usbloadergx/source/settings/cfg.c

1745 lines
44 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include <mxml.h>
#include "language/gettext.h"
#include "xml/xml.h" /* XML - Lustar*/
#include "cfg.h"
struct SSettings Settings;
char bootDevice[10] = "SD:";
struct CFG CFG;
struct THEME THEME;
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 faveChoice = no;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 fix002 = 0;
u8 reloadblock = 0;
u8 countrystrings = 0;
u8 alternatedol = 0;
u32 alternatedoloffset = 0;
u8 xflip = 0;
u8 sort = 0;
u8 fave = 0;
u8 qboot = 0;
u8 wsprompt = 0;
u8 keyset = 0;
u8 favoritevar = 0;
u16 playcount = 0;
u8 listDisplay = 0;
char alternatedname[40];
#define TITLE_MAX 200
struct ID_Title
{
u8 id[5];
char title[TITLE_MAX];
};
struct ID_Control
{
u8 id[5];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
int num_control = 0;
struct ID_Control *cfg_control = NULL;
#define MAX_SAVED_GAMES 1000
#define MAX_SAVED_GAME_NUM 1000
int num_saved_games = 0;
int num_saved_game_num = 0;
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
/* For Mapping */
static char *cfg_name, *cfg_val;
struct TextMap
{
char *name;
int id;
};
struct TextMap map_video[] =
{
{ "system", CFG_VIDEO_SYS },
{ "game", CFG_VIDEO_GAME },
{ "patch", CFG_VIDEO_PATCH },
{ "pal50", CFG_VIDEO_PAL50 },
{ "pal60", CFG_VIDEO_PAL60 },
{ "ntsc", CFG_VIDEO_NTSC },
{ NULL, -1 }
};
struct TextMap map_language[] =
{
{ "console", CFG_LANG_CONSOLE },
{ "japanese", CFG_LANG_JAPANESE },
{ "english", CFG_LANG_ENGLISH },
{ "german", CFG_LANG_GERMAN },
{ "french", CFG_LANG_FRENCH },
{ "spanish", CFG_LANG_SPANISH },
{ "italian", CFG_LANG_ITALIAN },
{ "dutch", CFG_LANG_DUTCH },
{ "s.chinese", CFG_LANG_S_CHINESE },
{ "t.chinese", CFG_LANG_T_CHINESE },
{ "korean", CFG_LANG_KOREAN },
{ NULL, -1 }
};
struct TextMap map_alignment[] =
{
{ "left", CFG_ALIGN_LEFT },
{ "right", CFG_ALIGN_RIGHT },
{ "center", CFG_ALIGN_CENTRE },
{ "top", CFG_ALIGN_TOP },
{ "bottom", CFG_ALIGN_BOTTOM },
{ "middle", CFG_ALIGN_MIDDLE },
{ NULL, -1 }
};
char* strcopy(char *dest, char *src, int size)
{
strncpy(dest,src,size);
dest[size-1] = 0;
return dest;
}
int map_get_id(struct TextMap *map, char *name)
{
int i;
for (i=0; map[i].name != NULL; i++) {
if (strcmp(name, map[i].name) == 0) return map[i].id;
}
return -1;
}
char* map_get_name(struct TextMap *map, short id)
{
int i;
for (i=0; map[i].name != NULL; i++) {
if (id == map[i].id) return map[i].name;
}
return NULL;
}
bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var)
{
if (strcmp(name, name2) != 0) return false;
int id = map_get_id(map, val);
if (id == -1) {
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
return false;
}
*var = id;
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
return true;
}
bool cfg_map_auto(char *name, struct TextMap *map, short *var)
{
return map_auto(name, cfg_name, cfg_val, map, var);
}
bool cfg_map(char *name, char *val, short *var, short id)
{
if (strcmp(name, cfg_name)==0 && strcmpi(val, cfg_val)==0)
{
*var = id;
return true;
}
return false;
}
bool cfg_bool(char *name, short *var)
{
return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
}
void cfg_int(char *name, short *var, int count)
{
char tmp[5];
short i;
if (count > 10) //avoid overflow
return;
for (i = 0; i < count; i++)
{
sprintf(tmp, "%d", i);
cfg_map(name, tmp, var, i);
}
}
/* Mapping */
//static char bg_path[100];
void CFG_Default(int widescreen) // -1 = non forced Mode
{
if(widescreen == -1)
CFG.widescreen = CONF_GetAspectRatio();
else
CFG.widescreen = widescreen;
if (CFG.widescreen) {
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/wtheme/", bootDevice);
}
else
{
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/theme/", bootDevice);
}
if (widescreen == -1)
{
snprintf(Settings.covers_path, sizeof(Settings.covers_path), "%s/images/", bootDevice); //default image path
snprintf(Settings.disc_path, sizeof(Settings.disc_path), "%s/images/disc/", bootDevice);
snprintf(Settings.titlestxt_path, sizeof(Settings.titlestxt_path), "%s/config/", bootDevice);//default path for disc images
char * empty = "";
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty); // default password
snprintf(Settings.language_path, sizeof(Settings.language_path), "notset");
