mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-17 16:59:17 +01:00
*Cleaned up the game list get and filter process for all filter modes and made a class out of that. Noticable speed up in all loading gamelist processes with that. Bye bye shitty getentries.cpp.
This commit is contained in:
parent
0f945247dc
commit
1902318e4e
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r948</version>
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<release_date>201009172243</release_date>
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<version>1.0 r949</version>
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<release_date>201009180855</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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File diff suppressed because one or more lines are too long
@ -14,6 +14,7 @@
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#include "../settings/cfg.h"
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#include "../main.h"
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#include "settings/newtitles.h"
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#include "usbloader/GameList.h"
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#include <string.h>
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#include <sstream>
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@ -23,16 +24,14 @@ int txtscroll = 0;
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/**
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* Constructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
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GuiGameBrowser::GuiGameBrowser(int w, int h, const char *themePath, const u8 *imagebg, int selected, int offset)
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{
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width = w;
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height = h;
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this->gameCnt = gameCnt;
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gameList = l;
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pagesize = THEME.pagesize;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = MAX(0,MIN(offset,(gameCnt-pagesize)));
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listOffset = MAX(0,MIN(offset,(gameList.size()-pagesize)));
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selectedItem = selected - offset;
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focus = 1; // allow focus
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char imgPath[100];
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@ -129,13 +128,13 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, co
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for(int i=0; i < pagesize; i++)
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{
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gameTxt[i] = new GuiText(get_title(&gameList[i]), 20, THEME.gametext);
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gameTxt[i] = new GuiText(get_title(gameList[i]), 20, THEME.gametext);
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24,0);
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i] = new GuiText(get_title(&gameList[i]), 20, THEME.gametext);
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gameTxtOver[i] = new GuiText(get_title(gameList[i]), 20, THEME.gametext);
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gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxtOver[i]->SetPosition(24,0);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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@ -211,7 +210,7 @@ GuiGameBrowser::~GuiGameBrowser()
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void GuiGameBrowser::SetFocus(int f)
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{
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LOCK(this);
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if(!gameCnt)
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if(!gameList.size())
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return;
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focus = f;
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@ -282,10 +281,10 @@ int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if(nextItem < 0 || nextItem >= gameCnt)
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if(nextItem < 0 || nextItem >= gameList.size())
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return -1;
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if(strlen(get_title(&gameList[nextItem])) > 0)
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if(strlen(get_title(gameList[nextItem])) > 0)
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return nextItem;
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else
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return FindMenuItem(nextItem, direction);
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@ -297,7 +296,7 @@ int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
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void GuiGameBrowser::Draw()
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{
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LOCK(this);
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if(!this->IsVisible() || !gameCnt)
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if(!this->IsVisible() || !gameList.size())
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return;
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bgGameImg->Draw();
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@ -336,13 +335,13 @@ void GuiGameBrowser::UpdateListEntries()
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameTxt[i]->SetText(get_title(&gameList[next]));
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gameTxt[i]->SetText(get_title(gameList[next]));
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gameTxt[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetText(get_title(&gameList[next]));
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gameTxtOver[i]->SetText(get_title(gameList[next]));
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gameTxtOver[i]->SetPosition(24, 0);
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if (Settings.marknewtitles) {
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bool isNew = NewTitles::Instance()->IsNew(gameList[next].id);
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bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
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if (isNew) {
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gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
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@ -367,7 +366,7 @@ void GuiGameBrowser::UpdateListEntries()
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void GuiGameBrowser::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(state == STATE_DISABLED || !t || !gameCnt)
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if(state == STATE_DISABLED || !t || !gameList.size())
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return;
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int next, prev;
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@ -413,7 +412,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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// pad and joystick navigation
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if(!focus || !gameCnt)
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if(!focus || !gameList.size())
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return; // skip navigation
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if (scrollbaron == 1)
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@ -527,27 +526,27 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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position2 = 0;
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}
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if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize)
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if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameList.size() > pagesize)
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{
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// allow dragging of scrollbar box
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scrollbarBoxBtn->SetPosition(width/2-18+7,0);
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int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
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listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
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listOffset = (position * gameList.size())/(25.2 * pagesize) - selectedItem;
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if(listOffset <= 0)
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{
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listOffset = 0;
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selectedItem = 0;
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}
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else if(listOffset+pagesize >= gameCnt)
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else if(listOffset+pagesize >= gameList.size())
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{
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listOffset = gameCnt - pagesize;
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listOffset = gameList.size() - pagesize;
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selectedItem = pagesize-1;
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}
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}
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int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
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int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameList.size();
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if(positionbar > (24 * pagesize))
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positionbar = (24 * pagesize);
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@ -556,11 +555,11 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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if(t->Right()) //skip pagesize # of games if right is pressed
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{
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if(listOffset < gameCnt && gameCnt > pagesize)
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if(listOffset < gameList.size() && gameList.size() > pagesize)
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{
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listOffset =listOffset+ pagesize;
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if(listOffset+pagesize >= gameCnt)
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listOffset = gameCnt-pagesize;
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if(listOffset+pagesize >= gameList.size())
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listOffset = gameList.size()-pagesize;
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}
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}
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else if(t->Left())
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@ -623,12 +622,10 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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updateCB(this);
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}
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void GuiGameBrowser::Reload(struct discHdr * l, int count)
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void GuiGameBrowser::Reload()
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{
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LOCK(this);
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gameList = l;
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gameCnt = count;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
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selectedItem = 0;
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listOffset = 0;
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focus = 1;
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@ -7,7 +7,7 @@
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class GuiGameBrowser : public GuiElement
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{
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public:
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GuiGameBrowser(int w, int h, struct discHdr *l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
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GuiGameBrowser(int w, int h, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
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~GuiGameBrowser();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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@ -17,7 +17,7 @@ class GuiGameBrowser : public GuiElement
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void Draw();
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void Update(GuiTrigger * t);
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int GetOffset();
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void Reload(struct discHdr * l, int count);
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void Reload();
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//GuiText * optionVal[PAGESIZE];
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protected:
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void UpdateListEntries();
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@ -27,9 +27,6 @@ class GuiGameBrowser : public GuiElement
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int pagesize;
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int maxTextWidth;
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struct discHdr * gameList;
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int gameCnt;
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int * gameIndex;
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GuiButton ** game;
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GuiText ** gameTxt;
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@ -13,6 +13,7 @@
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#include <unistd.h>
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#include "gui_image_async.h"
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#include "gui_gamecarousel.h"
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#include "usbloader/GameList.h"
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#include "../settings/cfg.h"
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#include "../main.h"
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@ -41,14 +42,12 @@ static GuiImageData *GameCarouselLoadCoverImage(void * Arg)
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/**
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* Constructor for the GuiGameCarousel class.
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*/
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GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, const char *themePath, const u8 *imagebg, int selected, int offset) :
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GuiGameCarousel::GuiGameCarousel(int w, int h, const char *themePath, const u8 *imagebg, int selected, int offset) :
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noCover(nocover_png)
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{
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width = w;
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height = h;
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gameCnt = count;
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gameList = l;
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pagesize = (gameCnt < 11) ? gameCnt : 11;
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pagesize = (gameList.size() < 11) ? gameList.size() : 11;
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listOffset = 0;
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selectable = true;
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selectedItem = -1;
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@ -122,12 +121,12 @@ noCover(nocover_png)
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//------------------------
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// Index
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//------------------------
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gameIndex[i] = GetGameIndex(i, listOffset, gameCnt);
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gameIndex[i] = GetGameIndex(i, listOffset, gameList.size());
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//------------------------
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// Image
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//------------------------
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coverImg[i] = new(std::nothrow) GuiImageAsync(GameCarouselLoadCoverImage, &gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
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coverImg[i] = new(std::nothrow) GuiImageAsync(GameCarouselLoadCoverImage, gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
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if(coverImg[i])
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coverImg[i]->SetWidescreen(CFG.widescreen);
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@ -186,7 +185,7 @@ GuiGameCarousel::~GuiGameCarousel()
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void GuiGameCarousel::SetFocus(int f)
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{
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LOCK(this);
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if(!gameCnt) return;
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if(!gameList.size()) return;
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focus = f;
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@ -255,7 +254,7 @@ int GuiGameCarousel::GetSelectedOption()
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void GuiGameCarousel::Draw()
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{
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LOCK(this);
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if(!this->IsVisible() || !gameCnt)
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if(!this->IsVisible() || !gameList.size())
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return;
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for(int i=0; i<pagesize; i++)
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@ -264,7 +263,7 @@ void GuiGameCarousel::Draw()
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gamename->Draw();
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if(gameCnt > 6)
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if(gameList.size() > 6)
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{
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btnRight->Draw();
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btnLeft->Draw();
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@ -282,7 +281,7 @@ void GuiGameCarousel::Draw()
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void GuiGameCarousel::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(state == STATE_DISABLED || !t || !gameCnt)
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if(state == STATE_DISABLED || !t || !gameList.size())
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return;
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btnRight->Update(t);
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@ -317,7 +316,7 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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if(selectedItem>=0)
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{
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game[selectedItem]->SetEffect(EFFECT_SCALE, 1, 130);
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char *gameTitle = get_title(&gameList[gameIndex[selectedItem]]);
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char *gameTitle = get_title(gameList[gameIndex[selectedItem]]);
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gamename->SetText(gameTitle);
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}
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else
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@ -326,7 +325,7 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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game[selectedItem_old]->SetEffect(EFFECT_SCALE, -1, 100);
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}
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// navigation
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if(focus && gameCnt>6)
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if(focus && gameList.size()>6)
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{
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int newspeed = 0;
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@ -386,7 +385,7 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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if(speed > 0) // rotate right
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{
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GuiButton *tmpButton;
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listOffset = OFFSETLIMIT(listOffset - 1, gameCnt); // set the new listOffset
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listOffset = OFFSETLIMIT(listOffset - 1, gameList.size()); // set the new listOffset
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// Save right Button + TollTip and destroy right Image + Image-Data
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delete coverImg[pagesize-1]; coverImg[pagesize-1] = NULL;game[pagesize-1]->SetImage(NULL);
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tmpButton = game[pagesize-1];
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@ -400,7 +399,7 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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}
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// set saved Button & gameIndex to right
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gameIndex[0] = listOffset;
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coverImg[0] = new GuiImageAsync(GameCarouselLoadCoverImage, &gameList[gameIndex[0]], sizeof(struct discHdr), &noCover);
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coverImg[0] = new GuiImageAsync(GameCarouselLoadCoverImage, gameList[gameIndex[0]], sizeof(struct discHdr), &noCover);
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coverImg[0] ->SetWidescreen(CFG.widescreen);
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game[0] = tmpButton;
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@ -418,7 +417,7 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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else if(speed < 0) // rotate left
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{
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GuiButton *tmpButton;
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listOffset = OFFSETLIMIT(listOffset + 1, gameCnt); // set the new listOffset
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listOffset = OFFSETLIMIT(listOffset + 1, gameList.size()); // set the new listOffset
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// Save left Button + TollTip and destroy left Image + Image-Data
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delete coverImg[0]; coverImg[0] = NULL;game[0]->SetImage(NULL);
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tmpButton = game[0];
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@ -432,8 +431,8 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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}
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// set saved Button & gameIndex to right
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int ii = pagesize-1;
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gameIndex[ii] = OFFSETLIMIT(listOffset + ii, gameCnt);
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coverImg[ii] = new GuiImageAsync(GameCarouselLoadCoverImage, &gameList[gameIndex[ii]], sizeof(struct discHdr), &noCover);
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gameIndex[ii] = OFFSETLIMIT(listOffset + ii, gameList.size());
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coverImg[ii] = new GuiImageAsync(GameCarouselLoadCoverImage, gameList[gameIndex[ii]], sizeof(struct discHdr), &noCover);
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coverImg[ii] ->SetWidescreen(CFG.widescreen);
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game[ii] = tmpButton;
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@ -7,7 +7,7 @@ class GuiImageAsync;
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class GuiGameCarousel : public GuiElement
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{
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public:
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GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
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GuiGameCarousel(int w, int h, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
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~GuiGameCarousel();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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@ -17,7 +17,7 @@ class GuiGameCarousel : public GuiElement
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void Draw();
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void Update(GuiTrigger * t);
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int GetOffset();
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void Reload(struct discHdr * l, int count);
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void Reload();
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//GuiText * optionVal[PAGESIZE];
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protected:
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GuiImageData noCover;
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@ -28,9 +28,6 @@ class GuiGameCarousel : public GuiElement
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int speed;
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int clickedItem;
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struct discHdr * gameList;
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int gameCnt;
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int * gameIndex;
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GuiButton ** game;
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GuiImageAsync ** coverImg;
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@ -12,6 +12,7 @@
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "gui_image_async.h"
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#include "usbloader/GameList.h"
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#include "../settings/cfg.h"
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#include "../prompts/PromptWindows.h"
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#include "../language/gettext.h"
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@ -280,7 +281,7 @@ static GuiImageData *GameGridLoadCoverImage(void * Arg)
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/**
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* Constructor for the GuiGamegrid class.
