usbloadergx/source/prompts/CategorySwitchPrompt.cpp

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/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "CategorySwitchPrompt.hpp"
#include "settings/CGameCategories.hpp"
#include "settings/CSettings.h"
#include "language/gettext.h"
CategorySwitchPrompt::CategorySwitchPrompt()
: CategoryPrompt(tr("Show Categories"))
{
categoryChanged.connect(this, &CategorySwitchPrompt::OnCategoryChange);
nextCategory.connect(this, &CategorySwitchPrompt::OnNextCategory);
previousCategory.connect(this, &CategorySwitchPrompt::OnPreviousCategory);
checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClicked);
}
void CategorySwitchPrompt::OnNextCategory()
{
GameCategories.CategoryList.goToNextCicle();
}
void CategorySwitchPrompt::OnPreviousCategory()
{
GameCategories.CategoryList.goToPreviousCicle();
}
void CategorySwitchPrompt::OnCategoryChange(GuiText *catTxt, GuiText *positionTxt, GuiCheckbox *checkBox)
{
catTxt->SetText(tr(GameCategories.CategoryList.getCurrentName().c_str()));
positionTxt->SetTextf("%i / %i", GameCategories.CategoryList.pos()+1, GameCategories.CategoryList.size());
checkBox->SetChecked(false);
for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
{
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
{
checkBox->SetChecked(true);
break;
}
}
}
void CategorySwitchPrompt::OnCheckboxClicked(GuiCheckbox *checkBox)
{
u32 i;
for(i = 0; i < Settings.EnabledCategories.size(); ++i)
{
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
{
if(!checkBox->IsChecked())
Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
break;
}
}
if(i == Settings.EnabledCategories.size() && checkBox->IsChecked())
{
Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
}
}