mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 01:55:06 +01:00
404 lines
9.9 KiB
C++
404 lines
9.9 KiB
C++
/***************************************************************************
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* Copyright (C) 2012
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* by OverjoY and FIX94 for Wiiflow
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*
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* Adjustments for USB Loader GX by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <algorithm>
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#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <sys/statvfs.h>
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#include "GCDumper.hpp"
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#include "FileOperations/fileops.h"
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#include "language/gettext.h"
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#include "prompts/ProgressWindow.h"
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#include "usbloader/disc.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "usbloader/wbfs/wbfs_rw.h"
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#include "utils/ShowError.h"
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#include "utils/tools.h"
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#include "gecko.h"
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static const u32 BUF_SIZE = (64*1024);
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GCDumper::GCDumper()
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: force_align32(false)
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, compressed(false)
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, ReadBuffer((u8 *) memalign(32, ALIGN32(BUF_SIZE)))
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{
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}
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GCDumper::~GCDumper()
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{
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if(ReadBuffer)
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free(ReadBuffer);
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}
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s32 GCDumper::CopyDiscData(FILE *f, u64 offset, u32 length, u8 *buffer)
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{
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u32 toread = 0;
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u32 wrote = 0;
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while(length)
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{
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if(ProgressCanceled())
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return PROGRESS_CANCELED;
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ShowProgress(discWrote, discTotal);
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toread = std::min(length, BUF_SIZE);
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s32 ret = __ReadDVDPlain(buffer, toread, offset);
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if (ret < 0)
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return ret;
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fwrite(buffer, 1, toread, f);
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wrote += toread;
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offset += toread;
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length -= toread;
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discWrote += toread;
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}
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return wrote;
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}
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s32 GCDumper::ReadDiscHeader(void)
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{
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if(!ReadBuffer)
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return -1;
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s32 result = 0;
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struct discHdr *gcheader = (struct discHdr *) memalign(32, ALIGN32(sizeof(struct discHdr)));
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if(!gcheader)
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return -1;
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s32 ret = Disc_ReadHeader(gcheader);
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if(ret < 0) {
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free(gcheader);
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return ret;
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}
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if(memcmp(gcheader->id, "GCOPDV", 6) == 0)
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{
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while(result == 0)
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{
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__ReadDVDPlain(ReadBuffer, 0x10, 0x40+(gameOffsets.size()*4));
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u64 MultiGameOffset = ((u64)(*(u32*)ReadBuffer)) << 2ULL;
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if(!MultiGameOffset)
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break;
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ret = __ReadDVDPlain(gcheader, sizeof(struct discHdr), MultiGameOffset);
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if(ret < 0)
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result = -3;
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if(ReadDiscInfo(MultiGameOffset) < 0)
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result = -4;
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discHeaders.push_back(*gcheader);
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gameOffsets.push_back(MultiGameOffset);
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}
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}
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else
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{
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discHeaders.push_back(*gcheader);
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gameOffsets.push_back(0);
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if(ReadDiscInfo(0) < 0)
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result = -5;
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}
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free(gcheader);
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return result;
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}
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int GCDumper::ReadDiscInfo(const u64 &game_offset)
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{
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if(!ReadBuffer)
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return -1;
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s32 ret = __ReadDVDPlain(ReadBuffer, 0x440, game_offset);
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if(ret < 0)
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return -2;
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u32 FSTOffset = *(u32*)(ReadBuffer+0x424);
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u32 FSTSize = *(u32*)(ReadBuffer+0x428);
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u32 GamePartOffset = *(u32*)(ReadBuffer+0x434);
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u32 DataSize = *(u32*)(ReadBuffer+0x438);
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u32 DiscSize = DataSize + GamePartOffset;
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u32 installSize = 0;
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if(!compressed)
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{
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installSize += DiscSize;
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}
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else
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{