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*/
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GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char *themePath, const u8 *imagebg, int selected, int offset) :
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GuiGameGrid::GuiGameGrid(int w, int h, const char *themePath, const u8 *imagebg, int selected, int offset) :
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noCover(nocoverFlat_png)
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{
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width = w;
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@ -361,7 +362,7 @@ noCover(nocoverFlat_png)
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coverImg = NULL;
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game = NULL;
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Reload(l, count, Settings.gridRows, 0);
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Reload(Settings.gridRows, 0);
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}
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@ -403,7 +404,7 @@ GuiGameGrid::~GuiGameGrid()
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void GuiGameGrid::SetFocus(int f)
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{
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LOCK(this);
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if(!gameCnt)
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if(!gameList.size())
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return;
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focus = f;
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@ -474,7 +475,7 @@ int GuiGameGrid::GetSelectedOption()
|
||||
void GuiGameGrid::Draw()
|
||||
{
|
||||
LOCK(this);
|
||||
if(!this->IsVisible() || !gameCnt)
|
||||
if(!this->IsVisible() || !gameList.size())
|
||||
return;
|
||||
|
||||
if(goLeft>0)
|
||||
@ -527,7 +528,7 @@ void GuiGameGrid::Draw()
|
||||
|
||||
for(int i=0; i<pagesize; i++)
|
||||
game[i]->Draw();
|
||||
if(gameCnt > pagesize-2*rows)
|
||||
if(gameList.size() > pagesize-2*rows)
|
||||
{
|
||||
btnRight->Draw();
|
||||
btnLeft->Draw();
|
||||
@ -552,14 +553,14 @@ void GuiGameGrid::ChangeRows(int n)
|
||||
{
|
||||
LOCK(this);
|
||||
if(n != rows)
|
||||
Reload(gameList, gameCnt, n, -1);
|
||||
Reload(n, -1);
|
||||
}
|
||||
|
||||
|
||||
void GuiGameGrid::Update(GuiTrigger * t)
|
||||
{
|
||||
LOCK(this);
|
||||
if(state == STATE_DISABLED || !t || !gameCnt)
|
||||
if(state == STATE_DISABLED || !t || !gameList.size())
|
||||
return;
|
||||
|
||||
if(!(game[0]->GetEffect() || game[0]->GetEffectOnOver()))
|
||||
@ -589,7 +590,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
|
||||
}
|
||||
// navigation
|
||||
if(focus && gameCnt >= (pagesize-2*rows) && goLeft==0 && goRight==0)
|
||||
if(focus && gameList.size() >= (pagesize-2*rows) && goLeft==0 && goRight==0)
|
||||
{
|
||||
// Left/Right Navigation
|
||||
|
||||
@ -631,7 +632,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
{
|
||||
GuiButton *tmpButton[rows];
|
||||
GuiTooltip *tmpTooltip[rows];
|
||||
listOffset = OFFSETLIMIT(listOffset + rows, rows, gameCnt); // set the new listOffset
|
||||
listOffset = OFFSETLIMIT(listOffset + rows, rows, gameList.size()); // set the new listOffset
|
||||
// Save left Tooltip & Button and destroy left Image + Image-Data
|
||||
for (int i=0; i<rows; i++)
|
||||
{
|
||||
@ -655,19 +656,19 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
for (int i=0; i<rows; i++)
|
||||
{
|
||||
int ii = i+pagesize-rows;
|
||||
gameIndex[ii] = GetGameIndex(ii, rows, listOffset, gameCnt);
|
||||
gameIndex[ii] = GetGameIndex(ii, rows, listOffset, gameList.size());
|
||||
titleTT[ii] = tmpTooltip[i];
|
||||
coverImg[ii] = NULL;
|
||||
if(gameIndex[ii] != -1)
|
||||
{
|
||||
coverImg[ii] = new GuiImageAsync(GameGridLoadCoverImage, &gameList[gameIndex[ii]], sizeof(struct discHdr), &noCover);
|
||||
coverImg[ii] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[ii]], sizeof(struct discHdr), &noCover);
|
||||
if(coverImg[ii])
|
||||
{
|
||||
coverImg[ii] ->SetWidescreen(CFG.widescreen);
|
||||
coverImg[ii] ->SetScale(VALUE4ROWS(rows, 1.0, 0.6, 0.26));
|
||||
coverImg[ii] ->SetPosition(0,VALUE4ROWS(rows, 0, -50, -80));
|
||||
}
|
||||
titleTT[ii] ->SetText(get_title(&gameList[gameIndex[ii]]));
|
||||
titleTT[ii] ->SetText(get_title(gameList[gameIndex[ii]]));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -716,7 +717,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
{
|
||||
GuiButton *tmpButton[rows];
|
||||
GuiTooltip *tmpTooltip[rows];
|
||||
listOffset = OFFSETLIMIT(listOffset - rows, rows, gameCnt); // set the new listOffset
|
||||
listOffset = OFFSETLIMIT(listOffset - rows, rows, gameList.size()); // set the new listOffset
|
||||
// Save right Button & Tooltip and destroy right Image-Data
|
||||
for (int i=0; i<rows; i++)
|
||||
{
|
||||
@ -740,19 +741,19 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
|
||||
for (int i=0; i<rows; i++)
|
||||
{
|
||||
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameCnt);
|
||||
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
|
||||
titleTT[i] = tmpTooltip[i];
|
||||
coverImg[i] = NULL;
|
||||
if(gameIndex[i] != -1)
|
||||
{
|
||||
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, &gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
||||
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
||||
if(coverImg[i])
|
||||
{
|
||||
coverImg[i] ->SetWidescreen(CFG.widescreen);
|
||||
coverImg[i] ->SetScale(VALUE4ROWS(rows, 1.0, 0.6, 0.26));
|
||||
coverImg[i] ->SetPosition(0,VALUE4ROWS(rows, 0, -50, -80));
|
||||
}
|
||||
titleTT[i] ->SetText(get_title(&gameList[gameIndex[i]]));
|
||||
titleTT[i] ->SetText(get_title(gameList[gameIndex[i]]));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -800,8 +801,8 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
|
||||
if ((btnRowUp->GetState() == STATE_CLICKED))
|
||||
{
|
||||
if ((rows==1)&&(gameCnt>=18))this->ChangeRows(2);
|
||||
else if ((rows==2)&&(gameCnt>=45))this->ChangeRows(3);
|
||||
if ((rows==1)&&(gameList.size()>=18))this->ChangeRows(2);
|
||||
else if ((rows==2)&&(gameList.size()>=45))this->ChangeRows(3);
|
||||
btnRowUp->ResetState();
|
||||
return;
|
||||
}
|
||||
@ -819,7 +820,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
}
|
||||
|
||||
|
||||
void GuiGameGrid::Reload(struct discHdr * l, int count, int Rows, int ListOffset)
|
||||
void GuiGameGrid::Reload(int Rows, int ListOffset)
|
||||
{
|
||||
LOCK(this);
|
||||
|
||||
@ -846,18 +847,16 @@ void GuiGameGrid::Reload(struct discHdr * l, int count, int Rows, int ListOffset
|
||||
// delete [] cover;
|
||||
delete [] titleTT;
|
||||
|
||||
gameList = l;
|
||||
gameCnt = count;
|
||||
goLeft = 0;
|
||||
goRight = 0;
|
||||
|
||||
rows = Rows > 3 ? 3 : (Rows < 1 ? 1 : Rows);
|
||||
if ((count<45)&&(rows==3))rows=2;
|
||||
if ((count<18)&&(rows==2))rows=1;
|
||||
if ((gameList.size()<45)&&(rows==3))rows=2;
|
||||
if ((gameList.size()<18)&&(rows==2))rows=1;
|
||||
|
||||
if(ListOffset>=0) // if ListOffset < 0 then no change
|
||||
listOffset = ListOffset;
|
||||
listOffset = OFFSETLIMIT(listOffset, rows, gameCnt);
|
||||
listOffset = OFFSETLIMIT(listOffset, rows, gameList.size());
|
||||
|
||||
selectedItem = -1;
|
||||
clickedItem = -1;
|
||||
@ -884,13 +883,13 @@ void GuiGameGrid::Reload(struct discHdr * l, int count, int Rows, int ListOffset
|
||||
//------------------------
|
||||
// Index
|
||||
//------------------------
|
||||
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameCnt);
|
||||
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
|
||||
|
||||
//------------------------
|
||||
// Tooltip
|
||||
//------------------------
|
||||
if( gameIndex[i] != -1 )
|
||||
titleTT[i] = new GuiTooltip(get_title(&gameList[gameIndex[i]]), THEME.tooltipAlpha);
|
||||
titleTT[i] = new GuiTooltip(get_title(gameList[gameIndex[i]]), THEME.tooltipAlpha);
|
||||
else
|
||||
titleTT[i] = new GuiTooltip(NULL, THEME.tooltipAlpha);
|
||||
|
||||
@ -908,7 +907,7 @@ void GuiGameGrid::Reload(struct discHdr * l, int count, int Rows, int ListOffset
|
||||
coverImg[i] = NULL;
|
||||
if( gameIndex[i] != -1 )
|
||||
{
|
||||
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, &gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
||||
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
||||
if(coverImg[i])
|
||||
{
|
||||
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||||
|
@ -7,7 +7,7 @@ class GuiImageAsync;
|
||||
class GuiGameGrid : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
|
||||
GuiGameGrid(int w, int h, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
|
||||
~GuiGameGrid();
|
||||
int FindMenuItem(int c, int d);
|
||||
int GetClickedOption();
|
||||
@ -17,7 +17,7 @@ class GuiGameGrid : public GuiElement
|
||||
void Draw();
|
||||
void Update(GuiTrigger * t);
|
||||
int GetOffset();
|
||||
void Reload(struct discHdr * l, int count, int Rows, int ListOffset);
|
||||
void Reload(int Rows, int ListOffset);
|
||||
void ChangeRows(int n);
|
||||
protected:
|
||||
GuiImageData noCover;
|
||||
@ -29,9 +29,6 @@ class GuiGameGrid : public GuiElement
|
||||
int goLeft;
|
||||
int goRight;
|
||||
|
||||
struct discHdr * gameList;
|
||||
int gameCnt;
|
||||
|
||||
int * gameIndex;
|
||||
GuiButton ** game;
|
||||
GuiTooltip ** titleTT;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "../wpad.h"
|
||||
#include "../main.h"
|
||||
#include "../settings/cfg.h"
|
||||
#include "../usbloader/getentries.h"
|
||||
#include "../usbloader/GameList.h"
|
||||
|
||||
extern GuiWindow * mainWindow;
|
||||
|
||||
@ -66,7 +66,7 @@ sndClick(button_click_pcm, button_click_pcm_size, Settings.sfxvolume)
|
||||
height = 10+42+y*42+10;
|
||||
|
||||
|
||||
text.SetText(gameFilter);
|
||||
text.SetText(gameList.GetCurrentFilter());
|
||||
text.SetPosition(10, 15);
|
||||
text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
text.SetWidescreen(CFG.widescreen);
|
||||
|
@ -73,7 +73,7 @@ int main(int argc, char *argv[])
|
||||
InitVideo();
|
||||
setlocale(LC_ALL, "en.UTF-8");
|
||||
geckoinit = InitGecko();
|
||||
__exception_setreload(5);
|
||||
__exception_setreload(20);
|
||||
|
||||
printf("\n\tStarting up");
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "settings/cfg.h"
|
||||
#include "themes/Theme_Downloader.h"
|
||||
#include "usbloader/disc.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "wad/title.h"
|
||||
#include "xml/xml.h"
|
||||
#include "audio.h"
|
||||
@ -64,7 +64,6 @@ static int ExitRequested = 0;
|
||||
|
||||
|
||||
/*** Extern variables ***/
|
||||
extern struct discHdr * gameList;
|
||||
extern u8 shutdown;
|
||||
extern u8 reset;
|
||||
extern s32 gameSelected, gameStart;
|
||||
@ -354,7 +353,7 @@ int MainMenu(int menu) {
|
||||
|
||||
if (mountMethod==3)
|
||||
{
|
||||
struct discHdr *header = &gameList[gameSelected];
|
||||
struct discHdr *header = gameList[gameSelected];
|
||||
char tmp[20];
|
||||
u32 tid;
|
||||
sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
|
||||
@ -385,16 +384,16 @@ int MainMenu(int menu) {
|
||||
if (strcmp(headlessID,"")!=0)
|
||||
{
|
||||
gprintf("\n\tHeadless mode (%s)",headlessID);
|
||||
