usbloadergx/source/libwiigui/gui_image.cpp

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/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_image.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiImage class.
*/
GuiImage::GuiImage() {
image = NULL;
width = 0;
height = 0;
imageangle = 0;
tile = -1;
stripe = 0;
widescreen = 0;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_DATA;
}
GuiImage::GuiImage(GuiImageData * img) {
if (img) {
image = img->GetImage();
width = img->GetWidth();
height = img->GetHeight();
} else {
image = NULL;
width = 0;
height = 0;
}
imageangle = 0;
tile = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_DATA;
}
GuiImage::GuiImage(u8 * img, int w, int h) {
image = img;
width = w;
height = h;
imageangle = 0;
tile = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_TEXTURE;
}
GuiImage::GuiImage(int w, int h, GXColor c) {
image = (u8 *)memalign (32, w * h * 4);
width = w;
height = h;
imageangle = 0;
tile = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COLOR;
if (!image)
return;
int x, y;
for (y=0; y < h; y++) {
for (x=0; x < w; x++) {
this->SetPixel(x, y, c);
}
}
int len = w*h*4;
if (len%32) len += (32-len%32);
DCFlushRange(image, len);
}
GuiImage::GuiImage(GuiImage &srcimage) : GuiElement() {
width = srcimage.GetWidth();
height = srcimage.GetHeight();
int len = width * height * 4;
if (len%32) len += (32-len%32);
image = (u8 *)memalign (32, len);
memcpy(image, srcimage.GetImage(), len);
DCFlushRange(image, len);
imageangle = srcimage.GetAngle();
tile = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COPY;
}
GuiImage::GuiImage(GuiImage *srcimage) : GuiElement() {
width = srcimage->GetWidth();
height = srcimage->GetHeight();
int len = width * height * 4;
if (len%32) len += (32-len%32);
image = (u8 *)memalign (32, len);
memcpy(image, srcimage->GetImage(), len);
DCFlushRange(image, len);
imageangle = srcimage->GetAngle();
tile = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COPY;
}
GuiImage &GuiImage::operator=(GuiImage &srcimage) {
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image) {
free(image);
image = NULL;
}
width = srcimage.GetWidth();
height = srcimage.GetHeight();
int len = width * height * 4;
if (len%32) len += (32-len%32);
image = (u8 *)memalign (32, len);
memcpy(image, srcimage.GetImage(), len);
DCFlushRange(image, len);
imageangle = srcimage.GetAngle();
tile = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COPY;
return *this;
}
/**
* Destructor for the GuiImage class.
*/
GuiImage::~GuiImage() {
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image) {
free(image);
image = NULL;
}
}
u8 * GuiImage::GetImage() {
return image;
}
void GuiImage::SetImage(GuiImageData * img) {
LOCK(this);
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image) {
free(image);
image = NULL;
}
image = img->GetImage();
width = img->GetWidth();
height = img->GetHeight();
imgType = IMAGE_DATA;
}
void GuiImage::SetImage(u8 * img, int w, int h) {
LOCK(this);
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image) {
free(image);
image = NULL;
}
image = img;
width = w;
height = h;
imgType = IMAGE_TEXTURE;
}
void GuiImage::SetAngle(float a) {
LOCK(this);
imageangle = a;
}
float GuiImage::GetAngle() {
return imageangle;
}
void GuiImage::SetTile(int t) {
LOCK(this);
tile = t;
}
void GuiImage::SetWidescreen(bool w) {
LOCK(this);
widescreen = w;
}
void GuiImage::SetParentAngle(bool a) {
LOCK(this);
parentangle = a;
