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/***************************************************************************
* Copyright ( C ) 2012
* by OverjoY and FIX94 for Wiiflow
*
* Adjustments for USB Loader GX by Dimok
*
* This software is provided ' as - is ' , without any express or implied
* warranty . In no event will the authors be held liable for any
* damages arising from the use of this software .
*
* Permission is granted to anyone to use this software for any
* purpose , including commercial applications , and to alter it and
* redistribute it freely , subject to the following restrictions :
*
* 1. The origin of this software must not be misrepresented ; you
* must not claim that you wrote the original software . If you use
* this software in a product , an acknowledgment in the product
* documentation would be appreciated but is not required .
*
* 2. Altered source versions must be plainly marked as such , and
* must not be misrepresented as being the original software .
*
* 3. This notice may not be removed or altered from any source
* distribution .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include <algorithm>
# include <stdio.h>
# include <unistd.h>
# include <malloc.h>
# include <sys/statvfs.h>
# include "GCDumper.hpp"
# include "FileOperations/fileops.h"
# include "language/gettext.h"
# include "prompts/ProgressWindow.h"
# include "usbloader/disc.h"
# include "usbloader/wdvd.h"
# include "usbloader/wbfs/wbfs_fat.h"
# include "usbloader/wbfs/wbfs_rw.h"
# include "utils/ShowError.h"
# include "utils/tools.h"
# include "gecko.h"
static const u32 BUF_SIZE = ( 64 * 1024 ) ;
GCDumper : : GCDumper ( )
: force_align32 ( false )
, compressed ( false )
, ReadBuffer ( ( u8 * ) memalign ( 32 , ALIGN32 ( BUF_SIZE ) ) )
{
}
GCDumper : : ~ GCDumper ( )
{
if ( ReadBuffer )
free ( ReadBuffer ) ;
}
s32 GCDumper : : CopyDiscData ( FILE * f , u64 offset , u32 length , u8 * buffer )
{
u32 toread = 0 ;
u32 wrote = 0 ;
while ( length )
{
if ( ProgressCanceled ( ) )
return PROGRESS_CANCELED ;
ShowProgress ( discWrote , discTotal ) ;
toread = std : : min ( length , BUF_SIZE ) ;
s32 ret = __ReadDVDPlain ( buffer , toread , offset ) ;
if ( ret < 0 )
return ret ;
fwrite ( buffer , 1 , toread , f ) ;
wrote + = toread ;
offset + = toread ;
length - = toread ;
discWrote + = toread ;
}
return wrote ;
}
s32 GCDumper : : ReadDiscHeader ( void )
{
if ( ! ReadBuffer )
return - 1 ;
s32 result = 0 ;
struct discHdr * gcheader = ( struct discHdr * ) memalign ( 32 , ALIGN32 ( sizeof ( struct discHdr ) ) ) ;
if ( ! gcheader )
return - 1 ;
s32 ret = Disc_ReadHeader ( gcheader ) ;
if ( ret < 0 ) {
free ( gcheader ) ;
return ret ;
}
if ( memcmp ( gcheader - > id , " GCOPDV " , 6 ) = = 0 )
{
while ( result = = 0 )
{
__ReadDVDPlain ( ReadBuffer , 0x10 , 0x40 + ( gameOffsets . size ( ) * 4 ) ) ;
u64 MultiGameOffset = ( ( u64 ) ( * ( u32 * ) ReadBuffer ) ) < < 2ULL ;
if ( ! MultiGameOffset )
break ;
ret = __ReadDVDPlain ( gcheader , sizeof ( struct discHdr ) , MultiGameOffset ) ;
if ( ret < 0 )
result = - 3 ;
if ( ReadDiscInfo ( MultiGameOffset ) < 0 )
result = - 4 ;
discHeaders . push_back ( * gcheader ) ;
gameOffsets . push_back ( MultiGameOffset ) ;
}
}
else
{
discHeaders . push_back ( * gcheader ) ;
gameOffsets . push_back ( 0 ) ;
if ( ReadDiscInfo ( 0 ) < 0 )
result = - 5 ;
}
free ( gcheader ) ;
return result ;
}
int GCDumper : : ReadDiscInfo ( const u64 & game_offset )
{
if ( ! ReadBuffer )
return - 1 ;
