usbloadergx/source/GameCube/GCGames.h

59 lines
1.7 KiB
C
Raw Normal View History

/****************************************************************************
* Copyright (C) 2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GCGAMES_H_
#define _GCGAMES_H_
#include <string>
#include <vector>
#include <gccore.h>
#include "usbloader/disc.h"
#include "settings/CSettings.h"
using namespace std;
class GCGames
{
public:
static const u32 MAGIC = 0xC2339F3D;
static GCGames *Instance(void) { if(!instance) instance = new GCGames(); return instance; }
static void DestroyInstance(void) { delete instance; instance = NULL; }
static u8 *GetOpeningBnr(const char *gameID);
u32 LoadGameList(const string &path);
bool RemoveGame(const char *gameID);
float GetGameSize(const char *gameID);
const char *GetPath(const char *gameID) const;
vector<struct discHdr> & GetHeaders(void)
{
if(HeaderList.empty())
LoadGameList(Settings.GameCubePath);
return HeaderList;
}
private:
static GCGames *instance;
vector<string> PathList;
vector<struct discHdr> HeaderList;
};
#endif