usbloadergx/source/libwiigui/gui_searchbar.cpp

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#include "gui.h"
#include "gui_searchbar.h"
#include "../wpad.h"
#include "../main.h"
#include "../settings/cfg.h"
#include "../usbloader/GameList.h"
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extern GuiWindow * mainWindow;
class cSearchButton
{
public:
cSearchButton( wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick )
:
wchar( *Char ),
image( keyImageData ),
imageOver( keyOverImageData ),
text( ( char * ) NULL, 20, ( GXColor ) {0, 0, 0, 0xff} ),
button( &image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1 )
{
text.SetText( Char );
button.SetLabel( &text );
}
wchar_t wchar;
GuiImage image;
GuiImage imageOver;
GuiText text;
GuiButton button;
private:
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};
GuiSearchBar::GuiSearchBar( const wchar_t *SearchChars )
:
inSide( 0 ),
text( ( char * ) NULL, 22, ( GXColor ) {0, 0, 0, 255} ),
buttons( 0 ),
keyImageData( keyboard_key_png ),
keyOverImageData( keyboard_key_over_png ),
sndOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume ),
sndClick( button_click_pcm, button_click_pcm_size, Settings.sfxvolume )
{
char imgPath[100];
trig.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
SetAlignment( ALIGN_CENTRE, ALIGN_MIDDLE );
cnt = wcslen( SearchChars );
buttons = new cSearchButton*[cnt];
wchar_t charstr[2] = {0, 0};
int lines = ( cnt + 9 ) / 10;
int buttonsPerLine = ( cnt + lines - 1 ) / lines;
width = 10 + buttonsPerLine * 42 + 10;
int x_start = 10, x = 0, y_start = 10 + 42, y = 0;
if ( width < 200 ) { x_start += ( 200 - width ) >> 1; width = 200; }
for ( int i = 0; i < cnt; i++, x++ )
{
if ( x >= buttonsPerLine ) x = 0;
if ( x == 0 ) y++;
charstr[0] = SearchChars[i];
buttons[i] = new cSearchButton( charstr, &keyImageData, &keyOverImageData, x_start + x*42, y_start - 42 + y*42, &trig, &sndOver, &sndClick );
this->Append( &( buttons[i]->button ) );
}
height = 10 + 42 + y * 42 + 10;
text.SetText( gameList.GetCurrentFilter() );
text.SetPosition( 10, 15 );
text.SetAlignment( ALIGN_LEFT, ALIGN_TOP );
text.SetWidescreen( CFG.widescreen );
text.SetMaxWidth( width - ( 10 + 2*42 + 10 ), SCROLL_HORIZONTAL );
this->Append( &text );
snprintf( imgPath, sizeof( imgPath ), "%skeyboard_backspace_over.png", CFG.theme_path );
imgBacspaceBtn = new GuiImageData( imgPath, keyboard_backspace_over_png );
BacspaceBtnImg_Over = new GuiImage( imgBacspaceBtn );
BacspaceBtnImg = new GuiImage( BacspaceBtnImg_Over ); BacspaceBtnImg->SetGrayscale();
BacspaceBtn = new GuiButton( BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, &sndOver, &sndClick, 1 );
this->Append( BacspaceBtn );
snprintf( imgPath, sizeof( imgPath ), "%skeyboard_clear_over.png", CFG.theme_path );
imgClearBtn = new GuiImageData( imgPath, keyboard_clear_over_png );
ClearBtnImg_Over = new GuiImage( imgClearBtn );
ClearBtnImg = new GuiImage( ClearBtnImg_Over ); ClearBtnImg->SetGrayscale();
ClearBtn = new GuiButton( ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, &sndOver, &sndClick, 1 );
this->Append( ClearBtn );
// SetPosition(100,100);
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}
GuiSearchBar::~GuiSearchBar()
{
if ( buttons )
{
for ( int i = 0; i < cnt; i++ )
delete buttons[i];
delete [] buttons;
}
delete ClearBtn;
delete ClearBtnImg;
delete ClearBtnImg_Over;
delete imgClearBtn;
delete BacspaceBtn;
delete BacspaceBtnImg;
delete BacspaceBtnImg_Over;
delete imgBacspaceBtn;
if ( inSide )
mainWindow->SetState( STATE_DEFAULT );
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}
void GuiSearchBar::Draw()
{
Menu_DrawRectangle( this->GetLeft(), this->GetTop(), width, height, ( GXColor ) {0, 0, 0, 0xa0}, 1 );
Menu_DrawRectangle( this->GetLeft() + 10, this->GetTop() + 15, width - ( 10 + 2*42 + 10 ), 22, ( GXColor ) {255, 255, 255, 255}, 1 );
GuiWindow::Draw();
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}
void GuiSearchBar::Update( GuiTrigger * t )
{
LOCK( this );
if ( _elements.size() == 0 || ( state == STATE_DISABLED && parentElement ) )
return;
// cursor
if ( t->wpad.ir.valid && state != STATE_DISABLED )
{
if ( this->IsInside( t->wpad.ir.x, t->wpad.ir.y ) )
{
if ( inSide == 0 )
{
mainWindow->SetState( STATE_DISABLED );
this->SetState( STATE_DEFAULT );
}
inSide |= 1 << t->chan;
}
else if ( inSide )
{
inSide &= ~( 1 << t->chan );
if ( inSide == 0 )
mainWindow->SetState( STATE_DEFAULT );
}
}
GuiWindow::Update( t );
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}
wchar_t GuiSearchBar::GetClicked()
{
if ( buttons )
{
for ( int i = 0; i < cnt; i++ )
{
if ( buttons[i]->button.GetState() == STATE_CLICKED )
{
buttons[i]->button.ResetState();
return buttons[i]->wchar;
}
}
}
if ( BacspaceBtn->GetState() == STATE_CLICKED )
return 8;
if ( ClearBtn->GetState() == STATE_CLICKED )
return 7;
return 0;
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}
/*
private:
SearchButtons *buttons;
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}*/