snprintf(Settings.languagefiles_path, sizeof(Settings.languagefiles_path), "%s/config/language/", bootDevice);
snprintf(Settings.oggload_path, sizeof(Settings.oggload_path), "%s/config/backgroundmusic/", bootDevice);
snprintf(Settings.update_path, sizeof(Settings.update_path), "%s/apps/usbloader_gx/", bootDevice);
snprintf(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath), "%s/codes/", bootDevice);
snprintf(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath), "%s/txtcodes/", bootDevice);
snprintf(Settings.dolpath, sizeof(Settings.dolpath), "%s/", bootDevice);
sprintf(Settings.ogg_path, "notset");
//all alignments are left top here
THEME.selection_x = 200;
THEME.selection_y = 49;//40;
THEME.selection_w = 396;
THEME.selection_h = 280;
THEME.batteryUnused = 70;
THEME.gamegrid_w = 640;
THEME.gamegrid_h = 400;
THEME.gamegrid_x = 0;
THEME.gamegrid_y = 20;
THEME.gamecarousel_w = 640;
THEME.gamecarousel_h = 400;
THEME.gamecarousel_x = 0;
THEME.gamecarousel_y = -20;
THEME.clock_r = 138;
THEME.clock_g = 138;
THEME.clock_b = 138;
THEME.settingsTxt_r = 0;
THEME.settingsTxt_g = 0;
THEME.settingsTxt_b = 0;
THEME.cover_x = 26;
THEME.cover_y = 58;
THEME.showID = 1;
// THEME.maxcharacters = 36;
THEME.id_x = 68;
THEME.id_y = 305;
THEME.region_x = 68;
THEME.region_y = 30;
THEME.power_x = 576;
THEME.tooltipAlpha = 255;
THEME.power_y = 355;
THEME.home_x = 485;//215;
THEME.home_y = 367;
THEME.setting_x = 60;//-210
THEME.setting_y = 367;
THEME.showHDD = 1; //default
THEME.showGameCnt = 1; //default
THEME.showToolTip = 1; //1 means use settings, 0 means force turn off
THEME.install_x = 16;//-280
THEME.install_y = 355;
THEME.showBattery = 1;
THEME.showRegion = 1;
THEME.hddInfo_x = 0;
THEME.hddInfo_y = 410;
THEME.hddInfoAlign = CFG_ALIGN_CENTRE;
THEME.gameCnt_x = 0;
THEME.gameCnt_y = 430;
THEME.gameCntAlign = CFG_ALIGN_CENTRE;
THEME.battery1_x = 245;
THEME.battery1_y = 400;
THEME.battery2_x = 335;
THEME.battery2_y = 400;
THEME.battery3_x = 245;
THEME.battery3_y = 425;
THEME.battery4_x = 335;
THEME.battery4_y = 425;
THEME.info_r = 55;
THEME.info_g = 190;
THEME.info_b = 237;
THEME.prompttxt_r = 0;
THEME.prompttxt_g = 0;
THEME.prompttxt_b = 0;
THEME.clock_x = 0;
THEME.clock_y = 335;//330;
THEME.clockAlign = CFG_ALIGN_CENTRE;
THEME.sdcard_x = 150;
THEME.sdcard_y = 390;
THEME.gameText_r = 0;
THEME.gameText_g = 0;
THEME.gameText_b = 0;
THEME.pagesize = 9;
THEME.favorite_x = 4;
THEME.favorite_y = 13;
THEME.abc_x = 36;
THEME.abc_y = 13;
THEME.list_x = 100;
THEME.list_y = 13;
THEME.grid_x = 132;
THEME.grid_y = 13;
THEME.carousel_x = 164;
THEME.carousel_y = 13;
THEME.count_x = 68;
THEME.count_y = 13;
THEME.sortBarOffset = 100;
}
}
void Global_Default(void)
{
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.hddinfo = hr12;
Settings.sinfo = ((THEME.showID) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.showRegion)
{
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.tooltips = TooltipsOn;
char * empty = "";
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty);
Settings.godmode = 1;
Settings.parentalcontrol = 0;
Settings.cios = ios249;
Settings.xflip = no;
Settings.qboot = no;
Settings.wiilight = 1;
Settings.patchcountrystrings = 0;
Settings.gridRows = 3;
Settings.error002 = 0;
Settings.titlesOverride = 0;
snprintf(Settings.db_url, sizeof(Settings.db_url), empty);
snprintf(Settings.db_language, sizeof(Settings.db_language), empty);
Settings.db_JPtoEN = 0;
Settings.screensaver = 3;
}
char *cfg_get_title(u8 *id)
{
int i;
for (i=0; i<num_title; i++) {
if (memcmp(id, cfg_title[i].id, 4) == 0) {
return cfg_title[i].title;
}
}
return NULL;
}
char *get_title(struct discHdr *header)
{
char *title = cfg_get_title(header->id);
if (title) return title;
return header->title;
}
void title_set(char *id, char *title)
{
char *idt = cfg_get_title((u8*)id);
if (idt) {
// replace
strcopy(idt, title, TITLE_MAX);
} else {
cfg_title = realloc(cfg_title, (num_title+1) * sizeof(struct ID_Title));
if (!cfg_title) {
// error
num_title = 0;
return;
}
// add
memcpy(cfg_title[num_title].id, id, 4);
cfg_title[num_title].id[4] = 0;
strcopy(cfg_title[num_title].title, title, TITLE_MAX);
num_title++;
}
}
u8 cfg_get_block(u8 *id)
{
int i;
for (i=0; i<num_control; i++) {
if (memcmp(id, cfg_control[i].id, 4) == 0) {
return cfg_control[i].block;
}
}
return 0;
}
u8 get_block(struct discHdr *header)
{
return cfg_get_block(header->id);
