usbloadergx/source/GUI/gui_gamelist.cpp

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/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "wpad.h"
#include <unistd.h>
#include "gui_gamelist.h"
#include "settings/CSettings.h"
#include "main.h"
#include "settings/newtitles.h"
#include "settings/GameTitles.h"
#include "usbloader/GameList.h"
#include "themes/CTheme.h"
#include "utils/tools.h"
#include "menu.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
/**
* Constructor for the GuiGameList class.
*/
GuiGameList::GuiGameList(int w, int h, int offset)
: scrollBar(h-10)
{
width = w;
height = h;
pagesize = thInt("9 - game list browser page size");
selectable = true;
listOffset = LIMIT(offset, 0, MAX(0, gameList.size()-pagesize));
selectedItem = 0;
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
bgGames = Resources::GetImageData("bg_options.png");
newGames = Resources::GetImageData("new.png");
scrollBar.SetParent(this);
scrollBar.SetAlignment(thAlign("right - game browser scrollbar align hor"), thAlign("top - game browser scrollbar align ver"));
scrollBar.SetPosition(thInt("0 - game browser scrollbar pos x"), thInt("5 - game browser scrollbar pos y"));
scrollBar.SetButtonScroll(WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B);
scrollBar.SetPageSize(pagesize);
scrollBar.SetSelectedItem(selectedItem);
scrollBar.SetSelectedIndex(listOffset);
scrollBar.SetEntrieCount(gameList.size());
scrollBar.listChanged.connect(this, &GuiGameList::onListChange);
bgGameImg = new GuiImage(bgGames);
bgGameImg->SetParent(this);
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
maxTextWidth = bgGameImg->GetWidth() - scrollBar.GetWidth() - 38;
game = new GuiButton *[pagesize];
gameTxt = new GuiText *[pagesize];
gameTxtOver = new GuiText *[pagesize];
gameBg = new GuiImage *[pagesize];
newImg = new GuiImage *[pagesize];
for (int i = 0; i < pagesize; ++i)
{
gameTxt[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color"));
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxt[i]->SetPosition(24, 0);
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
gameTxtOver[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color over"));
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxtOver[i]->SetPosition(24, 0);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
gameBg[i] = new GuiImage(bgGamesEntry);
newImg[i] = new GuiImage(newGames);
newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
newImg[i]->SetVisible(false);
game[i] = new GuiButton(width - scrollBar.GetWidth(), GAMESELECTSIZE);
game[i]->SetParent(this);
game[i]->SetLabel(gameTxt[i]);
game[i]->SetLabelOver(gameTxtOver[i]);
game[i]->SetIcon(newImg[i]);
game[i]->SetImageOver(gameBg[i]);
game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
UpdateListEntries();
}
/**
* Destructor for the GuiGameList class.
*/
GuiGameList::~GuiGameList()
{
delete bgGameImg;
delete bgGames;
delete bgGamesEntry;
delete newGames;
delete trigA;
for (int i = 0; i < pagesize; ++i)
{
delete gameTxt[i];
delete gameTxtOver[i];
delete gameBg[i];
delete game[i];
delete newImg[i];
}
delete[] game;
delete[] gameTxt;
delete[] gameTxtOver;
delete[] gameBg;
}
void GuiGameList::SetFocus(int f)
{
LOCK( this );
if (!gameList.size()) return;
for (int i = 0; i < pagesize; ++i)
game[i]->ResetState();
if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameList::ResetState()
{
LOCK( this );
if (state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for (int i = 0; i < pagesize; ++i)
{
game[i]->ResetState();
}
}
int GuiGameList::GetClickedOption()
{
int found = -1;
for (int i = 0; i < pagesize; ++i)
{
if (game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = listOffset + i;
break;
}
}
return found;
}
void GuiGameList::onListChange(int SelItem, int SelInd)
{
selectedItem = SelItem;
listOffset = SelInd;
UpdateListEntries();
}
void GuiGameList::setListOffset(int off)
{
LOCK(this);
listOffset = LIMIT(off, 0, MAX(0, gameList.size()-pagesize));
}
void GuiGameList::SetSelectedOption(int ind)
{
LOCK(this);
selectedItem = LIMIT(ind, 0, MIN(pagesize, MAX(0, gameList.size()-1)));
}
/**
* Draw the button on screen
*/
void GuiGameList::Draw()
{
LOCK( this );
if (!this->IsVisible() || !gameList.size()) return;
bgGameImg->Draw();
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
{
if (next < gameList.size())
game[i]->Draw();
}
scrollBar.Draw();
this->UpdateEffects();
}
void GuiGameList::UpdateListEntries()
{
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
{
if (next < gameList.size())
{
if (game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
gameTxt[i]->SetPosition(24, 0);
gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
gameTxtOver[i]->SetPosition(24, 0);
if (Settings.marknewtitles)
{
bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
if (isNew)
{
gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
}
else
{
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
}
newImg[i]->SetVisible(isNew);
}
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
}
}
void GuiGameList::Update(GuiTrigger * t)
{
LOCK( this );
if (state == STATE_DISABLED || !t || !gameList.size()) return;
static int pressedChan = -1;
if((t->wpad.btns_d & (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT |
WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)) ||
(t->pad.btns_d & (PAD_BUTTON_UP | PAD_BUTTON_DOWN)) ||
(t->wupcdata.btns_d & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)))
pressedChan = t->chan;
// update the location of the scroll box based on the position in the option list
scrollBar.Update(t);
if(pressedChan == -1 || (!t->wpad.btns_h && !t->pad.btns_h && !t->wupcdata.btns_h))
{
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
{
if (next >= gameList.size())
break;
if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, -1);
game[i]->Update(t);
if (game[i]->GetState() == STATE_SELECTED)
selectedItem = i;
}
}
if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h && !t->wupcdata.btns_d && !t->wupcdata.btns_h)
pressedChan = -1;
scrollBar.SetPageSize(pagesize);
scrollBar.SetSelectedItem(selectedItem);
scrollBar.SetSelectedIndex(listOffset);
scrollBar.SetEntrieCount(gameList.size());
if (updateCB) updateCB(this);
}