mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
626 lines
17 KiB
C++
626 lines
17 KiB
C++
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/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "../cfg.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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extern const int vol;
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//int txtscroll = 0;
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int changed = 0;
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int tooMuch;
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/**
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* Constructor for the GuiGameGrid class.
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*/
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GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
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{
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width = 640;
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height = h;
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this->gameCnt = gameCnt;
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gameList = l;
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pagesize = 8;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
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selectedItem = selected - offset;
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focus = 1; // allow focus
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char imgPath[100];
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tooMuch=(gameCnt-(gameCnt%8));
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHeldA = new GuiTrigger;
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trigL = new GuiTrigger;
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trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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trigR = new GuiTrigger;
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trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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trigPlus = new GuiTrigger;
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trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
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trigMinus = new GuiTrigger;
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trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
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imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
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imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
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btnLeftImg = new GuiImage(imgLeft);
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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//GuiImage btnLeftImg(&imgLeft);
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//GuiButton btnLeft(imgLeft.GetWidth(), imgLeft.GetHeight());
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, -30);
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btnLeft->SetParent(this);
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btnLeft->SetImage(btnLeftImg);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetTrigger(trigA);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigMinus);
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btnLeft->SetEffectGrow();
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btnRightImg = new GuiImage(imgRight);
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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//GuiButton btnRight(imgRight.GetWidth(), imgRight.GetHeight());
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetPosition(-20, -30);
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btnRight->SetImage(btnRightImg);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetTrigger(trigA);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigPlus);
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btnRight->SetEffectGrow();
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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//gameTxt = new GuiText * [pagesize];
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//gameBg = new GuiImage * [pagesize];
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coverImg = new GuiImage * [pagesize];
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cover = new GuiImageData * [pagesize];
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//char buffer[THEME.maxcharacters + 4];
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char ID[4];
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char IDfull[7];
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for(int i=0; i < pagesize; i++)
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{
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/*if (strlen(get_title(&gameList[i])) < (u32)(THEME.maxcharacters + 3))
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{
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sprintf(buffer, "%s", get_title(&gameList[i]));
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}
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else
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{
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sprintf(buffer, get_title(&gameList[i]), THEME.maxcharacters);
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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}
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*/////////////////////////////////////////////////
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struct discHdr *header = &gameList[i];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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//w.Remove(&DownloadBtn);
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//load game cover
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//if (cover)
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//{
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// delete cover;
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// cover = NULL;
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//}
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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}
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}
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//if (coverImg)
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//{
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// delete coverImg;
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// coverImg = NULL;
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//}
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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coverImg[i]->SetScale(0.6);
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//DownloadBtn.SetImage(coverImg);// put the new image on the download button
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//w.Append(&DownloadBtn);
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/////////////////////////////////////////////////
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//gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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//gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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//gameTxt[i]->SetPosition(24,0);
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//gameBg[i] = new GuiImage(bgGamesEntry);
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game[i] = new GuiButton(coverImg[i]->GetWidth()*.45,coverImg[i]->GetHeight()*.7);
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game[i]->SetParent(this);
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game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
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//game[i]->SetLabel(gameTxt[i]);
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//game[i]->SetImageOver(gameBg[i]);
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game[i]->SetImage(coverImg[i]);
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coverImg[i]->SetParent(game[i]);
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//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
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coverImg[i]->SetPosition(-10,-35);
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//game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
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if (i<4)game[i]->SetPosition(117+i*110,25);
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if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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game[i]->SetEffectGrow();
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coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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}
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}
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/**
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* Destructor for the GuiGameGrid class.
