usbloadergx/source/prompts/filebrowser.cpp

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/****************************************************************************
* libwiigui Template
* Tantric 2009
*
* modified by dimok
*
* filebrowser.cpp
*
* Generic file routines - reading, writing, browsing
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wiiuse/wpad.h>
#include <sys/dirent.h>
#include <sys/iosupport.h>
#include <malloc.h>
#include <algorithm>
#include "menu.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "language/gettext.h"
#include "PromptWindows.h"
#include "GUI/gui_filebrowser.h"
#include "sys.h"
#include "filebrowser.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
static int curDevice = -1;
static std::vector<BROWSERINFO> browsers;
BROWSERINFO *browser = NULL;
/****************************************************************************
* FileFilterCallbacks
* return: 1-visible 0-hidden
***************************************************************************/
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int noDIRS(BROWSERENTRY *Entry, void* Args)
{
return !Entry->isdir;
}
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int noFILES(BROWSERENTRY *Entry, void* Args)
{
return Entry->isdir;
}
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int noEXT(BROWSERENTRY *Entry, void* Args)
{
if (!Entry->isdir)
{
char *cptr = strrchr(Entry->displayname, '.');
if (cptr && cptr != Entry->displayname) *cptr = 0;
}
return 1;
}
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void ResetBrowser(BROWSERINFO *browser);
/****************************************************************************
* InitBrowsers()
* Clears the file browser memory, and allocates one initial entry
***************************************************************************/
int InitBrowsers()
{
curDevice = -1;
browsers.clear();
browser = NULL;
char rootdir[ROOTDIRLEN];
for (int i = 3; i < STD_MAX; i++)
{
if (strcmp(devoptab_list[i]->name, "stdnull") && devoptab_list[i]->write_r != NULL)
{
snprintf(rootdir, sizeof(rootdir), "%s:/", devoptab_list[i]->name);
if ( DIR *dir = opendir( rootdir ) )
{
closedir(dir);
BROWSERINFO browser;
memset(&browser, 0, sizeof(BROWSERINFO));
strcpy(browser.rootdir, rootdir);
ResetBrowser(&browser);
browsers.push_back(browser);
}
}
}
if (!browsers.size()) return -1;
curDevice = 0;
browser = &browsers[curDevice];
return 0;
}
/****************************************************************************
* ResetBrowser()
* Clears the file browser memory, and allocates one initial entry
***************************************************************************/
2010-09-24 02:48:03 +02:00
void ResetBrowser(BROWSERINFO *browser)
{
browser->pageIndex = 0;
browser->browserList.clear();
/*
// Clear any existing values
if (browser->browserList != NULL) {
free(browser->browserList);
browser->browserList = NULL;
}
// set aside space for 1 entry
browser->browserList = (BROWSERENTRY *)malloc(sizeof(BROWSERENTRY));
if(browser->browserList)
memset(browser->browserList, 0, sizeof(BROWSERENTRY));
*/
}
/****************************************************************************
* FileSortCallback
*
* sort callback to sort file entries with the following order:
* .
* ..
* <dirs>
* <files>
***************************************************************************/
//int FileSortCallback(const void *f1, const void *f2) {
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bool operator<(const BROWSERENTRY &f1, const BROWSERENTRY &f2)
{
/* Special case for implicit directories */
if (f1.filename[0] == '.' || f2.filename[0] == '.')