__Menu_GetEntries(1);
|
||||
if (!gameCnt)
|
||||
gameList.LoadUnfiltered();
|
||||
if (!gameList.size())
|
||||
{
|
||||
gprintf(" ERROR : !gameCnt");
|
||||
exit(0);
|
||||
}
|
||||
//gprintf("\n\tgameCnt:%d",gameCnt);
|
||||
for(u32 i=0;i<gameCnt;i++)
|
||||
for(int i=0;i< gameList.size();i++)
|
||||
{
|
||||
header = &gameList[i];
|
||||
header = gameList[i];
|
||||
char tmp[8];
|
||||
sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
|
||||
if (strcmp(tmp,headlessID)==0)
|
||||
@ -404,7 +403,7 @@ int MainMenu(int menu) {
|
||||
break;
|
||||
}
|
||||
//if the game was not found
|
||||
if (i==gameCnt-1)
|
||||
if (i==gameList.GameCount()-1)
|
||||
{
|
||||
gprintf(" not found (%d IDs checked)",i);
|
||||
exit(0);
|
||||
@ -414,7 +413,7 @@ int MainMenu(int menu) {
|
||||
|
||||
|
||||
int ret = 0;
|
||||
header = (mountMethod?dvdheader:&gameList[gameSelected]);
|
||||
header = (mountMethod?dvdheader:gameList[gameSelected]);
|
||||
|
||||
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
|
||||
|
||||
@ -503,9 +502,6 @@ int MainMenu(int menu) {
|
||||
|
||||
if (ret < 0) Sys_BackToLoader();
|
||||
|
||||
if (gameList){
|
||||
free(gameList);
|
||||
}
|
||||
if(dvdheader)
|
||||
delete dvdheader;
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "menus.h"
|
||||
#include "wpad.h"
|
||||
#include "fatmounter.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
|
||||
extern int load_from_fs;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "menus.h"
|
||||
#include "fatmounter.h"
|
||||
#include "usbloader/wdvd.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "patches/fst.h"
|
||||
#include "network/networkops.h"
|
||||
@ -50,8 +50,8 @@ int MenuDiscList() {
|
||||
|
||||
gprintf("\nMenuDiscList()");
|
||||
//TakeScreenshot("SD:/screenshot1.png");
|
||||
__Menu_GetEntries();
|
||||
int offset = MIN(startat,gameCnt-1);
|
||||
gameList.FilterList();
|
||||
int offset = MIN((int)startat,gameList.size()-1);
|
||||
startat = offset;
|
||||
//gprintf("\n\tstartat:%d offset:%d",startat,offset);
|
||||
int datag = 0;
|
||||
@ -93,7 +93,7 @@ int MenuDiscList() {
|
||||
WBFS_DiskSpace(&used, &freespace);
|
||||
}
|
||||
|
||||
if (!gameCnt) { //if there is no list of games to display
|
||||
if (!gameList.size()) { //if there is no list of games to display
|
||||
nolist = 1;
|
||||
}
|
||||
|
||||
@ -211,7 +211,7 @@ int MenuDiscList() {
|
||||
usedSpaceTxt.SetPosition(THEME.hddinfo_x, THEME.hddinfo_y);
|
||||
|
||||
char GamesCnt[15];
|
||||
sprintf(GamesCnt,"%s: %i",(mountMethod!=3?tr("Games"):tr("Channels")), gameCnt);
|
||||
sprintf(GamesCnt,"%s: %i",(mountMethod!=3?tr("Games"):tr("Channels")), gameList.size());
|
||||
GuiText gamecntTxt(GamesCnt, 18, THEME.info);
|
||||
|
||||
GuiButton gamecntBtn(100,18);
|
||||
@ -439,9 +439,9 @@ int MenuDiscList() {
|
||||
favoriteBtn.SetAlpha(255);
|
||||
}
|
||||
static bool show_searchwindow = false;
|
||||
if(gameFilter && *gameFilter)
|
||||
if(*gameList.GetCurrentFilter())
|
||||
{
|
||||
if(show_searchwindow && gameCnt==1)
|
||||
if(show_searchwindow && gameList.size()==1)
|
||||
show_searchwindow = false;
|
||||
if(!show_searchwindow)
|
||||
searchBtn.SetEffect(EFFECT_PULSE, 10, 105);
|
||||
@ -449,11 +449,11 @@ int MenuDiscList() {
|
||||
searchBtn.SetImageOver(&searchBtnImg);
|
||||
searchBtn.SetAlpha(255);
|
||||
}
|
||||
if (Settings.sort==all) {
|
||||
if (Settings.sort==ALL) {
|
||||
abcBtn.SetImage(&abcBtnImg);
|
||||
abcBtn.SetImageOver(&abcBtnImg);
|
||||
abcBtn.SetAlpha(255);
|
||||
} else if (Settings.sort==pcount) {
|
||||
} else if (Settings.sort==PLAYCOUNT) {
|
||||
countBtn.SetImage(&countBtnImg);
|
||||
countBtn.SetImageOver(&countBtnImg);
|
||||
countBtn.SetAlpha(255);
|
||||
@ -542,16 +542,16 @@ int MenuDiscList() {
|
||||
GuiGameGrid * gameGrid = NULL;
|
||||
GuiGameCarousel * gameCarousel = NULL;
|
||||
if (Settings.gameDisplay==list) {
|
||||
gameBrowser = new GuiGameBrowser(THEME.gamelist_w, THEME.gamelist_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameBrowser = new GuiGameBrowser(THEME.gamelist_w, THEME.gamelist_h, CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameBrowser->SetPosition(THEME.gamelist_x, THEME.gamelist_y);
|
||||
gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
} else if (Settings.gameDisplay==grid) {
|
||||
gameGrid = new GuiGameGrid(THEME.gamegrid_w,THEME.gamegrid_h, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0);
|
||||
gameGrid = new GuiGameGrid(THEME.gamegrid_w,THEME.gamegrid_h, CFG.theme_path, bg_options_png, 0, 0);
|
||||
gameGrid->SetPosition(THEME.gamegrid_x,THEME.gamegrid_y);
|
||||
gameGrid->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
} else if (Settings.gameDisplay==carousel) {
|
||||
//GuiGameCarousel gameCarousel(THEME.gamecarousel_w, THEME.gamecarousel_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameCarousel = new GuiGameCarousel(640, 400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
|
||||
//GuiGameCarousel gameCarousel(THEME.gamecarousel_w, THEME.gamecarousel_h, gameList, gameList.size(), CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameCarousel = new GuiGameCarousel(640, 400, CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameCarousel->SetPosition(THEME.gamecarousel_x,THEME.gamecarousel_y);
|
||||
gameCarousel->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
}
|
||||
@ -631,7 +631,7 @@ int MenuDiscList() {
|
||||
|
||||
GuiSearchBar *searchBar=NULL;
|
||||
if(show_searchwindow) {
|
||||
searchBar = new GuiSearchBar(gameFilterNextList);
|
||||
searchBar = new GuiSearchBar(gameList.GetAvailableSearchChars());
|
||||
if(searchBar)
|
||||
mainWindow->Append(searchBar);
|
||||
}
|
||||
@ -662,13 +662,13 @@ int MenuDiscList() {
|
||||
WDVD_GetCoverStatus(&covert);//for detecting if i disc has been inserted
|
||||
|
||||
// if the idiot is showing favorites and don't have any
|
||||
if (Settings.fave && !gameCnt) {
|
||||
if (Settings.fave && !gameList.size()) {
|
||||
WindowPrompt(tr("No Favorites"),tr("You are choosing to display favorites and you do not have any selected."),tr("Back"));
|
||||
Settings.fave=!Settings.fave;
|
||||
if (isInserted(bootDevice)) {
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
}
|
||||
@ -927,7 +927,7 @@ int MenuDiscList() {
|
||||
if (isInserted(bootDevice)) {
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
|
||||
@ -946,18 +946,18 @@ int MenuDiscList() {
|
||||
}
|
||||
if(show_searchwindow)
|
||||
{
|
||||
if(gameFilter && *gameFilter)
|
||||
if(*gameList.GetCurrentFilter())
|
||||
{
|
||||
searchBtn.StopEffect();
|
||||
searchBtn.SetEffectGrow();
|
||||
}
|
||||
searchBar = new GuiSearchBar(gameFilterNextList);
|
||||
searchBar = new GuiSearchBar(gameList.GetAvailableSearchChars());
|
||||
if(searchBar)
|
||||
mainWindow->Append(searchBar);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(gameFilter && *gameFilter)
|
||||
if(*gameList.GetCurrentFilter())
|
||||
searchBtn.SetEffect(EFFECT_PULSE, 10, 105);
|
||||
}
|
||||
searchBtn.ResetState();
|
||||
@ -967,15 +967,15 @@ int MenuDiscList() {
|
||||
else if (searchBar && (searchChar=searchBar->GetClicked())) {
|
||||
if(searchChar > 27)
|
||||
{
|
||||
int len = gameFilter ? wcslen(gameFilter) : 0;
|
||||
int len = gameList.GetCurrentFilter() ? wcslen(gameList.GetCurrentFilter()) : 0;
|
||||
wchar_t newFilter[len+2];
|
||||
if(gameFilter)
|
||||
wcscpy(newFilter, gameFilter);
|
||||
if(gameList.GetCurrentFilter())
|
||||
wcscpy(newFilter, gameList.GetCurrentFilter());
|
||||
newFilter[len] = searchChar;
|
||||
newFilter[len+1] = 0;
|
||||
|
||||
|
||||
__Menu_GetEntries(0, newFilter);
|
||||
gameList.FilterList(newFilter);
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
}
|
||||
@ -989,7 +989,7 @@ int MenuDiscList() {
|
||||
delete searchBar;
|
||||
searchBar = NULL;
|
||||
}
|
||||
if(gameFilter && *gameFilter)
|
||||
if(*gameList.GetCurrentFilter())
|
||||
{
|
||||
searchBtn.SetEffect(EFFECT_PULSE, 10, 105);
|
||||
searchBtn.SetImage(&searchBtnImg);
|
||||
@ -1009,7 +1009,12 @@ int MenuDiscList() {
|
||||
}
|
||||
else if(searchChar == 8) // Backspace
|
||||
{
|
||||
__Menu_GetEntries(0, gameFilterPrev);
|
||||
int len = wcslen(gameList.GetCurrentFilter());
|
||||
wchar_t newFilter[len+1];
|
||||
if(gameList.GetCurrentFilter())
|
||||
wcscpy(newFilter, gameList.GetCurrentFilter());
|
||||
newFilter[len > 0 ? len-1 : 0] = 0;
|
||||
gameList.FilterList(newFilter);
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
}
|
||||
@ -1018,12 +1023,12 @@ int MenuDiscList() {
|
||||
|
||||
else if (abcBtn.GetState() == STATE_CLICKED) {
|
||||
gprintf("\n\tabcBtn clicked");
|
||||
if (Settings.sort != all) {
|
||||
Settings.sort=all;
|
||||
if (Settings.sort != ALL) {
|
||||
Settings.sort=ALL;
|
||||
if (isInserted(bootDevice)) {
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
@ -1033,13 +1038,13 @@ int MenuDiscList() {
|
||||
|
||||
else if (countBtn.GetState() == STATE_CLICKED) {
|
||||
gprintf("\n\tcountBtn Clicked");
|
||||
if (Settings.sort != pcount) {
|
||||
Settings.sort=pcount;
|
||||
if (Settings.sort != PLAYCOUNT) {
|
||||
Settings.sort = PLAYCOUNT;
|
||||
//if(isSdInserted()) {
|
||||
if (isInserted(bootDevice)) {
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
@ -1102,10 +1107,10 @@ int MenuDiscList() {
|
||||
else if (gameInfo.GetState() == STATE_CLICKED && mountMethod!=3) {
|
||||
gprintf("\n\tgameinfo Clicked");
|
||||
gameInfo.ResetState();
|
||||
if(selectImg1>=0 && selectImg1<(s32)gameCnt) {
|
||||
if(selectImg1>=0 && selectImg1<(s32)gameList.size()) {
|
||||
gameSelected = selectImg1;
|
||||
rockout();
|
||||
struct discHdr *header = &gameList[selectImg1];
|
||||
struct discHdr *header = gameList[selectImg1];
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
choice = showGameInfo(IDfull);
|
||||
rockout(2);
|
||||
@ -1196,10 +1201,10 @@ int MenuDiscList() {
|
||||
selectimg = gameSelected;
|
||||
|
||||
char gameregion[7];
|
||||
if ((selectimg >= 0) && (selectimg < (s32) gameCnt)) {
|
||||
if ((selectimg >= 0) && (selectimg < (s32) gameList.size())) {
|
||||
if (selectimg != selectedold) {
|
||||
selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes
|
||||
struct discHdr *header = &gameList[selectimg];
|
||||
struct discHdr *header = gameList[selectimg];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
|
||||
w.Remove(&DownloadBtn);
|
||||
@ -1282,7 +1287,7 @@ int MenuDiscList() {
|
||||
|
||||
if (idBtn.GetState() == STATE_CLICKED && mountMethod!=3) {
|
||||
gprintf("\n\tidBtn Clicked");
|
||||
struct discHdr * header = &gameList[gameBrowser->GetSelectedOption()];
|
||||
struct discHdr * header = gameList[gameBrowser->GetSelectedOption()];
|
||||
//enter new game ID
|
||||
char entered[10];
|
||||
snprintf(entered, sizeof(entered), "%s", IDfull);
|
||||
@ -1299,7 +1304,7 @@ int MenuDiscList() {
|
||||
startat=gameBrowser->GetOffset(), offset=startat;
|
||||
}
|
||||
|
||||
if (((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
|
||||
if (((gameSelected >= 0) && (gameSelected < (s32)gameList.size()))
|
||||
|| mountMethod==1
|
||||
|| mountMethod==2) {
|
||||
if(searchBar)
|
||||
@ -1309,8 +1314,8 @@ int MenuDiscList() {
|
||||
ResumeGui();
|
||||
}
|
||||
rockout();
|
||||
struct discHdr *header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]);
