usbloadergx/source/GUI/gui_searchbar.cpp

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#include "gui.h"
#include "gui_searchbar.h"
#include "../wpad.h"
#include "../main.h"
#include "../settings/CSettings.h"
#include "../themes/CTheme.h"
#include "../usbloader/GameList.h"
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extern GuiWindow * mainWindow;
class cSearchButton
{
public:
cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y,
GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick) :
wchar(*Char), image(keyImageData), imageOver(keyOverImageData), text((char *) NULL, 20, ( GXColor )
{ 0, 0, 0, 0xff}), button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
{
text.SetText(Char);
button.SetLabel(&text);
}
wchar_t wchar;
GuiImage image;
GuiImage imageOver;
GuiText text;
GuiButton button;
private:
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};
GuiSearchBar::GuiSearchBar(const std::set<wchar_t> &SearchChars) :
inSide(0), text((char *) NULL, 22, ( GXColor )
{ 0, 0, 0, 255}), buttons(0),
keyImageData(Resources::GetFile("keyboard_key.png"), Resources::GetFileSize("keyboard_key.png")),
keyOverImageData(Resources::GetFile("keyboard_key_over.png"), Resources::GetFileSize("keyboard_key_over.png"))
{
trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
cnt = SearchChars.size();
buttons = new cSearchButton*[cnt];
wchar_t charstr[2] = { 0, 0 };
int lines = (cnt + 9) / 10;
int buttonsPerLine = (cnt + lines - 1) / lines;
width = 10 + buttonsPerLine * 42 + 10;
int i = 0, x_start = 10, x = 0, y_start = 10 + 42, y = 0;
if (width < 320)
{
x_start += (320 - width) >> 1;
width = 320;
}
for (std::set<wchar_t>::iterator it=SearchChars.begin() ; it != SearchChars.end(); it++, i++, x++)
{
if (x >= buttonsPerLine) x = 0;
if (x == 0) y++;
charstr[0] = *it;
buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start + x * 42, y_start - 42 + y
* 42, &trig, btnSoundOver, btnSoundClick);
this->Append(&(buttons[i]->button));
}
height = 10 + 42 + y * 42 + 10;
text.SetText(gameList.GetCurrentFilter());
text.SetPosition(10, 15);
text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
text.SetWidescreen(Settings.widescreen);
text.SetMaxWidth(width - (10 + 2 * 42 + 10), SCROLL_HORIZONTAL);
this->Append(&text);
imgBacspaceBtn = Resources::GetImageData("keyboard_backspace_over.png");
BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over);
BacspaceBtnImg->SetGrayscale();
BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, btnSoundOver, btnSoundClick, 1);
this->Append(BacspaceBtn);
imgClearBtn = Resources::GetImageData("keyboard_clear_over.png");
ClearBtnImg_Over = new GuiImage(imgClearBtn);
ClearBtnImg = new GuiImage(ClearBtnImg_Over);
ClearBtnImg->SetGrayscale();
ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
this->Append(ClearBtn);
CloseBtn = new GuiButton(0, 0);
CloseBtn->SetTrigger(&trigB);
this->Append(CloseBtn);
// SetPosition(100,100);
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}
GuiSearchBar::~GuiSearchBar()
{
if (buttons)
{
for (int i = 0; i < cnt; i++)
delete buttons[i];
delete[] buttons;
}
delete ClearBtn;
delete ClearBtnImg;
delete ClearBtnImg_Over;
delete imgClearBtn;
delete CloseBtn;
delete BacspaceBtn;
delete BacspaceBtnImg;
delete BacspaceBtnImg_Over;
delete imgBacspaceBtn;
if (inSide) mainWindow->SetState(STATE_DEFAULT);
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}
void GuiSearchBar::Draw()
{
Menu_DrawRectangle(this->GetLeft(), this->GetTop(), width, height, ( GXColor )
{ 0, 0, 0, 0xa0}, 1);
Menu_DrawRectangle(this->GetLeft() + 10, this->GetTop() + 15, width - (10 + 2 * 42 + 10), 22, ( GXColor )
{ 255, 255, 255, 255}, 1);
GuiWindow::Draw();
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}
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void GuiSearchBar::Update(GuiTrigger * t)
{
LOCK( this );
if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
// cursor
if (t->wpad.ir.valid && state != STATE_DISABLED)
{
if (this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
{
if (inSide == 0)
{
mainWindow->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
}
inSide |= 1 << t->chan;
}
else if (inSide)
{
inSide &= ~(1 << t->chan);
if (inSide == 0) mainWindow->SetState(STATE_DEFAULT);
}
}
GuiWindow::Update(t);
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}
wchar_t GuiSearchBar::GetClicked()
{
if (buttons)
{
for (int i = 0; i < cnt; i++)
{
if (buttons[i]->button.GetState() == STATE_CLICKED)
{
buttons[i]->button.ResetState();
return buttons[i]->wchar;
}
}
}
if (BacspaceBtn->GetState() == STATE_CLICKED) return 8;
else if (ClearBtn->GetState() == STATE_CLICKED) return 7;
else if (CloseBtn->GetState() == STATE_CLICKED) return 27;
return 0;
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}
/*
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private:
SearchButtons *buttons;
}*/
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