usbloadergx/source/cache/cache.hpp

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/*
Code by Oddx @ GBAtemp.net
*/
#include "usbloader/disc.h"
#include "settings/CSettings.h"
#define WII_HEADER_CACHE_FILE "WII.cache"
#define GAMECUBE_HEADER_CACHE_FILE "GAMECUBE.cache"
#define EMUNAND_HEADER_CACHE_FILE "EMUNAND.cache"
struct gameHdr
{
/* Game ID */
u8 id[6];
/* Padding */
u8 unused3[2];
};
struct wiiCache
{
struct discHdr header;
int part;
};
struct gcCache
{
struct discHdr header;
u8 path[200];
};
void ResetGameHeaderCache();
void GetDirectoryList(const char *path, std::string &list);
void GetListWBFS(std::string &list);
bool isCacheCurrent();
bool isCacheFile(std::string filename);
// EmuNAND
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void SaveGameHeaderCache(std::vector<struct discHdr> &list);
void LoadGameHeaderCache(std::vector<struct discHdr> &list);
// Wii
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void SaveGameHeaderCache(std::vector<struct discHdr> &list, std::vector<int> &plist);
void LoadGameHeaderCache(std::vector<struct discHdr> &list, std::vector<int> &plist);
// GameCube
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void SaveGameHeaderCache(std::vector<struct discHdr> &list, std::vector<std::string> &plist);
void LoadGameHeaderCache(std::vector<struct discHdr> &list, std::vector<std::string> &plist);
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bool isCacheFile(std::string filename);