usbloadergx/source/main.cpp

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/****************************************************************************
* USB Loader GX Team
*
* Main loadup of the application
*
* libwiigui
* Tantric 2009
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dir.h>
#include <ogcsys.h>
#include <unistd.h>
#include <locale.h>
#include <wiiuse/wpad.h>
#include <di/di.h>
#include <sys/iosupport.h>
#include "libwiigui/gui.h"
#include "usbloader/wbfs.h"
#include "language/gettext.h"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "FreeTypeGX.h"
#include "FontSystem.h"
#include "video.h"
#include "audio.h"
#include "menu/menus.h"
#include "menu.h"
#include "input.h"
#include "filelist.h"
#include "FileOperations/fileops.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "themes/CTheme.h"
#include "main.h"
#include "fatmounter.h"
#include "sys.h"
#include "gecko.h"
#include "usbloader/partition_usbloader.h"
#include "usbloader/usbstorage2.h"
#include "memory/mem2.h"
#include "lstub.h"
#include "usbloader/usbstorage2.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "GameBootProcess.h"
extern "C"
{
void __exception_setreload(int t);
}
PartList partitions;
int main(int argc, char *argv[])
{
MEM2_init(48);
setlocale(LC_ALL, "en.UTF-8");
InitVideo();
InitGecko();
__exception_setreload(20);
printf("\tStarting up\n");
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NandTitles.Get();
// Let's try loading some cIOS
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if (IosLoader::LoadAppCios() < 0)
{
printf("\n\tWARNING!\n");
printf("\tUSB Loader GX needs unstubbed cIOS 222 v4+ or 249 v9+\n\n");
printf("\tWe cannot determine the versions on your system,\n\tsince you have no patched ios 36 or 236 installed.\n");
printf("\tTherefor, if loading of USB Loader GX fails, you\n\tprobably have installed the 4.2 update,\n");
printf("\tand you should go figure out how to get some cios action going on\n\tin your Wii.\n");
printf("\tERROR: No cIOS could be loaded. Exiting....\n");
sleep(10);
Sys_BackToLoader();
}
//Let's use libogc sd/usb for config loading
printf("\tInitialize sd card...%s\n", SDCard_Init() < 0 ? "failed" : "done");
printf("\tInitialize usb device...%s\n", USBDevice_Init_Loop() < 0 ? "failed" : "done");
//Load configurations
printf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
printf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
printf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
printf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
printf("\tLoading theme...%s\n", Theme.Load(Settings.theme_path) ? "done" : "failed (using default)");
printf("\tLoading font system...%s\n", SetupDefaultFont(Settings.theme_path) ? "done" : "failed (using default)");
VIDEO_SetWidescreen(Settings.widescreen);
if(Settings.cios != IOS_GetVersion())
{
// Unmount fat before reloading IOS.
SDCard_deInit();
USBDevice_deInit();
// Loading now the cios setup in the settings
IosLoader::LoadAppCios();
// Remount devices after reloading IOS.
SDCard_Init();
USBDevice_Init_Loop();
}
printf("\tLoaded cIOS = %u (Rev %u)\n", IOS_GetVersion(), IOS_GetRevision());
//if a ID was passed via args copy it and try to boot it after the partition is mounted
//its not really a headless mode. more like hairless.
if (argc > 1 && argv[1])
{
MountGamePartition(false);
return BootGame(argv[1]);
}
//! Now we startup the GUI so no need for console prints. Output only to gecko.
USBGeckoOutput();
//! Init the rest of the System
Sys_Init();
SetupPads();
InitAudio();
MainMenu(MENU_DISCLIST);
return 0;
}