usbloadergx/source/prompts/gameinfo.cpp

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#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "usbloader/wbfs.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/Text.hpp"
#include "../xml/xml.h"
#include "menu.h"
#include "menu/menus.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "prompts/PromptWindows.h"
#include "gameinfo.h"
#include "usbloader/GameList.h"
#include "../gecko.h"
/*** Extern variables ***/
extern u8 shutdown;
extern u8 reset;
extern struct gameXMLinfo gameinfo;
extern struct gameXMLinfo gameinfo_reset;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
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* gameinfo
***************************************************************************/
int showGameInfo(char *ID)
{
HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
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mainWindow->SetState(STATE_DISABLED);
ResumeGui();
bool databaseopened = true;
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if (databaseopened)
{
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LoadGameInfoFromXML(ID, Settings.db_language);
bool showmeminfo = false;
int choice = -1;
int titley = 10;
int marginY = titley + 40;
int indexy = marginY;
int wifiY = 0;
int intputX = 200, inputY = -30, txtXOffset = 90;
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u8 nunchuk = 0, classiccontroller = 0, balanceboard = 0, dancepad = 0, guitar = 0, gamecube = 0, wheel = 0,
motionplus = 0, drums = 0, microphone = 0, zapper = 0, nintendods = 0,
//vitalitysensor=0,
wiispeak = 0;
int newline = 1;
u8 page = 1;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchukImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * zapperImg = NULL;
GuiImage * nintendodsImg = NULL;
GuiImage * wiispeakImg = NULL;
//GuiImage * vitalitysensorImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImage * coverImg2 = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchukImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * zapperImgData = NULL;
GuiImageData * nintendodsImgData = NULL;
GuiImageData * wiispeakImgData = NULL;
//GuiImageData * vitalitysensorImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * titleTxt = NULL;
Text * synopsisTxt = NULL;
GuiText ** genreTxt = NULL;
GuiText ** wifiTxt = NULL;
GuiText * wiitdb1Txt = NULL;
GuiText * wiitdb2Txt = NULL;
GuiText * wiitdb3Txt = NULL;
GuiText * memTxt = NULL;
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GuiWindow gameinfoWindow(600, 308);
gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
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GuiWindow gameinfoWindow2(600, 308);
gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow2.SetPosition(0, -50);
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GuiWindow txtWindow(350, 270);
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
txtWindow.SetPosition(95, 55);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", Settings.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", Settings.theme_path);
GuiImageData dialogBox1(imgPath, gameinfo1_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", Settings.theme_path);
GuiImageData dialogBox2(imgPath, gameinfo1a_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", Settings.theme_path);
GuiImageData dialogBox3(imgPath, gameinfo2_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", Settings.theme_path);
GuiImageData dialogBox4(imgPath, gameinfo2a_png);
GuiTrigger trig1;
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trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trigA;
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
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trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
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trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiTrigger trigH;
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trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
//buttons for changing between synopsis and other info
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GuiButton backBtn(0, 0);
backBtn.SetPosition(-20, -20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
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GuiButton nextBtn(0, 0);
nextBtn.SetPosition(20, 20);
nextBtn.SetTrigger(&trigA);
gameinfoWindow.Append(&nextBtn);
//buttons for scrolling the synopsis
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GuiButton upBtn(0, 0);
upBtn.SetPosition(0, 0);
upBtn.SetTrigger(&trigU);
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GuiButton dnBtn(0, 0);
dnBtn.SetPosition(0, 0);
dnBtn.SetTrigger(&trigD);
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GuiButton homeBtn(0, 0);
homeBtn.SetPosition(0, 0);
homeBtn.SetTrigger(&trigH);
// button to save the url for the zip file for poor people without wifi
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GuiButton urlBtn(0, 0);
urlBtn.SetPosition(0, 0);
urlBtn.SetTrigger(&trig1);
gameinfoWindow.Append(&urlBtn);
char linebuf[XML_SYNOPSISLEN] = "";