{
if (strcmp(f1.filename, ".") == 0)
{
return true;
}
if (strcmp(f2.filename, ".") == 0)
{
return false;
}
if (strcmp(f1.filename, "..") == 0)
{
return true;
}
if (strcmp(f2.filename, "..") == 0)
{
return false;
}
}
/* If one is a file and one is a directory the directory is first. */
if (f1.isdir && !(f2.isdir)) return true;
if (!(f1.isdir) && f2.isdir) return false;
return stricmp(f1.filename, f2.filename) < 0;
}
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int ParseFilter(FILTERCASCADE *Filter, BROWSERENTRY* Entry)
{
while (Filter)
{
if (Filter->filter && Filter->filter(Entry, Filter->filter_args) == 0) return 0;
Filter = Filter->next;
}
return 1;
}
/***************************************************************************
* Browse subdirectories
**************************************************************************/
2010-09-24 02:48:03 +02:00
int ParseDirectory(const char* Path, int Flags, FILTERCASCADE *Filter)
{
DIR *dir = NULL;
char fulldir[MAXPATHLEN];
char filename[MAXPATHLEN];
struct stat filestat;
unsigned int i;
if (curDevice == -1) if (InitBrowsers()) return -1; // InitBrowser fails
if (Path) // note in this codeblock use filename temporary
{
strlcpy(fulldir, Path, sizeof(fulldir));
if (*fulldir && fulldir[strlen(fulldir) - 1] != '/') // a file
{
char * chrp = strrchr(fulldir, '/');
if (chrp) chrp[1] = 0;
}
if (strchr(fulldir, ':') == NULL) // Path has no device device
{
getcwd(filename, sizeof(filename)); // save the current working dir
if (*fulldir == 0) // if path is empty
strlcpy(fulldir, filename, sizeof(fulldir)); // we use the current working dir
else
{ // path is not empty
if (chdir(fulldir)) // sets the path to concatenate and validate
{
if (Flags & (FB_TRYROOTDIR | FB_TRYSTDDEV))
{
if (chdir("/") && !(Flags & FB_TRYSTDDEV)) // try to set root if is needed
return -1;
}
}
if (getcwd(fulldir, sizeof(fulldir))) return -1; // gets the concatenated current working dir
chdir(filename); // restore the saved cwd
}
}
for (i = 0; i < browsers.size(); i++) // searchs the browser who match the path
{
if (strnicmp(fulldir, browsers[i].rootdir, strlen(browsers[i].rootdir) - 1 /*means without trailing '/'*/)
== 0)
{
browser = &browsers[curDevice];
break;
}
}
if (i != browsers.size()) // found browser
{
curDevice = i;
browser = &browsers[curDevice];
strcpy(browser->dir, &fulldir[strlen(browser->rootdir)]);
}
else if (Flags & FB_TRYSTDDEV)
{
curDevice = 0;
browser = &browsers[curDevice]; // when no browser was found and
browser->dir[0] = 0; // we alowed try StdDevice and try RootDir
strlcpy(fulldir, browser->rootdir, sizeof(fulldir)); // set the first browser with root-dir
}
else return -1;
}
else snprintf(fulldir, sizeof(fulldir), "%s%s", browser->rootdir, browser->dir);
// reset browser
ResetBrowser(browser);
// open the directory
if ((dir = opendir(fulldir)) == NULL)
{
if (Flags & FB_TRYROOTDIR)
{
snprintf(fulldir, sizeof(fulldir), browser->rootdir);
browser->dir[0] = 0;
if ((dir = opendir(browser->rootdir)) == NULL) return -1;
}
else return -1;
}
struct dirent *dirent = NULL;
// Adds parent directory ".." manually if in a subdirectory to fix NTFS folder browsing.
if (strcmp(fulldir, browser->rootdir) != 0)
{
snprintf(filename, sizeof(filename), "..");
BROWSERENTRY newEntry;
memset(&newEntry, 0, sizeof(BROWSERENTRY)); // clear the new entry
strlcpy(newEntry.filename, filename, sizeof(newEntry.filename));
strlcpy(newEntry.displayname, filename, sizeof(newEntry.displayname));
newEntry.isdir = 1; // flag this as a dir
if (ParseFilter(Filter, &newEntry)) browser->browserList.push_back(newEntry);
}
while ((dirent = readdir(dir)) != 0)
{
snprintf(filename, sizeof(filename), "%s/%s", fulldir, dirent->d_name);
if(stat(filename, &filestat) != 0)
continue;
snprintf(filename, sizeof(filename), dirent->d_name);
if (strcmp(filename, ".") != 0 && strcmp(filename, "..") != 0)
{
BROWSERENTRY newEntry;
memset(&newEntry, 0, sizeof(BROWSERENTRY)); // clear the new entry
strlcpy(newEntry.filename, filename, sizeof(newEntry.filename));
strlcpy(newEntry.displayname, filename, sizeof(newEntry.displayname));
newEntry.length = filestat.st_size;
newEntry.isdir = (filestat.st_mode & S_IFDIR) == 0 ? 0 : 1; // flag this as a dir
if (ParseFilter(Filter, &newEntry)) browser->browserList.push_back(newEntry);
}
}
// close directory
closedir(dir);
// Sort the file list
std::sort(browser->browserList.begin(), browser->browserList.end());
return 0;
}
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int ParseDirectory(int Device, int Flags, FILTERCASCADE *Filter)
{
if (Device >= 0 && Device < (int) browsers.size())
{
int old_curDevice = curDevice;
curDevice = Device;
browser = &browsers[curDevice];
if (ParseDirectory((char*) NULL, Flags, Filter) == 0) return 0;
