usbloadergx/source/libwiigui/gui_button.cpp

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/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_button.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollison;
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(int w, int h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
for(int i=0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = NULL;
soundHold = NULL;
soundClick = NULL;
selectable = true;
holdable = false;
clickable = true;
}
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow)
{
width = img->GetWidth();
height = img->GetHeight();
image = img;
image->SetParent(this);
imageOver = imgOver;
imageOver->SetParent(this);
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
alignmentHor = hor;
alignmentVert = vert;
xoffset = x;
yoffset = y;
trigger[0] = trig;
//SetAlignment(h_align, v_align);
//SetPosition(x,y);
for(int i=0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = sndOver;
soundHold = NULL;
soundClick = sndClick;
selectable = true;
holdable = false;
clickable = true;
if (grow==1){
effectsOver |= EFFECT_SCALE;
effectAmountOver = 4;
effectTargetOver = 110;
}
}
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
{
width = img->GetWidth();
height = img->GetHeight();
image = img;
image->SetParent(this);
imageOver = imgOver;
imageOver->SetParent(this);
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
alignmentHor = hor;
alignmentVert = vert;
xoffset = x;
yoffset = y;
trigger[0] = trig;
//SetAlignment(h_align, v_align);
//SetPosition(x,y);
for(int i=0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = sndOver;
soundHold = NULL;
soundClick = sndClick;
selectable = true;
holdable = false;
clickable = true;
if (grow==1){
effectsOver |= EFFECT_SCALE;
effectAmountOver = 4;
effectTargetOver = 110;
}
toolTip = tt;
toolTip->SetParent(this);
toolTip->SetAlignment(h_align, v_align);
toolTip->SetPosition(ttx,tty);
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::SetImage(GuiImage* img)
{
LOCK(this);
image = img;
if(img) img->SetParent(this);
}
void GuiButton::SetImageOver(GuiImage* img)
{
LOCK(this);
imageOver = img;
if(img) img->SetParent(this);
}
void GuiButton::SetImageHold(GuiImage* img)
{
LOCK(this);
imageHold = img;
if(img) img->SetParent(this);
}
void GuiButton::SetImageClick(GuiImage* img)
{
LOCK(this);
imageClick = img;
if(img) img->SetParent(this);
}
void GuiButton::SetIcon(GuiImage* img)
{
LOCK(this);
icon = img;
if(img) img->SetParent(this);
}
void GuiButton::SetIconOver(GuiImage* img)
{
LOCK(this);
iconOver = img;
if(img) img->SetParent(this);
}
void GuiButton::SetIconHold(GuiImage* img)
{
LOCK(this);
iconHold = img;
if(img) img->SetParent(this);
}
void GuiButton::SetIconClick(GuiImage* img)
{
LOCK(this);
iconClick = img;
if(img) img->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt, int n)
{
LOCK(this);
label[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt, int n)
{
LOCK(this);
labelOver[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelHold(GuiText* txt, int n)
{
LOCK(this);
labelHold[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelClick(GuiText* txt, int n)
{
LOCK(this);
labelClick[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetSoundOver(GuiSound * snd)
{
LOCK(this);
soundOver = snd;
}
void GuiButton::SetSoundHold(GuiSound * snd)
{
LOCK(this);
soundHold = snd;
}
void GuiButton::SetSoundClick(GuiSound * snd)
{
LOCK(this);
soundClick = snd;
}
void GuiButton::SetToolTip(GuiElement* tt, int x, int y, int h_align, int v_align)
{
LOCK(this);
if(tt)
{
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toolTip = tt;
toolTip->SetParent(this);
toolTip->SetAlignment(h_align, v_align);
toolTip->SetPosition(x,y);
}
}
void GuiButton::RemoveSoundOver()
{
LOCK(this);
soundOver = NULL;
}
void GuiButton::RemoveSoundClick()
{
LOCK(this);
soundClick = NULL;
}
/**
* Draw the button on screen
*/
void GuiButton::Draw()
{
LOCK(this);
if(!this->IsVisible())
return;
// draw image
if((state == STATE_SELECTED || state == STATE_HELD) && imageOver)