char linebuf2[100] = "";
// enable icons for required accessories
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for (int i = 1; i <= XML_ELEMMAX; i++)
{
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if (strcmp(gameinfo.accessoriesReq[i], "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(gameinfo.accessoriesReq[i], "nunchuk") == 0) nunchuk = 1;
if (strcmp(gameinfo.accessoriesReq[i], "guitar") == 0) guitar = 1;
if (strcmp(gameinfo.accessoriesReq[i], "drums") == 0) drums = 1;
if (strcmp(gameinfo.accessoriesReq[i], "dancepad") == 0) dancepad = 1;
if (strcmp(gameinfo.accessoriesReq[i], "motionplus") == 0) motionplus = 1;
if (strcmp(gameinfo.accessoriesReq[i], "wheel") == 0) wheel = 1;
if (strcmp(gameinfo.accessoriesReq[i], "balanceboard") == 0) balanceboard = 1;
if (strcmp(gameinfo.accessoriesReq[i], "microphone") == 0) microphone = 1;
if (strcmp(gameinfo.accessoriesReq[i], "zapper") == 0) zapper = 1;
if (strcmp(gameinfo.accessoriesReq[i], "nintendods") == 0) nintendods = 1;
if (strcmp(gameinfo.accessoriesReq[i], "wiispeak") == 0) wiispeak = 1;
//if (strcmp(gameinfo.accessoriesReq[i],"vitalitysensor")==0)
// vitalitysensor=1;
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if (strcmp(gameinfo.accessoriesReq[i], "gamecube") == 0) gamecube = 1;
}
// switch icons
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if (nunchuk)
nunchukImgData = new GuiImageData(nunchukR_png);
else nunchukImgData = new GuiImageData(nunchuk_png);
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if (classiccontroller)
classiccontrollerImgData = new GuiImageData(classiccontrollerR_png);
else classiccontrollerImgData = new GuiImageData(classiccontroller_png);
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if (guitar)
guitarImgData = new GuiImageData(guitarR_png);
else guitarImgData = new GuiImageData(guitar_png);
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if (gamecube)
gamecubeImgData = new GuiImageData(gcncontrollerR_png);
else gamecubeImgData = new GuiImageData(gcncontroller_png);
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if (wheel)
wheelImgData = new GuiImageData(wheelR_png);
else wheelImgData = new GuiImageData(wheel_png);
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if (motionplus)
motionplusImgData = new GuiImageData(motionplusR_png);
else motionplusImgData = new GuiImageData(motionplus_png);
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if (drums)
drumsImgData = new GuiImageData(drumsR_png);
else drumsImgData = new GuiImageData(drums_png);
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if (microphone)
microphoneImgData = new GuiImageData(microphoneR_png);
else microphoneImgData = new GuiImageData(microphone_png);
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if (zapper)
zapperImgData = new GuiImageData(zapperR_png);
else zapperImgData = new GuiImageData(zapper_png);
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if (wiispeak)
wiispeakImgData = new GuiImageData(wiispeakR_png);
else wiispeakImgData = new GuiImageData(wiispeak_png);
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if (nintendods)
nintendodsImgData = new GuiImageData(nintendodsR_png);
else nintendodsImgData = new GuiImageData(nintendods_png);
//if (vitalitysensor) vitalitysensorImgData = new GuiImageData(vitalitysensorR_png);
//else vitalitysensorImgData = new GuiImageData(vitalitysensor_png);
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if (balanceboard)
balanceboardImgData = new GuiImageData(balanceboardR_png);
else balanceboardImgData = new GuiImageData(balanceboard_png);
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if (dancepad)
dancepadImgData = new GuiImageData(dancepadR_png);
else dancepadImgData = new GuiImageData(dancepad_png);
// look for optional accessories
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for (int i = 1; i <= XML_ELEMMAX; i++)
{
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if (strcmp(gameinfo.accessories[i], "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(gameinfo.accessories[i], "nunchuk") == 0) nunchuk = 1;
if (strcmp(gameinfo.accessories[i], "guitar") == 0) guitar = 1;
if (strcmp(gameinfo.accessories[i], "drums") == 0) drums = 1;
if (strcmp(gameinfo.accessories[i], "dancepad") == 0) dancepad = 1;
if (strcmp(gameinfo.accessories[i], "motionplus") == 0) motionplus = 1;
if (strcmp(gameinfo.accessories[i], "wheel") == 0) wheel = 1;
if (strcmp(gameinfo.accessories[i], "balanceboard") == 0) balanceboard = 1;
if (strcmp(gameinfo.accessories[i], "microphone") == 0) microphone = 1;
if (strcmp(gameinfo.accessories[i], "zapper") == 0) zapper = 1;
if (strcmp(gameinfo.accessories[i], "nintendods") == 0) nintendods = 1;
if (strcmp(gameinfo.accessories[i], "wiispeak") == 0) wiispeak = 1;
//if (strcmp(gameinfo.accessories[i],"vitalitysensor")==0)
// vitalitysensor=1;
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if (strcmp(gameinfo.accessories[i], "gamecube") == 0) gamecube = 1;
}
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dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0, 3);
dialogBoxImg1->SetPosition(-9, 0);
