mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-24 18:21:50 +01:00
f6c3abdc58
* Added Fix94 wiiflow plugin mode * Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.
1069 lines
28 KiB
C++
1069 lines
28 KiB
C++
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric 2008-2010
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*
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* video.cpp
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*
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* Video routines
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <ogc/texconv.h>
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#include "snes9xgx.h"
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#include "menu.h"
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#include "filter.h"
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#include "filelist.h"
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#include "audio.h"
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#include "gui/gui.h"
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#include "input.h"
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#include "snes9x/snes9x.h"
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#include "snes9x/memmap.h"
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extern void UpdatePlaybackRate(void);
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/*** Snes9x GFX Buffer ***/
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#define SNES9XGFX_SIZE (EXT_PITCH*EXT_HEIGHT)
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#define FILTERMEM_SIZE (512*MAX_SNES_HEIGHT*4)
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static unsigned char * snes9xgfx = NULL;
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unsigned char * filtermem = NULL; // only want ((512*2) X (239*2))
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/*** 2D Video ***/
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static unsigned int *xfb[2] = { NULL, NULL }; // Double buffered
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static int whichfb = 0; // Switch
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GXRModeObj *vmode = NULL; // Current video mode
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int screenheight = 480;
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int screenwidth = 640;
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static int oldRenderMode = -1; // set to GCSettings.render when changing (temporarily) to another mode
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int CheckVideo = 0; // for forcing video reset
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/*** GX ***/
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#define TEX_WIDTH 512
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#define TEX_HEIGHT 512
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#define TEXTUREMEM_SIZE TEX_WIDTH*(TEX_HEIGHT+8)*2
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static unsigned char texturemem[TEXTUREMEM_SIZE] ATTRIBUTE_ALIGN (32);
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#define DEFAULT_FIFO_SIZE 256 * 1024
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static unsigned int copynow = GX_FALSE;
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static unsigned char gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
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static GXTexObj texobj;
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static Mtx view;
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static Mtx GXmodelView2D;
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static int vwidth, vheight, oldvwidth, oldvheight;
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u8 * gameScreenPng = NULL;
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int gameScreenPngSize = 0;
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u32 FrameTimer = 0;
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bool vmode_60hz = true;
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int timerstyle = 0;
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bool progressive = 0;
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#define HASPECT 320
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#define VASPECT 240
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/* New texture based scaler */
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typedef struct tagcamera
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{
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guVector pos;
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guVector up;
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guVector view;
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}
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camera;
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/*** Square Matrix
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This structure controls the size of the image on the screen.
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Think of the output as a -80 x 80 by -60 x 60 graph.
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***/
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s16 square[] ATTRIBUTE_ALIGN (32) =
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{
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/*
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* X, Y, Z
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* Values set are for roughly 4:3 aspect
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*/
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-HASPECT, VASPECT, 0, // 0
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HASPECT, VASPECT, 0, // 1
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HASPECT, -VASPECT, 0, // 2
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-HASPECT, -VASPECT, 0 // 3
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};
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static camera cam = {
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{0.0F, 0.0F, 0.0F},
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{0.0F, 0.5F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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/***
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*** Custom Video modes (used to emulate original console video modes)
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***/
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/** Original SNES PAL Resolutions: **/
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/* 239 lines progressive (PAL 50Hz) */
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static GXRModeObj TV_239p =
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{
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VI_TVMODE_PAL_DS, // viDisplayMode
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512, // fbWidth
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239, // efbHeight
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239, // xfbHeight
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL/2 - 478/2)/2, // viYOrigin
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640, // viWidth
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478, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 478 lines interlaced (PAL 50Hz, Deflicker) */
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static GXRModeObj TV_478i =
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{
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VI_TVMODE_PAL_INT, // viDisplayMode
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512, // fbWidth
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478, // efbHeight
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478, // xfbHeight
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL - 478)/2, // viYOrigin
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640, // viWidth
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478, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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/** Original SNES NTSC Resolutions: **/
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/* 224 lines progressive (NTSC or PAL 60Hz) */
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static GXRModeObj TV_224p =
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{
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VI_TVMODE_EURGB60_DS, // viDisplayMode
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512, // fbWidth
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224, // efbHeight
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224, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC/2 - 448/2)/2, // viYOrigin
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640, // viWidth
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448, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 448 lines interlaced (NTSC or PAL 60Hz, Deflicker) */
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static GXRModeObj TV_448i =
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{
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VI_TVMODE_EURGB60_INT, // viDisplayMode
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512, // fbWidth
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448, // efbHeight
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448, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC - 448)/2, // viYOrigin
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640, // viWidth
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448, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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static GXRModeObj TV_Custom;
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/* TV Modes table */
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static GXRModeObj *tvmodes[4] = {
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&TV_239p, &TV_478i, /* Snes PAL video modes */
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&TV_224p, &TV_448i, /* Snes NTSC video modes */
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};
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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#define TSTACK 16384
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static lwp_t vbthread = LWP_THREAD_NULL;
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static unsigned char vbstack[TSTACK];
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/****************************************************************************
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* vbgetback
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*
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* This callback enables the emulator to keep running while waiting for a
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* vertical blank.
