usbloadergx/source/usbloader/wbfs.h

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#ifndef _WBFS_H_
#define _WBFS_H_
#include "libwbfs/libwbfs.h"
#include "usbloader/disc.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define PART_FS_WBFS 0
#define PART_FS_FAT 1
#define PART_FS_NTFS 2
/* Macros */
#define WBFS_MIN_DEVICE 1
#define WBFS_MAX_DEVICE 2
extern s32 wbfsDev;
extern int wbfs_part_fs;
extern u32 wbfs_part_idx;
extern u32 wbfs_part_lba;
extern char wbfs_fs_drive[16];
/* Prototypes */
s32 WBFS_Init( u32 );
s32 WBFS_Open( void );
s32 WBFS_Format( u32, u32 );
s32 WBFS_GetCount( u32 * );
s32 WBFS_GetHeaders( struct discHdr *, u32, u32 );
// s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
wbfs_t *GetHddInfo( void );
s32 WBFS_CheckGame( u8 * );
s32 WBFS_AddGame( void );
s32 WBFS_RemoveGame( u8 * );
s32 WBFS_GameSize( u8 *, f32 * );
bool WBFS_ShowFreeSpace( void );
s32 WBFS_DiskSpace( f32 *, f32 * );
s32 WBFS_RenameGame( u8 *, const void * );
s32 WBFS_ReIDGame( u8 *discid, const void *newID );
f32 WBFS_EstimeGameSize( void );
int WBFS_GetFragList( u8 *id );
/*
s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf);
s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf);
*/
s32 WBFS_OpenPart( u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition );
s32 WBFS_OpenNamed( char *partition );
s32 WBFS_OpenLBA( u32 lba, u32 size );
wbfs_disc_t* WBFS_OpenDisc( u8 *discid );
void WBFS_CloseDisc( wbfs_disc_t *disc );
bool WBFS_Close();
bool WBFS_Mounted();
bool WBFS_Selected();
int MountWBFS();
#ifdef __cplusplus
}
#endif
#endif