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dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0, 3);
dialogBoxImg2->SetPosition(145, 0);
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dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0, 3);
dialogBoxImg3->SetPosition(301, 0);
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dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0, 3);
dialogBoxImg4->SetPosition(457, 0);
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gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath, 0); //load full id image
if (!cover->GetImage())
{
delete cover;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
cover = new GuiImageData(imgPath, nocover_png); //load no image
}
delete coverImg;
coverImg = NULL;
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coverImg = new GuiImage(cover);
coverImg->SetWidescreen(Settings.widescreen);
coverImg->SetPosition(15, 30);
gameinfoWindow.Append(coverImg);
// # of players
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if (strcmp(gameinfo.players, "") != 0)
{
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playersImgData = new GuiImageData(Wiimote1_png);
if (atoi(gameinfo.players) > 1)
{
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playersImgData = new GuiImageData(Wiimote2_png);
}
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if (atoi(gameinfo.players) > 2)
{
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playersImgData = new GuiImageData(Wiimote4_png);
}
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playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(Settings.widescreen);
playersImg->SetPosition(intputX, inputY);
playersImg->SetAlignment(0, 4);
gameinfoWindow.Append(playersImg);
intputX += (Settings.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth()) + 5;
}
//draw the input types for this game
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if (motionplus == 1)
{
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motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(Settings.widescreen);
motionplusImg->SetPosition(intputX, inputY);
motionplusImg->SetAlignment(0, 4);
gameinfoWindow.Append(motionplusImg);
intputX += (Settings.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth()) + 5;
}
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if (nunchuk == 1)
{
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nunchukImg = new GuiImage(nunchukImgData);
nunchukImg->SetWidescreen(Settings.widescreen);
nunchukImg->SetPosition(intputX, inputY);
nunchukImg->SetAlignment(0, 4);
gameinfoWindow.Append(nunchukImg);
intputX += (Settings.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth()) + 5;
}
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if (classiccontroller == 1)
{
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classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(Settings.widescreen);
classiccontrollerImg->SetPosition(intputX, inputY);
classiccontrollerImg->SetAlignment(0, 4);
gameinfoWindow.Append(classiccontrollerImg);
intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())
+ 5;
}
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if (gamecube == 1)
{
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gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(Settings.widescreen);
gcImg->SetPosition(intputX, inputY);
gcImg->SetAlignment(0, 4);
gameinfoWindow.Append(gcImg);
intputX += (Settings.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth()) + 5;
}
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if (wheel == 1)
{
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wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(Settings.widescreen);
wheelImg->SetPosition(intputX, inputY);
wheelImg->SetAlignment(0, 4);
gameinfoWindow.Append(wheelImg);
intputX += (Settings.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth()) + 5;
}
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if (guitar == 1)
{
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guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(Settings.widescreen);
guitarImg->SetPosition(intputX, inputY);
guitarImg->SetAlignment(0, 4);
gameinfoWindow.Append(guitarImg);
intputX += (Settings.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth()) + 5;
}
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if (drums == 1)
{
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drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(Settings.widescreen);
drumsImg->SetPosition(intputX, inputY);
drumsImg->SetAlignment(0, 4);
gameinfoWindow.Append(drumsImg);
intputX += (Settings.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth()) + 5;
}
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if (microphone == 1)
{
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microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(Settings.widescreen);
microphoneImg->SetPosition(intputX, inputY);
microphoneImg->SetAlignment(0, 4);
gameinfoWindow.Append(microphoneImg);
intputX += (Settings.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth()) + 5;
}
