2019-11-11 18:09:59 +01:00
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/*
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Code by blackb0x @ GBAtemp.net
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This allows the Wii to download from servers that use SNI.
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*/
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#ifndef _HTTPS_H_
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#define _HTTPS_H_
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#include <libs/libwolfssl/ssl.h>
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#include "dns.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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// #define DEBUG_NETWORK
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#define REDIRECT_LIMIT 3
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#define TCP_CONNECT_TIMEOUT 5000
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2020-07-06 18:05:04 +02:00
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#define READ_WRITE_TIMEOUT 5000
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2019-11-11 18:09:59 +01:00
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struct download
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{
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u8 skip_response; // Used by WiinnerTag
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u8 show_progress; // Used when downloading wiitdb.zip
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u64 gametdbcheck; // Used when checking the GameTDB version
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u64 content_length;
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u64 size;
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char *data;
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};
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typedef struct
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{
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u8 use_https;
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s32 sock;
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WOLFSSL *ssl;
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WOLFSSL_CTX *ctx;
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} HTTP_INFO;
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void downloadfile(const char *url, struct download *buffer);
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int wolfSSL_CTX_UseSNI(WOLFSSL_CTX *ctx, unsigned char type, const void *data, unsigned short size);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _HTTPS_H_ */
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