|
||||
// struct discHdr *header = dvdheader:&gameList[gameSelected]);
|
||||
struct discHdr *header = (mountMethod==1||mountMethod==2?dvdheader:gameList[gameSelected]);
|
||||
// struct discHdr *header = dvdheader:gameList[gameSelected]);
|
||||
if (!mountMethod)//only get this stuff it we are booting a game from USB
|
||||
{
|
||||
WBFS_GameSize(header->id, &size);
|
||||
@ -1326,7 +1331,7 @@ int MenuDiscList() {
|
||||
//check if alt Dol and gct file is present
|
||||
FILE *exeFile = NULL;
|
||||
char nipple[100];
|
||||
header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]); //reset header
|
||||
header = (mountMethod==1||mountMethod==2?dvdheader:gameList[gameSelected]); //reset header
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
|
||||
|
||||
@ -1395,7 +1400,7 @@ int MenuDiscList() {
|
||||
returnHere = false;
|
||||
if (Settings.wiilight != wiilight_forInstall) wiilight(1);
|
||||
choice = GameWindowPrompt();
|
||||
// header = &gameList[gameSelected]; //reset header
|
||||
// header = gameList[gameSelected]; //reset header
|
||||
|
||||
if (choice == 1) {
|
||||
if (alternatedol == on) {
|
||||
@ -1440,7 +1445,7 @@ int MenuDiscList() {
|
||||
ResumeGui();
|
||||
|
||||
//re-evaluate header now in case they changed games while on the game prompt
|
||||
header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]);
|
||||
header = (mountMethod==1||mountMethod==2?dvdheader:gameList[gameSelected]);
|
||||
int settret = GameSettings(header);
|
||||
/* unneeded for now, kept in case database gets a separate language setting
|
||||
//menu = MENU_DISCLIST; // refresh titles (needed if the language setting has changed)
|
||||
@ -1462,7 +1467,7 @@ int MenuDiscList() {
|
||||
else if (choice == 3 && !mountMethod) { //WBFS renaming
|
||||
wiilight(0);
|
||||
//re-evaluate header now in case they changed games while on the game prompt
|
||||
header = &gameList[gameSelected];
|
||||
header = gameList[gameSelected];
|
||||
|
||||
//enter new game title
|
||||
char entered[60];
|
||||
@ -1471,7 +1476,8 @@ int MenuDiscList() {
|
||||
int result = OnScreenKeyboard(entered, 60,0);
|
||||
if (result == 1) {
|
||||
WBFS_RenameGame(header->id, entered);
|
||||
__Menu_GetEntries();
|
||||
gameList.ReadGameList();
|
||||
gameList.FilterList();
|
||||
menu = MENU_DISCLIST;
|
||||
}
|
||||
} else if (choice == 0) {
|
||||
@ -1514,7 +1520,7 @@ int MenuDiscList() {
|
||||
|
||||
// set alt dol default
|
||||
if (menu == MENU_EXIT && altdoldefault) {
|
||||
struct discHdr *header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]);
|
||||
struct discHdr *header = (mountMethod==1||mountMethod==2?dvdheader:gameList[gameSelected]);
|
||||
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
|
||||
// use default only if no alt dol was selected manually
|
||||
if (game_cfg) {
|
||||
@ -1573,29 +1579,16 @@ void DiscListWinUpdateCallback(void * e)
|
||||
}
|
||||
}
|
||||
|
||||
void rockout(int f) {
|
||||
|
||||
|
||||
void rockout(int f)
|
||||
{
|
||||
HaltGui();
|
||||
int num=(f==2?-1:gameSelected);
|
||||
|
||||
char imgPath[100];
|
||||
if ((!(strcasestr(get_title(&gameList[num]),"guitar")||
|
||||
strcasestr(get_title(&gameList[num]),"band")||
|
||||
strcasestr(get_title(&gameList[num]),"rock")||
|
||||
f==1))||mountMethod) {
|
||||
for (int i = 0; i < 4; i++)
|
||||
delete pointer[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
|
||||
pointer[0] = new GuiImageData(imgPath, player1_point_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
|
||||
pointer[1] = new GuiImageData(imgPath, player2_point_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
|
||||
pointer[2] = new GuiImageData(imgPath, player3_point_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
|
||||
pointer[3] = new GuiImageData(imgPath, player4_point_png);
|
||||
} else {
|
||||
|
||||
if (gameSelected >= 0 && gameSelected < gameList.size() &&
|
||||
(strcasestr(get_title(gameList[gameSelected]),"guitar") ||
|
||||
strcasestr(get_title(gameList[gameSelected]),"band") ||
|
||||
strcasestr(get_title(gameList[gameSelected]),"rock")))
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
delete pointer[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%srplayer1_point.png", CFG.theme_path);
|
||||
@ -1607,5 +1600,19 @@ void rockout(int f) {
|
||||
snprintf(imgPath, sizeof(imgPath), "%srplayer4_point.png", CFG.theme_path);
|
||||
pointer[3] = new GuiImageData(imgPath, rplayer4_point_png);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
delete pointer[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
|
||||
pointer[0] = new GuiImageData(imgPath, player1_point_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
|
||||
pointer[1] = new GuiImageData(imgPath, player2_point_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
|
||||
pointer[2] = new GuiImageData(imgPath, player3_point_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
|
||||
pointer[3] = new GuiImageData(imgPath, player4_point_png);
|
||||
}
|
||||
ResumeGui();
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "usbloader/disc.h"
|
||||
#include "usbloader/utils.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "prompts/ProgressWindow.h"
|
||||
|
||||
float gamesize;
|
||||
@ -115,7 +115,8 @@ int MenuInstall() {
|
||||
menu = MENU_DISCLIST;
|
||||
break;
|
||||
} else {
|
||||
__Menu_GetEntries(); //get the entries again
|
||||
gameList.ReadGameList(); //get the entries again
|
||||
gameList.FilterList();
|
||||
GuiSound * instsuccess = NULL;
|
||||
bgMusic->Pause();
|
||||
instsuccess = new GuiSound(success_ogg, success_ogg_size, Settings.sfxvolume);
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "usbloader/wdvd.h"
|
||||
#include "usbloader/partition_usbloader.h"
|
||||
#include "usbloader/usbstorage2.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "language/gettext.h"
|
||||
#include "libwiigui/gui.h"
|
||||
#include "libwiigui/gui_diskcover.h"
|
||||
@ -50,10 +50,8 @@ static char missingFiles[500][12];
|
||||
/*** Extern variables ***/
|
||||
extern GuiWindow * mainWindow;
|
||||
extern GuiSound * bgMusic;
|
||||
extern u32 gameCnt;
|
||||
extern s32 gameSelected, gameStart;
|
||||
s32 gameSelected = 0, gameStart = 0;
|
||||
extern float gamesize;
|
||||
extern struct discHdr * gameList;
|
||||
extern u8 shutdown;
|
||||
extern u8 reset;
|
||||
extern u8 mountMethod;
|
||||
@ -1318,7 +1316,7 @@ int GameWindowPrompt() {
|
||||
}
|
||||
|
||||
//load disc image based or what game is seleted
|
||||
struct discHdr * header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]);
|
||||
struct discHdr * header = (mountMethod==1||mountMethod==2?dvdheader:gameList[gameSelected]);
|
||||
if(Settings.gamesoundvolume > 0)
|
||||
{
|
||||
if(gameSound)
|
||||
@ -1556,7 +1554,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameCnt;
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1565,7 +1563,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1574,7 +1572,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1583,7 +1581,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameCnt;
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1592,7 +1590,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameCnt;
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1601,7 +1599,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1610,7 +1608,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 1;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1619,7 +1617,7 @@ int GameWindowPrompt() {
|
||||
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
changed = 2;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameCnt;
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1628,7 +1626,7 @@ int GameWindowPrompt() {
|
||||
// diskImg.SetBetaRotateEffect(45, 90);
|
||||
changed = 3;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected + 1) % gameCnt;
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
btnRight.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1638,7 +1636,7 @@ int GameWindowPrompt() {
|
||||
// promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 1/*50*/);
|
||||
changed = 4;
|
||||
btnClick2->Play();
|
||||
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
|
||||
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
||||
btnLeft.ResetState();
|
||||
break;
|
||||
}
|
||||
@ -1917,18 +1915,18 @@ bool SearchMissingImages(int choice2) {
|
||||
ResumeGui();
|
||||
|
||||
//make sure that all games are added to the gamelist
|
||||
__Menu_GetEntries(1);
|
||||
gameList.LoadUnfiltered();
|
||||
|
||||
cntMissFiles = 0;
|
||||
u32 i = 0;
|
||||
int i = 0;
|
||||
char filename[11];
|
||||
|
||||
//add IDs of games that are missing covers to cntMissFiles
|
||||
bool found1 = false;
|
||||
bool found2 = false;
|
||||
bool found3 = false;
|
||||
for (i = 0; i < gameCnt && cntMissFiles < 500; i++) {
|
||||
struct discHdr* header = &gameList[i];
|
||||
for (i = 0; i < gameList.size() && cntMissFiles < 500; i++) {
|
||||
struct discHdr* header = gameList[i];
|
||||
if (choice2 != 3) {
|
||||
|
||||
char *covers_path = choice2==1 ? Settings.covers2d_path : Settings.covers_path;
|
||||
@ -1969,7 +1967,7 @@ bool SearchMissingImages(int choice2) {
|
||||
HaltGui();
|
||||
mainWindow->Remove(&promptWindow);
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
ResumeGui();
|
||||
|
||||
gprintf(" = %i",cntMissFiles);
|
||||
|
@ -23,10 +23,9 @@
|
||||
#include "audio.h"
|
||||
#include "wad/wad.h"
|
||||
#include "xml/xml.h"
|
||||
#include "../wad/title.h"
|
||||
#include "../usbloader/getentries.h"
|
||||
#include "../usbloader/utils.h"
|
||||
#include "../gecko.h"
|
||||
#include "wad/title.h"
|
||||
#include "usbloader/utils.h"
|
||||
#include "gecko.h"
|
||||
|
||||
#define typei 0x00010001
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "listfiles.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "gameinfo.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "../gecko.h"
|
||||
|
||||
|
||||
@ -28,8 +28,6 @@ extern u8 shutdown;
|
||||
extern u8 reset;
|
||||
extern struct gameXMLinfo gameinfo;
|
||||
extern struct gameXMLinfo gameinfo_reset;
|
||||
extern u32 gameCnt;
|
||||
extern struct discHdr * gameList;
|
||||
|
||||
/*** Extern functions ***/
|
||||
extern void ResumeGui();
|
||||
@ -1043,11 +1041,11 @@ bool save_gamelist(int txt) { // save gamelist
|
||||
return false;
|
||||
}
|
||||
//make sure that all games are added to the gamelist
|
||||
__Menu_GetEntries(1);
|
||||
gameList.LoadUnfiltered();
|
||||
|
||||
f32 size = 0.0;
|
||||
f32 freespace, used;
|
||||
unsigned int i;
|
||||
int i;
|
||||
|
||||
WBFS_DiskSpace(&used, &freespace);
|
||||
|
||||
@ -1064,8 +1062,8 @@ bool save_gamelist(int txt) { // save gamelist
|
||||
fprintf(f, "%.2fGB %s %.2fGB %s\n\n",freespace,tr("of"),(freespace+used),tr("free"));
|
||||
fprintf(f, "ID Size(GB) Name\n");
|
||||
|
||||
for (i = 0; i < gameCnt ; i++) {
|
||||
struct discHdr* header = &gameList[i];
|
||||
for (i = 0; i < gameList.size() ; i++) {
|
||||
struct discHdr* header = gameList[i];
|
||||
WBFS_GameSize(header->id, &size);
|
||||
if (i<500) {
|
||||
fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]);
|
||||
@ -1078,8 +1076,8 @@ bool save_gamelist(int txt) { // save gamelist
