mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-27 21:14:21 +01:00
adf61aef32
- Fixed invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones) - Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
389 lines
12 KiB
C
389 lines
12 KiB
C
/**********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com)
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley,
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001-2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight,
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2007 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
**********************************************************************************/
|
|
|
|
|
|
|
|
|
|
#ifndef _GFX_H_
|
|
#define _GFX_H_
|
|
|
|
#include "port.h"
|
|
#include "snes9x.h"
|
|
|
|
struct SGFX{
|
|
// Initialize these variables
|
|
uint16 *Screen;
|
|
uint16 *SubScreen;
|
|
uint8 *ZBuffer;
|
|
uint8 *SubZBuffer;
|
|
uint32 Pitch;
|
|
uint32 ScreenSize;
|
|
|
|
uint16 *S;
|
|
uint8 *DB;
|
|
|
|
// Setup in call to S9xGraphicsInit()
|
|
uint16 *X2;
|
|
uint16 *ZERO_OR_X2;
|
|
uint16 *ZERO;
|
|
|
|
uint32 RealPPL; // True PPL of Screen buffer.
|
|
uint32 PPL; // Number of pixels on each of Screen buffer
|
|
uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
|
|
uint16 *ScreenColors; // Screen colors for rendering main
|
|
uint16 *RealScreenColors; // Screen colors, ignoring color window clipping
|
|
uint8 Z1; // Depth for comparison
|
|
uint8 Z2; // Depth to save
|
|
uint32 FixedColour;
|
|
const char *InfoString;
|
|
uint32 InfoStringTimeout;
|
|
char FrameDisplayString[256];
|
|
bool8 FrameDisplay;
|
|
bool8 Repainting; // True if the frame is being re-drawn
|
|
uint8 DoInterlace;
|
|
uint8 InterlaceFrame;
|
|
uint32 StartY;
|
|
uint32 EndY;
|
|
struct ClipData *Clip;
|
|
bool8 ClipColors;
|
|
uint8 OBJWidths[128];
|
|
uint8 OBJVisibleTiles[128];
|
|
struct {
|
|
uint8 RTOFlags;
|
|
int16 Tiles;
|
|
struct {
|
|
int8 Sprite;
|
|
uint8 Line;
|
|
} OBJ[32];
|
|
} OBJLines [SNES_HEIGHT_EXTENDED];
|
|
|
|
#ifdef GFX_MULTI_FORMAT
|
|
uint32 PixelFormat;
|
|
uint32 (*BuildPixel) (uint32 R, uint32 G, uint32 B);
|
|
uint32 (*BuildPixel2) (uint32 R, uint32 G, uint32 B);
|
|
void (*DecomposePixel) (uint32 Pixel, uint32 &R, uint32 &G, uint32 &B);
|
|
#endif
|
|
|
|
void (*DrawBackdropMath)(uint32,uint32,uint32);
|
|
void (*DrawBackdropNomath)(uint32,uint32,uint32);
|
|
void (*DrawTileMath)(uint32,uint32,uint32,uint32);
|
|
void (*DrawTileNomath)(uint32,uint32,uint32,uint32);
|
|
void (*DrawClippedTileMath)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
void (*DrawClippedTileNomath)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
void (*DrawMosaicPixelMath)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
void (*DrawMosaicPixelNomath)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
void (*DrawMode7BG1Math)(uint32,uint32,int);
|
|
void (*DrawMode7BG1Nomath)(uint32,uint32,int);
|
|
void (*DrawMode7BG2Math)(uint32,uint32,int);
|
|
void (*DrawMode7BG2Nomath)(uint32,uint32,int);
|
|
};
|
|
|
|
struct SLineData {
|
|
struct {
|
|
uint16 VOffset;
|
|
uint16 HOffset;
|
|
} BG [4];
|
|
};
|
|
|
|
#define H_FLIP 0x4000
|
|
#define V_FLIP 0x8000
|
|
#define BLANK_TILE 2
|
|
|
|
struct SBG {
|
|
uint8 (*ConvertTile)(uint8 *,uint32,uint32);
|
|
uint8 (*ConvertTileFlip)(uint8 *,uint32,uint32);
|
|
|
|
uint32 TileSizeH;
|
|
uint32 TileSizeV;
|
|
uint32 OffsetSizeH;
|
|
uint32 OffsetSizeV;
|
|
uint32 TileShift;
|
|
uint32 TileAddress;
|
|
uint32 NameSelect;
|
|
uint32 SCBase;
|
|
|
|
uint32 StartPalette;
|
|
uint32 PaletteShift;
|
|
uint32 PaletteMask;
|
|
uint8 EnableMath;
|
|
uint8 InterlaceLine;
|
|
|
|
uint8 *Buffer, *BufferFlip;
|
|
uint8 *Buffered, *BufferedFlip;
|
|
bool8 DirectColourMode;
|
|
};
|
|
|
|
struct SLineMatrixData
|
|
{
|
|
short MatrixA;
|
|
short MatrixB;
|
|
short MatrixC;
|
|
short MatrixD;
|
|
short CentreX;
|
|
short CentreY;
|
|
short M7HOFS;
|
|
short M7VOFS;
|
|
};
|
|
|
|
extern SBG BG;
|
|
extern uint16 BlackColourMap [256];
|
|
extern uint16 DirectColourMaps [8][256];
|
|
|
|
extern uint8 add32_32 [32][32];
|
|
extern uint8 add32_32_half [32][32];
|
|
extern uint8 sub32_32 [32][32];
|
|
extern uint8 sub32_32_half [32][32];
|
|
extern uint8 mul_brightness [16][32];
|
|
|
|
// Could use BSWAP instruction on Intel port...