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
char* trim_n_copy(char *dest, char *src, int n, int size)
{
int len;
// trim leading white space
while (isspace(*src)) { src++; n--; }
len = strlen(src);
if (len > n) len = n;
// trim trailing white space
while (len > 0 && isspace(src[len-1])) len--;
if (len >= size) len = size-1;
strncpy(dest, src, len);
dest[len] = 0;
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
char* trimcopy(char *dest, char *src, int size)
{
int len;
while (*src == ' ') src++;
len = strlen(src);
// trim trailing " \r\n"
while (len > 0 && strchr(" \r\n", src[len-1])) len--;
if (len >= size) len = size-1;
strncpy(dest, src, len);
dest[len] = 0;
return dest;
}
void widescreen_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
short widescreen;
if (cfg_bool("widescreen", &widescreen) && CFG.widescreen != widescreen)
CFG_Default(widescreen); //reset default when forced an other Screenmode
}
void path_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
// if these are defined in txt file, use them. otherwise use defaults
if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {// if in 4:3
strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) { // if in 16:9
strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (strcmp(name, "cover_path") == 0) {
strcopy(Settings.covers_path, val, sizeof(Settings.covers_path));
return;
}
if (strcmp(name, "disc_path") == 0) {
strcopy(Settings.disc_path, val, sizeof(Settings.disc_path));
return;
}
if (strcmp(name, "titlestxt_path") == 0) {
strcopy(Settings.titlestxt_path, val, sizeof(Settings.titlestxt_path));
return;
}
if (strcmp(name, "language_path") == 0) {
strcopy(Settings.language_path, val, sizeof(Settings.language_path));
return;
}
if (strcmp(name, "languagefiles_path") == 0) {
strcopy(Settings.languagefiles_path, val, sizeof(Settings.languagefiles_path));
return;
}
if (strcmp(name, "update_path") == 0) {
strcopy(Settings.update_path, val, sizeof(Settings.update_path));
return;
}
if (strcmp(name, "Cheatcodespath") == 0) {
strcopy(Settings.Cheatcodespath, val, sizeof(Settings.Cheatcodespath));
return;
}
if (strcmp(name, "TxtCheatcodespath") == 0) {
strcopy(Settings.TxtCheatcodespath, val, sizeof(Settings.TxtCheatcodespath));
return;
}
if (strcmp(name, "oggload_path") == 0) {
strcopy(Settings.oggload_path, val, sizeof(Settings.oggload_path));
return;
}
if (strcmp(name, "dolpath") == 0) {
strcopy(Settings.dolpath, val, sizeof(Settings.dolpath));
return;
}
if (strcmp(name, "ogg_path") == 0) {
strcopy(Settings.ogg_path, val, sizeof(Settings.ogg_path));
return;
}
return;
}
void theme_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
if(strcmp(cfg_name, "gamelist_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.selection_x = x - (x % 4);
THEME.selection_y = y;
THEME.selection_w = w;
THEME.selection_h = h;
}
}
if(strcmp(cfg_name, "gamegrid_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.gamegrid_x = x - (x % 4);
THEME.gamegrid_y = y;
THEME.gamegrid_w = w;
THEME.gamegrid_h = h;
}
}
if(strcmp(cfg_name, "gamecarousel_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.gamecarousel_x = x - (x % 4);
THEME.gamecarousel_y = y;
THEME.gamecarousel_w = w;
THEME.gamecarousel_h = h;
}
}
else if (strcmp(cfg_name, "covers_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.cover_x = x - (x % 4);
THEME.cover_y = y;
}
}
else if (strcmp(cfg_name, "id_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.id_x = x - (x % 4);
THEME.id_y = y;
}
}
else if (strcmp(cfg_name, "hddinfo_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.hddInfo_x = x - (x % 4);
THEME.hddInfo_y = y;
}
}
else if (strcmp(cfg_name, "gamecount_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.gameCnt_x = x - (x % 4);
THEME.gameCnt_y = y;
}
}
else if (strcmp(cfg_name, "region_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.region_x = x - (x % 4);
THEME.region_y = y;
}
}
else if (strcmp(cfg_name, "power_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.power_x = x - (x % 4);
THEME.power_y = y;
}
}
else if (strcmp(cfg_name, "home_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.home_x = x - (x % 4);
THEME.home_y = y;
}
}
else if (strcmp(cfg_name, "setting_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.setting_x = x - (x % 4);
THEME.setting_y = y;
