usbloadergx/source/usbloader/GameList.h

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#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include "wstring.hpp"
#include "usbloader/disc.h"
class GameList
{
public:
GameList();
int ReadGameList();
int size() { return FilteredList.size(); };
int GameCount() { return FullGameList.size(); };
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int FilterList(const wchar_t * gameFilter = NULL);
int LoadUnfiltered();
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struct discHdr * at(int i);
struct discHdr * operator[](int i) { return at(i); };
struct discHdr * GetDiscHeader(const char * gameID);
const wchar_t * GetCurrentFilter() { return GameFilter.c_str(); };
const wchar_t * GetAvailableSearchChars() { return AvailableSearchChars.c_str(); };
void SortList();
void clear();
protected:
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static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b);
wString AvailableSearchChars;
wString GameFilter;
std::vector<struct discHdr *> FilteredList;
std::vector<struct discHdr> FullGameList;
};
extern GameList gameList;
#endif