mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-25 20:16:54 +01:00
87 lines
2.3 KiB
Plaintext
87 lines
2.3 KiB
Plaintext
kickstart_rom_file=/uae/roms/kick.rom
|
|
floppy0=/uae/floppies/budbrain.adz
|
|
|
|
# Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20)
|
|
cpu_speed=5
|
|
# CPU Type (values are; 68000, 68010, 68020 etc etc)
|
|
cpu_type=68020
|
|
#No need to explain
|
|
cpu_compatible=false
|
|
cpu_24bit_addressing=false
|
|
collision_level=playfields
|
|
|
|
# Chipset type (values are; OCS, ECS AGNUS, ECS DENISE, FULL ECS, AGA)
|
|
chipset=aga
|
|
#Immediate blits helps with speed
|
|
immediate_blits=true
|
|
|
|
# Mem values (0 = 0MB, 1 = 512KB, 2 = 1024MB etc etc)
|
|
chipmem_size=4
|
|
fastmem_size=4
|
|
|
|
# Floppy speed, can cause incompatbility if set too high.
|
|
# E.g., 800 is much faster though
|
|
floppy_speed=100
|
|
|
|
|
|
gfx_width=640
|
|
gfx_height=480
|
|
gfx_center_horizontal=true
|
|
gfx_center_vertical=true
|
|
gfx_vsync=false
|
|
gfx_correct_aspect=true
|
|
gfx_framerate=2
|
|
show_leds=true
|
|
|
|
|
|
sdl.map_raw_keys=true
|
|
input.config=1
|
|
|
|
# Keyboard setup
|
|
input.1.keyboard.0.button.96=SPC_ENTERGUI
|
|
|
|
# Mouse
|
|
input.1.mouse.0.disabled=0
|
|
input.1.mouse.0.axis.0=MOUSE1_HORIZ
|
|
input.1.mouse.0.axis.1=MOUSE1_VERT
|
|
input.1.mouse.0.axis.2=MOUSE1_WHEEL
|
|
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
|
|
input.1.mouse.0.button.1=JOY1_2ND_BUTTON
|
|
input.1.mouse.0.button.2=JOY1_3RD_BUTTON
|
|
|
|
# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
|
|
# the mouse button being the A key.
|
|
# See http://wiibrew.org/wiki/SDL for the button numbers
|
|
|
|
input.1.joystick.0.disabled=0
|
|
input.1.joystick.0.axis.0=JOY2_HORIZ
|
|
input.1.joystick.0.axis.1=JOY2_VERT
|
|
# 2 on wiimote, Z on nunchuck and a/b on the classic controller
|
|
input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
|
|
input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
|
|
input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
|
|
input.1.joystick.0.button.10=JOY2_FIRE_BUTTON
|
|
|
|
# Bind +/- to some keys just for testing
|
|
input.1.joystick.0.button.4=KEY_A
|
|
input.1.joystick.0.button.5=KEY_RETURN
|
|
input.1.joystick.0.button.17=KEY_A
|
|
input.1.joystick.0.button.18=KEY_RETURN
|
|
|
|
|
|
# Wiimote 2
|
|
input.1.joystick.1.disabled=0
|
|
input.1.joystick.1.axis.0=JOY1_HORIZ
|
|
input.1.joystick.1.axis.1=JOY1_VERT
|
|
input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
|
|
input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
|
|
input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
|
|
input.1.joystick.1.button.10=JOY1_FIRE_BUTTON
|
|
|
|
|
|
# Home button
|
|
input.1.joystick.1.button.6=SPC_ENTERGUI
|
|
input.1.joystick.1.button.19=SPC_ENTERGUI
|
|
input.1.joystick.0.button.6=SPC_ENTERGUI
|
|
input.1.joystick.0.button.19=SPC_ENTERGUI
|