usbloadergx/source/usbloader/GameList.h

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#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include "wstring.hpp"
#include "usbloader/disc.h"
class GameList
{
public:
GameList();
int ReadGameList();
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int size()
{
return FilteredList.size();
}
;
int GameCount()
{
return FullGameList.size();
}
;
int FilterList(const wchar_t * gameFilter = NULL);
int LoadUnfiltered();
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struct discHdr * at(int i);
struct discHdr * operator[](int i)
{
return at(i);
}
;
const wchar_t * GetCurrentFilter()
{
return GameFilter.c_str();
}
;
const wchar_t * GetAvailableSearchChars()
{
return AvailableSearchChars.c_str();
}
;
void SortList();
void clear();
protected:
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static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b);
wString AvailableSearchChars;
wString GameFilter;
std::vector<struct discHdr *> FilteredList;
std::vector<struct discHdr> FullGameList;
};
extern GameList gameList;
#endif