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u8 *FSTBuffer = (u8 *)memalign(32, ALIGN32(FSTSize));
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ret = __ReadDVDPlain(FSTBuffer, ALIGN32(FSTSize), game_offset+FSTOffset);
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if(ret < 0)
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{
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free(FSTBuffer);
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return -3;
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}
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u8 *FSTable = (u8*)FSTBuffer;
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u32 FSTEnt = *(u32*)(FSTable+0x08);
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FST *fst = (FST *)(FSTable);
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installSize += (FSTOffset + FSTSize);
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u32 i;
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u32 correction;
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u32 align;
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for( i=1; i < FSTEnt; ++i )
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{
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if( fst[i].Type ) {
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continue;
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}
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else
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{
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for(align = 0x8000; align > 2; align/=2)
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{
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if((fst[i].FileOffset & (align-1)) == 0 || force_align32)
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{
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correction = 0;
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while(((installSize+correction) & (align-1)) != 0)
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correction++;
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installSize += correction;
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break;
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}
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}
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installSize += fst[i].FileLength;
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}
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}
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free(FSTBuffer);
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}
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gameSizes.push_back(installSize);
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return 0;
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}
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s32 GCDumper::InstallGame(const char *installpath, u32 game, const char *installedGamePath)
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{
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if(!ReadBuffer || game >= discHeaders.size() || game >= gameOffsets.size() || game >= gameSizes.size())
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return -1;
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const u64 &game_offset = gameOffsets[game];
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const struct discHdr &gcheader = discHeaders[game];
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discWrote = 0;
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discTotal = gameSizes[game];
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//! check for enough free space
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{
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struct statvfs sd_vfs;
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if(statvfs(installpath, &sd_vfs) != 0)
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{
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ShowError(tr("Could not get free device space for game."));
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return -102;
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}
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if(((u64)sd_vfs.f_frsize * (u64)sd_vfs.f_bfree) < discTotal)
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{
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ShowError(tr("Not enough free space on device."));
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return -103;
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}
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}
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s32 ret = __ReadDVDPlain(ReadBuffer, 0x440, game_offset);
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if(ret < 0) {
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ShowError(tr("Disc read error."));
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return -2;
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}
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u32 Disc = *(u8*)(ReadBuffer+0x06);
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u32 ApploaderSize = *(u32*)(ReadBuffer+0x400);
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u32 DOLOffset = *(u32*)(ReadBuffer+0x420);
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u32 FSTOffset = *(u32*)(ReadBuffer+0x424);
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u32 FSTSize = *(u32*)(ReadBuffer+0x428);
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u32 GamePartOffset = *(u32*)(ReadBuffer+0x434);
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u32 DataSize = *(u32*)(ReadBuffer+0x438);
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u32 DOLSize = FSTOffset - DOLOffset;
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u32 DiscSize = DataSize + GamePartOffset;
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u8 *FSTBuffer = (u8 *)memalign(32, ALIGN32(FSTSize));
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if(!FSTBuffer) {
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ShowError(tr("Not enough memory for FST."));
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return -3;
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}
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ret = __ReadDVDPlain(FSTBuffer, ALIGN32(FSTSize), game_offset+FSTOffset);
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if(ret < 0)
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{
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free(FSTBuffer);
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ShowError(tr("Disc read error."));
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return -3;
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}
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char gametitle[65];
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snprintf(gametitle, sizeof(gametitle), "%s", gcheader.title);
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Wbfs_Fat::CleanTitleCharacters(gametitle);
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char gamepath[512];
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// snprintf(gamepath, sizeof(gamepath), "%s%s [%.6s]%s/", installpath, gametitle, gcheader.id, Disc ? "2" : ""); // Disc2 currently needs to be on the same folder.
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int n = snprintf(gamepath, sizeof(gamepath), "%s%s [%.6s]/", installpath, gametitle, gcheader.id);
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// If another Disc from the same gameID already exists, let's use that path
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if(strlen((char *)installedGamePath) != 0)
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n = snprintf(gamepath, sizeof(gamepath), "%s/", installedGamePath);
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CreateSubfolder(gamepath);
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// snprintf(gamepath, sizeof(gamepath), "%s%s [%.6s]%s/game.iso", installpath, gametitle, gcheader.id, Disc ? "2" : ""); // Disc2 currently needs to be on the same folder.