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*
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* Putting LWP to good use :)
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***************************************************************************/
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static void *
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vbgetback (void *arg)
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{
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while (1)
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{
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VIDEO_WaitVSync (); /**< Wait for video vertical blank */
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LWP_SuspendThread (vbthread);
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}
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return NULL;
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}
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/****************************************************************************
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* copy_to_xfb
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*
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* Stock code to copy the GX buffer to the current display mode.
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* Also increments the frameticker, as it's called for each vb.
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***************************************************************************/
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static inline void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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}
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++FrameTimer;
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}
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/****************************************************************************
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* Scaler Support Functions
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***************************************************************************/
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static inline void
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draw_init ()
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{
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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GX_InvVtxCache (); // update vertex cache
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}
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static inline void
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draw_vert (u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8 (pos);
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GX_Color1x8 (c);
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GX_TexCoord2f32 (s, t);
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}
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static inline void
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draw_square (Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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guMtxIdentity (m);
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guMtxTransApply (m, m, 0, 0, -100);
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guMtxConcat (v, m, mv);
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GX_LoadPosMtxImm (mv, GX_PNMTX0);
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GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
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draw_vert (0, 0, 0.0, 0.0);
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draw_vert (1, 0, 1.0, 0.0);
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draw_vert (2, 0, 1.0, 1.0);
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draw_vert (3, 0, 0.0, 1.0);
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GX_End ();
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}
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/****************************************************************************
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* StopGX
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*
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* Stops GX (when exiting)
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***************************************************************************/
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void StopGX()
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{
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GX_AbortFrame();
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GX_Flush();
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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}
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/****************************************************************************
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* FindVideoMode
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*
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* Finds the optimal video mode, or uses the user-specified one
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* Also configures original video modes
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***************************************************************************/
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static GXRModeObj * FindVideoMode()
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{
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GXRModeObj * mode;
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// choose the desired video mode
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switch(GCSettings.videomode)
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{
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case 1: // NTSC (480i)
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mode = &TVNtsc480IntDf;
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break;
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case 2: // Progressive (480p)