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if (zapper == 1)
{
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zapperImg = new GuiImage(zapperImgData);
zapperImg->SetWidescreen(Settings.widescreen);
zapperImg->SetPosition(intputX, inputY);
zapperImg->SetAlignment(0, 4);
gameinfoWindow.Append(zapperImg);
intputX += (Settings.widescreen ? zapperImg->GetWidth() * .8 : zapperImg->GetWidth()) + 5;
}
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if (wiispeak == 1)
{
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wiispeakImg = new GuiImage(wiispeakImgData);
wiispeakImg->SetWidescreen(Settings.widescreen);
wiispeakImg->SetPosition(intputX, inputY);
wiispeakImg->SetAlignment(0, 4);
gameinfoWindow.Append(wiispeakImg);
intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * .8 : wiispeakImg->GetWidth()) + 5;
}
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if (nintendods == 1)
{
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nintendodsImg = new GuiImage(nintendodsImgData);
nintendodsImg->SetWidescreen(Settings.widescreen);
nintendodsImg->SetPosition(intputX, inputY);
nintendodsImg->SetAlignment(0, 4);
gameinfoWindow.Append(nintendodsImg);
intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * .8 : nintendodsImg->GetWidth()) + 5;
}
/*
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if (vitalitysensor==1) {
vitalitysensorImg = new GuiImage(vitalitysensorImgData);
vitalitysensorImg->SetWidescreen(Settings.widescreen);
vitalitysensorImg->SetPosition(intputX , inputY);
vitalitysensorImg->SetAlignment(0,4);
gameinfoWindow.Append(vitalitysensorImg);
intputX += (Settings.widescreen ? vitalitysensorImg->GetWidth() * .8 : vitalitysensorImg->GetWidth())+5;
}
*/
if (dancepad == 1)
{
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dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(Settings.widescreen);
dancepadImg->SetPosition(intputX, inputY);
dancepadImg->SetAlignment(0, 4);
gameinfoWindow.Append(dancepadImg);
intputX += (Settings.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth()) + 5;
}
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if (balanceboard == 1)
{
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balanceboardImg = new GuiImage(balanceboardImgData);
balanceboardImg->SetWidescreen(Settings.widescreen);
balanceboardImg->SetPosition(intputX, inputY);
balanceboardImg->SetAlignment(0, 4);
gameinfoWindow.Append(balanceboardImg);
intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth()) + 5;
}
// # online players
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if ((strcmp(gameinfo.wifiplayers, "") != 0) && (strcmp(gameinfo.wifiplayers, "0") != 0))
{
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wifiplayersImgData = new GuiImageData(wifi1_png);
if (atoi(gameinfo.wifiplayers) > 1)
{
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wifiplayersImgData = new GuiImageData(wifi2_png);
}
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if (atoi(gameinfo.wifiplayers) > 2)
{
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wifiplayersImgData = new GuiImageData(wifi4_png);
}
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if (atoi(gameinfo.wifiplayers) > 4)
{
//wifiplayersImgData= new GuiImageData(wifi6_png);
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wifiplayersImgData = new GuiImageData(wifi8_png);
}
/*
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if (atoi(gameinfo.wifiplayers)>6) {
wifiplayersImgData= new GuiImageData(wifi8_png);
}
*/
if (atoi(gameinfo.wifiplayers) > 8)
{
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wifiplayersImgData = new GuiImageData(wifi12_png);
}
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if (atoi(gameinfo.wifiplayers) > 12)
{
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wifiplayersImgData = new GuiImageData(wifi16_png);
}
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if (atoi(gameinfo.wifiplayers) > 16)
{
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wifiplayersImgData = new GuiImageData(wifi32_png);
}
2010-09-24 02:48:03 +02:00
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(Settings.widescreen);
wifiplayersImg->SetPosition(intputX, inputY);
wifiplayersImg->SetAlignment(0, 4);
gameinfoWindow.Append(wifiplayersImg);
intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth()) + 5;
}
// ratings
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.ratingtype, "") != 0)
{
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.ratingtype, "ESRB") == 0)
{
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.ratingvalueESRB, "EC") == 0)
ratingImgData = new GuiImageData(esrb_ec_png);
else if (strcmp(gameinfo.ratingvalueESRB, "E") == 0)
ratingImgData = new GuiImageData(esrb_e_png);
else if (strcmp(gameinfo.ratingvalueESRB, "E10+") == 0)
ratingImgData = new GuiImageData(esrb_eten_png);
else if (strcmp(gameinfo.ratingvalueESRB, "T") == 0)
ratingImgData = new GuiImageData(esrb_t_png);
else if (strcmp(gameinfo.ratingvalueESRB, "M") == 0)
ratingImgData = new GuiImageData(esrb_m_png);
else if (strcmp(gameinfo.ratingvalueESRB, "AO") == 0)
ratingImgData = new GuiImageData(esrb_ao_png);
