed no sound on GameCube version
- Directory names are no longer altered
- Preferences now only saved on exit
- Fixed on-screen keyboard glitches
- SRAM auto-saved on power-off from within a game
- Prevent 7z lockups, better 7z error messages
- Increase cheats limit from 30 to 150
- Cheats no longer effect next game loaded - they are cleared properly
[4.0.7 - June 30, 2009]
- Fixed auto-update
- Increased file browser listing to 10 entries, decreased font size
- Added text scrolling on file browser
- Added reset button for controller mappings
- Settings are now loaded from USB when loading the app from USB on HBC
- Fixed menu crashes caused by ogg player bugs
- Fixed memory card saving verification bug
- Fixed game savebrowser bugs
- Miscellaneous code cleanup/corrections
[4.0.6 - May 30, 2009]
- Fixed SD/USB corruption bug
- SMB works again
- GUI bugs fixed, GUI behavioral improvements
[4.0.5 - May 26, 2009]
- Improved stability
- Fixed broken SDHC from HBC 1.0.2 update
- Fixed issues with returning to menu from in-game
- Add option to disable rumble
- Auto-determines if HBC is present - returns to Wii menu otherwise
- Fixed Super Scope turbo button issue
- Miscellaneous bugfixes
[4.0.4 - April 30, 2009]
- Improved scrollbar
- Built with more stable libogc/libfat
- Fixed rumble bug in filebrowser
- Added confirmation prompts
- Fixed settings saving glitches
[4.0.3 - April 23, 2009]
- Settings resetting glitch fixed
[4.0.2 - April 22, 2009]
- GameCube controller home trigger fixed
- USB support fixed
- More stable SMB support
- Corrections/improvements to game saving/loading
- Video mode corrections
- hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
- Corrections to cheat file parsing
- Super Scope turbo now activated when holding Down button
- Settings are now saved when exiting game menu settings area
- Super Scope pause button now works
- Invalid VRAM access is now allowed - should fix some homebrew games
- New video mode selection in menu (forcing a video mode is not recommended)
[4.0.1 - April 13, 2009]
- Fixed turning off autosave in menu
- Keyboard fixed, more keys added
- Fixed 7z loading from DVD
- Enable auto loading and renaming of SRAM save without "Auto" in the name
- PAL resolution fixed - no more letterboxing
- File browser scrollbar box now draggable, arrow buttons now scroll list
- Better handling of multiple on-screen wiimotes
- Menu restructured - new "Game Settings" menu
[4.0.0 - April 4, 2009]
- New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
- Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
- Onscreen keyboard for changing save/load folders and network settings
- Menu configuration options (configurable exit button, wiimote orientation, volumes)
- Configurable button mapping for superscope, mouse and justifier
- New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
- Experimental hq2x filter, contributed by michniewski
[009 - January 27, 2009]
- Faster SD/USB - new read-ahead cache
- Removed trigger of back to menu for Classic Controller right joystick
- Fixed a bug with reading files < 2048 bytes
- Fixed some memory leaks, buffer overflows, etc
- Code cleanup, other general bugfixes
[008 - December 24, 2008]
- Fixed unstable SD card access
- Proper SD/USB hotswap (Wii only)
- Auto-update feature (Wii only)
- Rewritten SMB access - speed boost, NTLM now supported (Wii only)
- Improved file access code
- Resetting preferences now resets controls
- Fixed "invalid file size" error on smaller games (eg: Space Invaders)
- Fixed hangup in Super Mario RPG
- Minor bug fixes
[007 - November 19, 2008]
- added: SDHC support
- added: SD/USB hot-swapping
- added: zoom saving
- added: IPS/UPS/PPF patch support
- added: Qoob modchip support (thanks emukidid!)
- added: Added console/remote power button support (Wii only)
- added: Added reset button support - resets game (Wii only)
- changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
- fixed: swc, sfc file support
- fixed: inverted sound channels
- fixed: some game crashes
- fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
- fixed: justifier support
- fixed: superscope turbo button
- fixed: widescreen support
- fixed: ActRaiser 2 issues
- fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
- fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
- fixed: zoom issues (thanks eke-eke!)
- fixed: original modes (thanks eke-eke!)
- fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
[006 - October 15, 2008]
Tantric
- added: 480p for GameCube
- added: Sound sync
- added: 7z support
- changed: Faster SD/USB access (readahead cache enabled)
- fixed: Video offset issues
- fixed: BS-X games work now
- fixed: Wii DVD works now
- fixed: DVD re-enabled for GameCube
- fixed: Nunchuk analog stick issues
- fixed: Many crashes, memory leaks, etc
michniewski
- added: Video shift options
- changed: Turn DVD motor off option re-enabled for GameCube
[005 - September 23, 2008]
michniewski
- added: Superscope/mouse/justifier support, with Wii remote
- added: 3 render modes - Original, Filtered, Unfiltered
- added: widescreen compensation option
- added: DVD support on the Wii
- changed: zoom - limited range, added reset zoom option
Tantric
- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
- added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
- added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- added: ROM Information page
- added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
- added: Credits page
- fixed: sd gecko works now
- fixed: full USB support
- changed: menu structure
- changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
- changed: if Home button is pressed when a game is running, Game Menu pops up
- changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences!
- changed: SRAM load - game reloaded automatically after loading SRAM
[004 - August 5, 2008]
- added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
[003 - July 25, 2008]
- added: alphabetical file sorting
- added: background logo/backdrop + nicer menus
- added: scrolling in ROM selector
- fixed: switching between pal/ntsc ROMS doesn't mess up timings
- fixed: GC controller config works now
- fixed: freeze autoloading on ROM load
- fixed: zipped ROMS should now load in a reasonable time
- fixed: precompiled dols for autosaving to various locations (see readme)
- changed: GC default quickload slot (to sd) (thanks kerframil)
- changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil)
- changed: Classic X and Y defaults aren't switched
- changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background.
- updated README
[002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
[001 - July 12, 2008]
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loading
[older update history at the bottom]
INSTALLATION
To install Snes9x GX you will need to copy over the "apps" and "snes9xgx" folders (directories) from this archive to your SD Card. It comes pre-packaged in the Homebrew Channel format (which you will use to launch the emulator). Once you've copied the directories to your SD Card you will need to place your ROM image(s) into "\snes9xgx\roms" directory and place any cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is done you can proceed to run the emulator via the Homebrew Channel.
Satellaview (BS-X)
Snes9x GX supports loading BS games. The BSX BIOS is not required. If you wish to use one, download the English + No DRM BS-X ROM here: https://project.satellaview.org/downloads.htm
Put it in your snes9xgx folder, renamed to BS-X.bin.
INITIAL SETUP
The first time you run Snes9x GX it will create a new "settings.xml" file on the SD Card which stores the configuration of the emulator. So when you run Snes9x GX it will automatically detect your storage medium and will bring you to the ROM selection screen. If you want to run a game with the default settings then just highlight the game and press "A" on it and it will load. However, you can configure Snes9x GX to your liking.
CONFIGURATION
To configure Snes9x GX press "A" on the "Settings" box. This will brings up the "Settings" screen where you can configure the Button Mappings, Video, Saving, Menu and Network. You can also restore the settings to their initial values by clicking on the "Reset Settings" and you can return to the ROM selection screen by clicking on "Go Back".
Button Mappings
Once in the Button Mappings settings menu you'll have the option to pick to configure the SNES Controller, Super Scope, SNES Mouse and the Justifier. Once you select a controller to configure you will be presented with which input device you would like to configure. To set the button simply click on the input device you wish to use and then pick the button you wish to map. After you select a button to configure Snes9x GX will prompt you to press the button you wish to assign to the button you've selected. Below is a list of each controller followed by the input devices and the default values for those devices.
SNES Controller
GameCube Controller
A = A
B = B
X = X
Y = Y
L = L
R = R
START = START
SELECT = Z
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Wiimote
A = B
B = 2
X = 1
Y = A
START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Classic Controller
A = A
B = B
X = X
Y = Y
L = L
R = R
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Wiimote Nunchuck + Wiimote
A = A
B = B
X = C
Y = Z
L = 2
R = 1
START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Super Scope
GameCube Controller
FIRE = A
AIM OFFSCREEN = B
CURSOR = Z
TURBO ON = Y
TURBO OFF = X
PAUSE = START
Wiimote
FIRE = B
AIM OFFSCREEN = A
CURSOR = MINUS
TURBO ON = UP
TURBO OFF = DOWN
PAUSE = PLUS
SNES Mouse
GameCube Controller
LEFT BUTTON = A
RIGHT BUTTON = B
Wiimote
LEFT BUTTON = A
RIGHT BUTTON = B
Justifier
GameCube Controller
FIRE = B
AIM OFFSCREEN = A
START = START
Wiimote
FIRE = B
AIM OFFSCREEN = A
START = PLUS
VIDEO
The Video settings screen will allow you to configure various video settings including the Rendering method, Scaling, Filtering, Screen Zoom and Screen Position. You can toggle the options for the first three selections by clicking on them. To make the Filtering option you select you must enable Filtering under the Rendering setting.
