usbloadergx/source/sys.cpp

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#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "settings/CSettings.h"
#include "audio.h"
#include "fatmounter.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
extern char game_partition[6];
extern u8 load_from_fs;
//Wiilight stuff
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static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
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u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
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void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
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void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
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void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
static void _ExitApp()
{
ExitGUIThreads();
StopGX();
ShutdownAudio();
UnmountNTFS();
SDCard_deInit();
USBDevice_deInit();
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mload_set_ES_ioctlv_vector(NULL);
mload_close();
}
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void Sys_Reboot(void)
{
/* Restart console */
_ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
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static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
_ExitApp();
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WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Poweroff console */
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if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
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if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
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void Sys_Shutdown(void)
{
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_Sys_Shutdown(ShutdownToDefault);
}
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void Sys_ShutdownToIdel(void)
{
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_Sys_Shutdown(ShutdownToIdle);
}
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void Sys_ShutdownToStandby(void)
{
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_Sys_Shutdown(ShutdownToStandby);
}
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void Sys_LoadMenu(void)
{
_ExitApp();
/* Return to the Wii system menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
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void Sys_BackToLoader(void)
{
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if (hbcStubAvailable())
{
_ExitApp();
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exit(0);
}
// Channel Version
Sys_LoadMenu();
}
bool Sys_IsHermes()
{
return IOS_GetVersion() == 222 || IOS_GetVersion() == 223;
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
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char buffer[80];
char buffer2[80];
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time(&rawtime);
timeinfo = localtime(&rawtime);
//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
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strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
sprintf(buffer2, "%s/config/%s", bootDevice, buffer);
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TakeScreenshot(buffer2);
}