curDevice = old_curDevice;
browser = &browsers[old_curDevice];
}
return -1;
}
/****************************************************************************
* BrowseDevice
* Displays a list of files on the selected path
***************************************************************************/
2010-09-24 02:48:03 +02:00
int BrowseDevice(char * Path, int Path_size, int Flags, FILTERCASCADE *Filter/*=NULL*/)
{
int result = -1;
int i;
if (InitBrowsers() || ParseDirectory(Path, Flags, Filter))
{
WindowPrompt(tr( "Error" ), 0, tr( "OK" ));
return -1;
}
int menu = MENU_NONE;
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiImageData folderImgData(Resources::GetFile("icon_folder.png"), Resources::GetFileSize("icon_folder.png"));
GuiImage folderImg(&folderImgData);
GuiButton folderBtn(folderImg.GetWidth(), folderImg.GetHeight());
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
folderBtn.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
folderBtn.SetPosition(-210, -145);
folderBtn.SetImage(&folderImg);
folderBtn.SetTrigger(&trigA);
folderBtn.SetEffectGrow();
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiText ExitBtnTxt(tr( "Cancel" ), 24, ( GXColor ) {0, 0, 0, 255});
GuiImage ExitBtnImg(&btnOutline);
if (Settings.wsprompt)
{
ExitBtnTxt.SetWidescreen(Settings.widescreen);
ExitBtnImg.SetWidescreen(Settings.widescreen);
}
GuiButton ExitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
ExitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
ExitBtn.SetPosition(-40, -35);
ExitBtn.SetLabel(&ExitBtnTxt);
ExitBtn.SetImage(&ExitBtnImg);
ExitBtn.SetTrigger(&trigA);
ExitBtn.SetTrigger(&trigB);
ExitBtn.SetEffectGrow();
GuiText usbBtnTxt(browsers[(curDevice + 1) % browsers.size()].rootdir, 24, ( GXColor ) {0, 0, 0, 255});
GuiImage usbBtnImg(&btnOutline);
if (Settings.wsprompt)
{
usbBtnTxt.SetWidescreen(Settings.widescreen);
usbBtnImg.SetWidescreen(Settings.widescreen);
}
GuiButton usbBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
usbBtn.SetAlignment(ALIGN_CENTER, ALIGN_BOTTOM);
usbBtn.SetPosition(0, -35);
usbBtn.SetLabel(&usbBtnTxt);
usbBtn.SetImage(&usbBtnImg);
usbBtn.SetTrigger(&trigA);
usbBtn.SetEffectGrow();
GuiText okBtnTxt(tr( "OK" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
GuiImage okBtnImg(&btnOutline);
if (Settings.wsprompt)
{
okBtnTxt.SetWidescreen(Settings.widescreen);
okBtnImg.SetWidescreen(Settings.widescreen);
}
GuiButton okBtn(&okBtnImg, &okBtnImg, 0, 4, 40, -35, &trigA, btnSoundOver, btnSoundClick2, 1);
okBtn.SetLabel(&okBtnTxt);
GuiFileBrowser fileBrowser(396, 248);
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
fileBrowser.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
fileBrowser.SetPosition(0, 120);
GuiImageData Address(Resources::GetFile("addressbar_textbox.png"), Resources::GetFileSize("addressbar_textbox.png"));
GuiText AdressText((char*) NULL, 20, ( GXColor ) {0, 0, 0, 255});
AdressText.SetTextf("%s%s", browser->rootdir, browser->dir);
AdressText.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
AdressText.SetPosition(20, 0);
AdressText.SetMaxWidth(Address.GetWidth() - 40, SCROLL_HORIZONTAL);
GuiImage AdressbarImg(&Address);
GuiButton Adressbar(Address.GetWidth(), Address.GetHeight());
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
Adressbar.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
Adressbar.SetPosition(0, fileBrowser.GetTop() - 45);
Adressbar.SetImage(&AdressbarImg);
Adressbar.SetLabel(&AdressText);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&ExitBtn);
// w.Append(&titleTxt);
w.Append(&fileBrowser);
w.Append(&Adressbar);
w.Append(&okBtn);
if (!(Flags & FB_NOFOLDER_BTN)) w.Append(&folderBtn);
if (browsers.size() > 1 && !(Flags & FB_NODEVICE_BTN)) w.Append(&usbBtn);
mainWindow->Append(&w);
ResumeGui();
int clickedIndex = -1;
while (menu == MENU_NONE)
{
VIDEO_WaitVSync();
if (shutdown == 1) Sys_Shutdown();
if (reset == 1) Sys_Reboot();
for (i = 0; i < FILEBROWSERSIZE; i++)
{
if (fileBrowser.fileList[i]->GetState() == STATE_CLICKED)
{
fileBrowser.fileList[i]->ResetState();
clickedIndex = browser->pageIndex + i;
bool pathCanged = false;
// check corresponding browser entry
if (browser->browserList[clickedIndex].isdir)
{
/* go up to parent directory */
if (strcmp(browser->browserList[clickedIndex].filename, "..") == 0)
{
/* remove last subdirectory name */
int len = strlen(browser->dir);
while (browser->dir[0] && browser->dir[len - 1] == '/')
browser->dir[--len] = '\0'; // remove all trailing '/'
char *cptr = strrchr(browser->dir, '/');
if (cptr)
*++cptr = 0;
else browser->dir[0] = '\0'; // remove trailing dir
pathCanged = true;
}
/* Open a directory */
/* current directory doesn't change */
else if (strcmp(browser->browserList[clickedIndex].filename, "."))