}
}
else if (strcmp(cfg_name, "install_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.install_x = x - (x % 4);
THEME.install_y = y;
}
}
else if (strcmp(cfg_name, "battery1_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery1_x = x - (x % 4);
THEME.battery1_y = y;
}
}
else if (strcmp(cfg_name, "battery2_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery2_x = x - (x % 4);
THEME.battery2_y = y;
}
}
else if (strcmp(cfg_name, "battery3_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery3_x = x - (x % 4);
THEME.battery3_y = y;
}
}
else if (strcmp(cfg_name, "battery4_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery4_x = x - (x % 4);
THEME.battery4_y = y;
}
}
else if (strcmp(cfg_name, "clock_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.clock_x = x - (x % 4);
THEME.clock_y = y;
}
}
else if (strcmp(cfg_name, "sdcard_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.sdcard_x = x - (x % 4);
THEME.sdcard_y = y;
}
}
else if (strcmp(cfg_name, "favorite_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.favorite_x = x - (x % 4);
THEME.favorite_y = y;
}
}
else if (strcmp(cfg_name, "abc_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.abc_x = x - (x % 4);
THEME.abc_y = y;
}
}
else if (strcmp(cfg_name, "count_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.count_x = x - (x % 4);
THEME.count_y = y;
}
}
else if (strcmp(cfg_name, "carousel_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.carousel_x = x - (x % 4);
THEME.carousel_y = y;
}
}
else if (strcmp(cfg_name, "grid_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.grid_x = x - (x % 4);
THEME.grid_y = y;
}
}
else if (strcmp(cfg_name, "list_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.list_x = x - (x % 4);
THEME.list_y = y;
}
}
else if (strcmp(cfg_name, "sortBarOffset") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.sortBarOffset = x;
}
}
else if (strcmp(cfg_name, "info_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.info_r = x;
THEME.info_g = y;
THEME.info_b = z;
}
}
else if (strcmp(cfg_name, "gametext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.gameText_r = x;
THEME.gameText_g = y;
THEME.gameText_b = z;
}
}
else if (strcmp(cfg_name, "prompttext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.prompttxt_r = x;
THEME.prompttxt_g = y;
THEME.prompttxt_b = z;
}
}
else if (strcmp(cfg_name, "clock_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.clock_r = x;
THEME.clock_g = y;
THEME.clock_b = z;
}
}
else if (strcmp(cfg_name, "settingstext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.settingsTxt_r = x;
THEME.settingsTxt_g = y;
THEME.settingsTxt_b = z;
}
}
else if (strcmp(cfg_name, "pagesize") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.pagesize = x;
}
}
else if (strcmp(cfg_name, "batteryUnused") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.batteryUnused = x;
}
}
else if (strcmp(cfg_name, "tooltipAlpha") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.tooltipAlpha = x;
}
}
/*
else if (strcmp(cfg_name, "maxcharacters") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.maxcharacters = x;
}
}
*/
cfg_bool("show_id", &THEME.showID);
cfg_bool("show_tooltip", &THEME.showToolTip);
cfg_bool("show_hddinfo", &THEME.showHDD);
cfg_bool("show_gamecount", &THEME.showGameCnt);
cfg_bool("show_region", &THEME.showRegion);
cfg_bool("show_battery", &THEME.showBattery);
cfg_map_auto("hddinfo_align", map_alignment, &THEME.hddInfoAlign);
cfg_map_auto("gamecount_align", map_alignment, &THEME.gameCntAlign);
cfg_map_auto("clock_align", map_alignment, &THEME.clockAlign);
/*
else if (strcmp(cfg_name, "entry_lines") == 0) {
int x;
if (sscanf(val, "%d", &x) == 1) {
ENTRIES_PER_PAGE = x;
}
}
else if (strcmp(cfg_name, "max_characters") == 0) {
int x;
if (sscanf(val, "%d", &x) == 1) {
MAX_CHARACTERS = x;
}
}*/
}
void global_cfg_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
if (strcmp(name, "video") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.video = i;
}
return;
}
else if (strcmp(name, "vpatch") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.vpatch =i;
}
return;
}
else if (strcmp(name, "language") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.language = i;
}
return;
}
else if (strcmp(name, "ocarina") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.ocarina = i;
