usbloadergx/source/usbloader/wbfs/wbfs_base.h

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#ifndef _H
#define _H
#include "libwbfs/libwbfs.h"
#include "usbloader/utils.h"
#include "usbloader/frag.h"
class Wbfs
{
public:
Wbfs(u32, u32, u32);
void GetProgressValue(s32 * d, s32 * m);
static s32 Init(u32);
void Close();
s32 CheckGame(u8 *);
s32 GameSize(u8 *, f32 *);
wbfs_t *GetHddInfo(void);
bool Mounted();
virtual int GetFragList(u8 *id);
virtual int GetFragList(char *filename, _frag_append_t append_fragment, FragList *);
virtual bool ShowFreeSpace(void);
virtual s32 Open() = 0;
virtual wbfs_disc_t* OpenDisc(u8 *discid) = 0;
virtual void CloseDisc(wbfs_disc_t *disc) = 0;
virtual s32 Format();
virtual s32 GetCount(u32 *) = 0;
virtual s32 GetHeaders(struct discHdr *, u32, u32) = 0;
virtual s32 AddGame(void) = 0;
virtual s32 RemoveGame(u8 *) = 0;
virtual s32 DiskSpace(f32 *, f32 *) = 0;
virtual s32 RenameGame(u8 *, const void *) = 0;
virtual s32 ReIDGame(u8 *discid, const void *newID) = 0;
virtual f32 EstimateGameSize(void) = 0;
/*
static s32 OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition);
static s32 OpenNamed(char *partition);
static s32 OpenLBA(u32 lba, u32 size);
*/
protected:
static u32 nb_sectors;
/* WBFS HDD */
wbfs_t *hdd;
u32 device, lba, size;
private:
static s32 total, done;
};
#endif //_H