usbloadergx/source/settings/menus/GameSettingsMenu.cpp

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GameSettingsMenu.hpp"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/CategorySelectPrompt.hpp"
#include "settings/GameTitles.h"
#include "usbloader/GameList.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "cheats/cheatmenu.h"
#include "GameLoadSM.hpp"
#include "UninstallSM.hpp"
GameSettingsMenu::GameSettingsMenu(GameBrowseMenu *parent, struct discHdr * header)
: FlyingButtonsMenu(GameTitles.GetTitle(header)), browserMenu(parent)
{
DiscHeader = header;
//! Don't switch menu's by default but return to disc window.
ParentMenu = -2;
}
GameSettingsMenu::~GameSettingsMenu()
{
}
int GameSettingsMenu::Show(GameBrowseMenu *parent, struct discHdr * header)
{
GameSettingsMenu * Menu = new GameSettingsMenu(parent, header);
mainWindow->Append(Menu);
Menu->ShowMenu();
int returnMenu = MENU_NONE;
while((returnMenu = Menu->MainLoop()) == MENU_NONE);
delete Menu;
return returnMenu;
}
void GameSettingsMenu::SetupMainButtons()
{
int pos = 0;
SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Ocarina" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Categories" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Uninstall Menu" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Default Gamesettings" ), MainButtonImgData, MainButtonImgOverData);
}
void GameSettingsMenu::CreateSettingsMenu(int menuNr)
{
if(CurrentMenu)
return;
int Idx = 0;
//! Game Load
if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new GameLoadSM((const char *) DiscHeader->id);
Append(CurrentMenu);
}
//! Ocarina
else if(menuNr == Idx++)
{
char ID[7];
snprintf(ID, sizeof(ID), "%s", (char *) DiscHeader->id);
CheatMenu(ID);
}
//! Categories
else if(menuNr == Idx++)
{
HideMenu();
titleTxt = new GuiText(MenuTitle.c_str(), 28, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(0, 40);
titleTxt->SetMaxWidth(310, SCROLL_HORIZONTAL);
Append(titleTxt);
Remove(backBtn);
ResumeGui();
SetState(STATE_DISABLED);
CategorySelectPrompt promptMenu(DiscHeader);
promptMenu.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
promptMenu.SetEffect(EFFECT_FADE, 20);
mainWindow->Append(&promptMenu);
promptMenu.Show();
promptMenu.SetEffect(EFFECT_FADE, -20);
while(promptMenu.GetEffect() > 0) usleep(100);
mainWindow->Remove(&promptMenu);
if(promptMenu.categoriesChanged())
{
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
browserMenu->ReloadBrowser();
}
SetState(STATE_DEFAULT);
Remove(titleTxt);
delete titleTxt;
titleTxt = NULL;
Append(backBtn);
ShowMenu();
}
//! Uninstall Menu
else if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new UninstallSM(DiscHeader);
Append(CurrentMenu);
}
//! Default Gamesettings
else if(menuNr == Idx++)
{
int choice = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
GameSettings.Remove(DiscHeader->id);
GameSettings.Save();
}
}
}
void GameSettingsMenu::DeleteSettingsMenu()
{
if(!CurrentMenu)
return;
int type = CurrentMenu->GetType();
switch(type)
{
case CGameLoadSM:
delete ((GameLoadSM *) CurrentMenu);
break;
case CUninstallSM:
delete ((UninstallSM *) CurrentMenu);
break;
case CSettingsMenu:
default:
delete CurrentMenu;
break;
}
CurrentMenu = NULL;
}