{
/* test new directory namelength */
if ((strlen(browser->dir) + strlen(browser->browserList[clickedIndex].filename) + 1/*'/'*/)
< MAXPATHLEN)
{
/* update current directory name */
sprintf(browser->dir, "%s%s/", browser->dir, browser->browserList[clickedIndex].filename);
pathCanged = true;
}
}
if (pathCanged)
{
LOCK( &fileBrowser );
ParseDirectory((char*) NULL, Flags, Filter);
fileBrowser.ResetState();
fileBrowser.UpdateList();
AdressText.SetTextf("%s%s", browser->rootdir, browser->dir);
}
clickedIndex = -1;
}
else /* isFile */
{
AdressText.SetTextf("%s%s%s", browser->rootdir, browser->dir,
browser->browserList[clickedIndex].filename);
}
}
}
if (ExitBtn.GetState() == STATE_CLICKED)
{
result = 0;
break;
}
else if (okBtn.GetState() == STATE_CLICKED)
{
if (clickedIndex >= 0)
snprintf(Path, Path_size, "%s%s%s", browser->rootdir, browser->dir,
browser->browserList[clickedIndex].filename);
else snprintf(Path, Path_size, "%s%s", browser->rootdir, browser->dir);
result = 1;
break;
}
else if (usbBtn.GetState() == STATE_CLICKED)
{
usbBtn.ResetState();
for (u32 i = 1; i < browsers.size(); i++)
{
LOCK( &fileBrowser );
if (ParseDirectory((curDevice + i) % browsers.size(), Flags, Filter) == 0)
{
fileBrowser.ResetState();
fileBrowser.UpdateList();
AdressText.SetTextf("%s%s", browser->rootdir, browser->dir);
usbBtnTxt.SetText(browsers[(curDevice + 1) % browsers.size()].rootdir);
break;
}
}
}
else if (folderBtn.GetState() == STATE_CLICKED)
{
folderBtn.ResetState();
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
char newfolder[100];
char oldfolder[100];
snprintf(newfolder, sizeof(newfolder), "%s%s", browser->rootdir, browser->dir);
strcpy(oldfolder, newfolder);
int result = OnScreenKeyboard(newfolder, sizeof(newfolder), strlen(browser->rootdir));
if (result == 1)
{
unsigned int len = strlen(newfolder);
if (len > 0 && len + 1 < sizeof(newfolder) && newfolder[len - 1] != '/')
{
newfolder[len] = '/';
newfolder[len + 1] = '\0';
}
struct stat st;
if (stat(newfolder, &st) != 0)
{
if (WindowPrompt(tr( "Directory does not exist!" ),
tr( "The entered directory does not exist. Would you like to create it?" ),
tr( "OK" ), tr( "Cancel" )) == 1) if (CreateSubfolder(newfolder) == false) WindowPrompt(
tr( "Error !" ), tr( "Can't create directory" ), tr( "OK" ));
}
if (ParseDirectory(newfolder, Flags, Filter) == 0)
{
fileBrowser.ResetState();
fileBrowser.UpdateList();
AdressText.SetTextf("%s%s", browser->rootdir, browser->dir);
usbBtnTxt.SetText(browsers[(curDevice + 1) % browsers.size()].rootdir);
}
}
HaltGui();
mainWindow->Append(&w);
ResumeGui();
}
}
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
//}
return result;
}
2010-09-24 02:48:03 +02:00
int BrowseDevice(char * Path, int Path_size, int Flags, FILEFILTERCALLBACK Filter, void *FilterArgs)
{
if (Filter)
{
FILTERCASCADE filter = { Filter, FilterArgs, NULL };
return BrowseDevice(Path, Path_size, Flags, &filter);
}
return BrowseDevice(Path, Path_size, Flags);
}