usbloadergx/source/usbloader/wbfs/wbfs_wbfs.cpp

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#include "wbfs_wbfs.h"
#include "prompts/ProgressWindow.h"
#include "settings/CSettings.h"
#include "wbfs_rw.h"
extern u32 sector_size;
s32 Wbfs_Wbfs::Open()
{
wbfs_t *part = NULL;
/* Open partition */
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part = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 0);
if (!part) return -1;
/* Close current hard disk */
Close();
hdd = part;
// Save the new sector size, so it will be used in read and write calls
sector_size = 1 << hdd->head->hd_sec_sz_s;
return 0;
}
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wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid)
{
/* No device open */
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if (!hdd) return NULL;
/* Open disc */
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return wbfs_open_disc(hdd, discid);
}
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void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc)
{
/* No device open */
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if (!hdd || !disc) return;
/* Close disc */
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wbfs_close_disc(disc);
}
s32 Wbfs_Wbfs::Format()
{
wbfs_t *partition = NULL;
/* Reset partition */
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partition = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 1);
if (!partition) return -1;
/* Free memory */
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wbfs_close(partition);
return 0;
}
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s32 Wbfs_Wbfs::GetCount(u32 *count)
{
/* No device open */
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if (!hdd) return -1;
/* Get list length */
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*count = wbfs_count_discs(hdd);
return 0;
}
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s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
u32 idx, size;
s32 ret;
/* No device open */
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if (!hdd) return -1;
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for (idx = 0; idx < cnt; idx++)
{
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u8 *ptr = ((u8 *) outbuf) + (idx * len);
/* Get header */
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ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size);
if (ret < 0) return ret;
}
return 0;
}
s32 Wbfs_Wbfs::AddGame()
{
s32 ret;
/* No device open */
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if (!hdd) return -1;
/* Add game to device */
partition_selector_t part_sel;
int copy_1_1 = 0;
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if (Settings.fullcopy)
{
part_sel = ALL_PARTITIONS;
copy_1_1 = 1;
}
else
{
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part_sel = (partition_selector_t) Settings.InstallPartitions;
}
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ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ProgressCallback, part_sel, copy_1_1);
if (ret < 0) return ret;
return 0;
}
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s32 Wbfs_Wbfs::RemoveGame(u8 *discid)
{
s32 ret;
/* No device open */
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if (!hdd) return -1;
/* Remove game from USB device */
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ret = wbfs_rm_disc(hdd, discid);
if (ret < 0) return ret;
return 0;
}
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s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free)
{
f32 ssize;
u32 cnt;
/* No device open */
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if (!hdd) return -1;
/* Count used blocks */
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cnt = wbfs_count_usedblocks(hdd);
/* Sector size in GB */
ssize = hdd->wbfs_sec_sz / GB_SIZE;
/* Copy values */
*free = ssize * cnt;
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*used = ssize * (hdd->n_wbfs_sec - cnt);
return 0;
}
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s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname)
{
s32 ret;
/* No USB device open */
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if (!hdd) return -1;
ret = wbfs_ren_disc(hdd, discid, (u8*) newname);
if (ret < 0) return ret;
return 0;
}
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s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID)
{
s32 ret;
/* No USB device open */
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if (!hdd) return -1;
ret = wbfs_rID_disc(hdd, discid, (u8*) newID);
if (ret < 0) return ret;
return 0;
}
f32 Wbfs_Wbfs::EstimateGameSize()
{
partition_selector_t part_sel = ONLY_GAME_PARTITION;
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if (Settings.fullcopy)
{
part_sel = ALL_PARTITIONS;
}
else
{
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part_sel = (partition_selector_t) Settings.InstallPartitions;
}
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return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel);
}