}
return;
}
else if (strcmp(name, "sort") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sort = i;
}
return;
}
else if (strcmp(name, "fave") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.fave = i;
}
return;
}
else if (strcmp(name, "keyset") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.keyset = i;
}
return;
}
else if (strcmp(name, "hddinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.hddinfo = i;
}
return;
}
else if (strcmp(name, "sinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sinfo = i;
}
return;
}
else if (strcmp(name, "rumble") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.rumble = i;
}
return;
}
else if (strcmp(name, "volume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.volume = i;
}
return;
}
else if (strcmp(name, "sfxvolume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sfxvolume = i;
}
return;
}
else if (strcmp(name, "tooltips") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.tooltips = i;
}
return;
}
else if (strcmp(name, "password") == 0) {
strcopy(Settings.unlockCode, val, sizeof(Settings.unlockCode));
return;
}
else if (strcmp(name, "parentalcontrol") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.parentalcontrol = i;
}
return;
}
else if (strcmp(name, "cios") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.cios = i;
}
return;
}
else if (strcmp(name, "gridRows") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.gridRows = i;
}
return;
}
else if (strcmp(name, "xflip") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.xflip = i;
}
return;
}
else if (strcmp(name, "qboot") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.qboot = i;
}
return;
}
else if (strcmp(name, "wsprompt") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wsprompt = i;
}
return;
}
else if (strcmp(name, "wiilight") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wiilight = i;
}
return;
}
else if (strcmp(name, "patchcountrystrings") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.patchcountrystrings = i;
}
return;
}
else if (strcmp(name, "error002") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.error002 = i;
}
return;
}
else if (strcmp(name, "titlesOverride") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.titlesOverride = i;
}
return;
}
else if (strcmp(name, "db_JPtoEN") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.db_JPtoEN = i;
}
return;
}
else if (strcmp(name, "gameDisplay") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.gameDisplay = i;
}
return;
}
else if (strcmp(name, "screensaver") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.screensaver = i;
}
return;
}
cfg_bool("godmode", &Settings.godmode);
return;
}
// split line to part1 delimiter part2
bool trimsplit(char *line, char *part1, char *part2, char delim, int size)
{
char *eq = strchr(line, delim);
if (!eq) return false;
trim_n_copy(part1, line, eq-line, size);
trimcopy(part2, eq+1, size);
return true;
}
void cfg_parseline(char *line, void (*set_func)(char*, char*))
{
// split name = value
char tmp[200], name[200], val[200];
strcopy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
trimcopy(val, eq+1, sizeof(val));
//printf("CFG: %s = %s\n", name, val);
set_func(name, val);
}
void cfg_parsetitleline(char *line, void (*set_func)(char*, char*, u8))
{
// split name = value
char tmp[200], name[200], val[200];
int block = 0;
strcopy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
char *blockpos = strrchr(eq+1, '=');
if (!blockpos)
trimcopy(val, eq+1, sizeof(val));
else
{
*blockpos = 0;
trimcopy(val, eq+1, sizeof(val));
if (sscanf(blockpos+1, "%d", &block) != 1)
{
block = 0;
}
}
set_func(name, val, block);
}
bool cfg_parsefile(char *fname, void (*set_func)(char*, char*))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "r");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parseline(line, set_func);
}
fclose(f);
return true;
}
bool cfg_parsetitlefile(char *fname, void (*set_func)(char*, char*, u8))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "r");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parsetitleline(line, set_func);
}
fclose(f);
return true;
}
/*
void cfg_parsearg(int argc, char **argv)
{
int i;
char *eq;
char pathname[200];
for (i=1; i<argc; i++) {
//printf("arg[%d]: %s\n", i, argv[i]);
eq = strchr(argv[i], '=');
if (eq) {
