usbloadergx/source/settings/newtitles.cpp

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#include <stdio.h>
#include <string.h>
#include "CSettings.h"
#include "settings/CGameStatistics.h"
#include "newtitles.h"
#define NEW_SECONDS (24 * 60 * 60)
#define GAMETITLES "GameTimestamps.txt"
NewTitles *NewTitles::instance = NULL;
NewTitles::NewTitles()
{
firstTitle = lastTitle = NULL;
isDirty = isNewFile = false;
// Read the text file
char path[255];
snprintf(path, sizeof(path), Settings.titlestxt_path);
if(path[strlen(path)-1] != '/')
strcat(path, "/");
snprintf(path, sizeof(path), "%s%s", path, GAMETITLES);
char line[50];
FILE *fp = fopen(path, "rb");
if (!fp)
{
isNewFile = true;
return;
}
time_t currenttime = time(0);
while (fgets(line, sizeof(line), fp))
{
// This is one line
if (line[0] == '#' || line[0] == ';')
continue;
Title *title = new Title();
if (sscanf(line, "%6c:%lu", title->titleId, &title->timestamp) != 2)
{
delete title; // Invalid title entry, ignore
continue;
}
title->next = NULL;
title->isNew = ((currenttime - title->timestamp) < NEW_SECONDS);
if (firstTitle == NULL)
{
firstTitle = title;
lastTitle = title;
}
else
{
lastTitle->next = title;
lastTitle = title;
}
}
fclose(fp);
}
NewTitles::~NewTitles()
{
Save();
Title *t = firstTitle;
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while (t != NULL)
{
Title *temp = t->next;
delete t;
t = temp;
}
firstTitle = lastTitle = NULL;
}
void NewTitles::CheckGame(const u8 *titleid)
{
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if (titleid == NULL || strlen((char *) titleid) == 0)
return;
Title *t = firstTitle;
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while (t != NULL)
{
// Loop all titles, search for the correct titleid
if (memcmp(titleid, t->titleId, 6) == 0)
return; // Game found, which is excellent
t = t->next;
}
// Not found, add it
t = new Title;
snprintf(t->titleId, sizeof(t->titleId), (char *) titleid);
t->timestamp = time(0);
t->next = NULL;
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if (isNewFile)
{
t->isNew = false;
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t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
}
else
{
GameStatus *Status = GameStatistics.GetGameStatus(titleid);
t->isNew = (Status == NULL || Status->PlayCount == 0);
}
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if (firstTitle == NULL)
{
firstTitle = t;
lastTitle = t;
}
else
{
lastTitle->next = t;
lastTitle = t;
}
isDirty = true;
}
bool NewTitles::IsNew(const u8 *titleid) const
{
if (!titleid) return false;
Title *t = firstTitle;
while(t != NULL)
{
// Loop all titles, search for the correct titleid
if (memcmp(titleid, t->titleId, 6) == 0)
return t->isNew;
t = t->next;
}
return false;
}
void NewTitles::Remove(const u8 *titleid)
{
if (titleid == NULL) return;
Title *t = firstTitle, *prev = NULL;
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while (t != NULL)
{
if (memcmp(titleid, t->titleId, 6) == 0)
{
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if (prev == NULL)
firstTitle = t->next;
else
prev->next = t->next;
delete t;
isDirty = true;
return;
}
prev = t;
t = t->next;
}
}
void NewTitles::Save()
{
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if (!isDirty) return;
char path[255];
snprintf(path, sizeof(path), Settings.titlestxt_path);
if(path[strlen(path)-1] != '/')
strcat(path, "/");
snprintf(path, sizeof(path), "%s%s", path, GAMETITLES);
FILE *fp = fopen(path, "wb");
if (fp == NULL)
return;
Title *t = firstTitle;
while (t != NULL && strlen(t->titleId) > 0)
{
fprintf(fp, "%s:%lu\n", t->titleId, t->timestamp);
t = t->next;
}
fclose(fp);
}