Updated Compiling (markdown)

dborth 2025-03-20 20:26:29 -06:00
parent f26a5da4ea
commit 0ef48ca8af

@ -3,14 +3,14 @@ Here's some basic instructions on compiling SNES9x GX. You don't need to be a de
# Instructions #
1. Use the devkitPro installer to get started. Install devkitPPC (Wii/GameCube)
1. Update using Pacman
1. Update using Pacman
`pacman -Syu`
1. Install portlibs (dependencies) using devkitPro Pacman
1. Install portlibs (dependencies) using devkitPro Pacman
`pacman -S ppc-bzip2 ppc-freetype ppc-libjpeg-turbo ppc-libogg ppc-libpng ppc-libvorbisidec ppc-mpg123 ppc-mxml ppc-pkg-config ppc-zlib`
1. Setup libogc2 with the instructions here: https://github.com/extremscorner/libogc2
1. Replace libfreetype with an older version. The most current version isn't stable.
Files: https://github.com/dborth/snes9xgx/tree/master/buildtools
Copy to (example): C:\devkitPro\portlibs\ppc\lib
1. Replace libfreetype with an older version. The most current version isn't stable.
* Files: https://github.com/dborth/snes9xgx/tree/master/buildtools
* Copy to (example): C:\devkitPro\portlibs\ppc\lib
1. Use the git command line or your favorite IDE to checkout the code. Eclipse is a good free option - https://eclipseide.org/
1. Run 'make' from the command line from within the project directory to build
1. A dol will be written to the executables directory