cfg_parseline(argv[i], &cfg_set);
} else {
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
cfg_parsefile(pathname, &cfg_set);
}
}
}
*/
// PER-GAME SETTINGS
// return existing or new
struct Game_CFG* cfg_get_game(u8 *id)
{
struct Game_CFG *game = CFG_get_game_opt(id);
if (game) return game;
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
game = &cfg_game[num_saved_games];
num_saved_games++;
return game;
}
// current options to game
void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
{
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->video = videoChoice;
game->language = languageChoice;
game->ocarina = ocarinaChoice;
game->vipatch = viChoice;
game->ios = iosChoice;
game->parentalcontrol = parentalcontrolChoice;
game->errorfix002 = fix002;
game->iosreloadblock = reloadblock;
game->patchcountrystrings = countrystrings;
game->loadalternatedol = alternatedol;
game->alternatedolstart = alternatedoloffset;
strcpy(game->alternatedolname, alternatedname);
}
struct Game_NUM* cfg_get_game_num(u8 *id)
{
struct Game_NUM *game = CFG_get_game_num(id);
if (game) return game;
if (num_saved_game_num >= MAX_SAVED_GAME_NUM) return NULL;
game = &cfg_game_num[num_saved_game_num];
num_saved_game_num++;
return game;
}
// current options to game
void cfg_set_game_num(struct Game_NUM *game, u8 *id)
{
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->favorite = favoritevar;
game->count = playcount;
}
bool cfg_save_global()// save global settings
{
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config", bootDevice);
struct stat st;
if(stat(GXGlobal_cfg, &st) != 0) {
mkdir(GXGlobal_cfg, 0777);
}
FILE *f;
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
f = fopen(GXGlobal_cfg, "w");
if (!f) {
printf("Error saving %s\n", GXGlobal_cfg);
sleep(1);
return false;
}
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGlobal_cfg, "w");
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fprintf(f, "video = %d\n ", Settings.video);
fprintf(f, "vpatch = %d\n ", Settings.vpatch);
fprintf(f, "language = %d\n ", Settings.language);
fprintf(f, "ocarina = %d\n ", Settings.ocarina);
fprintf(f, "hddinfo = %d\n ", Settings.hddinfo);
fprintf(f, "sinfo = %d\n ", Settings.sinfo);
fprintf(f, "rumble = %d\n ", Settings.rumble);
fprintf(f, "volume = %d\n ", Settings.volume);
fprintf(f, "sfxvolume = %d\n ", Settings.sfxvolume);
fprintf(f, "tooltips = %d\n ", Settings.tooltips);
fprintf(f, "password = %s\n ", Settings.unlockCode);
fprintf(f, "sort = %d\n ", Settings.sort);
fprintf(f, "fave = %d\n ", Settings.fave);
fprintf(f, "cios = %d\n ", Settings.cios);
fprintf(f, "keyset = %d\n ", Settings.keyset);
fprintf(f, "xflip = %d\n ", Settings.xflip);
fprintf(f, "gridRows = %d\n ", Settings.gridRows);
fprintf(f, "qboot = %d\n ", Settings.qboot);
fprintf(f, "wsprompt = %d\n", Settings.wsprompt);
fprintf(f, "parentalcontrol = %d\n ", Settings.parentalcontrol);
fprintf(f, "cover_path = %s\n ", Settings.covers_path);
if(CFG.widescreen) {
fprintf(f, "wtheme_path = %s\n ", CFG.theme_path);
} else {
fprintf(f, "theme_path = %s\n ", CFG.theme_path);
}
fprintf(f, "disc_path = %s\n ", Settings.disc_path);
fprintf(f, "language_path = %s\n ", Settings.language_path);
fprintf(f, "languagefiles_path = %s\n ", Settings.languagefiles_path);
fprintf(f, "oggload_path = %s\n ", Settings.oggload_path);
fprintf(f, "TxtCheatcodespath = %s\n ", Settings.TxtCheatcodespath);
fprintf(f, "titlestxt_path = %s\n ", Settings.titlestxt_path);
if(!strcmp("", Settings.unlockCode)) {
fprintf(f, "godmode = %d\n ", Settings.godmode);
} else {
fprintf(f, "godmode = %d\n ", 0);
}
fprintf(f, "dolpath = %s\n ", Settings.dolpath);
fprintf(f, "ogg_path = %s\n ", Settings.ogg_path);
fprintf(f, "wiilight = %d\n ", Settings.wiilight);
fprintf(f, "gameDisplay = %d\n ", Settings.gameDisplay);
fprintf(f, "update_path = %s\n ", Settings.update_path);
fprintf(f, "Cheatcodespath = %s\n ", Settings.Cheatcodespath);
fprintf(f, "titlesOverride = %d\n ", Settings.titlesOverride);
//fprintf(f, "db_url = %s\n ", Settings.db_url);
//fprintf(f, "db_JPtoEN = %d\n ", Settings.db_JPtoEN);
//fprintf(f, "db_language = %d\n ", Settings.language);
fprintf(f, "patchcountrystrings = %d\n ", Settings.patchcountrystrings);
fprintf(f, "screensaver = %d\n ", Settings.screensaver);
fprintf(f, "error002 = %d\n ", Settings.error002);
