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https://github.com/dborth/snes9xgx.git
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f6c3abdc58
* Added Fix94 wiiflow plugin mode * Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Michniewski 2008
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*
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* filter.h
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*
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* Filters Header File
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****************************************************************************/
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#ifndef _FILTER_H_
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#define _FILTER_H_
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include "snes9x.h"
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enum RenderFilter{
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FILTER_NONE = 0,
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FILTER_HQ2X,
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FILTER_HQ2XS,
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FILTER_HQ2XBOLD,
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FILTER_SCANLINES,
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NUM_FILTERS
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};
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#define EXT_WIDTH (MAX_SNES_WIDTH + 4)
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#define EXT_PITCH (EXT_WIDTH * 2)
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#define EXT_HEIGHT (MAX_SNES_HEIGHT + 4)
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// Offset into buffer to allow a two pixel border around the whole rendered
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// SNES image. This is a speed up hack to allow some of the image processing
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// routines to access black pixel data outside the normal bounds of the buffer.
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#define EXT_OFFSET (EXT_PITCH * 2 + 2 * 2)
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typedef void (*TFilterMethod)(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
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extern TFilterMethod FilterMethod;
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extern TFilterMethod FilterMethodHiRes;
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extern unsigned char * filtermem;
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//
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// Prototypes
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//
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void SelectFilterMethod ();
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void RenderPlain (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
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void SelectFilterMethod ();
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TFilterMethod FilterToMethod (RenderFilter filterID);
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const char* GetFilterName (RenderFilter filterID);
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bool GetFilterHiResSupport (RenderFilter filterID);
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int GetFilterScale(RenderFilter filterID);
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template<int GuiScale> void RenderHQ2X (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
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template<int GuiScale> void Scanlines (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
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void InitLUTs();
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#endif
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