s32 ret = __ReadDVDPlain ( ReadBuffer , 0x440 , game_offset ) ;
if ( ret < 0 )
return - 2 ;
u32 FSTOffset = * ( u32 * ) ( ReadBuffer + 0x424 ) ;
u32 FSTSize = * ( u32 * ) ( ReadBuffer + 0x428 ) ;
u32 GamePartOffset = * ( u32 * ) ( ReadBuffer + 0x434 ) ;
u32 DataSize = * ( u32 * ) ( ReadBuffer + 0x438 ) ;
u32 DiscSize = DataSize + GamePartOffset ;
u32 installSize = 0 ;
if ( ! compressed )
{
installSize + = DiscSize ;
}
else
{
u8 * FSTBuffer = ( u8 * ) memalign ( 32 , ALIGN32 ( FSTSize ) ) ;
ret = __ReadDVDPlain ( FSTBuffer , ALIGN32 ( FSTSize ) , game_offset + FSTOffset ) ;
if ( ret < 0 )
{
free ( FSTBuffer ) ;
return - 3 ;
}
u8 * FSTable = ( u8 * ) FSTBuffer ;
u32 FSTEnt = * ( u32 * ) ( FSTable + 0x08 ) ;
FST * fst = ( FST * ) ( FSTable ) ;
installSize + = ( FSTOffset + FSTSize ) ;
u32 i ;
u32 correction ;
u32 align ;
for ( i = 1 ; i < FSTEnt ; + + i )
{
if ( fst [ i ] . Type ) {
continue ;
}
else
{
for ( align = 0x8000 ; align > 2 ; align / = 2 )
{
if ( ( fst [ i ] . FileOffset & ( align - 1 ) ) = = 0 | | force_align32 )
{
correction = 0 ;
while ( ( ( installSize + correction ) & ( align - 1 ) ) ! = 0 )
correction + + ;
installSize + = correction ;
break ;
}
}
installSize + = fst [ i ] . FileLength ;
}
}
free ( FSTBuffer ) ;
}
gameSizes . push_back ( installSize ) ;
return 0 ;
}
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s32 GCDumper : : InstallGame ( const char * installpath , u32 game , const char * installedGamePath )
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{
if ( ! ReadBuffer | | game > = discHeaders . size ( ) | | game > = gameOffsets . size ( ) | | game > = gameSizes . size ( ) )
return - 1 ;
const u64 & game_offset = gameOffsets [ game ] ;
const struct discHdr & gcheader = discHeaders [ game ] ;
discWrote = 0 ;
discTotal = gameSizes [ game ] ;
//! check for enough free space
{
struct statvfs sd_vfs ;
if ( statvfs ( installpath , & sd_vfs ) ! = 0 )
{
ShowError ( tr ( " Could not get free device space for game. " ) ) ;
return - 102 ;
}
if ( ( ( u64 ) sd_vfs . f_frsize * ( u64 ) sd_vfs . f_bfree ) < discTotal )
{
ShowError ( tr ( " Not enough free space on device. " ) ) ;
return - 103 ;
}
}
s32 ret = __ReadDVDPlain ( ReadBuffer , 0x440 , game_offset ) ;
if ( ret < 0 ) {
ShowError ( tr ( " Disc read error. " ) ) ;
return - 2 ;
}
u32 Disc = * ( u8 * ) ( ReadBuffer + 0x06 ) ;
u32 ApploaderSize = * ( u32 * ) ( ReadBuffer + 0x400 ) ;
u32 DOLOffset = * ( u32 * ) ( ReadBuffer + 0x420 ) ;
u32 FSTOffset = * ( u32 * ) ( ReadBuffer + 0x424 ) ;
u32 FSTSize = * ( u32 * ) ( ReadBuffer + 0x428 ) ;
u32 GamePartOffset = * ( u32 * ) ( ReadBuffer + 0x434 ) ;
u32 DataSize = * ( u32 * ) ( ReadBuffer + 0x438 ) ;
u32 DOLSize = FSTOffset - DOLOffset ;
u32 DiscSize = DataSize + GamePartOffset ;
u8 * FSTBuffer = ( u8 * ) memalign ( 32 , ALIGN32 ( FSTSize ) ) ;
if ( ! FSTBuffer ) {
ShowError ( tr ( " Not enough memory for FST. " ) ) ;
return - 3 ;
}
ret = __ReadDVDPlain ( FSTBuffer , ALIGN32 ( FSTSize ) , game_offset + FSTOffset ) ;
if ( ret < 0 )
{
free ( FSTBuffer ) ;
ShowError ( tr ( " Disc read error. " ) ) ;
return - 3 ;
}
char gametitle [ 65 ] ;
snprintf ( gametitle , sizeof ( gametitle ) , " %s " , gcheader . title ) ;
Wbfs_Fat : : CleanTitleCharacters ( gametitle ) ;
char gamepath [ 512 ] ;
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// snprintf(gamepath, sizeof(gamepath), "%s%s [%.6s]%s/", installpath, gametitle, gcheader.id, Disc ? "2" : ""); // Disc2 currently needs to be on the same folder.