|
||||
|
||||
fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n");
|
||||
|
||||
for (i = 0; i < gameCnt ; i++) {
|
||||
struct discHdr* header = &gameList[i];
|
||||
for (i = 0; i < gameList.size() ; i++) {
|
||||
struct discHdr* header = gameList[i];
|
||||
WBFS_GameSize(header->id, &size);
|
||||
if (i<500) {
|
||||
fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5], size,get_title(header));
|
||||
@ -1091,7 +1089,7 @@ bool save_gamelist(int txt) { // save gamelist
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
return true;
|
||||
}
|
||||
@ -1139,22 +1137,23 @@ void MemInfoPrompt()
|
||||
}
|
||||
|
||||
|
||||
void build_XML_URL(char *XMLurl, int XMLurlsize) {
|
||||
__Menu_GetEntries(1);
|
||||
void build_XML_URL(char *XMLurl, int XMLurlsize)
|
||||
{
|
||||
gameList.LoadUnfiltered();
|
||||
// NET_BUFFER_SIZE in http.c needs to be set to size of XMLurl + headerformat
|
||||
char url[3540];
|
||||
char filename[10];
|
||||
snprintf(url,sizeof(url),"http://wiitdb.com/wiitdb.zip?LANG=%s&ID=", Settings.db_language);
|
||||
unsigned int i;
|
||||
for (i = 0; i < gameCnt ; i++) {
|
||||
struct discHdr* header = &gameList[i];
|
||||
int i;
|
||||
for (i = 0; i < gameList.size(); i++) {
|
||||
struct discHdr* header = gameList[i];
|
||||
if (i<500) {
|
||||
snprintf(filename,sizeof(filename),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
strncat(url,filename,6);
|
||||
if ((i!=gameCnt-1)&&(i<500))
|
||||
if ((i!=gameList.size()-1)&&(i<500))
|
||||
strncat(url, ",",1);
|
||||
}
|
||||
}
|
||||
strlcpy(XMLurl,url,XMLurlsize);
|
||||
__Menu_GetEntries();
|
||||
gameList.FilterList();
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include <unistd.h>
|
||||
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "language/gettext.h"
|
||||
#include "libwiigui/gui.h"
|
||||
#include "libwiigui/gui_customoptionbrowser.h"
|
||||
|
@ -1731,7 +1731,7 @@ bool cfg_load_global() {
|
||||
|
||||
|
||||
|
||||
struct Game_CFG* CFG_get_game_opt(u8 *id) {
|
||||
struct Game_CFG* CFG_get_game_opt(const u8 *id) {
|
||||
int i;
|
||||
for (i=0; i<num_saved_games; i++) {
|
||||
if (memcmp(id, cfg_game[i].id, 6) == 0) {
|
||||
@ -1742,7 +1742,7 @@ struct Game_CFG* CFG_get_game_opt(u8 *id) {
|
||||
}
|
||||
|
||||
|
||||
struct Game_NUM* CFG_get_game_num(u8 *id) {
|
||||
struct Game_NUM* CFG_get_game_num(const u8 *id) {
|
||||
int i;
|
||||
for (i=0; i<num_saved_game_num; i++) {
|
||||
if (memcmp(id, cfg_game_num[i].id, 6) == 0) {
|
||||
|
@ -237,8 +237,8 @@ extern "C" {
|
||||
|
||||
void CFG_Default(int widescreen); // -1 = non forced mode
|
||||
void CFG_Load(void);
|
||||
struct Game_CFG* CFG_get_game_opt(u8 *id);
|
||||
struct Game_NUM* CFG_get_game_num(u8 *id);
|
||||
struct Game_CFG* CFG_get_game_opt(const u8 *id);
|
||||
struct Game_NUM* CFG_get_game_num(const u8 *id);
|
||||
bool CFG_save_game_opt(u8 *id);
|
||||
bool CFG_save_game_num(u8 *id);
|
||||
bool CFG_reset_all_playcounters();
|
||||
@ -321,8 +321,8 @@ extern "C" {
|
||||
settings_clock_max // always the last entry
|
||||
};
|
||||
enum {
|
||||
all=0,
|
||||
pcount,
|
||||
ALL=0,
|
||||
PLAYCOUNT,
|
||||
};
|
||||
|
||||
enum {
|
||||
@ -454,7 +454,7 @@ extern "C" {
|
||||
u8 partitions_to_install;
|
||||
u8 fullcopy;
|
||||
u8 beta_upgrades;
|
||||
struct SParental parental;
|
||||
struct SParental parental;
|
||||
};
|
||||
extern struct SSettings Settings;
|
||||
|
||||
|
@ -1,179 +1,181 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "cfg.h"
|
||||
#include "newtitles.h"
|
||||
|
||||
#define NEW_SECONDS 24 * 60 * 60
|
||||
#define GAMETITLES "gametitles.txt"
|
||||
|
||||
NewTitles *NewTitles::instance = NULL;
|
||||
|
||||
NewTitles* NewTitles::Instance()
|
||||
{
|
||||
if (instance == NULL) {
|
||||
instance = new NewTitles();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
void NewTitles::DestroyInstance()
|
||||
{
|
||||
if (instance != NULL)
|
||||
{
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
NewTitles::NewTitles()
|
||||
{
|
||||
firstTitle = lastTitle = NULL;
|
||||
isDirty = isNewFile = false;
|
||||
|
||||
// Read the text file
|
||||
char path[255];
|
||||
strcpy(path, Settings.titlestxt_path);
|
||||
path[strlen(Settings.titlestxt_path) - 1] = '/';
|
||||
strcat(path, GAMETITLES);
|
||||
|
||||
char line[20];
|
||||
FILE *fp = fopen(path, "r");
|
||||
if (fp != NULL) {
|
||||
while (fgets(line, sizeof(line), fp)) {
|
||||
// This is one line
|
||||
if (line[0] != '#' || line[0] != ';') {
|
||||
Title *title = new Title();
|
||||
if (sscanf(line, "%6c:%ld", (u8 *) &title->titleId, &title->timestamp) == 2) {
|
||||
if (firstTitle == NULL) {
|
||||
firstTitle = title;
|
||||
lastTitle = title;
|
||||
} else {
|
||||
lastTitle->next = title;
|
||||
lastTitle = title;
|
||||
}
|
||||
}
|
||||
else {
|
||||
delete title; // Invalid title entry, ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
} else {
|
||||
isNewFile = true;
|
||||
}
|
||||
}
|
||||
|
||||
NewTitles::~NewTitles()
|
||||
{
|
||||
Save();
|
||||
|
||||
Title *t = firstTitle;
|
||||
while (t != NULL) {
|
||||
Title *temp = (Title *) t->next;
|
||||
delete t;
|
||||
t = temp;
|
||||
}
|
||||
firstTitle = lastTitle = NULL;
|
||||
}
|
||||
|
||||
void NewTitles::CheckGame(u8 *titleid)
|
||||
{
|
||||
if (titleid == NULL || strlen((char *) titleid) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Title *t = firstTitle;
|
||||
while (t != NULL) {
|
||||
// Loop all titles, search for the correct titleid
|
||||
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
|
||||
return; // Game found, which is excellent
|
||||
}
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
|
||||
// Not found, add it
|
||||
t = new Title();
|
||||
strncpy((char *) t->titleId, (char *) titleid, 6);
|
||||
t->timestamp = time(NULL);
|
||||
if (isNewFile) {
|
||||
t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
|
||||
}
|
||||
|
||||
if (firstTitle == NULL) {
|
||||
firstTitle = t;
|
||||
lastTitle = t;
|
||||
} else {
|
||||
lastTitle -> next = t;
|
||||
lastTitle = t;
|
||||
}
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
bool NewTitles::IsNew(u8 *titleid)
|
||||
{
|
||||
if (titleid == NULL || strlen((char *) titleid) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Title *t = firstTitle;
|
||||
|
||||
while (t != NULL) {
|
||||
// Loop all titles, search for the correct titleid
|
||||
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
|
||||
// This title is less than 24 hours old
|
||||
if ((time(NULL) - t->timestamp) < NEW_SECONDS) {
|
||||
// Only count the game as new when it's never been played through GX
|
||||
Game_NUM *gnum = CFG_get_game_num(titleid);
|
||||
return gnum == NULL || gnum->count == 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
// We should never get here, since all files should be added by now!
|
||||
CheckGame(titleid);
|
||||
|
||||
return !isNewFile; // If this is a new file, return false
|
||||
}
|
||||
|
||||
void NewTitles::Remove(u8 *titleid)
|
||||
{
|
||||
Title *t = firstTitle, *prev = NULL;
|
||||
while (t != NULL) {
|
||||
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
|
||||
if (prev == NULL) {
|
||||
firstTitle = (Title *) t->next;
|
||||
} else {
|
||||
prev->next = t->next;
|
||||
}
|
||||
delete t;
|
||||
isDirty = true;
|
||||
|
||||
return;
|
||||
}
|
||||
prev = t;
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
}
|
||||
|
||||
void NewTitles::Save()
|
||||
{
|
||||
if (!isDirty) return;
|
||||
|
||||
char path[255];
|
||||
strcpy(path, Settings.titlestxt_path);
|
||||
path[strlen(Settings.titlestxt_path) - 1] = '/';
|
||||
strcat(path, GAMETITLES);
|
||||
|
||||
FILE *fp = fopen(path, "w");
|
||||
if (fp != NULL) {
|
||||
Title *t = firstTitle;
|
||||
while (t != NULL && strlen((char *) t->titleId) > 0) {
|
||||
fprintf(fp, "%s:%ld\n", t->titleId, t->timestamp);
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "cfg.h"
|
||||
#include "newtitles.h"
|
||||
|
||||
#define NEW_SECONDS 24 * 60 * 60
|
||||
#define GAMETITLES "gametitles.txt"
|
||||
|
||||
NewTitles *NewTitles::instance = NULL;
|
||||
|
||||
NewTitles* NewTitles::Instance()
|
||||
{
|
||||
if (instance == NULL) {
|
||||
instance = new NewTitles();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
void NewTitles::DestroyInstance()
|
||||
{
|
||||
if (instance != NULL)
|
||||
{
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
NewTitles::NewTitles()
|
||||
{
|
||||
firstTitle = lastTitle = NULL;
|
||||
isDirty = isNewFile = false;
|
||||
|
||||
// Read the text file
|
||||
char path[255];
|
||||
strcpy(path, Settings.titlestxt_path);
|
||||
path[strlen(Settings.titlestxt_path) - 1] = '/';
|
||||
strcat(path, GAMETITLES);
|
||||
|
||||
char line[20];
|
||||
FILE *fp = fopen(path, "r");
|
||||
if (fp != NULL) {
|
||||
while (fgets(line, sizeof(line), fp)) {
|
||||
// This is one line
|
||||
if (line[0] != '#' || line[0] != ';') {
|
||||
Title *title = new Title();
|
||||
if (sscanf(line, "%6c:%ld", (u8 *) &title->titleId, &title->timestamp) == 2) {
|
||||
if (firstTitle == NULL) {
|
||||
firstTitle = title;
|
||||
lastTitle = title;
|
||||
} else {
|
||||
lastTitle->next = title;
|
||||
lastTitle = title;
|
||||
}
|
||||
}
|
||||
else {
|
||||
delete title; // Invalid title entry, ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
} else {
|
||||
isNewFile = true;
|
||||
}
|
||||
}
|
||||
|
||||
NewTitles::~NewTitles()
|
||||
{
|
||||
Save();
|
||||
|
||||
Title *t = firstTitle;
|
||||
while (t != NULL) {
|
||||
Title *temp = (Title *) t->next;
|
||||
delete t;
|
||||
t = temp;
|
||||
}
|
||||
firstTitle = lastTitle = NULL;
|
||||
}
|
||||
|
||||
void NewTitles::CheckGame(u8 *titleid)
|
||||
{
|
||||
if (titleid == NULL || strlen((char *) titleid) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Title *t = firstTitle;
|
||||
while (t != NULL) {
|
||||
// Loop all titles, search for the correct titleid
|
||||
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
|
||||
return; // Game found, which is excellent
|
||||
}
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
|
||||
// Not found, add it
|
||||
t = new Title();
|
||||
strncpy((char *) t->titleId, (char *) titleid, 6);
|
||||
t->timestamp = time(NULL);
|
||||
if (isNewFile) {
|
||||
t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
|
||||
}
|
||||
|
||||
if (firstTitle == NULL) {
|
||||
firstTitle = t;
|
||||
lastTitle = t;
|
||||
} else {
|
||||
lastTitle -> next = t;
|
||||
lastTitle = t;
|
||||
}
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
bool NewTitles::IsNew(u8 *titleid)
|
||||
{
|
||||
if (titleid == NULL || strlen((char *) titleid) == 0)
|
||||
return false;
|
||||
|
||||
Title *t = firstTitle;
|
||||
|
||||
while (t != NULL) {
|
||||
// Loop all titles, search for the correct titleid
|
||||
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
|
||||
// This title is less than 24 hours old
|
||||
if ((time(NULL) - t->timestamp) < NEW_SECONDS) {
|
||||
// Only count the game as new when it's never been played through GX
|
||||
Game_NUM *gnum = CFG_get_game_num(titleid);
|
||||
return gnum == NULL || gnum->count == 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
// We should never get here, since all files should be added by now!
