mirror of
https://github.com/wiidev/usbloadergx.git
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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include "FileOperations/fileops.h"
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#include "usbloader/GameList.h"
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#include "wstring.hpp"
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#include "gecko.h"
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/**************************************************************************************
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* FindMissingFiles
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* Inputs:
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* path - Path to search in with. example "SD:/covers/"
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* fileext - the file extension. example ".png"
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* MissingFilesList - string vector where the IDs of missing game files will be put in.
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**************************************************************************************/
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int GetMissingGameFiles(const char * path, const char * fileext, std::vector<std::string> & MissingFilesList)
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{
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char gameID[7];
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char filepath[512];
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MissingFilesList.clear();
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wString oldFilter(gameList.GetCurrentFilter());
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//! make sure that all games are added to the gamelist
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gameList.LoadUnfiltered();
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for (int i = 0; i < gameList.size(); ++i)
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{
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struct discHdr* header = gameList[i];
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snprintf(gameID, sizeof(gameID), "%s", (char *) header->id);
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snprintf(filepath, sizeof(filepath), "%s/%s%s", path, gameID, fileext);
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if (CheckFile(filepath))
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continue;
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//! Not found. Try 4 ID path.
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gameID[4] = '\0';
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snprintf(filepath, sizeof(filepath), "%s/%s%s", path, gameID, fileext);
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if (CheckFile(filepath))
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continue;
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//! Not found. Try 3 ID path.
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gameID[3] = '\0';
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snprintf(filepath, sizeof(filepath), "%s/%s%s", path, gameID, fileext);
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if (CheckFile(filepath))
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continue;
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//! Not found add to missing list
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snprintf(gameID, sizeof(gameID), "%s", (char *) header->id);
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MissingFilesList.push_back(std::string(gameID));
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}
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//! Bring game list to the old state
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gameList.FilterList(oldFilter.c_str());
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gprintf(" = %i", MissingFilesList.size());
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return MissingFilesList.size();
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}
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