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mode = &TVNtsc480Prog;
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break;
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case 3: // PAL (50Hz)
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mode = &TVPal576IntDfScale;
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break;
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case 4: // PAL (60Hz)
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mode = &TVEurgb60Hz480IntDf;
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break;
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default:
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mode = VIDEO_GetPreferredMode(NULL);
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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mode = &TVNtsc480Prog;
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#endif
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break;
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}
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// configure original modes
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switch (mode->viTVMode >> 2)
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{
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case VI_PAL:
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// 576 lines (PAL 50Hz)
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vmode_60hz = false;
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// Original Video modes (forced to PAL 50Hz)
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// set video signal mode
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TV_224p.viTVMode = VI_TVMODE_PAL_DS;
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TV_448i.viTVMode = VI_TVMODE_PAL_INT;
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// set VI position
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL - 448)/2;
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break;
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case VI_NTSC:
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// 480 lines (NTSC 60Hz)
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vmode_60hz = true;
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// Original Video modes (forced to NTSC 60hz)
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE_NTSC_DS;
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TV_478i.viTVMode = VI_TVMODE_NTSC_INT;
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TV_224p.viTVMode = VI_TVMODE_NTSC_DS;
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TV_448i.viTVMode = VI_TVMODE_NTSC_INT;
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// set VI position
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TV_239p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 478)/2;
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 448)/2;
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break;
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default:
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// 480 lines (PAL 60Hz)
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vmode_60hz = true;
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// Original Video modes (forced to PAL 60hz)
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE(mode->viTVMode >> 2, VI_NON_INTERLACE);
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TV_478i.viTVMode = VI_TVMODE(mode->viTVMode >> 2, VI_INTERLACE);
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TV_224p.viTVMode = VI_TVMODE(mode->viTVMode >> 2, VI_NON_INTERLACE);
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TV_448i.viTVMode = VI_TVMODE(mode->viTVMode >> 2, VI_INTERLACE);
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// set VI position
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TV_239p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 478)/2;
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 448)/2;
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break;
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}
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// check for progressive scan
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if (mode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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else
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progressive = false;
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#ifdef HW_RVL
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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mode->viWidth = 678;
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else
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mode->viWidth = 672;
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if (vmode_60hz)
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{
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mode->viXOrigin = (VI_MAX_WIDTH_NTSC - mode->viWidth) / 2;
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mode->viYOrigin = (VI_MAX_HEIGHT_NTSC - mode->viHeight) / 2;
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}
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else
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{
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mode->viXOrigin = (VI_MAX_WIDTH_PAL - mode->viWidth) / 2;
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mode->viYOrigin = (VI_MAX_HEIGHT_PAL - mode->viHeight) / 2;
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}
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#endif
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return mode;
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}
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/****************************************************************************
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* SetupVideoMode
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*
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* Sets up the given video mode
