mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-26 19:21:50 +01:00
f6c3abdc58
* Added Fix94 wiiflow plugin mode * Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.
289 lines
5.1 KiB
C++
289 lines
5.1 KiB
C++
#include "snes9x.h"
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#include "memmap.h"
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#include "s9xdebug.h"
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#include "cpuexec.h"
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#include "ppu.h"
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#include "apu.h"
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#include "display.h"
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#include "gfx.h"
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#include "soundux.h"
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#include "spc700.h"
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#include "spc7110.h"
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#include "controls.h"
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#include "video.h"
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#include <time/time.h>
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#include <ppc/timebase.h>
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#include <xenon_sound/sound.h>
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int FrameTimer, timerstyle = 1;
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unsigned long long prev, now;
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unsigned long long gettime(void)
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{
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return mftb();
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}
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int diff_usec(unsigned long long prev, unsigned long long now)
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{
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return (now - prev) /(PPC_TIMEBASE_FREQ/1000000);
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}
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extern void S9xSetInfoString (const char *string);
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/*** Miscellaneous Functions ***/
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void S9xMessage(int /*type */, int /*number */, const char *message)
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{
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#define MAX_MESSAGE_LEN (36 * 3)
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static char buffer[MAX_MESSAGE_LEN + 1];
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strncpy(buffer, message, MAX_MESSAGE_LEN);
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buffer[MAX_MESSAGE_LEN] = 0;
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S9xSetInfoString(buffer);
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}
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void S9xExit()
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{
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printf(" *** EXIT\n");
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while (1);
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}
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/*** File based functions ***/
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const char *
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S9xChooseFilename(bool8 read_only)
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{
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return NULL;
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}
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const char *
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S9xChooseMovieFilename(bool8 read_only)
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{
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return NULL;
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}
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const char *
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S9xGetDirectory(enum s9x_getdirtype dirtype)
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{
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return NULL;
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}
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const char *
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S9xGetFilename(const char *ex, enum s9x_getdirtype dirtype)
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{
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return NULL;
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}
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const char *
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S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype)
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{
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return NULL;
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}
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/*** Memory based functions ***/
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void S9xAutoSaveSRAM()
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{
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}
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/*** Sound based functions ***/
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void S9xToggleSoundChannel(int c)
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{
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if (c == 8)
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so.sound_switch = 255;
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else
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so.sound_switch ^= 1 << c;
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S9xSetSoundControl(so.sound_switch);
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}
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/****************************************************************************
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* OpenSoundDevice
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*
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* Main initialisation for NGC sound system
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***************************************************************************/
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bool8 S9xOpenSoundDevice(int mode, bool8 stereo, int buffer_size)
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{
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so.stereo = TRUE;
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so.playback_rate = 48000;
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so.sixteen_bit = TRUE;
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so.encoded = 0;
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so.buffer_size = 4096;
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so.sound_switch = 255;
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S9xSetPlaybackRate(so.playback_rate);
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// init audio
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xenon_sound_init();
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return TRUE;
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}
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/*** Deprecated function. NGC uses threaded sound ***/
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void S9xGenerateSound()
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{
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}
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/* eke-eke */
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void S9xInitSync()
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{
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FrameTimer = 0;
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prev = gettime();
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}
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/*** Synchronisation ***/
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void S9xSyncSpeed ()
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{
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uint32 skipFrms = Settings.SkipFrames;
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if (Settings.TurboMode)
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skipFrms = Settings.TurboSkipFrames;
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if (timerstyle == 0) /* use NGC vertical sync (VSYNC) with NTSC roms */
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{
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while (FrameTimer == 0)
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{
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udelay(50);
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}
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if (FrameTimer > skipFrms)
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FrameTimer = skipFrms;
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if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.SkippedFrames = 0;
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IPPU.RenderThisFrame = TRUE;
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}
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}
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else /* use internal timer for PAL roms */
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{
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unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
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now = gettime();
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if (diff_usec(prev, now) > timediffallowed)
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{
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printf("L\n");
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/* Timer has already expired */
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if (IPPU.SkippedFrames < skipFrms)
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.SkippedFrames = 0;
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IPPU.RenderThisFrame = TRUE;
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}
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}
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else
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{
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/*** Ahead - so hold up ***/
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while (diff_usec(prev, now) < timediffallowed)
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{
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now = gettime();
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udelay(50);
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}
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IPPU.RenderThisFrame = TRUE;
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IPPU.SkippedFrames = 0;
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}
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prev = now;
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}
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if (!Settings.TurboMode)
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FrameTimer--;
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return;
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}
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/*** Video / Display related functions ***/
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bool8 S9xInitUpdate()
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{
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return (TRUE);
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}
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bool8 S9xDeinitUpdate(int Width, int Height)
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{
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// update_video(Width, Height);
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videoBlit(Width, Height);
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return (TRUE);
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}
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bool8 S9xContinueUpdate(int Width, int Height)
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{
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return (TRUE);
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}
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void S9xSetPalette()
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{
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return;
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}
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/*** Input functions ***/
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void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2)
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{
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return;
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}
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bool S9xPollButton(uint32 id, bool * pressed)
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{
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return 0;
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}
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bool S9xPollAxis(uint32 id, int16 * value)
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{
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return 0;
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}
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bool S9xPollPointer(uint32 id, int16 * x, int16 * y)
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{
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return 0;
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}
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void S9xLoadSDD1Data()
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{
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Memory.FreeSDD1Data();
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Settings.SDD1Pack = FALSE;
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if (strncmp(Memory.ROMName, "Star Ocean", 10) == 0)
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Settings.SDD1Pack = TRUE;
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if (strncmp(Memory.ROMName, "STREET FIGHTER ALPHA2", 21) == 0)
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Settings.SDD1Pack = TRUE;
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return;
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}
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/****************************************************************************
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* Note that these are DUMMY functions, and only allow Snes9x to
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* compile. Where possible, they will return an error signal.
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***************************************************************************/
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/*** splitpath function ***/
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void _splitpath(char const *buffer, char *drive, char *dir, char *fname,
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char *ext)
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{
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return; // Do nothing - NGC code should NEVER call a function which relies on it
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}
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void _makepath(char *filename, const char *drive, const char *dir,
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const char *fname, const char *ext)
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{
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return; // Do nothing - NGC code should NEVER call a function which relies on it
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}
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char *
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S9xBasename(char *name)
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{
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return name;
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}
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unsigned long SNESROMSize = 0;
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