load xml at startup and keep it in memory instead of each time the game info is called. it adds 1 second to my startup time with 100+ games. just testing to see if breaks anything doing it like this now that the xml is much smaller.

This commit is contained in:
giantpune 2009-07-18 11:04:13 +00:00
parent 4886c5cc11
commit 18489a8858
6 changed files with 18 additions and 7 deletions

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@ -39,6 +39,7 @@
#include "listfiles.h"
#include "fatmounter.h"
#include "buffer.h"
#include "xml/xml.h"
#include "usbloader/wdvd.h"
@ -1740,7 +1741,7 @@ int MainMenu(int menu)
}
CloseXMLDatabase();
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;

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@ -261,21 +261,27 @@ int autoSelectDol(const char *id)
if (strcmp(id,"RMZX69") == 0) return 492;
if (strcmp(id,"RMZP69") == 0) return 492;
//if (strcmp(id,"REDP41") == 0) return 1957;
if (strcmp(id,"REDP41") == 0) return 1957;
if (strcmp(id,"RSXP69") == 0) return 337;
if (strcmp(id,"RNBX69") == 0) return 964;
if (strcmp(id,"RNFP69") == 0) return 1079;
if (strcmp(id,"RMLP7U") == 0) return 56;
if (strcmp(id,"RKMP5D") == 0) return 290;
if (strcmp(id,"R5TP69") == 0) return 1493;
if (strcmp(id,"RHDP8P") == 0) return 149;
/*
/* Grand Slam R5TP69 1493
Madden NFL08 RNFP69 1079
Fifa08 RF8P69 463
Fifa08 RF8X69 464
Wii Sports Resort RZTP01 952

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@ -24,6 +24,8 @@ extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 shutdown;
extern u8 reset;
extern struct gameXMLinfo gameinfo;
extern struct gameXMLinfo gameinfo_reset;
/*** Extern functions ***/
extern void ResumeGui();

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@ -1718,8 +1718,8 @@ void CFG_Load(void)
Global_Default(); //global default depends on theme information
CFG_LoadGlobal();
if (Settings.titlesOverride==1) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, true, false); // open file, load titles, do not keep in memory
//if (Settings.titlesOverride==1) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, true, false); // open file, load titles, do not keep in memory
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
// loaded after database to override database titles with custom titles
snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
cfg_parsefile(pathname, &title_set);

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@ -21,6 +21,9 @@ static char xmlcfg_filename[100] = "wiitdb.zip";
extern struct SSettings Settings; // for loader GX
struct gameXMLinfo gameinfo;
struct gameXMLinfo gameinfo_reset;
static char langlist[11][22] =

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@ -56,8 +56,7 @@ struct gameXMLinfo
char iso_sha1[41];
} ;
struct gameXMLinfo gameinfo;
struct gameXMLinfo gameinfo_reset;
bool OpenXMLFile(char* filename);
void LoadTitlesFromXML(char *langcode, bool forcejptoen);