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***************************************************************************/
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static void SetupVideoMode(GXRModeObj * mode)
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{
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if(vmode == mode)
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return;
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|
|
VIDEO_SetPostRetraceCallback (NULL);
|
|
copynow = GX_FALSE;
|
|
VIDEO_Configure (mode);
|
|
VIDEO_Flush();
|
|
|
|
// Clear framebuffers etc.
|
|
VIDEO_ClearFrameBuffer (mode, xfb[0], COLOR_BLACK);
|
|
VIDEO_ClearFrameBuffer (mode, xfb[1], COLOR_BLACK);
|
|
VIDEO_SetNextFramebuffer (xfb[0]);
|
|
|
|
VIDEO_SetBlack (FALSE);
|
|
VIDEO_Flush ();
|
|
VIDEO_WaitVSync ();
|
|
|
|
if (mode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else
|
|
while (VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
|
|
vmode = mode;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* InitGCVideo
|
|
*
|
|
* This function MUST be called at startup.
|
|
* - also sets up menu video mode
|
|
***************************************************************************/
|
|
|
|
void
|
|
InitGCVideo ()
|
|
{
|
|
VIDEO_Init();
|
|
|
|
// Allocate the video buffers
|
|
xfb[0] = (u32 *) memalign(32, 640*576*2);
|
|
xfb[1] = (u32 *) memalign(32, 640*576*2);
|
|
DCInvalidateRange(xfb[0], 640*576*2);
|
|
DCInvalidateRange(xfb[1], 640*576*2);
|
|
xfb[0] = (u32 *) MEM_K0_TO_K1 (xfb[0]);
|
|
xfb[1] = (u32 *) MEM_K0_TO_K1 (xfb[1]);
|
|
|
|
GXRModeObj *rmode = FindVideoMode();
|
|
SetupVideoMode(rmode);
|
|
#ifdef HW_RVL
|
|
InitLUTs(); // init LUTs for hq2x
|
|
#endif
|
|
LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 68);
|
|
|
|
// Initialize GX
|
|
GXColor background = { 0, 0, 0, 0xff };
|
|
memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
|
|
GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
|
|
GX_SetCopyClear (background, 0x00ffffff);
|
|
GX_SetDispCopyGamma (GX_GM_1_0);
|
|
GX_SetCullMode (GX_CULL_NONE);
|
|
|
|
vwidth = 100;
|
|
vheight = 100;
|
|
}
|
|
|
|
void ResetFbWidth(int width, GXRModeObj *rmode)
|
|
{
|
|
if(rmode->fbWidth == width)
|
|
return;
|
|
|
|
rmode->fbWidth = width;
|
|
|
|
if(rmode != vmode)
|
|
return;
|
|
|
|
GX_InvVtxCache();
|
|
VIDEO_Configure(rmode);
|
|
VIDEO_Flush();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Emu
|
|
*
|
|
* Reset the video/rendering mode for the emulator rendering
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Emu ()
|
|
{
|
|
GXRModeObj *rmode;
|
|
Mtx44 p;
|
|
int i = -1;
|
|
|
|
// original render mode or hq2x
|
|
if (GCSettings.render == 0)
|
|
{
|
|
for (int j=0; j<4; j++)
|
|
{
|
|
if (tvmodes[j]->efbHeight == vheight)
|
|
{
|
|
i = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(i >= 0) // we found a matching original mode
|
|
{
|
|
rmode = tvmodes[i];
|
|
|
|
// hack to fix video output for hq2x (only when actually filtering; h<=239, w<=256)
|
|
if (GCSettings.FilterMethod != FILTER_NONE && vheight <= 239 && vwidth <= 256)
|
|
{
|
|
memcpy(&TV_Custom, tvmodes[i], sizeof(TV_Custom));
|
|
rmode = &TV_Custom;
|
|
|
|
rmode->fbWidth = 512;
|
|
rmode->efbHeight *= 2;
|
|
rmode->xfbHeight *= 2;
|
|
rmode->xfbMode = VI_XFBMODE_DF;
|
|
rmode->viTVMode |= VI_INTERLACE;
|
|
}
|
|
Settings.SoundInputRate = 31894;
|
|
UpdatePlaybackRate();
|
|
}
|
|
else
|
|
{
|
|
rmode = FindVideoMode();
|
|
|
|
if (GCSettings.widescreen)
|
|
ResetFbWidth(640, rmode);
|
|
else
|
|
ResetFbWidth(512, rmode);
|
|
|
|
Settings.SoundInputRate = 31953;
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
SetupVideoMode(rmode); // reconfigure VI
|
|
|
|
GXColor background = {0, 0, 0, 255};
|
|
GX_SetCopyClear (background, 0x00ffffff);
|
|
|
|
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
|
|
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
|
|
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
|
|
GX_SetCopyFilter(rmode->aa, rmode->sample_pattern, (rmode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE, rmode->vfilter);
|
|
|
|
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
|
|
if (rmode->aa)
|
|
GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);
|
|
else
|
|
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate (GX_TRUE);
|
|
|
|
guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 100, 1000); // matrix, t, b, l, r, n, f
|
|
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
|
|
|
|
draw_init ();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MakeTexture
|
|
*
|
|
* Modified for a buffer with an offset (border)
|
|
***************************************************************************/
|
|
void
|
|
MakeTexture (const void *src, void *dst, s32 width, s32 height)
|
|
{
|
|
register u32 tmp0=0,tmp1=0,tmp2=0,tmp3=0;
|
|
|
|
__asm__ __volatile__ (
|
|
" srwi %6,%6,2\n"
|
|
" srwi %7,%7,2\n"
|
|
" subi %3,%4,4\n"
|
|
" mr %4,%3\n"
|
|
" subi %4,%4,4\n"
|
|
|
|
"2: mtctr %6\n"
|
|
" mr %0,%5\n"
|
|
//
|
|
"1: lwz %1,0(%5)\n" //1
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,4(%5)\n" //1
|
|
" stwu %2,8(%3)\n"
|
|
" lwz %1,1032(%5)\n" //2
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,1036(%5)\n" //2
|
|
" stwu %2,8(%3)\n"
|
|
" lwz %1,2064(%5)\n" //3
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,2068(%5)\n" //3
|
|
" stwu %2,8(%3)\n"
|
|
" lwz %1,3096(%5)\n" //4
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,3100(%5)\n" //4
|
|
" stwu %2,8(%3)\n"
|
|
" addi %5,%5,8\n"
|
|
" bdnz 1b\n"
|
|
" addi %5,%0,4128\n" //5
|
|
" subic. %7,%7,1\n"
|
|
" bne 2b"
|
|
// 0 1 2 3 4 5 6 7
|
|
: "=&b"(tmp0), "=&b"(tmp1), "=&b"(tmp2), "=&b"(tmp3), "+b"(dst) : "b"(src), "b"(width), "b"(height)
|
|
);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Update Video
|
|
***************************************************************************/
|
|
uint32 prevRenderedFrameCount = 0;
|
|
int fscale = 1;
|
|
|
|
void
|
|
update_video (int width, int height)
|
|
{
|
|
vwidth = width;
|
|
vheight = height;
|
|
|
|
if(CheckVideo == 2 && IPPU.RenderedFramesCount == prevRenderedFrameCount)
|
|
return; // we haven't rendered any frames yet, so we can't draw anything!