|
||||
CheckGame(titleid);
|
||||
|
||||
return !isNewFile; // If this is a new file, return false
|
||||
}
|
||||
|
||||
void NewTitles::Remove(u8 *titleid)
|
||||
{
|
||||
if (titleid == NULL || strlen((char *) titleid) == 0)
|
||||
return;
|
||||
|
||||
Title *t = firstTitle, *prev = NULL;
|
||||
while (t != NULL) {
|
||||
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
|
||||
if (prev == NULL) {
|
||||
firstTitle = (Title *) t->next;
|
||||
} else {
|
||||
prev->next = t->next;
|
||||
}
|
||||
delete t;
|
||||
isDirty = true;
|
||||
|
||||
return;
|
||||
}
|
||||
prev = t;
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
}
|
||||
|
||||
void NewTitles::Save()
|
||||
{
|
||||
if (!isDirty) return;
|
||||
|
||||
char path[255];
|
||||
strcpy(path, Settings.titlestxt_path);
|
||||
path[strlen(Settings.titlestxt_path) - 1] = '/';
|
||||
strcat(path, GAMETITLES);
|
||||
|
||||
FILE *fp = fopen(path, "w");
|
||||
if (fp != NULL) {
|
||||
Title *t = firstTitle;
|
||||
while (t != NULL && strlen((char *) t->titleId) > 0) {
|
||||
fprintf(fp, "%s:%ld\n", t->titleId, t->timestamp);
|
||||
t = (Title *) t->next;
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
|
281
source/usbloader/GameList.cpp
Normal file
281
source/usbloader/GameList.cpp
Normal file
@ -0,0 +1,281 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <malloc.h>
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "settings/newtitles.h"
|
||||
#include "settings/cfg.h"
|
||||
#include "xml/xml.h"
|
||||
#include "FreeTypeGX.h"
|
||||
#include "GameList.h"
|
||||
#include "memory.h"
|
||||
|
||||
GameList gameList;
|
||||
|
||||
GameList::GameList()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GameList::clear()
|
||||
{
|
||||
FullGameList.clear();
|
||||
FilteredList.clear();
|
||||
//! Clear memory of the vector completely
|
||||
std::vector<struct discHdr *>().swap(FilteredList);
|
||||
std::vector<struct discHdr>().swap(FullGameList);
|
||||
}
|
||||
|
||||
struct discHdr * GameList::at(int i)
|
||||
{
|
||||
if(i < 0 || i >= (int) FilteredList.size())
|
||||
return NULL;
|
||||
|
||||
return FilteredList[i];
|
||||
}
|
||||
|
||||
int GameList::ReadGameList()
|
||||
{
|
||||
FullGameList.clear();
|
||||
FilteredList.clear();
|
||||
|
||||
// Retrieve all stuff from WBFS
|
||||
u32 cnt;
|
||||
|
||||
int ret = WBFS_GetCount(&cnt);
|
||||
if (ret < 0)
|
||||
return -1;
|
||||
|
||||
/* Buffer length */
|
||||
u32 len = sizeof(struct discHdr) * cnt;
|
||||
|
||||
/* Allocate memory */
|
||||
struct discHdr *buffer = (struct discHdr *) allocate_memory(len);
|
||||
if (!buffer)
|
||||
return -1;
|
||||
|
||||
/* Clear buffer */
|
||||
memset(buffer, 0, len);
|
||||
|
||||
/* Get header list */
|
||||
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
|
||||
if (ret < 0)
|
||||
{
|
||||
if (buffer)
|
||||
free(buffer);
|
||||
return -1;
|
||||
}
|
||||
|
||||
FullGameList.resize(cnt);
|
||||
memcpy(&FullGameList[0], buffer, len);
|
||||
|
||||
free(buffer);
|
||||
|
||||
return LoadUnfiltered();
|
||||
}
|
||||
|
||||
static bool WCharSortCallback(const wchar_t char1, const wchar_t char2)
|
||||
{
|
||||
return char2 > char1;
|
||||
}
|
||||
|
||||
int GameList::FilterList(const wchar_t * gameFilter)
|
||||
{
|
||||
if(FullGameList.size() == 0)
|
||||
ReadGameList();
|
||||
if(gameFilter)
|
||||
GameFilter.assign(gameFilter);
|
||||
|
||||
FilteredList.clear();
|
||||
AvailableSearchChars.clear();
|
||||
|
||||
for (u32 i = 0; i < FullGameList.size(); ++i)
|
||||
{
|
||||
struct discHdr *header = &FullGameList[i];
|
||||
|
||||
/* Register game */
|
||||
NewTitles::Instance()->CheckGame(header->id);
|
||||
|
||||
/* Filters */
|
||||
if (Settings.fave)
|
||||
{
|
||||
struct Game_NUM* game_num = CFG_get_game_num(header->id);
|
||||
if (!game_num || game_num->favorite==0)
|
||||
continue;
|
||||
}
|
||||
|
||||
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
|
||||
if (strncasecmp((char*)header->id, "__CFG_", 6) == 0)
|
||||
continue;
|
||||
|
||||
if (Settings.parentalcontrol && !Settings.godmode)
|
||||
if (get_block(header) >= Settings.parentalcontrol)
|
||||
continue;
|
||||
|
||||
/* Other parental control method */
|
||||
if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1)
|
||||
{
|
||||
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
|
||||
s32 rating = GetRatingForGame((char *) header->id);
|
||||
if ((rating != -1 && rating > Settings.parental.rating) ||
|
||||
(rating == -1 && get_pegi_block(header) > Settings.parental.rating))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t *gameName = charToWideChar(get_title(header));
|
||||
|
||||
if(gameName && *GameFilter.c_str())
|
||||
{
|
||||
if(wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
|
||||
{
|
||||
delete [] gameName;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(gameName)
|
||||
{
|
||||
if(wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()]) == std::string::npos)
|
||||
AvailableSearchChars.push_back(gameName[GameFilter.size()]);
|
||||
delete [] gameName;
|
||||
}
|
||||
|
||||
FilteredList.push_back(header);
|
||||
}
|
||||
|
||||
NewTitles::Instance()->Save();
|
||||
|
||||
AvailableSearchChars.push_back(L'\0');
|
||||
|
||||
if(FilteredList.size() < 2)
|
||||
AvailableSearchChars.clear();
|
||||
|
||||
SortList();
|
||||
|
||||
return FilteredList.size();
|
||||
}
|
||||
|
||||
int GameList::LoadUnfiltered()
|
||||
{
|
||||
if(FullGameList.size() == 0)
|
||||
ReadGameList();
|
||||
|
||||
GameFilter.clear();
|
||||
AvailableSearchChars.clear();
|
||||
FilteredList.clear();
|
||||
|
||||
for (u32 i = 0; i < FullGameList.size(); ++i)
|
||||
{
|
||||
struct discHdr *header = &FullGameList[i];
|
||||
|
||||
/* Register game */
|
||||
NewTitles::Instance()->CheckGame(header->id);
|
||||
|
||||
wchar_t *gameName = charToWideChar(get_title(header));
|
||||
if(gameName)
|
||||
{
|
||||
if(wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()]) == std::string::npos)
|
||||
AvailableSearchChars.push_back(gameName[GameFilter.size()]);
|
||||
delete [] gameName;
|
||||
}
|
||||
|
||||
FilteredList.push_back(header);
|
||||
}
|
||||
|
||||
NewTitles::Instance()->Save();
|
||||
|
||||
AvailableSearchChars.push_back(L'\0');
|
||||
|
||||
if(FilteredList.size() < 2)
|
||||
AvailableSearchChars.clear();
|
||||
|
||||
SortList();
|
||||
|
||||
return FilteredList.size();
|
||||
}
|
||||
|
||||
void GameList::SortList()
|
||||
{
|
||||
if(FilteredList.size() < 2)
|
||||
return;
|
||||
|
||||
if (Settings.sort == PLAYCOUNT)
|
||||
{
|
||||
std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
|
||||
}
|
||||
else if (Settings.fave)
|
||||
{
|
||||
std::sort(FilteredList.begin(), FilteredList.end(), FavoriteSortCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback);
|
||||
}
|
||||
|
||||
if(AvailableSearchChars.size() > 1)
|
||||
std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback);
|
||||
|
||||
}
|
||||
|
||||
bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
|
||||
{
|
||||
return (strcasecmp(get_title((struct discHdr *) a), get_title((struct discHdr *) b)) < 0);
|
||||
}
|
||||
|
||||
bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
|
||||
{
|
||||
struct Game_NUM* game_num1 = CFG_get_game_num(a->id);
|
||||
struct Game_NUM* game_num2 = CFG_get_game_num(b->id);
|
||||
int count1 = 0, count2 = 0;
|
||||
|
||||
if(game_num1)
|
||||
count1 = game_num1->count;
|
||||
if(game_num2)
|
||||
count2 = game_num2->count;
|
||||
|
||||
if(count1 == count2)
|
||||
return NameSortCallback(a, b);
|
||||
|
||||
return (count1 > count2);
|
||||
}
|
||||
|
||||
bool GameList::FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b)
|
||||
{
|
||||
struct Game_NUM* game_num1 = CFG_get_game_num(a->id);
|
||||
struct Game_NUM* game_num2 = CFG_get_game_num(b->id);
|
||||
int fav1 = 0, fav2 = 0;
|
||||
|
||||
if(game_num1)
|
||||
fav1 = game_num1->favorite;
|
||||
if(game_num2)
|
||||
fav2 = game_num2->favorite;
|
||||
|
||||
if(fav1 == fav2);
|
||||
return NameSortCallback(a, b);
|
||||
|
||||
return (fav1 > fav2);
|
||||
}
|
36
source/usbloader/GameList.h
Normal file
36
source/usbloader/GameList.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef GAME_LIST_H_
|
||||
#define GAME_LIST_H_
|
||||
|
||||
#include <vector>
|
||||
#include "wstring.hpp"
|
||||
#include "usbloader/disc.h"
|
||||
|
||||
class GameList
|
||||
{
|
||||
public:
|
||||
GameList();
|
||||
int ReadGameList();
|
||||
int size() { return FilteredList.size(); };
|
||||
int GameCount() { return FullGameList.size(); };
|
||||
int FilterList(const wchar_t * gameFilter = NULL);
|
||||
int LoadUnfiltered();
|
||||
struct discHdr * at(int i);
|
||||
struct discHdr * operator[](int i) { return at(i); };
|
||||
const wchar_t * GetCurrentFilter() { return GameFilter.c_str(); };
|
||||
const wchar_t * GetAvailableSearchChars() { return AvailableSearchChars.c_str(); };
|
||||
void SortList();
|
||||
void clear();
|
||||
protected:
|
||||
static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
|
||||
static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
|
||||
static bool FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b);
|
||||
|
||||
wString AvailableSearchChars;
|
||||
wString GameFilter;
|
||||
std::vector<struct discHdr *> FilteredList;
|
||||
std::vector<struct discHdr> FullGameList;
|
||||
};
|
||||
|
||||
extern GameList gameList;
|
||||
|
||||
#endif
|
@ -6,52 +6,54 @@
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/* Disc header structure */
|
||||
struct discHdr {
|
||||
/* Game ID */
|
||||
u8 id[6];
|
||||
|
||||
/* Game version */
|
||||
u16 version;
|
||||
/* Disc header structure */
|
||||
struct discHdr
|
||||
{
|
||||
/* Game ID */
|
||||
u8 id[6];
|
||||
|
||||
/* Audio streaming */
|
||||
u8 streaming;
|
||||
u8 bufsize;
|
||||
/* Game version */
|
||||
u16 version;
|
||||
|
||||
/* Padding */
|
||||
u8 is_ciso;
|
||||
u8 unused1[13];
|
||||
/* Audio streaming */
|
||||
u8 streaming;
|
||||
u8 bufsize;
|
||||
|
||||
/* Magic word */
|
||||
u32 magic;
|
||||
/* Padding */
|
||||
u8 is_ciso;
|
||||
u8 unused1[13];
|
||||
|
||||
/* Padding */
|
||||
u8 unused2[4];
|
||||
/* Magic word */
|
||||
u32 magic;
|
||||
|
||||
/* Game title */
|
||||
char title[64];
|
||||
/* Padding */
|
||||
u8 unused2[4];
|
||||
|
||||
/* Encryption/Hashing */
|
||||
u8 encryption;
|
||||
u8 h3_verify;
|
||||
/* Game title */
|
||||
char title[64];
|
||||
|
||||
/* Padding */
|
||||
u8 unused3[30];
|
||||
} ATTRIBUTE_PACKED;
|
||||
/* Encryption/Hashing */
|
||||
u8 encryption;
|
||||
u8 h3_verify;
|
||||
|
||||
/* Prototypes */
|
||||
s32 Disc_Init(void);
|
||||
s32 Disc_Open(void);
|
||||
s32 Disc_Wait(void);
|
||||
void __Disc_SetLowMem(void);
|
||||
s32 Disc_SetUSB(const u8 *);
|
||||
s32 Disc_ReadHeader(void *);
|
||||
s32 Disc_IsWii(void);
|
||||
s32 Disc_BootPartition(u64, u8, u8, u8, u8, u8, u8, u32);
|
||||
s32 Disc_WiiBoot(u8, u8, u8, u8, u8, u8, u32);
|
||||
s32 __Disc_FindPartition(u64 *outbuf);
|
||||
void PatchCountryStrings(void *Address, int Size);
|
||||
s32 __Disc_FindPartition(u64 *outbuf);
|
||||
/* Padding */
|
||||
u8 unused3[30];
|
||||
} ATTRIBUTE_PACKED;
|
||||
|
||||
/* Prototypes */
|
||||
s32 Disc_Init(void);
|
||||
s32 Disc_Open(void);
|
||||
s32 Disc_Wait(void);
|
||||
void __Disc_SetLowMem(void);
|
||||
s32 Disc_SetUSB(const u8 *);
|
||||
s32 Disc_ReadHeader(void *);
|
||||
s32 Disc_IsWii(void);
|
||||
s32 Disc_BootPartition(u64, u8, u8, u8, u8, u8, u8, u32);
|
||||
s32 Disc_WiiBoot(u8, u8, u8, u8, u8, u8, u32);
|
||||
s32 __Disc_FindPartition(u64 *outbuf);
|
||||
void PatchCountryStrings(void *Address, int Size);
|
||||
s32 __Disc_FindPartition(u64 *outbuf);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -1,642 +0,0 @@
|
||||
#include <string.h>
|
||||
|
||||
#include "settings/cfg.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "main.h"
|
||||
#include <wctype.h>
|
||||
#include "getentries.h"
|
||||
#include "settings/newtitles.h"
|
||||
|
||||
#include "../prompts/TitleBrowser.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
|
||||
#include "wad/wad.h"
|
||||
#include "xml/xml.h"
|
||||
#include "../wad/title.h"
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <wchar.h>
|
||||
|
||||
#include "gecko.h"
|
||||
|
||||
#include "listfiles.h"
|
||||
#define typei 0x00010001
|
||||
|
||||
#define DEBUG_GAMELIST
|
||||
|
||||
struct discHdr * gameList=NULL;
|
||||
s32 gameSelected=0, gameStart=0;
|
||||
u32 gameCnt=0;
|
||||
wchar_t *gameFilter=NULL;
|
||||
wchar_t *gameFilterNextList=NULL;
|
||||
wchar_t *gameFilterPrev=NULL;
|
||||
|
||||
struct discHdr * fullGameList = NULL;
|
||||
s32 fullGameCnt = -1;
|
||||
|
||||
extern u8 mountMethod;
|
||||
|
||||
/****************************************************************************
|
||||
* wcsdup_new based on new wchar_t [...]