Rendering
- Unfiltered
- Original
- Filtered
Scaling
- Default
- 16:9 Correction
Filtering
- None
- hq2x
- hq2x Soft
- hq2x Bold
Screen Zoom will bring up a menu where you can adjust the Zoom level by using the left and right arrows that you can click on. The default setting is 100%.
The Screen Position option will bring up a screen with four arrows that allows you to move the position of the output. You'll only need to use this option if the screen is not centered. Combining this with the Zoom and Scaling you should be able to get a proper display on your television.
SAVING & LOADING
From this setup option you can configure the way Snes9x GX loads and saves. Your options are Load Method, Load Folder, Save Method, Save Folder, Auto Load and Auto Save. Clicking on all of the options except the folders will let you toggle through their settings. Clicking on the folder options will bring up a text box where you can enter in the folder you wish to use for your save data. Snes9x GX has two types of saves - one is the SRAM which is the save game data (this is only applicable if the game you're playing supports saving) and the other is Snapshots which are real time saves. Real time saves allow you to save your game in it's current state and resume it at a later time.
-
Load Method - SD, USB, DVD, Network and Auto
-
Save Method - SD, USB, Network and Auto
-
Auto Load - SRAM, Snapshot and Off
-
Auto Save - SRAM, Snapshot and Off
MENU
This settings screen will allow you to customize a few aspects on how the Menu works including the Exit Action, Wiimote Orientation, Music Volume and the Sound Effects Volume. The Exit Action can be set to "Return to Loader", "Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set to Vertical or Horizontal and then you can increase and decrease the Music and Sound Effects Volume.
NETWORK
If you're going to be using your Network (LAN) to load and/or save from you will need to enter in the SMB share settings you've setup on your computer via this settings menu. You will need to enter in the SMB Share IP, Share Name, Share Username and Share Password. If you do not have a password on your SMB share then set the SMB Share Password to "0".
FILE BROWSER
The File Browser will automatically load when you start the emulator and it will automatically list the contents of the "\snes9xgx\roms" directory on your SD card. Like mentioned above in the Configuration -> Saving & Loading you can specifically a different directory to load from. To launch a game (the game can either be uncompressed or inside a ZIP archive) simply click on it and it will load. You may also change the directory you're in by clicking on "Up One Level".
GAMEPLAY
Once you load a game you can access another option menu by pressing the "Home" button. This will bring up the Save, Load, Reset, Controller and Cheats options. From this menu you can also return to the File Browser by selecting "Main Menu". To leave the menu and resume game play select "Close".
The Save option will allow you to save either your SRAM or a Snapshot. Once you've selected Save two options will appear named "New SRAM" and "New Snapshot". Clicking on these will create a new save. Once you have a save you can save over it by selecting it instead of a "New" option. The Load option will allow you to load your saved SRAM or Snapshot. Reset will reset the game. If you pick Controller you can toggle between which controller you wish to use to control your game with. The last option, Cheats, will allow you to toggle your cheat codes (see below).
CHEATS
Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the SNES9X .CHT file format. They also must be named the same name as the game you're playing with the .cht extentsion. An example would be if you have a ROM called "Super Mario World.smc" you would need to name your .cht file to "Super Mario World.cht". You can find a link to a massive collection of Super NES cheat codes in the Links section (below).
TURBO MODE
TurboMode increases the playback speed of the game by about 2x. To use TurboMode simply press the c-stick (yellow control stick) to the right and hold it right as long as you want playback to be double-speed. Release the c-stick when you want normal playback speed to resume.
IMPORTING AND EXPORTING SRAM
Snes9x GX now includes the ability to load SRAM from Snes9x on other platforms (Mac/PC/Linux/etc) and to save back to those platforms.
To load a SRAM file on the Wii or Gamecube from another platform, ensure the name of the SRM file matches the filename of the ROM (except with an SRM extension).
To use a Wii/GameCube SRAM file on another platform just do the opposite: copy the saved SRAM file to the other platform. You may have to rename the file to be what that version of snes9x expects it to be.