|
|
#define SWAP_DWORD(dw) dw = ((dw & 0xff) << 24) | ((dw & 0xff00) << 8) | \
|
|
((dw & 0xff0000) >> 8) | ((dw & 0xff000000) >> 24)
|
|
|
|
#define SUB_SCREEN_DEPTH 0
|
|
#define MAIN_SCREEN_DEPTH 32
|
|
|
|
#if defined(OLD_COLOUR_BLENDING)
|
|
#define COLOR_ADD(C1, C2) \
|
|
GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
|
|
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
|
|
((C1) & (C2) & RGB_LOW_BITS_MASK)]
|
|
#else
|
|
#define COLOR_ADD(C1, C2) \
|
|
(GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
|
|
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
|
|
((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
|
|
(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
|
|
#endif
|
|
|
|
#define COLOR_ADD1_2(C1, C2) \
|
|
(((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
|
|
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
|
|
((C1) & (C2) & RGB_LOW_BITS_MASK) | ALPHA_BITS_MASK)
|
|
|
|
#if defined(OLD_COLOUR_BLENDING)
|
|
#define COLOR_SUB(C1, C2) \
|
|
GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
|
|
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
|
|
#elif !defined(NEW_COLOUR_BLENDING)
|
|
#define COLOR_SUB(C1, C2) \
|
|
(GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
|
|
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] + \
|
|
((C1) & RGB_LOW_BITS_MASK) - ((C2) & RGB_LOW_BITS_MASK))
|
|
#else
|
|
inline uint16 COLOR_SUB(uint16, uint16);
|
|
|
|
inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
|
|
{
|
|
uint16 mC1, mC2, v = ALPHA_BITS_MASK;
|
|
|
|
mC1 = C1 & FIRST_COLOR_MASK;
|
|
mC2 = C2 & FIRST_COLOR_MASK;
|
|
if (mC1 > mC2) v += (mC1 - mC2);
|
|
|
|
mC1 = C1 & SECOND_COLOR_MASK;
|
|
mC2 = C2 & SECOND_COLOR_MASK;
|
|
if (mC1 > mC2) v += (mC1 - mC2);
|
|
|
|
mC1 = C1 & THIRD_COLOR_MASK;
|
|
mC2 = C2 & THIRD_COLOR_MASK;
|
|
if (mC1 > mC2) v += (mC1 - mC2);
|
|
|
|
return v;
|
|
}
|
|
#endif
|
|
|
|
#define COLOR_SUB1_2(C1, C2) \
|
|
GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \
|
|
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
|
|
|
|
START_EXTERN_C
|
|
void S9xStartScreenRefresh ();
|
|
void S9xDrawScanLine (uint8 Line);
|
|
void S9xEndScreenRefresh ();
|
|
void S9xSetupOBJ ();
|
|
void S9xUpdateScreen ();
|
|
void RenderLine (uint8 line);
|
|
void S9xBuildDirectColourMaps ();
|
|
|
|
void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale); // called automatically unless Settings.AutoDisplayMessages is false
|
|
|
|
extern struct SGFX GFX;
|
|
|
|
// External port interface which must be implemented or initialised for each
|
|
// port.
|
|
bool8 S9xGraphicsInit ();
|
|
void S9xGraphicsDeinit();
|
|
bool8 S9xInitUpdate (void);
|
|
bool8 S9xDeinitUpdate (int Width, int Height);
|
|
bool8 S9xContinueUpdate (int Width, int Height);
|
|
void S9xSetPalette ();
|
|
void S9xSyncSpeed ();
|
|
|
|
extern void (*S9xCustomDisplayString) (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap); // called instead of S9xDisplayString if set to non-NULL
|
|
|
|
#ifdef GFX_MULTI_FORMAT
|
|
bool8 S9xSetRenderPixelFormat (int format);
|
|
#endif
|
|
|
|
END_EXTERN_C
|
|
|
|
#endif
|
|
|