snes9xgx/source/freeze.cpp
Juan Ruvalcaba f6c3abdc58 [4.3.5 - February 06, 2016]
* Added Fix94 wiiflow plugin mode
* Removed sound from GUI and now gets better perfomance/FPS on games like
  Yoshi's Island and Kirby Dream Land 3.
2016-02-06 14:40:46 -07:00

168 lines
3.2 KiB
C++

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Michniewski 2008
* Tantric 2008-2010
*
* freeze.cpp
***************************************************************************/
#include <malloc.h>
#include <gccore.h>
#include <stdio.h>
#include "snes9xgx.h"
#include "fileop.h"
#include "filebrowser.h"
#include "menu.h"
#include "video.h"
#include "utils/pngu.h"
#include "snes9x/snes9x.h"
#include "snes9x/port.h"
#include "snes9x/memmap.h"
#include "snes9x/snapshot.h"
#include "snes9x/language.h"
bool8 S9xOpenSnapshotFile(const char *filepath, bool8 readonly, STREAM *file)
{
return FALSE;
}
void S9xCloseSnapshotFile(STREAM s)
{
}
/****************************************************************************
* SaveSnapshot
***************************************************************************/
int
SaveSnapshot (char * filepath, bool silent)
{
int device;
if(!FindDevice(filepath, &device))
return 0;
// save screenshot
if(gameScreenPngSize > 0)
{
char screenpath[1024];
strcpy(screenpath, filepath);
screenpath[strlen(screenpath)-4] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
}
STREAM fp = OPEN_STREAM(filepath, "wb");
if(!fp)
{
if(!silent)
ErrorPrompt("Save failed!");
return 0;
}
S9xFreezeToStream(fp);
CLOSE_STREAM(fp);
if(!silent)
InfoPrompt("Save successful");
return 1;
}
int
SaveSnapshotAuto (bool silent)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
return false;
return SaveSnapshot(filepath, silent);
}
/****************************************************************************
* LoadSnapshot
***************************************************************************/
int
LoadSnapshot (char * filepath, bool silent)
{
int device;
if(!FindDevice(filepath, &device))
return 0;
STREAM fp = OPEN_STREAM(filepath, "rb");
if(!fp)
{
if(!silent)
ErrorPrompt("Unable to open snapshot!");
return 0;
}
int result = S9xUnfreezeFromStream(fp);
CLOSE_STREAM(fp);
if (result == SUCCESS)
return 1;
switch (result)
{
case WRONG_FORMAT:
ErrorPrompt(SAVE_ERR_WRONG_FORMAT);
break;
case WRONG_VERSION:
ErrorPrompt(SAVE_ERR_WRONG_VERSION);
break;
case SNAPSHOT_INCONSISTENT:
ErrorPrompt(MOVIE_ERR_SNAPSHOT_INCONSISTENT);
break;
}
return 0;
}
int
LoadSnapshotAuto (bool silent)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
return false;
return LoadSnapshot(filepath, silent);
}
/****************************************************************************
* SavePreview
***************************************************************************/
int
SavePreviewImg (char * filepath, bool silent)
{
int device;
if(!FindDevice(filepath, &device))
return 0;
// save screenshot
if(gameScreenPngSize > 0)
{
char screenpath[1024];
strcpy(screenpath, filepath);
screenpath[strlen(screenpath)] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
}
if(!silent)
InfoPrompt("Save successful");
return 1;
}