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int n = snprintf ( gamepath , sizeof ( gamepath ) , " %s%s [%.6s]/ " , installpath , gametitle , gcheader . id ) ;
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// If another Disc from the same gameID already exists, let's use that path
if ( strlen ( ( char * ) installedGamePath ) ! = 0 )
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n = snprintf ( gamepath , sizeof ( gamepath ) , " %s/ " , installedGamePath ) ;
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CreateSubfolder ( gamepath ) ;
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// snprintf(gamepath, sizeof(gamepath), "%s%s [%.6s]%s/game.iso", installpath, gametitle, gcheader.id, Disc ? "2" : ""); // Disc2 currently needs to be on the same folder.
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snprintf ( gamepath + n , sizeof ( gamepath ) - n , " %s.iso " , Disc ? " disc2 " : " game " ) ;
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FILE * f = fopen ( gamepath , " wb " ) ;
if ( ! f )
{
free ( FSTBuffer ) ;
ShowError ( tr ( " Can't open file for write: %s " ) , gamepath ) ;
return - 4 ;
}
u8 * FSTable = ( u8 * ) FSTBuffer ;
u32 FSTEnt = * ( u32 * ) ( FSTable + 0x08 ) ;
FST * fst = ( FST * ) ( FSTable ) ;
gprintf ( " Dumping: %s %s \n " , gcheader . title , compressed ? " compressed " : " full " ) ;
gprintf ( " Apploader size : %d \n " , ApploaderSize ) ;
gprintf ( " DOL offset : 0x%08x \n " , DOLOffset ) ;
gprintf ( " DOL size : %d \n " , DOLSize ) ;
gprintf ( " FST offset : 0x%08x \n " , FSTOffset ) ;
gprintf ( " FST size : %d \n " , FSTSize ) ;
gprintf ( " Num FST entries: %d \n " , FSTEnt ) ;
gprintf ( " Data Offset : 0x%08x \n " , FSTOffset + FSTSize ) ;
gprintf ( " Disc size : %d \n " , DiscSize ) ;
if ( compressed )
gprintf ( " Compressed size: %d \n " , discTotal ) ;
gprintf ( " Writing %s \n " , gamepath ) ;
s32 result = 0 ;
ProgressCancelEnable ( true ) ;
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StartProgress ( tr ( " Installing GameCube Game... " ) , gcheader . title , 0 , true , true ) ;
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if ( compressed )
{
u32 align ;
u32 correction ;
u32 toread ;
u32 wrote = 0 ;
ret = CopyDiscData ( f , game_offset , ( FSTOffset + FSTSize ) , ReadBuffer ) ;
if ( ret < 0 )
result = - 3 ;
wrote + = ( FSTOffset + FSTSize ) ;
for ( u32 i = 1 ; ( result = = 0 ) & & ( i < FSTEnt ) ; + + i )
{
if ( ProgressCanceled ( ) ) {
result = PROGRESS_CANCELED ;
break ;
}
if ( fst [ i ] . Type ) {
continue ;
}
else
{
for ( align = 0x8000 ; align > 2 ; align / = 2 )
{
if ( ( fst [ i ] . FileOffset & ( align - 1 ) ) = = 0 | | force_align32 )
{
correction = 0 ;
while ( ( ( wrote + correction ) & ( align - 1 ) ) ! = 0 )
correction + + ;
wrote + = correction ;
while ( correction )
{
toread = std : : min ( correction , BUF_SIZE ) ;
memset ( ReadBuffer , 0 , toread ) ;
fwrite ( ReadBuffer , 1 , toread , f ) ;
correction - = toread ;
}
break ;
}
}
ret = CopyDiscData ( f , game_offset + fst [ i ] . FileOffset , fst [ i ] . FileLength , ReadBuffer ) ;
if ( ret < 0 ) {
result = - 2 ;
break ;
}
fst [ i ] . FileOffset = wrote ;
wrote + = ret ;
}
}
fseek ( f , FSTOffset , SEEK_SET ) ;
fwrite ( fst , 1 , FSTSize , f ) ;
gprintf ( " Done!! Disc old size: %d, disc new size: %d, saved: %d \n " , DiscSize , wrote , DiscSize - wrote ) ;
}
else
{
ret = CopyDiscData ( f , game_offset , discTotal , ReadBuffer ) ;
if ( ret < 0 )
result = - 2 ;
else
gprintf ( " Done!! Disc size: %d \n " , DiscSize ) ;
}
// Stop progress
ProgressStop ( ) ;
ProgressCancelEnable ( false ) ;
free ( FSTBuffer ) ;
fclose ( f ) ;
if ( result < 0 )
{
RemoveFile ( gamepath ) ;
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if ( strlen ( ( char * ) installedGamePath ) = = 0 ) // If no other disc is installed in that folder, delete it.
{
char * pathPtr = strrchr ( gamepath , ' / ' ) ;
if ( pathPtr ) * pathPtr = 0 ;
RemoveFile ( gamepath ) ;
}
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if ( result ! = PROGRESS_CANCELED )
ShowError ( tr ( " Disc read error. " ) ) ;
}
return result ;
}