|
|
|
|
// Ensure previous vb has complete
|
|
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
|
|
usleep (50);
|
|
|
|
whichfb ^= 1;
|
|
|
|
if (oldvheight != vheight || oldvwidth != vwidth) // if rendered width/height changes, update scaling
|
|
CheckVideo = 1;
|
|
|
|
if (CheckVideo) // if we get back from the menu, and have rendered at least 1 frame
|
|
{
|
|
int xscale, yscale;
|
|
#ifdef HW_RVL
|
|
if(vwidth <= 256)
|
|
fscale = GetFilterScale((RenderFilter)GCSettings.FilterMethod);
|
|
else
|
|
fscale = 1;
|
|
#endif
|
|
ResetVideo_Emu (); // reset video to emulator rendering settings
|
|
|
|
/** Update scaling **/
|
|
if (GCSettings.render == 0) // original render mode
|
|
{
|
|
if (GCSettings.FilterMethod != FILTER_NONE && vheight <= 239 && vwidth <= 256)
|
|
{ // filters; normal operation
|
|
xscale = vwidth;
|
|
yscale = vheight;
|
|
}
|
|
else
|
|
{ // no filtering
|
|
fscale = 1;
|
|
xscale = 256;
|
|
yscale = vheight / 2;
|
|
}
|
|
}
|
|
else // unfiltered and filtered mode
|
|
{
|
|
xscale = 256;
|
|
|
|
if(vheight == 224 || vheight == 448)
|
|
yscale = 224;
|
|
else
|
|
yscale = 239;
|
|
}
|
|
|
|
if (GCSettings.widescreen)
|
|
{
|
|
if(GCSettings.render == 0)
|
|
xscale = (3*xscale)/4;
|
|
else
|
|
xscale = 256; // match the original console's width for "widescreen" to prevent flickering
|
|
}
|
|
|
|
xscale *= GCSettings.zoomHor;
|
|
yscale *= GCSettings.zoomVert;
|
|
|
|
square[6] = square[3] = xscale + GCSettings.xshift;
|
|
square[0] = square[9] = -xscale + GCSettings.xshift;
|
|
square[4] = square[1] = yscale - GCSettings.yshift;
|
|
square[7] = square[10] = -yscale - GCSettings.yshift;
|
|
DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
|
|
draw_init ();
|
|
|
|
// initialize the texture obj we are going to use
|
|
GX_InitTexObj (&texobj, texturemem, vwidth*fscale, vheight*fscale, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
|
|
if (GCSettings.render == 0 || GCSettings.render == 2)
|
|
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
|
|
|
|
GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
|
|
|
|
oldvwidth = vwidth;
|
|
oldvheight = vheight;
|
|
CheckVideo = 0;
|
|
}
|
|
#ifdef HW_RVL
|
|
// convert image to texture
|
|
if (GCSettings.FilterMethod != FILTER_NONE && vheight <= 239 && vwidth <= 256) // don't do filtering on game textures > 256 x 239
|
|
{
|
|
FilterMethod ((uint8*) GFX.Screen, EXT_PITCH, (uint8*) filtermem, vwidth*fscale*2, vwidth, vheight);
|
|
MakeTexture565((char *) filtermem, (char *) texturemem, vwidth*fscale, vheight*fscale);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
MakeTexture((char *) GFX.Screen, (char *) texturemem, vwidth, vheight);
|
|
}
|
|
|
|
DCFlushRange (texturemem, TEXTUREMEM_SIZE); // update the texture memory
|
|
GX_InvalidateTexAll ();
|
|
|
|
draw_square (view); // draw the quad
|
|
|
|
GX_DrawDone ();
|
|
|
|
if(ScreenshotRequested)
|
|
{
|
|
if(GCSettings.render == 0) // we can't take a screenshot in Original mode
|
|
{
|
|
oldRenderMode = 0;
|
|