else
{
2010-09-24 02:48:03 +02:00
ratingImgData = new GuiImageData(norating_png);
}
2010-09-24 02:48:03 +02:00
} //there are 2 values here cause some countries are stupid and
else if (strcmp(gameinfo.ratingtype, "PEGI") == 0) //can't use the same as everybody else
{
2010-09-24 02:48:03 +02:00
if ((strcmp(gameinfo.ratingvaluePEGI, "3") == 0) || (strcmp(gameinfo.ratingvaluePEGI, "4") == 0))
ratingImgData = new GuiImageData(pegi_3_png);
else if ((strcmp(gameinfo.ratingvaluePEGI, "7") == 0) || (strcmp(gameinfo.ratingvaluePEGI, "7") == 0))
ratingImgData = new GuiImageData(pegi_7_png);
else if (strcmp(gameinfo.ratingvaluePEGI, "12") == 0)
ratingImgData = new GuiImageData(pegi_12_png);
else if ((strcmp(gameinfo.ratingvaluePEGI, "16") == 0) || (strcmp(gameinfo.ratingvaluePEGI, "15") == 0))
ratingImgData = new GuiImageData(pegi_16_png);
else if (strcmp(gameinfo.ratingvaluePEGI, "18") == 0)
ratingImgData = new GuiImageData(pegi_18_png);
else
{
2010-09-24 02:48:03 +02:00
ratingImgData = new GuiImageData(norating_png);
}
}
2010-09-24 02:48:03 +02:00
else if (strcmp(gameinfo.ratingtype, "CERO") == 0)
{
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.ratingvalueCERO, "A") == 0)
ratingImgData = new GuiImageData(cero_a_png);
else if (strcmp(gameinfo.ratingvalueCERO, "B") == 0)
ratingImgData = new GuiImageData(cero_b_png);
else if (strcmp(gameinfo.ratingvalueCERO, "C") == 0)
ratingImgData = new GuiImageData(cero_c_png);
else if (strcmp(gameinfo.ratingvalueCERO, "D") == 0)
ratingImgData = new GuiImageData(cero_d_png);
else if (strcmp(gameinfo.ratingvalueCERO, "Z") == 0)
ratingImgData = new GuiImageData(cero_z_png);
else
{
2010-09-24 02:48:03 +02:00
ratingImgData = new GuiImageData(norating_png);
}
}
else
{
2010-09-24 02:48:03 +02:00
ratingImgData = new GuiImageData(norating_png);
}
2010-09-24 02:48:03 +02:00
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(Settings.widescreen);
ratingImg->SetPosition(-25, inputY);
ratingImg->SetAlignment(1, 4);
gameinfoWindow.Append(ratingImg);
intputX += (Settings.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth()) + 5;
}
// memory info
2010-09-24 02:48:03 +02:00
if (showmeminfo)
{
char meminfotxt[200];
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strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
snprintf(linebuf, sizeof(linebuf), "%s", meminfotxt);
memTxt = new GuiText(linebuf, 18, ( GXColor )
{ 0, 0, 0, 255});
memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
memTxt->SetPosition(0, 0);
gameinfoWindow.Append(memTxt);
}
// title
int titlefontsize = 25;
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.title, "") != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.title);
titleTxt = new GuiText(linebuf, titlefontsize, ( GXColor )
{ 0, 0, 0, 255});
titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
//while (titleTxt->GetWidth()>250) { titleTxt->SetFontSize(titlefontsize-=2); }
2010-09-24 02:48:03 +02:00
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(txtXOffset, 12 + titley);
gameinfoWindow.Append(titleTxt);
}
//date
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), " ");
if (strcmp(gameinfo.day, "") != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day);
}
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.month, "") != 0)
{
2010-09-24 02:48:03 +02:00
switch (atoi(gameinfo.month))
{
case 1:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Jan" ));
break;
case 2:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Feb" ));
break;
case 3:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Mar" ));
break;
case 4:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Apr" ));
break;
case 5:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "May" ));
break;
case 6:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "June" ));
break;
case 7:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "July" ));
break;
case 8:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Aug" ));
break;
case 9:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Sept" ));
break;
case 10:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Oct" ));
break;
case 11:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Nov" ));
break;
case 12:
2010-09-24 02:48:03 +02:00
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Dec" ));
break;
}
}
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.year, "") != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s : %s%s", tr( "Released" ), linebuf2, gameinfo.year);
releasedTxt = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
if (releasedTxt->GetWidth() > 300) newline = 2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
releasedTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
2010-09-24 02:48:03 +02:00
gameinfoWindow.Append(releasedTxt);
}
//publisher
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.publisher, "") != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s %s", tr( "Published by" ), gameinfo.publisher);
publisherTxt = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
if (publisherTxt->GetWidth() > 250) newline = 2;