UPDATE HISTORY (OLD)
[2.0.1b8]
- Added: SD slot B options for freezes, sram and loading of roms
- Changed: SMB options no longer displayed in menus when run on a Wii
- Changed: Game auto resumes running after resetting when choosing the "Reset Game" menu option
- Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please test! - svpe
[2.0.1b7]
- Fixed: Zip compressed freezes to memory card could become corrupted as the file size changed - fixed this by deleting the existing file before writing a new one if the file size increased. If the file got smaller or stayed the same the original file is updated, using less of the existing file if the actual file size is smaller. A check is made before deleting the existing freeze file to ensure that there is enough space available for the new file. Note that additional space equivalent to the new file size must be available. If not enough space is available the original freeze is retained and the user is informed of the lack of space.
- Fixed: If option to auto-load freeze was selected, joypad config would not be restored since that is stored in SRAM. Resolved this for now by first loading SRAM if any and then loading the freeze. Obviously having to have both SRAM and freeze is not ideal, but this gets the job done if you have enough space on your memory card, SD card, etc.
- Added prompt when returning to the menu with autosave enabled allowing the user choose whether or not to perform the save. Press A to save or B if you don't wish to save.
- Added optional verification of Gamecube memory card saves. After writing the file it reads it back in and verifies that the written file matches what was to be saved. If it doesn't or if there was a problem opening the file it reports the problem to the user. Set this option in the preferences if desired.
- Added Reset Gamecube/Wii menu item
- Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have no way to test this, so please report on whether or not it works! Based on svpe's code.
NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your changes to the emulator settings again and save them.
[2.0.1b6a]
- Fixed: Going up a directory when selecting a rom on a DVD wasn't working
[2.0.1b6]
- PAL Wii support - no separate version necessary! - eke-eke
- PAL roms now play at correct speed via internal timer, ntsc roms still use more accurate VSYNC timing - eke-eke
- Zipped freezes to memory card - take 9-12 blocks or so - based on denman's code
- Added option for auto save and load of freezes. For saving, can do both SRAM and Freeze if desired
- Memory card saving and loading shows a progress bar
- More miscellaneous ease-of-use improvements and cleanup
- Fixed: pressing B to get out of a rom file selection screen no longer drops you all the way back to the main menu. Now goes back to choice of where to load ROM (the "Load from DVD", "Load from SMB"... screen)
- Fixed: loading of joypad configuration in SRAM works again - no longer gets messed up
[2.0.1b5]
- B button implemented in all menus (returns to previous menu)
- Fixed bug when freezing state to SD card - would crash if SD support was not previously initialized
- Fixed double A button press needed after manual prefs/sram save to memory card
- Fixed delay after pressing A button after saving freeze to SD card
- Fixed problem of ".srm" SRAM file being created when SRAM was saved with no ROM loaded
- Fixed version number in SRAM and preferences
- Minor other code revisions
[2.0.1b1 through 2.0.1b4]
- SRAM saving and loading from snes9x on other platforms via SD card or SMB
- Games now autostart once loaded
- After manually loading SRAM the emulator is automatically reset
- Optional auto-loading of SRAM from memory card, SD or SMB after game loads
- Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
- TurboMode
- Global emulator preferences
- Menus redesigned (hopefully for the better!)
- Comes in 6 variants, each auto-loading/saving preferences/sram to a different location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
- ROM injector works again
- A number of small improvements and bug fixes
[2.0 WIP6]
- Port of SNES9X 1.50
- SMB support
- SD support
- Greatly improved emulation and timing for NTSC roms
- Save states (freezes) to SD and SMB
- Screen zoom
- Improved font and display
- ROM injector
- ... and more ...
CREDITS
Coding & menu design Tantric
Additional coding michniewski
Menu artwork the3seashells
Menu sound Peter de Man
Extra coding Zopenko, Burnt Lasagna,
Askot, bladeoner
Snes9x GX GameCube SoftDev, crunchy2,
eke-eke, others
Snes9x Snes9x Team
libogc/devkitPPC shagkur & WinterMute
FreeTypeGX Armin Tamzarian
LINKS
SNES9X GX Project Page
https://github.com/dborth/snes9xgx
Wii Homebrew Community
www.wiibrew.org
Free (Public Domain) ROMs
www.pdroms.de
Cheat Codes
www.cheatzilla.com