fclose(f);
return true;
}
void game_set(char *name, char *val)
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
struct Game_CFG *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game(id);
// set id and current options as default
cfg_set_game_opt(game, id);
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_v, opt_l, opt_c;
if (map_auto("video", opt_name, opt_val, map_video, &opt_v)) {
// valid option, assign
game->video = opt_v;
}
if (map_auto("language", opt_name, opt_val, map_language, &opt_l)) {
// valid option, assign
game->language = opt_l;
}
if (strcmp("ocarina", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ocarina = opt_c;
}
}
if (strcmp("vipatch", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->vipatch = opt_c;
}
}
if (strcmp("ios", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ios = opt_c;
}
}
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->parentalcontrol = opt_c;
}
}
if (strcmp("errorfix002", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->errorfix002 = opt_c;
}
}
if (strcmp("iosreloadblock", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->iosreloadblock = opt_c;
}
}
if (strcmp("patchcountrystrings", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->patchcountrystrings = opt_c;
}
}
if (strcmp("loadalternatedol", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->loadalternatedol = opt_c;
}
}
if (strcmp("alternatedolstart", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->alternatedolstart = opt_c;
}
}
if (strcmp("alternatedolname", opt_name) == 0) {
char temp3[40];
int i = 0;
while(i < 40) {
if(opt_val[i] == ';')
break;
temp3[i] = opt_val[i];
i++;
}
temp3[i] = '\0';
strncpy(game->alternatedolname, temp3, 39);
}
}
// next opt
if (np) p = np + 1; else p = NULL;
}
}
void parental_set(char *name, char *val)
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_c;
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
cfg_control = realloc(cfg_control, (num_control+1) * sizeof(struct ID_Control));
if (!cfg_control) {
// error
num_control = 0;
return;
}
// add
memcpy(cfg_control[num_control].id, id, 4);
cfg_control[num_control].id[4] = 0;
cfg_control[num_control].block = opt_c;
num_control++;
}
}
}
// next opt
if (np) p = np + 1; else p = NULL;
}
}
void game_set_num(char *name, char *val)
{
u8 id[8];
struct Game_NUM *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game_num(id);
cfg_set_game_num(game, id);
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
char opt_name[200], opt_val[200];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
short opt_c;
if (strcmp("favorite", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->favorite = opt_c;
}
}
if (strcmp("count", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->count = opt_c;
}
}
}
if (np) p = np + 1; else p = NULL;
}
}
bool cfg_load_games()
{
char GXGameSettings_cfg[32];
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
return cfg_parsefile(GXGameSettings_cfg, &game_set);
}
bool cfg_load_game_num()
{
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
}
bool cfg_save_games()
{
FILE *f;
int i;
char GXGameSettings_cfg[50];
sprintf(GXGameSettings_cfg, "%s/config", bootDevice);
mkdir(GXGameSettings_cfg, 0777);
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
f = fopen(GXGameSettings_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameSettings.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameSettings_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_games);
for (i=0; i<num_saved_games; i++) {
char *s;
fprintf(f, "game:%s = ", cfg_game[i].id);
s = map_get_name(map_video, cfg_game[i].video);
if (s) fprintf(f, "video:%s; ", s);
s = map_get_name(map_language, cfg_game[i].language);
if (s) fprintf(f, "language:%s; ", s);
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
fprintf(f, "ios:%d; ", cfg_game[i].ios);
fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
fprintf(f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock);
fprintf(f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings);
fprintf(f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol);
fprintf(f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart);
fprintf(f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_save_game_num()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