publisherTxt->SetMaxWidth(250, WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
publisherTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
2010-09-24 02:48:03 +02:00
gameinfoWindow.Append(publisherTxt);
}
//developer
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.developer, "") != 0 && strcasecmp(gameinfo.developer, gameinfo.publisher) != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s %s", tr( "Developed by" ), gameinfo.developer);
developerTxt = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
if (developerTxt->GetWidth() > 250) newline = 2;
developerTxt->SetMaxWidth(250, WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
developerTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
2010-09-24 02:48:03 +02:00
gameinfoWindow.Append(developerTxt);
}
//genre
int genreY = marginY;
2010-09-24 02:48:03 +02:00
genreTxt = new GuiText *[gameinfo.genreCnt + 1];
for (int i = 1; i <= gameinfo.genreCnt; i++)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genresplit[i]);
genreTxt[i] = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTxt[i]->SetPosition(205, 12 + genreY);
genreY += 20;
2010-09-24 02:48:03 +02:00
gameinfoWindow.Append(genreTxt[i]);
}
//online
2010-09-24 02:48:03 +02:00
wifiTxt = new GuiText *[gameinfo.wifiCnt + 1];
for (int i = gameinfo.wifiCnt; i >= 1; i--)
{
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.wififeatures[i], "Nintendods") == 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "Nintendo DS");
}
else
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.wififeatures[i]);
}
2010-09-24 02:48:03 +02:00
wifiTxt[i] = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[i]->SetPosition(215, 200 + wifiY);
wifiY -= 20;
2010-09-24 02:48:03 +02:00
gameinfoWindow.Append(wifiTxt[i]);
}
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.wififeatures[1], "") != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s:", tr( "WiFi Features" ));
}
else
{
2010-09-24 02:48:03 +02:00
strcpy(linebuf, "");
}
2010-09-24 02:48:03 +02:00
wifiTxt[0] = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[0]->SetPosition(205, 200 + wifiY);
gameinfoWindow.Append(wifiTxt[0]);
//synopsis
int pagesize = 12;
2010-09-24 02:48:03 +02:00
if (strcmp(gameinfo.synopsis, "") != 0)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis);
synopsisTxt = new Text(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
synopsisTxt->SetMaxWidth(350);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
synopsisTxt->SetPosition(0, 0);
synopsisTxt->SetLinesToDraw(pagesize);
synopsisTxt->Refresh();
2010-09-24 02:48:03 +02:00
dialogBoxImg11 = new GuiImage(&dialogBox1);
dialogBoxImg11->SetAlignment(0, 3);
dialogBoxImg11->SetPosition(-9, 0);
dialogBoxImg22 = new GuiImage(&dialogBox2);
dialogBoxImg22->SetAlignment(0, 3);
dialogBoxImg22->SetPosition(145, 0);
dialogBoxImg33 = new GuiImage(&dialogBox3);
dialogBoxImg33->SetAlignment(0, 3);
dialogBoxImg33->SetPosition(301, 0);
dialogBoxImg44 = new GuiImage(&dialogBox4);
dialogBoxImg44->SetAlignment(0, 3);
dialogBoxImg44->SetPosition(457, 0);
gameinfoWindow2.Append(dialogBoxImg11);
gameinfoWindow2.Append(dialogBoxImg22);
gameinfoWindow2.Append(dialogBoxImg33);
gameinfoWindow2.Append(dialogBoxImg44);
txtWindow.Append(synopsisTxt);
txtWindow.Append(&upBtn);
txtWindow.Append(&dnBtn);
coverImg2 = new GuiImage(cover);
coverImg2->SetWidescreen(Settings.widescreen);
coverImg2->SetPosition(15, 30);
gameinfoWindow2.Append(coverImg2);
gameinfoWindow2.Append(&txtWindow);
}
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), "http://wiitdb.com");
//snprintf(linebuf, sizeof(linebuf), tr("Don't bother the USB Loader GX Team about errors in this file."));
2010-09-24 02:48:03 +02:00
wiitdb1Txt = new GuiText(linebuf, 16, ( GXColor )
{ 0, 0, 0, 255});
wiitdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb1Txt->SetPosition(40, -15);
gameinfoWindow.Append(wiitdb1Txt);
snprintf(linebuf, sizeof(linebuf), tr( "If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip" ));
wiitdb2Txt = new GuiText(linebuf, 14, ( GXColor )
{ 0, 0, 0, 255});
wiitdb2Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb2Txt->SetPosition(202, -15);
gameinfoWindow.Append(wiitdb2Txt);
snprintf(linebuf, sizeof(linebuf), " ");
wiitdb3Txt = new GuiText(linebuf, 14, ( GXColor )
{ 0, 0, 0, 255});
wiitdb3Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb3Txt->SetPosition(202, -4);
gameinfoWindow.Append(wiitdb3Txt);
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
GuiTrigger trigZ;
2010-09-24 02:48:03 +02:00
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
2010-09-24 02:48:03 +02:00
GuiButton screenShotBtn(0, 0);
screenShotBtn.SetPosition(0, 0);
screenShotBtn.SetTrigger(&trigZ);
gameinfoWindow.Append(&screenShotBtn);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
2010-09-24 02:48:03 +02:00
mainWindow->Append(&gameinfoWindow);
mainWindow->ChangeFocus(&gameinfoWindow);
ResumeGui();
bool savedURL = false;
2010-09-24 02:48:03 +02:00
while (choice == -1)
{
VIDEO_WaitVSync();
2010-09-24 02:48:03 +02:00
if (shutdown == 1)
{
2010-09-24 02:48:03 +02:00
wiilight(0);
Sys_Shutdown();
}
2010-09-24 02:48:03 +02:00
else if (reset == 1)
