mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
|
/*
|
||
|
Code by Oddx @ GBAtemp.net
|
||
|
Loosely based on emuNAND caching by geoGolem.
|
||
|
*/
|
||
|
#include "usbloader/disc.h"
|
||
|
#include "settings/CSettings.h"
|
||
|
|
||
|
#define WII_HEADER_CACHE_FILE "WII.cache"
|
||
|
#define GAMECUBE_HEADER_CACHE_FILE "GAMECUBE.cache"
|
||
|
#define EMUNAND_HEADER_CACHE_FILE "EMUNAND.cache"
|
||
|
|
||
|
using namespace std;
|
||
|
|
||
|
struct gameHdr
|
||
|
{
|
||
|
/* Game ID */
|
||
|
u8 id[6];
|
||
|
|
||
|
/* Padding */
|
||
|
u8 unused3[2];
|
||
|
};
|
||
|
|
||
|
struct wiiCache
|
||
|
{
|
||
|
struct discHdr header;
|
||
|
int part;
|
||
|
};
|
||
|
|
||
|
struct gcCache
|
||
|
{
|
||
|
struct discHdr header;
|
||
|
u8 path[200];
|
||
|
};
|
||
|
|
||
|
// emuNAND
|
||
|
void SaveGameHeaderCache(vector<struct discHdr> &list);
|
||
|
void LoadGameHeaderCache(vector<struct discHdr> &list);
|
||
|
|
||
|
// Wii
|
||
|
void SaveGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist);
|
||
|
void LoadGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist);
|
||
|
|
||
|
// GameCube
|
||
|
void SaveGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist);
|
||
|
void LoadGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist);
|
||
|
|
||
|
void ResetGameHeaderCache();
|
||
|
|
||
|
void SaveFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter);
|
||
|
void LoadFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter);
|
||
|
|
||
|
string FilteredListCacheFileName(const wchar_t *gameFilter);
|
||
|
string FilteredListCacheFileName();
|
||
|
bool isCacheFile(string filename);
|