GCSettings.render = 2; // switch to unfiltered mode
|
|
CheckVideo = 1; // request the switch
|
|
}
|
|
else
|
|
{
|
|
ScreenshotRequested = 0;
|
|
TakeScreenshot();
|
|
if(oldRenderMode != -1)
|
|
{
|
|
GCSettings.render = oldRenderMode;
|
|
oldRenderMode = -1;
|
|
}
|
|
ConfigRequested = 1;
|
|
}
|
|
}
|
|
|
|
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
|
VIDEO_Flush ();
|
|
copynow = GX_TRUE;
|
|
|
|
// Return to caller, don't waste time waiting for vb
|
|
LWP_ResumeThread (vbthread);
|
|
}
|
|
|
|
void AllocGfxMem()
|
|
{
|
|
snes9xgfx = (unsigned char *)memalign(32, SNES9XGFX_SIZE);
|
|
memset(snes9xgfx, 0, SNES9XGFX_SIZE);
|
|
|
|
#ifdef HW_RVL
|
|
filtermem = (unsigned char *)memalign(32, FILTERMEM_SIZE);
|
|
memset(filtermem, 0, FILTERMEM_SIZE);
|
|
#endif
|
|
|
|
GFX.Pitch = EXT_PITCH;
|
|
GFX.Screen = (uint16*)(snes9xgfx + EXT_OFFSET);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* setGFX
|
|
*
|
|
* Setup the global GFX information for Snes9x
|
|
***************************************************************************/
|
|
void
|
|
setGFX ()
|
|
{
|
|
GFX.Pitch = EXT_PITCH;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* TakeScreenshot
|
|
*
|
|
* Copies the current screen into a GX texture
|
|
***************************************************************************/
|
|
void TakeScreenshot()
|
|
{
|
|
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
|
|
|
|
if (pngContext != NULL)
|
|
{
|
|
gameScreenPngSize = PNGU_EncodeFromEFB(pngContext, vmode->fbWidth, vmode->efbHeight);
|
|
PNGU_ReleaseImageContext(pngContext);
|
|
gameScreenPng = (u8 *)malloc(gameScreenPngSize);
|
|
memcpy(gameScreenPng, savebuffer, gameScreenPngSize);
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Menu
|
|
*
|
|
* Reset the video/rendering mode for the menu
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Menu ()
|
|
{
|
|
Mtx44 p;
|
|
f32 yscale;
|
|
u32 xfbHeight;
|
|
GXRModeObj * rmode = FindVideoMode();
|
|
|
|
SetupVideoMode(rmode); // reconfigure VI
|
|
|
|
// clears the bg to color and clears the z buffer
|
|
GXColor background = {0, 0, 0, 255};
|
|
GX_SetCopyClear (background, 0x00ffffff);
|
|
|
|
yscale = GX_GetYScaleFactor(vmode->efbHeight,vmode->xfbHeight);
|
|
xfbHeight = GX_SetDispCopyYScale(yscale);
|
|
GX_SetScissor(0,0,vmode->fbWidth,vmode->efbHeight);
|
|
GX_SetDispCopySrc(0,0,vmode->fbWidth,vmode->efbHeight);
|
|
GX_SetDispCopyDst(vmode->fbWidth,xfbHeight);
|
|
GX_SetCopyFilter(vmode->aa,vmode->sample_pattern,GX_TRUE,vmode->vfilter);
|
|
GX_SetFieldMode(vmode->field_rendering,((vmode->viHeight==2*vmode->xfbHeight)?GX_ENABLE:GX_DISABLE));
|
|
|
|
if (vmode->aa)
|
|
GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);
|
|
else
|
|
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
// setup the vertex descriptor
|
|
// tells the flipper to expect direct data
|
|
GX_ClearVtxDesc();
|
|
GX_InvVtxCache ();
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT);
|
|
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetZMode (GX_FALSE, GX_LEQUAL, GX_TRUE);