Sys_Reboot();
2010-09-24 02:48:03 +02:00
else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
{
backBtn.ResetState();
2010-09-24 02:48:03 +02:00
if (page == 1)
{
choice = 1;
2010-09-24 02:48:03 +02:00
if (synopsisTxt) delete synopsisTxt;
synopsisTxt = NULL;
break;
}
2010-09-24 02:48:03 +02:00
else if (page == 2)
{
HaltGui();
2010-09-24 02:48:03 +02:00
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
2010-09-24 02:48:03 +02:00
else if (((nextBtn.GetState() == STATE_CLICKED) || (nextBtn.GetState() == STATE_HELD)) && (strcmp(
gameinfo.synopsis, "") != 0))
{
nextBtn.ResetState();
2010-09-24 02:48:03 +02:00
if (page == 1)
{
HaltGui();
2010-09-24 02:48:03 +02:00
gameinfoWindow.Remove(&nextBtn);
gameinfoWindow.Remove(&backBtn);
gameinfoWindow.Remove(&homeBtn);
gameinfoWindow.Remove(&screenShotBtn);
gameinfoWindow.SetVisible(false);
gameinfoWindow2.SetVisible(true);
coverImg->SetPosition(15, 30);
gameinfoWindow2.Append(&nextBtn);
gameinfoWindow2.Append(&backBtn);
gameinfoWindow2.Append(&homeBtn);
gameinfoWindow2.Append(&screenShotBtn);
mainWindow->Append(&gameinfoWindow2);
ResumeGui();
page = 2;
}
else
{
HaltGui();
2010-09-24 02:48:03 +02:00
gameinfoWindow2.Remove(&nextBtn);
gameinfoWindow2.Remove(&backBtn);
gameinfoWindow2.Remove(&homeBtn);
gameinfoWindow2.Remove(&screenShotBtn);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&screenShotBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
2010-09-24 02:48:03 +02:00
else if ((upBtn.GetState() == STATE_CLICKED || upBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->PreviousLine();
2010-09-24 02:48:03 +02:00
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP) || (ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState();
}
2010-09-24 02:48:03 +02:00
else if ((dnBtn.GetState() == STATE_CLICKED || dnBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->NextLine();
2010-09-24 02:48:03 +02:00
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN) || (ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState();
}
2010-09-24 02:48:03 +02:00
else if (homeBtn.GetState() == STATE_CLICKED)
{
2010-09-24 02:48:03 +02:00
if (page == 1)
{
choice = 2;
2010-09-24 02:48:03 +02:00
if (synopsisTxt) delete synopsisTxt;
synopsisTxt = NULL;
break;
}
2010-09-24 02:48:03 +02:00
else if (page == 2)
{
HaltGui();
2010-09-24 02:48:03 +02:00
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page = 1;
}
}
2010-09-24 02:48:03 +02:00
else if (urlBtn.GetState() == STATE_CLICKED && !savedURL)
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), tr( "Please wait..." ));
wiitdb2Txt->SetText(linebuf);
gameinfoWindow.Append(wiitdb2Txt);
if (save_XML_URL())
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), tr( "Your URL has been saved in %sWiiTDB_URL.txt." ),
Settings.update_path);
wiitdb2Txt->SetText(linebuf);
gameinfoWindow.Append(wiitdb2Txt);
snprintf(linebuf, sizeof(linebuf), tr( "Paste it into your browser to get your WiiTDB.zip." ));
wiitdb3Txt->SetText(linebuf);
gameinfoWindow.Append(wiitdb3Txt);
savedURL = true;
}
else
{
2010-09-24 02:48:03 +02:00
snprintf(linebuf, sizeof(linebuf), tr( "Could not save." ));
wiitdb2Txt->SetText(linebuf);
gameinfoWindow.Append(wiitdb2Txt);
}
urlBtn.ResetState();
}
2010-09-24 02:48:03 +02:00
else if (screenShotBtn.GetState() == STATE_CLICKED)
{
2010-09-24 02:48:03 +02:00
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
2010-09-24 02:48:03 +02:00
gprintf("...It's easy, mmmmmmKay");
}
}
2010-09-24 02:48:03 +02:00
if (page == 1)
{
2010-09-24 02:48:03 +02:00
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
while (gameinfoWindow.GetEffect() > 0)
usleep(50);
HaltGui();
2010-09-24 02:48:03 +02:00
mainWindow->Remove(&gameinfoWindow);
mainWindow->SetState(STATE_DEFAULT);
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchukImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete zapperImg;
delete wiispeakImg;
delete nintendodsImg;
//delete vitalitysensorImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete coverImg2;
delete classiccontrollerImgData;
delete nunchukImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete zapperImgData;
delete wiispeakImgData;
delete nintendodsImgData;
//delete vitalitysensorImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete titleTxt;
delete synopsisTxt;
delete wiitdb1Txt;
delete wiitdb2Txt;
delete wiitdb3Txt;
delete memTxt;
2010-09-24 02:48:03 +02:00
if (gameinfo.genreCnt > 0)
{
2010-09-24 02:48:03 +02:00
for (int i = 1; i <= gameinfo.genreCnt; i++)
{
delete genreTxt[i];
}
}
2010-09-24 02:48:03 +02:00
if (gameinfo.wifiCnt > 0)
{
2010-09-24 02:48:03 +02:00
for (int i = 0; i <= gameinfo.wifiCnt; i++)
{
delete wifiTxt[i];
}
}
ResumeGui();
}
else
{
2010-09-24 02:48:03 +02:00
gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
while (gameinfoWindow2.GetEffect() > 0)
usleep(50);
HaltGui();
2010-09-24 02:48:03 +02:00
mainWindow->Remove(&gameinfoWindow2);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
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if (savedURL) return 3;
return choice;
/* File not found */
}
else
{
return -1;
}
}