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snprintf(gamepath + n, sizeof(gamepath) - n, "%s.iso", Disc ? "disc2" : "game");
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FILE *f = fopen(gamepath, "wb");
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if(!f)
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{
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free(FSTBuffer);
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ShowError(tr("Can't open file for write: %s"), gamepath);
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return -4;
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}
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u8 *FSTable = (u8*)FSTBuffer;
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u32 FSTEnt = *(u32*)(FSTable+0x08);
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FST *fst = (FST *)(FSTable);
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gprintf("Dumping: %s %s\n", gcheader.title, compressed ? "compressed" : "full");
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gprintf("Apploader size : %d\n", ApploaderSize);
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gprintf("DOL offset : 0x%08x\n", DOLOffset);
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gprintf("DOL size : %d\n", DOLSize);
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gprintf("FST offset : 0x%08x\n", FSTOffset);
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gprintf("FST size : %d\n", FSTSize);
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gprintf("Num FST entries: %d\n", FSTEnt);
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gprintf("Data Offset : 0x%08x\n", FSTOffset+FSTSize);
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gprintf("Disc size : %d\n", DiscSize);
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if(compressed)
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gprintf("Compressed size: %d\n", discTotal);
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gprintf("Writing %s\n", gamepath);
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s32 result = 0;
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ProgressCancelEnable(true);
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StartProgress(tr("Installing GameCube Game..."), gcheader.title, 0, true, true);
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if(compressed)
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{
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u32 align;
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u32 correction;
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u32 toread;
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u32 wrote = 0;
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ret = CopyDiscData(f, game_offset, (FSTOffset + FSTSize), ReadBuffer);
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if(ret < 0)
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result = -3;
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wrote += (FSTOffset + FSTSize);
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for(u32 i = 1; (result == 0) && (i < FSTEnt); ++i)
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{
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if(ProgressCanceled()) {
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result = PROGRESS_CANCELED;
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break;
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}
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if( fst[i].Type ) {
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continue;
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}
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else
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{
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for(align = 0x8000; align > 2; align/=2)
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{
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if((fst[i].FileOffset & (align-1)) == 0 || force_align32)
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{
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correction = 0;
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while(((wrote+correction) & (align-1)) != 0)
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correction++;
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wrote += correction;
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while(correction)
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{
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toread = std::min(correction, BUF_SIZE);
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memset(ReadBuffer, 0, toread);
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fwrite(ReadBuffer, 1, toread, f);
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correction -= toread;
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}
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break;
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}
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}
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ret = CopyDiscData(f, game_offset+fst[i].FileOffset, fst[i].FileLength, ReadBuffer);
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if(ret < 0) {
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result = -2;
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break;
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}
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fst[i].FileOffset = wrote;
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wrote += ret;
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}
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}
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fseek(f, FSTOffset, SEEK_SET);
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fwrite(fst, 1, FSTSize, f);
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gprintf("Done!! Disc old size: %d, disc new size: %d, saved: %d\n", DiscSize, wrote, DiscSize - wrote);
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}
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else
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{
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ret = CopyDiscData(f, game_offset, discTotal, ReadBuffer);
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if( ret < 0 )
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result = -2;
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else
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gprintf("Done!! Disc size: %d\n", DiscSize);
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}
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// Stop progress
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ProgressStop();
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ProgressCancelEnable(false);
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free(FSTBuffer);
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fclose(f);
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if(result < 0)
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{
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RemoveFile(gamepath);
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if(strlen((char *)installedGamePath) == 0) // If no other disc is installed in that folder, delete it.
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{
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char *pathPtr = strrchr(gamepath, '/');
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if(pathPtr) *pathPtr = 0;
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RemoveFile(gamepath);
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}
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if(result != PROGRESS_CANCELED)
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ShowError(tr("Disc read error."));
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}
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return result;
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}
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