imageOver->Draw();
else if(image)
image->Draw();
// draw icon
if((state == STATE_SELECTED || state == STATE_HELD) && iconOver)
iconOver->Draw();
else if(icon)
icon->Draw();
// draw text
for(int i=0; i<3; i++)
{
if((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i])
labelOver[i]->Draw();
else if(label[i])
label[i]->Draw();
}
this->UpdateEffects();
}
void GuiButton::DrawTooltip()
{
LOCK(this);
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if(state == STATE_SELECTED && toolTip)
{
if (time2 == 0)
{
time(&time1);
time2 = time1;
}
if(time1 != 0) // timer l<>uft
time(&time1);
if(time1 == 0 || difftime(time1, time2) >= 2)
{
if(time1 != 0) // timer gerade abgelaufen
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toolTip->SetEffect(EFFECT_FADE, 20);
time1 = 0;
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toolTip->Draw();
return;
}
}
else
{
if(time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT
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if(toolTip) toolTip->SetEffect(EFFECT_FADE, -20);
time2 = 0;
}
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if(toolTip && toolTip->GetEffect())
toolTip->Draw();
}
void GuiButton::ScrollIsOn(int f)
{
LOCK(this);
scrollison = f;
}
void GuiButton::Update(GuiTrigger * t)
{
LOCK(this);
if(state == STATE_CLICKED || state == STATE_DISABLED || !t)
return;
else if(parentElement && parentElement->GetState() == STATE_DISABLED)
return;
#ifdef HW_RVL
// cursor
if(t->wpad.ir.valid)
{
if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
{
if(state == STATE_DEFAULT) // we weren't on the button before!
{
if(scrollison == 0) {
this->SetState(STATE_SELECTED, t->chan);
}
if(this->Rumble() && scrollison == 0)
rumbleRequest[t->chan] = 1;
if(soundOver && scrollison == 0)
soundOver->Play();
if(effectsOver && !effects && scrollison == 0)
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
}
}
else
{
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
this->ResetState();
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
#endif
// button triggers
if(this->IsClickable() && scrollison == 0)
{
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
for(int i=0; i<6; i++)
{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
wm_btns = t->wpad.btns_d << 16;
wm_btns_trig = trigger[i]->wpad.btns_d << 16;
// lower 16 bits only (classic controller)
cc_btns = t->wpad.btns_d >> 16;
cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
if(
(t->wpad.btns_d > 0 &&
wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
{
if(t->chan == stateChan || stateChan == -1)
{
if(state == STATE_SELECTED)
{
this->SetState(STATE_CLICKED, t->chan);
if(soundClick)
soundClick->Play();
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
{
this->SetState(STATE_CLICKED, t->chan);
if(soundClick)
soundClick->Play();
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
parentElement->IsFocused())
{
this->SetState(STATE_CLICKED, t->chan);
if(soundClick)
soundClick->Play();
}
}
}
}
}
}
if(this->IsHoldable())
{
bool held = false;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
for(int i=0; i<6; i++)
{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
wm_btns = t->wpad.btns_d << 16;
wm_btns_h = t->wpad.btns_h << 16;
wm_btns_trig = trigger[i]->wpad.btns_h << 16;
// lower 16 bits only (classic controller)
cc_btns = t->wpad.btns_d >> 16;
cc_btns_h = t->wpad.btns_h >> 16;
cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
if(
(t->wpad.btns_d > 0 &&
wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
{
if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
(t->chan == stateChan || stateChan == -1))
this->SetState(STATE_CLICKED, t->chan);
}
if(
(t->wpad.btns_h > 0 &&
wm_btns_h == wm_btns_trig ||
(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
{
if(trigger[i]->type == TRIGGER_HELD)
held = true;
}
if(!held && state == STATE_HELD && stateChan == t->chan)
{
this->ResetState();
}
else if(held && state == STATE_CLICKED && stateChan == t->chan)
{
this->SetState(STATE_HELD, t->chan);
}
}
}
}
if(updateCB)
updateCB(this);
}