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bool save_gamelist(int txt) // save gamelist
{
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mainWindow->SetState(STATE_DISABLED);
char tmp[200];
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sprintf(tmp, "%s", Settings.update_path);
struct stat st;
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if (stat(tmp, &st) != 0)
{
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mkdir(tmp, 0777);
}
FILE *f;
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sprintf(tmp, "%sGameList.txt", Settings.update_path);
if (txt == 1) sprintf(tmp, "%sGameList.csv", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
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sleep(1);
mainWindow->SetState(STATE_DEFAULT);
return false;
}
//make sure that all games are added to the gamelist
gameList.LoadUnfiltered();
f32 size = 0.0;
f32 freespace, used;
int i;
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WBFS_DiskSpace(&used, &freespace);
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fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
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f = fopen(tmp, "w");
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if (txt == 0)
{
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fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
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fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
fprintf(f, "ID Size(GB) Name\n");
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for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
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WBFS_GameSize(header->id, &size);
if (i < 500)
{
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fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4],
header->id[5]);
fprintf(f, " [%.2f] ", size);
fprintf(f, " %s", get_title(header));
}
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fprintf(f, "\n");
}
}
else
{
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fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n");
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for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
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WBFS_GameSize(header->id, &size);
if (i < 500)
{
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fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5], size, get_title(header));
//fprintf(f, "\"%.2f\",", size);
//fprintf(f, "\"%s\"",get_title(header));
}
//fprintf(f, "\n");
}
}
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fclose(f);
gameList.FilterList();
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mainWindow->SetState(STATE_DEFAULT);
return true;
}
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bool save_XML_URL() // save xml url as as txt file for people without wifi
{
char tmp[200];
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sprintf(tmp, "%s", Settings.update_path);
struct stat st;
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if (stat(tmp, &st) != 0)
{
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mkdir(tmp, 0777);
}
FILE *f;
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sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
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sleep(1);
return false;
}
char XMLurl[3540];
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build_XML_URL(XMLurl, sizeof(XMLurl));
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fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fclose(f);
// Closing and reopening because of a write issue we are having right now
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f = fopen(tmp, "w");
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
fprintf(f,
"# Copy and paste this URL into your web browser and you should get a zip file that will work for you.\n");
fprintf(f, "%s\n\n\n ", XMLurl);
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fclose(f);
return true;
}
void MemInfoPrompt()
{
char meminfotxt[200];
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strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
WindowPrompt(0, meminfotxt, tr( "OK" ));
}
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void build_XML_URL(char *XMLurl, int XMLurlsize)
{
gameList.LoadUnfiltered();
// NET_BUFFER_SIZE in http.c needs to be set to size of XMLurl + headerformat
char url[3540];
char filename[10];
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snprintf(url, sizeof(url), "http://wiitdb.com/wiitdb.zip?LANG=%s&ID=", Settings.db_language);
int i;
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for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
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if (i < 500)
{
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snprintf(filename, sizeof(filename), "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]);
strncat(url, filename, 6);
if ((i != gameList.size() - 1) && (i < 500)) strncat(url, ",", 1);
}
}
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strlcpy(XMLurl, url, XMLurlsize);
gameList.FilterList();
}