}
GXColor GuiImage::GetPixel(int x, int y) {
if (!image || this->GetWidth() <= 0 || x < 0 || y < 0)
return (GXColor) {0, 0, 0, 0};
u32 offset = (((y >> 2)<<4)*this->GetWidth()) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1);
GXColor color;
color.a = *(image+offset);
color.r = *(image+offset+1);
color.g = *(image+offset+32);
color.b = *(image+offset+33);
return color;
}
void GuiImage::SetPixel(int x, int y, GXColor color) {
LOCK(this);
if (!image || this->GetWidth() <= 0 || x < 0 || y < 0)
return;
u32 offset = (((y >> 2)<<4)*this->GetWidth()) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1);
*(image+offset) = color.a;
*(image+offset+1) = color.r;
*(image+offset+32) = color.g;
*(image+offset+33) = color.b;
}
void GuiImage::SetGrayscale(void) {
LOCK(this);
GXColor color;
u32 offset, gray;
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
offset = (((y >> 2)<<4)*width) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1);
color.r = *(image+offset+1);
color.g = *(image+offset+32);
color.b = *(image+offset+33);
gray = (77*color.r + 150*color.g + 28*color.b)/255;
*(image+offset+1) = gray;
*(image+offset+32) = gray;
*(image+offset+33) = gray;
}
}
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int len = width*height*4;
if (len%32) len += (32-len%32);
DCFlushRange(image, len);
}
void GuiImage::SetStripe(int s) {
LOCK(this);
stripe = s;
}
void GuiImage::SetSkew(int XX1, int YY1,int XX2, int YY2,int XX3, int YY3,int XX4, int YY4) {
xx1 = XX1;
yy1 = YY1;
xx2 = XX2;
yy2 = YY2;
xx3 = XX3;
yy3 = YY3;
xx4 = XX4;
yy4 = YY4;
}
void GuiImage::SetSkew(int *skew) {
xx1 = *skew++;
yy1 = *skew++;
xx2 = *skew++;
yy2 = *skew++;
xx3 = *skew++;
yy3 = *skew++;
xx4 = *skew++;
yy4 = *skew;
}
void GuiImage::ColorStripe(int shift) {
LOCK(this);
int x, y;
GXColor color;
int alt = 0;
for (y=0; y < this->GetHeight(); y++) {
if (y % 3 == 0)
alt ^= 1;
for (x=0; x < this->GetWidth(); x++) {
color = GetPixel(x, y);
if (alt) {
if (color.r < 255-shift)
color.r += shift;
else
color.r = 255;
if (color.g < 255-shift)
color.g += shift;
else
color.g = 255;
if (color.b < 255-shift)
color.b += shift;
else
color.b = 255;
color.a = 255;
} else {
if (color.r > shift)
color.r -= shift;
else
color.r = 0;
if (color.g > shift)
color.g -= shift;
else
color.g = 0;
if (color.b > shift)
color.b -= shift;
else
color.b = 0;
color.a = 255;
}
SetPixel(x, y, color);
}
}
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int len = width*height*4;
if (len%32) len += (32-len%32);
DCFlushRange(image, len);
}
/**
* Draw the button on screen
*/
void GuiImage::Draw() {
LOCK(this);
if (!image || !this->IsVisible() || tile == 0)
return;
float currScale = this->GetScale();
int currLeft = this->GetLeft();
float currAngleDyn = this->GetAngleDyn();
if (currAngleDyn && parentangle)
imageangle = currAngleDyn;
if (tile > 0) {
for (int i=0; i<tile; i++)
Menu_DrawImg(currLeft+width*i, this->GetTop(), zoffset, width, height, image, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4);
} else {
// temporary (maybe), used to correct offset for scaled images
if (scale != 1)
currLeft = currLeft - width/2 + (width*scale)/2;
Menu_DrawImg(currLeft, this->GetTop(), zoffset, width, height, image, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4);
}
if (stripe > 0)
for (int y=0; y < this->GetHeight(); y+=6)
Menu_DrawRectangle(currLeft,this->GetTop()+y,this->GetWidth(),3,(GXColor) {0, 0, 0, stripe},1);
this->UpdateEffects();
}