mkdir(GXGameFavorites_cfg, 0777);
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameFavorites.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameFavorites_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i=0; i<num_saved_game_num; i++) {
fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:%d;\n", cfg_game_num[i].count);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CFG_reset_all_playcounters()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
mkdir(GXGameFavorites_cfg, 0777);
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameFavorites.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameFavorites_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i=0; i<num_saved_game_num; i++) {
fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:0;\n");
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_load_global()
{
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
//Default values defined by dev team
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.xflip = off;
Settings.qboot = off;
Settings.wsprompt = off;
Settings.keyset = us;
Settings.hddinfo = hr12;
Settings.gameDisplay = list;
Settings.sinfo = ((THEME.showID) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.showRegion)
{
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.titlesOverride = 0;
char * empty = "";
snprintf(Settings.db_url, sizeof(Settings.db_url), empty);
snprintf(Settings.db_language, sizeof(Settings.db_language), empty);
Settings.db_JPtoEN = 0;
return cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
}
struct Game_CFG* CFG_get_game_opt(u8 *id)
{
int i;
for (i=0; i<num_saved_games; i++) {
if (memcmp(id, cfg_game[i].id, 6) == 0) {
return &cfg_game[i];
}
}
return NULL;
}
struct Game_NUM* CFG_get_game_num(u8 *id)
{
int i;
for (i=0; i<num_saved_game_num; i++) {
if (memcmp(id, cfg_game_num[i].id, 6) == 0) {
return &cfg_game_num[i];
}
}
return NULL;
}
bool CFG_save_game_opt(u8 *id)
{
struct Game_CFG *game = cfg_get_game(id);
if (!game) return false;
cfg_set_game_opt(game, id);
return cfg_save_games();
}
bool CFG_save_game_num(u8 *id)
{
struct Game_NUM *game = cfg_get_game_num(id);
if (!game) return false;
cfg_set_game_num(game, id);
return cfg_save_game_num();
}
bool CFG_forget_game_opt(u8 *id)
{
struct Game_CFG *game = CFG_get_game_opt(id);
int i;
if (!game) return true;
// move entries down
num_saved_games--;
for (i=game-cfg_game; i<num_saved_games; i++) {
cfg_game[i] = cfg_game[i+1];
}
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
return cfg_save_games();
}
bool CFG_forget_game_num(u8 *id)
{
struct Game_NUM *game = CFG_get_game_num(id);
int i;
if (!game) return true;
// move entries down
num_saved_game_num--;
for (i=game-cfg_game_num; i<num_saved_game_num; i++) {
cfg_game[i] = cfg_game[i+1];
}
memset(&cfg_game[num_saved_game_num], 0, sizeof(struct Game_NUM));
return cfg_save_game_num();
}
void CFG_Load(void)
{
char pathname[200];
// bool ret = false;
//set app path
// chdir_app(argv[0]);
CFG_Default(-1); // set defaults non forced
snprintf(pathname, sizeof(pathname), "%s/config/GXGlobal.cfg", bootDevice);
cfg_parsefile(pathname, &widescreen_set); //first set widescreen
cfg_parsefile(pathname, &path_set); //then set config and layout options
snprintf(pathname, sizeof(pathname), "%sGXtheme.cfg", CFG.theme_path);
cfg_parsefile(pathname, &theme_set); //finally set theme information
snprintf(pathname, sizeof(pathname), Settings.language_path);
gettextLoadLanguage(pathname);
// cfg_parsefile(pathname, &language_set);
snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
cfg_parsefile(pathname, &parental_set);
// load per-game settings
cfg_load_games();
cfg_load_game_num();
Global_Default(); //global default depends on theme information
CFG_LoadGlobal();
//if (Settings.titlesOverride==1) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, true, false); // open file, load titles, do not keep in memory
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
// loaded after database to override database titles with custom titles
snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
cfg_parsefile(pathname, &title_set);
// cfg_parsearg(argc, argv);
}
void CFG_LoadGlobal(void)
{
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
}
void CFG_Cleanup(void)
{
if (cfg_title)
{
free(cfg_title);
cfg_title = NULL;
}
}