usbloadergx/source/settings/newtitles.cpp

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#include <stdio.h>
#include <string.h>
#include "cfg.h"
#include "newtitles.h"
#define NEW_SECONDS 24 * 60 * 60
#define GAMETITLES "gametitles.txt"
NewTitles *NewTitles::instance = NULL;
NewTitles* NewTitles::Instance() {
if (instance == NULL) {
instance = new NewTitles();
}
return instance;
}
void NewTitles::DestroyInstance() {
if (instance != NULL) {
delete instance;
instance = NULL;
}
}
NewTitles::NewTitles() {
firstTitle = lastTitle = NULL;
isDirty = isNewFile = false;
// Read the text file
char path[255];
strcpy(path, Settings.titlestxt_path);
path[strlen(Settings.titlestxt_path) - 1] = '/';
strcat(path, GAMETITLES);
char line[20];
FILE *fp = fopen(path, "r");
if (fp != NULL) {
while (fgets(line, sizeof(line), fp)) {
// This is one line
if (line[0] != '#' || line[0] != ';') {
Title *title = new Title();
if (sscanf(line, "%6c:%ld", (u8 *) &title->titleId, &title->timestamp) == 2) {
if (firstTitle == NULL) {
firstTitle = title;
lastTitle = title;
} else {
lastTitle->next = title;
lastTitle = title;
}
} else {
delete title; // Invalid title entry, ignore
}
}
}
fclose(fp);
} else {
isNewFile = true;
}
}
NewTitles::~NewTitles() {
Save();
Title *t = firstTitle;
while (t != NULL) {
Title *temp = (Title *) t->next;
delete t;
t = temp;
}
firstTitle = lastTitle = NULL;
}
void NewTitles::CheckGame(u8 *titleid) {
if (titleid == NULL || strlen((char *) titleid) == 0) {
return;
}
Title *t = firstTitle;
while (t != NULL) {
// Loop all titles, search for the correct titleid
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
return; // Game found, which is excellent
}
t = (Title *) t->next;
}
// Not found, add it
t = new Title();
strncpy((char *) t->titleId, (char *) titleid, 6);
t->timestamp = time(NULL);
if (isNewFile) {
t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
}
if (firstTitle == NULL) {
firstTitle = t;
lastTitle = t;
} else {
lastTitle -> next = t;
lastTitle = t;
}
isDirty = true;
}
bool NewTitles::IsNew(u8 *titleid) {
if (titleid == NULL || strlen((char *) titleid) == 0) {
return false;
}
Title *t = firstTitle;
while (t != NULL) {
// Loop all titles, search for the correct titleid
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
// This title is less than 24 hours old
if ((time(NULL) - t->timestamp) < NEW_SECONDS) {
// Only count the game as new when it's never been played through GX
Game_NUM *gnum = CFG_get_game_num(titleid);
return gnum == NULL || gnum->count == 0;
}
return false;
}
t = (Title *) t->next;
}
// We should never get here, since all files should be added by now!
CheckGame(titleid);
return !isNewFile; // If this is a new file, return false
}
void NewTitles::Remove(u8 *titleid) {
Title *t = firstTitle, *prev = NULL;
while (t != NULL) {
if (strcmp((const char *) titleid, (const char *) t->titleId) == 0) {
if (prev == NULL) {
firstTitle = (Title *) t->next;
} else {
prev->next = t->next;
}
delete t;
isDirty = true;
return;
}
prev = t;
t = (Title *) t->next;
}
}
void NewTitles::Save() {
if (!isDirty) return;
char path[255];
strcpy(path, Settings.titlestxt_path);
path[strlen(Settings.titlestxt_path) - 1] = '/';
strcat(path, GAMETITLES);
FILE *fp = fopen(path, "w");
if (fp != NULL) {
Title *t = firstTitle;
while (t != NULL && strlen((char *) t->titleId) > 0) {
fprintf(fp, "%s:%ld\n", t->titleId, t->timestamp);
t = (Title *) t->next;
}
fclose(fp);
}
}