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*/
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//GuiGameGrid::~GuiGameGrid()
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GuiGameGrid::~GuiGameGrid()
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{
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delete imgRight;
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delete imgLeft;
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delete btnLeftImg;
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delete btnRightImg;
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delete btnRight;
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delete btnLeft;
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delete trigA;
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delete btnSoundClick;
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for(int i=0; i<pagesize; i++)
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{
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delete game[i];
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delete coverImg[i];
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delete cover[i];
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}
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delete [] gameIndex;
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delete [] game;
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//delete [] gameTxt;
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}
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void GuiGameGrid::SetFocus(int f)
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{
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LOCK(this);
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focus = f;
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for(int i=0; i<pagesize; i++)
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game[i]->ResetState();
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if(f == 1)
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game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameGrid::ResetState()
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{
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LOCK(this);
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if(state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for(int i=0; i<pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameGrid::GetOffset()
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{
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return changed;
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}
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int GuiGameGrid::GetClickedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = changed+i;
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break;
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}
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}
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return found;
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}
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int GuiGameGrid::GetSelectedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_SELECTED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = changed+i;
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameGrid::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if(nextItem < 0 || nextItem >= gameCnt)
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return -1;
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if(strlen(get_title(&gameList[nextItem])) > 0)
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return nextItem;
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else
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return FindMenuItem(nextItem, direction);
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameGrid::Draw()
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{
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LOCK(this);
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if(!this->IsVisible())
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return;
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//bgGameImg->Draw();
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int next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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game[i]->Draw();
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next = this->FindMenuItem(next, 1);
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}
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else
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break;
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}
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btnRight->Draw();
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btnLeft->Draw();
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this->UpdateEffects();
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}
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void GuiGameGrid::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(state == STATE_DISABLED || !t)
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return;
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int next; //prev;
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//static int position2;
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u8 over=0;
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//if (changed>gameCnt){changed=tooMuch;over=1;}
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//int extra=(gameCnt-changed-1);
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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//float scrolldelay = 3.5;
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btnRight->Update(t);
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btnLeft->Update(t);
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next = listOffset;
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//char buffer[THEME.maxcharacters + 4];
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char ID[4];
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char IDfull[7];
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char imgPath[100];
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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if(game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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/*if (strlen(get_title(&gameList[next])) < (u32)(THEME.maxcharacters + 3))
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{
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sprintf(buffer, "%s", get_title(&gameList[next]));
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}
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else
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{
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sprintf(buffer, get_title(&gameList[next]), THEME.maxcharacters);
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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}
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gameTxt[i]->SetText(buffer);
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gameTxt[i]->SetPosition(24, 0);*/
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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if(focus)
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{
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if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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game[i]->Update(t);