|
||||
***************************************************************************/
|
||||
static wchar_t *wcsdup_new(const wchar_t *src)
|
||||
{
|
||||
int len = wcslen(src)+1;
|
||||
wchar_t *dst = new wchar_t[len];
|
||||
if(dst) wcscpy(dst, src);
|
||||
return dst;
|
||||
}
|
||||
static inline int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
|
||||
{
|
||||
if (len <= 0)
|
||||
return (0);
|
||||
do
|
||||
{
|
||||
int r = towupper(*s1) - towupper(*s2++);
|
||||
if (r) return r;
|
||||
if (*s1++ == 0)
|
||||
break;
|
||||
} while (--len != 0);
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* EntryCmp
|
||||
***************************************************************************/
|
||||
s32 __Menu_EntryCmp(const void *a, const void *b)
|
||||
{
|
||||
struct discHdr *hdr1 = (struct discHdr *)a;
|
||||
struct discHdr *hdr2 = (struct discHdr *)b;
|
||||
|
||||
/* Compare strings */
|
||||
return stricmp(get_title(hdr1), get_title(hdr2));
|
||||
}
|
||||
|
||||
s32 __Menu_EntryCmpCount(const void *a, const void *b) {
|
||||
s32 ret;
|
||||
|
||||
struct discHdr *hdr1 = (struct discHdr *)a;
|
||||
|
||||
struct discHdr *hdr2 = (struct discHdr *)b;
|
||||
|
||||
/* Compare Play Count */
|
||||
u16 count1 = 0;
|
||||
u16 count2 = 0;
|
||||
struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
|
||||
struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
|
||||
|
||||
if (game_num1) count1 = game_num1->count;
|
||||
if (game_num2) count2 = game_num2->count;
|
||||
|
||||
ret = (s32) (count2-count1);
|
||||
if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 __Menu_EntryCmpFavorite(const void *a, const void *b) {
|
||||
s32 ret;
|
||||
|
||||
struct discHdr *hdr1 = (struct discHdr *)a;
|
||||
|
||||
struct discHdr *hdr2 = (struct discHdr *)b;
|
||||
|
||||
/* Compare Favorite (rank) */
|
||||
u16 fav1 = 0;
|
||||
u16 fav2 = 0;
|
||||
struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
|
||||
struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
|
||||
|
||||
if (game_num1) fav1 = game_num1->favorite;
|
||||
if (game_num2) fav2 = game_num2->favorite;
|
||||
|
||||
ret = (s32) (fav2-fav1);
|
||||
if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ResetGamelist()
|
||||
{
|
||||
if (fullGameList != NULL)
|
||||
{
|
||||
fullGameCnt = -1;
|
||||
free(fullGameList);
|
||||
fullGameList = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int GetFullHeaders(struct discHdr **headers, u32 *count)
|
||||
{
|
||||
if (fullGameList == NULL || fullGameCnt == -1)
|
||||
{
|
||||
#ifdef DEBUG_GAMELIST
|
||||
gprintf("\nRetrieving gamelist from WBFS");
|
||||
#endif
|
||||
// Retrieve all stuff from WBFS
|
||||
u32 cnt;
|
||||
|
||||
int ret = WBFS_GetCount(&cnt);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
/* Buffer length */
|
||||
u32 len = sizeof(struct discHdr) * cnt;
|
||||
|
||||
/* Allocate memory */
|
||||
struct discHdr *buffer = (struct discHdr *)memalign(32, len);
|
||||
if (!buffer)
|
||||
return -1;
|
||||
|
||||
/* Clear buffer */
|
||||
memset(buffer, 0, len);
|
||||
|
||||
/* Get header list */
|
||||
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
|
||||
if (ret < 0) {
|
||||
if (buffer) free(buffer);
|
||||
return ret;
|
||||
}
|
||||
|
||||
fullGameList = buffer;
|
||||
fullGameCnt = cnt;
|
||||
}
|
||||
else{
|
||||
#ifdef DEBUG_GAMELIST
|
||||
gprintf("\n\tRetrieving gamelist from cache");
|
||||
#endif
|
||||
}
|
||||
*count = fullGameCnt;
|
||||
if (headers != NULL)
|
||||
{
|
||||
*headers = fullGameList;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Get PrevFilter
|
||||
***************************************************************************/
|
||||
int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t **PgameFilterPrev)
|
||||
{
|
||||
|
||||
std::vector<wchar_t *> nameList;
|
||||
|
||||
struct discHdr *buffer = NULL; // DO NOT FREE THIS BUFFER, IT'S A REFERENCE
|
||||
u32 cnt, len, i;
|
||||
|
||||
wchar_t *new_gameFilterPrev = wcsdup_new(gameFilter);
|
||||
|
||||
if (GetFullHeaders(&buffer, &cnt))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Fill nameList */
|
||||
for (i = 0; i < cnt; i++)
|
||||
{
|
||||
struct discHdr *header = &buffer[i];
|
||||
|
||||
/* Filter Favorite */
|
||||
if (Settings.fave && t==0)
|
||||
{
|
||||
struct Game_NUM* game_num = CFG_get_game_num(header->id);
|
||||
if (!game_num || game_num->favorite==0)
|
||||
continue;
|
||||
}
|
||||
/* Filter Pparental */
|
||||
if (Settings.parentalcontrol && !Settings.godmode && t==0)
|
||||
if(get_block(header) >= Settings.parentalcontrol)
|
||||
continue;
|
||||
|
||||
/* Other parental control method */
|
||||
if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1)
|
||||
{
|
||||
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
|
||||
s32 rating = GetRatingForGame((char *) header->id);
|
||||
|
||||
if ((rating != -1 && rating > Settings.parental.rating) ||
|
||||
(rating == -1 && get_pegi_block(header) > Settings.parental.rating))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t *wname = charToWideChar(get_title(header));
|
||||
if(wname) nameList.push_back(wname);
|
||||
}
|
||||
|
||||
/* Find Prev-Filter */
|
||||
len = wcslen(new_gameFilterPrev);
|
||||
while(len)
|
||||
{
|
||||
cnt = 0;
|
||||
new_gameFilterPrev[--len] = 0;
|
||||
for(std::vector<wchar_t *>::iterator iter = nameList.begin(); iter < nameList.end(); iter++)
|
||||
{
|
||||
if(!wcsncmp(*iter, new_gameFilterPrev, len))
|
||||
cnt++;
|
||||
}
|
||||
if(cnt > gameFiltered)
|
||||
break;
|
||||
}
|
||||
/* Clean name List */
|
||||
for(std::vector<wchar_t *>::iterator iter = nameList.begin(); iter < nameList.end(); iter++)
|
||||
delete [] *iter;
|
||||
|
||||
if(PgameFilterPrev)
|
||||
*PgameFilterPrev = new_gameFilterPrev;
|
||||
|
||||
return 0;
|
||||
}
|
||||
/****************************************************************************
|
||||
* Get GameFilter NextList
|
||||
***************************************************************************/
|
||||
|
||||
int int_cmp(const void *a, const void *b) { return *((u32*)a)-*((u32*)b); }
|
||||
|
||||
int __Menu_GetGameFilter_NextList(discHdr *gameList, u32 gameCnt, wchar_t **PgameFilter, wchar_t **PgameFilterNextList)
|
||||
{
|
||||
u32 filter_len = wcslen(*PgameFilter);
|
||||
u32 i, lastChar=0;
|
||||
bool autofill = filter_len > 0; // autofill only when gameFilter is not empty
|
||||
wchar_t *p;
|
||||
u32 *nextList = new u32[gameCnt]; if(nextList==NULL) return -1;
|
||||
for(i=0; i<gameCnt; i++)
|
||||
{
|
||||
u32 nextFilterChar = 0x10000;
|
||||
wchar_t *gameName = charToWideChar(get_title(&gameList[i]));
|
||||
if(gameName == NULL) goto error;
|
||||
|
||||
if(wcslen(gameName) > filter_len)
|
||||
{
|
||||
if((filter_len == 0 || !wcsnicmp(*PgameFilter, gameName, filter_len)))
|
||||
nextFilterChar = towupper(gameName[filter_len]);
|
||||
}
|
||||
else if(wcslen(gameName) == filter_len)
|
||||
autofill = false; // no autofill when gameNameLen == filterLen
|
||||
|
||||
nextList[i] = nextFilterChar;
|
||||
}
|
||||
qsort(nextList, gameCnt, sizeof(u32), int_cmp);
|
||||
|
||||
*PgameFilterNextList = new wchar_t[gameCnt+1];
|
||||
if(*PgameFilterNextList == NULL) goto error;
|
||||
|
||||
|
||||
p = *PgameFilterNextList;
|
||||
lastChar = 0;
|
||||
for(i=0; i<gameCnt; i++)
|
||||
{
|
||||
u32 Char = nextList[i];
|
||||
if(lastChar != Char)
|
||||
{
|
||||
if(Char == 0x10000)
|
||||
break;
|
||||
*p++ = lastChar = Char;
|
||||
}
|
||||
}
|
||||
*p = 0;
|
||||
if(wcslen(*PgameFilterNextList) == 1 && autofill) // only one nextChar and autofill is true
|
||||
{
|
||||
wchar_t *newFilter = new wchar_t[filter_len + 2];
|
||||
if(newFilter == NULL) goto error;
|
||||
|
||||
wcscpy(newFilter, *PgameFilter);
|
||||
wcscat(newFilter, *PgameFilterNextList);
|
||||
delete [] *PgameFilter; *PgameFilter = newFilter;
|
||||
delete [] *PgameFilterNextList; *PgameFilterNextList = NULL;
|
||||
return __Menu_GetGameFilter_NextList(gameList, gameCnt, PgameFilter, PgameFilterNextList);
|
||||
}
|
||||
|
||||
return 0;
|
||||
error:
|
||||
if(nextList) delete [] nextList;
|
||||
if(*PgameFilterNextList) delete [] *PgameFilterNextList;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameCnt){
|
||||
|
||||
struct discHdr *buffer = NULL;
|
||||
u32 i = 0;
|
||||
u32 cnt, cnt2=0, len;
|
||||
u32 num_titles;
|
||||
u32 titles[100] ATTRIBUTE_ALIGN(32);
|
||||
u32 num_sys_titles;
|
||||
u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
|
||||
s32 ret = -1;
|
||||
FILE *f;
|
||||
char path[100];
|
||||
|
||||
ISFS_Initialize();
|
||||
|
||||
ret = getTitles_TypeCount(typei, &num_titles);
|
||||
if (ret < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
ret = getTitles_Type(typei, titles, num_titles);
|
||||
if (ret < 0) {
|
||||
return -2;
|
||||
}
|
||||
|
||||
ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
|
||||
if (ret < 0) {
|
||||
return -3;
|
||||
}
|
||||
|
||||
ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
|
||||
if (ret < 0) {
|
||||
return -4;
|
||||
}
|
||||
|
||||
cnt = (num_titles+num_sys_titles);
|
||||
len = sizeof(struct discHdr) * cnt;
|
||||
buffer = (struct discHdr *)memalign(32, len);
|
||||
if (!buffer)
|
||||
return -1;
|
||||
|
||||
memset(buffer, 0, len);
|
||||
|
||||
sprintf(path,"%s/config/database.txt",bootDevice);
|
||||
f = fopen(path, "r");
|
||||
|
||||
char name[64];
|
||||
while (i < (num_titles+num_sys_titles)) {
|
||||
//start from the beginning of the file each loop
|
||||
if (f)rewind(f);
|
||||
char text[15];
|
||||
strcpy(name,"");//make sure name is empty
|
||||
u8 found=0;
|
||||
|
||||
sprintf(text, "%s", titleText(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]));
|
||||
|
||||
|
||||
char line[200];
|
||||
char tmp[50];
|
||||
snprintf(tmp,50," ");
|
||||
|
||||
//check if the content.bin is on the SD card for that game
|
||||
//if there is content.bin,then the game is on the SDmenu and not the wii
|
||||
sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
|
||||
if (!checkfile(line))
|
||||
{
|
||||
|
||||
struct discHdr *header = &buffer[i];
|
||||
if (f) {
|
||||
while (fgets(line, sizeof(line), f)) {
|
||||
if (line[0]== text[0]&&
|
||||
line[1]== text[1]&&
|
||||
line[2]== text[2]) {
|
||||
int j=0;
|
||||
found=1;
|
||||
for (j=0;(line[j+4]!='\0' || j<51);j++)
|
||||
|
||||
tmp[j]=line[j+4];
|
||||
snprintf(header->title,sizeof(header->title),"%s",tmp);
|
||||
//break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
if (getName00(header->title, TITLE_ID(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]),CONF_GetLanguage()*2)>=0)
|
||||
found=2;
|
||||
|
||||
if (!found) {
|
||||
if (getNameBN(header->title, TITLE_ID(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]))>=0)
|
||||
found=3;
|
||||
|
||||
if (!found)
|
||||