|
|
|
|
GX_SetNumChans(1);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
|
|
guMtxIdentity(GXmodelView2D);
|
|
guMtxTransApply (GXmodelView2D, GXmodelView2D, 0.0F, 0.0F, -50.0F);
|
|
GX_LoadPosMtxImm(GXmodelView2D,GX_PNMTX0);
|
|
|
|
guOrtho(p,0,479,0,639,0,300);
|
|
GX_LoadProjectionMtx(p, GX_ORTHOGRAPHIC);
|
|
|
|
GX_SetViewport(0,0,vmode->fbWidth,vmode->efbHeight,0,1);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Menu_Render
|
|
*
|
|
* Renders everything current sent to GX, and flushes video
|
|
***************************************************************************/
|
|
void Menu_Render()
|
|
{
|
|
whichfb ^= 1; // flip framebuffer
|
|
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate(GX_TRUE);
|
|
GX_CopyDisp(xfb[whichfb],GX_TRUE);
|
|
GX_DrawDone();
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Menu_DrawImg
|
|
*
|
|
* Draws the specified image on screen using GX
|
|
***************************************************************************/
|
|
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[],
|
|
f32 degrees, f32 scaleX, f32 scaleY, u8 alpha)
|
|
{
|
|
if(data == NULL)
|
|
return;
|
|
|
|
GXTexObj texObj;
|
|
|
|
GX_InitTexObj(&texObj, data, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
|
|
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
|
|
|
|
Mtx m,m1,m2, mv;
|
|
width >>= 1;
|
|
height >>= 1;
|
|
|
|
guMtxIdentity (m1);
|
|
guMtxScaleApply(m1,m1,scaleX,scaleY,1.0);
|
|
guVector axis = (guVector) {0 , 0, 1 };
|
|
guMtxRotAxisDeg (m2, &axis, degrees);
|
|
guMtxConcat(m2,m1,m);
|
|
|
|
guMtxTransApply(m,m, xpos+width,ypos+height,0);
|
|
guMtxConcat (GXmodelView2D, m, mv);
|
|
GX_LoadPosMtxImm (mv, GX_PNMTX0);
|
|
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0,4);
|
|
GX_Position3f32(-width, -height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(0, 0);
|
|
|
|
GX_Position3f32(width, -height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(1, 0);
|
|
|
|
GX_Position3f32(width, height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(1, 1);
|
|
|
|
GX_Position3f32(-width, height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(0, 1);
|
|
GX_End();
|
|
GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0);
|
|
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Menu_DrawRectangle
|
|
*
|
|
* Draws a rectangle at the specified coordinates using GX
|
|
***************************************************************************/
|
|
void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled)
|
|
{
|
|
long n = 4;
|
|
f32 x2 = x+width;
|
|
f32 y2 = y+height;
|
|
guVector v[] = {{x,y,0.0f}, {x2,y,0.0f}, {x2,y2,0.0f}, {x,y2,0.0f}, {x,y,0.0f}};
|
|
u8 fmt = GX_TRIANGLEFAN;
|
|
|
|
if(!filled)
|
|
{
|
|
fmt = GX_LINESTRIP;
|
|
n = 5;
|
|
}
|
|
|
|
GX_Begin(fmt, GX_VTXFMT0, n);
|
|
for(long i=0; i<n; ++i)
|
|
{
|
|
GX_Position3f32(v[i].x, v[i].y, v[i].z);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
}
|
|
GX_End();
|
|
}
|
|
|