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if(game[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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// pad/joystick navigation
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if(!focus)
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return; // skip navigation
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if (scrollbaron == 1) {
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if ((t->Right() ||
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btnRight->GetState() == STATE_CLICKED) )
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//&&(changed<(tooMuch+1)))
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{
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////////////////////////////////////////////
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changed += pagesize;
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if (changed>gameCnt)changed=0;
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for(int i=0; i<pagesize; i++)
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{
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//if (changed<gameCnt){
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//if (i<tooMuch){
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if(coverImg[i])delete coverImg[i];
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if(cover[i])delete cover[i];
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struct discHdr *header = &gameList[i+changed];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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||
|
}
|
||
|
}
|
||
|
|
||
|
coverImg[i] = new GuiImage(cover[i]);
|
||
|
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||
|
coverImg[i]->SetScale(0.6);
|
||
|
coverImg[i]->SetParent(game[i]);
|
||
|
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||
|
coverImg[i]->SetPosition(-10,-35);
|
||
|
game[i]->SetImage(coverImg[i]);
|
||
|
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
|
||
|
//if ((extra<8)&&(i>extra)){
|
||
|
//if ((changed>gameCnt)){//&& (i>((changed-gameCnt)-1))){
|
||
|
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
|
||
|
coverImg[i]->SetVisible(false);//}
|
||
|
//delete coverImg[i];}
|
||
|
|
||
|
//}
|
||
|
//else { delete game[i];
|
||
|
// delete coverImg[i];
|
||
|
//delete cover[i];}
|
||
|
//}
|
||
|
//usleep(500000);
|
||
|
|
||
|
}
|
||
|
|
||
|
//game[i] = new GuiButton(coverImg[i]->GetWidth(),coverImg[i]->GetHeight());
|
||
|
//game[i]->SetParent(this);
|
||
|
//game[i]->SetImage(coverImg[i]);
|
||
|
//game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
|
||
|
//game[i]->SetRumble(false);
|
||
|
//game[i]->SetTrigger(trigA);
|
||
|
//game[i]->SetSoundClick(btnSoundClick);
|
||
|
////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
|
||
|
WPAD_ScanPads();
|
||
|
u8 cnt, buttons = NULL;
|
||
|
/* Get pressed buttons */
|
||
|
for (cnt = 0; cnt < 4; cnt++)
|
||
|
buttons |= WPAD_ButtonsHeld(cnt);
|
||
|
if (buttons == WPAD_BUTTON_A) {
|
||
|
|
||
|
} else {
|
||
|
btnRight->ResetState();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if((t->Left() ||
|
||
|
btnLeft->GetState() == STATE_CLICKED))
|
||
|
//&& (changed>7)) ////////////////////////////////////////////up
|
||
|
//arrowUpBtn->GetState() == STATE_HELD)
|
||
|
{changed -= pagesize;if (changed<0)changed=tooMuch+pagesize;
|
||
|
over=0;
|
||
|
//if (changed<9)changed=0;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
for(int i=0; i<pagesize; i++)
|
||
|
{
|
||
|
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 65);
|
||
|
|
||
|
//usleep(500000);
|
||
|
|
||
|
//if (changed<gameCnt){
|
||
|
if(coverImg[i])delete coverImg[i];
|
||
|
if(cover[i])delete cover[i];
|
||
|
|
||
|
struct discHdr *header = &gameList[i+changed];
|
||
|
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||
|
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||
|
|
||
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||
|
cover[i] = new GuiImageData(imgPath,0); //load short id
|
||
|
if (!cover[i]->GetImage()) //if could not load the short id image
|
||
|
{
|
||
|
delete cover[i];
|
||
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||
|
cover[i] = new GuiImageData(imgPath, 0); //load full id image
|
||
|
if (!cover[i]->GetImage())
|
||
|
{
|
||
|
delete cover[i];
|
||
|
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||
|
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
|
||
|
}
|
||
|
}
|
||
|
|
||
|
coverImg[i] = new GuiImage(cover[i]);
|
||
|
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||
|
coverImg[i]->SetScale(0.6);
|
||
|
coverImg[i]->SetParent(game[i]);
|
||
|
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||
|
coverImg[i]->SetPosition(-10,-35);
|
||
|
game[i]->ResetState();
|
||
|
game[i]->SetVisible(true);
|
||
|
game[i]->SetImage(coverImg[i]);
|
||
|
coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);//}
|
||
|
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
|
||
|
coverImg[i]->SetVisible(false);
|
||
|
//usleep(500000);
|
||
|
|
||
|
}
|
||
|
//prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
||
|
|
||
|
//if(prev >= 0)
|
||
|
|
||
|
|
||
|
WPAD_ScanPads();
|
||
|
u8 cnt, buttons = NULL;
|
||
|
/* Get pressed buttons */
|
||
|
for (cnt = 0; cnt < 4; cnt++)
|
||
|
buttons |= WPAD_ButtonsHeld(cnt);
|
||
|
if (buttons == WPAD_BUTTON_A) {
|
||
|
|
||
|
} else {
|
||
|
btnLeft->ResetState();
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
if(updateCB)
|
||
|
updateCB(this);
|
||
|
}
|
||
|
|
||
|
void GuiGameGrid::Reload(struct discHdr * l, int count)
|
||
|
{
|
||
|
LOCK(this);
|
||
|
gameList = l;
|
||
|
gameCnt = count;
|
||
|
changed=0;
|
||
|
tooMuch=(gameCnt-(gameCnt%12));
|
||
|
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
|
||
|
selectedItem = 0;
|
||
|
listOffset = 0;
|
||
|
char ID[4];
|
||
|
char IDfull[7];
|
||
|
char imgPath[100];
|
||
|
|
||
|
for(int i=0; i<pagesize; i++)
|
||
|
{
|
||
|
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||
|
|
||
|
//usleep(500000);
|
||
|
|
||
|
//if (changed<gameCnt){
|
||
|
if(coverImg[i])delete coverImg[i];
|
||
|
if(cover[i])delete cover[i];
|
||
|
|
||
|
struct discHdr *header = &gameList[i+changed];
|
||
|
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||
|
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||
|
|
||
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||
|
cover[i] = new GuiImageData(imgPath,0); //load short id
|
||
|
if (!cover[i]->GetImage()) //if could not load the short id image
|
||
|
{
|
||
|
delete cover[i];
|
||
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||
|
cover[i] = new GuiImageData(imgPath, 0); //load full id image
|
||
|
if (!cover[i]->GetImage())
|
||
|
{
|
||
|
delete cover[i];
|
||
|
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||
|
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
|
||
|
}
|
||
|
}
|
||
|
|
||
|
coverImg[i] = new GuiImage(cover[i]);
|
||
|
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||
|
coverImg[i]->SetScale(0.6);
|
||
|
coverImg[i]->SetParent(game[i]);
|
||
|
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||
|
coverImg[i]->SetPosition(-10,-35);
|
||
|
game[i]->ResetState();
|
||
|
game[i]->SetVisible(true);
|
||
|
game[i]->SetImage(coverImg[i]);
|
||
|
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);//}
|
||
|
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
|
||
|
coverImg[i]->SetVisible(false);
|
||
|
//usleep(500000);
|
||
|
|
||
|
game[i]->ResetState();}
|
||
|
}
|