snprintf(header->title,sizeof(header->title),"%s (%08x)",text,i<num_titles?titles[i]:sys_titles[i-num_titles]);
|
||||
}
|
||||
}
|
||||
//put the 4th and 8th digit of the title type as the last 2 characters here
|
||||
//no reason other than it will let us know how we should boot the title later
|
||||
header->id[0]=text[0];
|
||||
header->id[1]=text[1];
|
||||
header->id[2]=text[2];
|
||||
header->id[3]=text[3];
|
||||
header->id[4]='1';
|
||||
header->id[5]=(i<num_titles?'1':'2');
|
||||
//header->
|
||||
|
||||
//not using these filters right now, but i left them in just in case
|
||||
// Filters
|
||||
/*if (Settings.fave) {
|
||||
struct Game_NUM* game_num = CFG_get_game_num(header->id);
|
||||
if (!game_num || game_num->favorite==0)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Settings.parentalcontrol && !Settings.godmode) {
|
||||
if (get_block(header) >= Settings.parentalcontrol)
|
||||
continue;
|
||||
}*/
|
||||
|
||||
if(gameFilter && *gameFilter) {
|
||||
u32 filter_len = wcslen(gameFilter);
|
||||
wchar_t *gameName = charToWideChar(get_title(header));
|
||||
if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
|
||||
delete [] gameName;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if(i != cnt2)
|
||||
buffer[cnt2] = buffer[i];
|
||||
cnt2++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
if (f)fclose(f);
|
||||
|
||||
Uninstall_FromTitle(TITLE_ID(1, 0));
|
||||
ISFS_Deinitialize();
|
||||
|
||||
if(cnt > cnt2)
|
||||
{
|
||||
cnt = cnt2;
|
||||
buffer = (struct discHdr *)realloc(buffer, sizeof(struct discHdr) * cnt);
|
||||
}
|
||||
if (!buffer)
|
||||
return -1;
|
||||
|
||||
if (Settings.sort==pcount) {
|
||||
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
|
||||
} else if (Settings.fave) {
|
||||
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpFavorite);
|
||||
} else {
|
||||
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
|
||||
}
|
||||
/*PgameList = buffer;
|
||||
buffer = NULL;
|
||||
PgameCnt = cnt;*/
|
||||
|
||||
if(PgameList) *PgameList = buffer; else free(buffer);
|
||||
if(PgameCnt) *PgameCnt = cnt;
|
||||
|
||||
return 0;
|
||||
|
||||
return cnt;
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Get Gamelist
|
||||
***************************************************************************/
|
||||
int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameCnt) {
|
||||
struct discHdr *buffer = NULL;
|
||||
struct discHdr *output = NULL;
|
||||
|
||||
u32 cnt, cnt2=0;
|
||||
|
||||
if (GetFullHeaders(&buffer, &cnt))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int len = cnt * sizeof(struct discHdr);
|
||||
output = (struct discHdr *) memalign(32, len);
|
||||
memset(output, 0, len);
|
||||
|
||||
for (u32 i = 0; i < cnt; i++) {
|
||||
struct discHdr *header = &buffer[i];
|
||||
|
||||
/* Register game */
|
||||
NewTitles::Instance()->CheckGame(header->id);
|
||||
|
||||
/* Filters */
|
||||
if (Settings.fave && t==0) {
|
||||
struct Game_NUM* game_num = CFG_get_game_num(header->id);
|
||||
if (!game_num || game_num->favorite==0)
|
||||
continue;
|
||||
}
|
||||
|
||||
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
|
||||
if (header->id[0]=='_'&&header->id[1]=='_'&&
|
||||
header->id[2]=='C'&&header->id[3]=='F'&&
|
||||
header->id[4]=='G'&&header->id[5]=='_')
|
||||
continue;
|
||||
|
||||
if (Settings.parentalcontrol && !Settings.godmode && t==0) {
|
||||
if (get_block(header) >= Settings.parentalcontrol)
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Other parental control method */
|
||||
if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1 && t==0)
|
||||
{
|
||||
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
|
||||
s32 rating = GetRatingForGame((char *) header->id);
|
||||
if ((rating != -1 && rating > Settings.parental.rating) ||
|
||||
(rating == -1 && get_pegi_block(header) > Settings.parental.rating))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(gameFilter && *gameFilter && t==0) {
|
||||
u32 filter_len = wcslen(gameFilter);
|
||||
wchar_t *gameName = charToWideChar(get_title(header));
|
||||
if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
|
||||
delete [] gameName;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
output[cnt2] = buffer[i];
|
||||
cnt2++;
|
||||
}
|
||||
NewTitles::Instance()->Save();
|
||||
|
||||
if(cnt > cnt2)
|
||||
{
|
||||
cnt = cnt2;
|
||||
output = (struct discHdr *)realloc(output, sizeof(struct discHdr) * cnt);
|
||||
}
|
||||
if (!output)
|
||||
return -1;
|
||||
#ifdef DEBUG_GAMELIST
|
||||
gprintf("\n\tAfter retrieval, gamecount: %d", cnt);
|
||||
#endif
|
||||
if (Settings.sort==pcount) {
|
||||
qsort(output, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
|
||||
} else if (Settings.fave) {
|
||||
qsort(output, cnt, sizeof(struct discHdr), __Menu_EntryCmpFavorite);
|
||||
} else {
|
||||
qsort(output, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
|
||||
}
|
||||
|
||||
/* Set values */
|
||||
if(PgameList) *PgameList = output; else free(output);
|
||||
if(PgameCnt) *PgameCnt = cnt;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int __Menu_GetEntries(int t, const wchar_t* Filter) {
|
||||
|
||||
/*if (mountMethod==3)
|
||||
{
|
||||
return buildTitleList();
|
||||
}*/
|
||||
|
||||
|
||||
u32 new_gameCnt = 0;
|
||||
struct discHdr *new_gameList = NULL;
|
||||
wchar_t *new_gameFilter = NULL;
|
||||
wchar_t *new_gameFilterNextList = NULL;
|
||||
wchar_t *new_gameFilterPrev = NULL;
|
||||
|
||||
new_gameFilter = wcsdup_new(Filter ? Filter : (gameFilter ? gameFilter : L"") );
|
||||
if(new_gameFilter == NULL) return -1;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
if (mountMethod==3)
|
||||
{if(buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
|
||||
return -1;}
|
||||
|
||||
else
|
||||
{if(__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
|
||||
return -1;}
|
||||
|
||||
|
||||
if(new_gameCnt > 0 || new_gameFilter[0] == 0)
|
||||
break;
|
||||
new_gameFilter[wcslen(new_gameFilter)-1] = 0;
|
||||
}
|
||||
|
||||
/* init GameFilterNextList */
|
||||
if(__Menu_GetGameFilter_NextList(new_gameList, new_gameCnt, &new_gameFilter, &new_gameFilterNextList) < 0)
|
||||
goto error;
|
||||
|
||||
/* init GameFilterPrev */
|
||||
if(__Menu_GetPrevFilter(t, new_gameFilter, new_gameCnt, &new_gameFilterPrev) < 0)
|
||||
goto error;
|
||||
|
||||
/* Set values */
|
||||
if(gameList) free(gameList);
|
||||
if(gameFilter) delete [] gameFilter;
|
||||
if(gameFilterNextList) delete [] gameFilterNextList;
|
||||
if(gameFilterPrev) delete [] gameFilterPrev;
|
||||
|
||||
gameList = new_gameList;
|
||||
gameCnt = new_gameCnt;
|
||||
gameFilter = new_gameFilter;
|
||||
gameFilterNextList = new_gameFilterNextList;
|
||||
gameFilterPrev = new_gameFilterPrev;
|
||||
|
||||
/* Reset variables */
|
||||
gameSelected = gameStart = 0;
|
||||
return 0;
|
||||
error: // clean up
|
||||
if(new_gameList) free(new_gameList);
|
||||
if(new_gameFilter) delete [] new_gameFilter;
|
||||
if(new_gameFilterNextList) delete [] new_gameFilterNextList;
|
||||
if(new_gameFilterPrev) delete [] new_gameFilterPrev;
|
||||
return -1;
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
/****************************************************************************
|
||||
* PromptWindows
|
||||
* USB Loader GX 2009
|
||||
*
|
||||
* PromptWindows.h
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _GETENTRIES_H_
|
||||
#define _GETENTRIES_H_
|
||||
|
||||
#include <wctype.h>
|
||||
|
||||
struct discHdr;
|
||||
extern discHdr *gameList;
|
||||
extern u32 gameCnt;
|
||||
extern wchar_t *gameFilter;
|
||||
extern wchar_t *gameFilterNextList;
|
||||
extern wchar_t *gameFilterPrev;
|
||||
|
||||
//! param t
|
||||
//! make this 1 if you want the function to ignore the rules
|
||||
//! (settings and parental control) when making the game list.
|
||||
//!
|
||||
//! param Filter
|
||||
//! set this Parameter to Filter the List
|
||||
//! if this Parameter=NULL then the filter is not changed
|
||||
//! if this Parameter="" then no filter is activ
|
||||
//!
|
||||
int __Menu_GetEntries(int t=0, const wchar_t* Filter=NULL);
|
||||
s32 __Menu_EntryCmpCount(const void *a, const void *b);
|
||||
s32 __Menu_EntryCmp(const void *a, const void *b);
|
||||
void ResetGamelist();
|
||||
|
||||
#endif
|
@ -11,7 +11,7 @@
|
||||
#include "usbloader/wbfs/wbfs_ntfs.h"
|
||||
|
||||
#include "usbloader/partition_usbloader.h"
|
||||
#include "usbloader/getentries.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "gecko.h"
|
||||
|
||||
Wbfs *current = NULL;
|
||||
@ -38,8 +38,9 @@ wbfs_t *GetHddInfo(void) {
|
||||
return current->GetHddInfo();
|
||||
}
|
||||
|
||||
s32 WBFS_Init(u32 device) {
|
||||
return Wbfs::Init(device);
|
||||
s32 WBFS_Init(u32 device)
|
||||
{
|
||||
return Wbfs::Init(device);
|
||||
}
|
||||
|
||||
s32 WBFS_Open(void) {
|
||||
@ -188,7 +189,7 @@ bool WBFS_Close(void)
|
||||
wbfs_part_lba = 0;
|
||||
wbfs_fs_drive[0] = '\0';
|
||||
|
||||
ResetGamelist();
|
||||
gameList.clear();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -216,17 +217,17 @@ s32 WBFS_CheckGame(u8 *discid) {
|
||||
|
||||
s32 WBFS_AddGame(void) {
|
||||
s32 retval = current->AddGame();
|
||||
if (retval == 0) {
|
||||
ResetGamelist();
|
||||
}
|
||||
if (retval == 0)
|
||||
gameList.clear();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
s32 WBFS_RemoveGame(u8 *discid) {
|
||||
s32 retval = current->RemoveGame(discid);
|
||||
if (retval == 0) {
|
||||
ResetGamelist();
|
||||
}
|
||||
if (retval == 0)
|
||||
gameList.clear();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
@ -240,17 +241,17 @@ s32 WBFS_DiskSpace(f32 *used, f32 *free) {
|
||||
|
||||
s32 WBFS_RenameGame(u8 *discid, const void *newname) {
|
||||
s32 retval = current->RenameGame(discid, newname);
|
||||
if (retval == 0) {
|
||||
ResetGamelist();
|
||||
}
|
||||
if (retval == 0)
|
||||
gameList.clear();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
s32 WBFS_ReIDGame(u8 *discid, const void *newID) {
|
||||
s32 retval = current->ReIDGame(discid, newID);
|
||||
if (retval == 0) {
|
||||
ResetGamelist();
|
||||
}
|
||||
if (retval == 0)
|
||||
gameList.clear();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include <wctype.h>
|
||||
#include "wstring.hpp"
|
||||
|
||||
using namespace std;
|
||||
@ -149,3 +150,19 @@ size_t utf8Len(const char *s)
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
|
||||
{
|
||||
if (len <= 0)
|
||||
return (0);
|
||||
|
||||
do
|
||||
{
|
||||
int r = towupper(*s1) - towupper(*s2++);
|
||||
if (r) return r;
|
||||
if (*s1++ == 0)
|
||||
break;
|
||||
} while (--len != 0);
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ public:
|
||||
};
|
||||
|
||||
size_t utf8Len(const char *s);
|
||||
int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len);
|
||||
|
||||
|
||||
#endif // !defined(__WSTRING_HPP)
|
||||
|
Loading…
Reference in New Issue
Block a user