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https://github.com/wiidev/usbloadergx.git
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load xml at startup and keep it in memory instead of each time the game info is called. it adds 1 second to my startup time with 100+ games. just testing to see if breaks anything doing it like this now that the xml is much smaller.
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@ -39,6 +39,7 @@
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#include "listfiles.h"
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#include "listfiles.h"
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#include "fatmounter.h"
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#include "fatmounter.h"
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#include "buffer.h"
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#include "buffer.h"
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#include "xml/xml.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/wdvd.h"
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@ -1740,7 +1741,7 @@ int MainMenu(int menu)
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}
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}
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CloseXMLDatabase();
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ExitGUIThreads();
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ExitGUIThreads();
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bgMusic->Stop();
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bgMusic->Stop();
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delete bgMusic;
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delete bgMusic;
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@ -261,21 +261,27 @@ int autoSelectDol(const char *id)
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if (strcmp(id,"RMZX69") == 0) return 492;
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if (strcmp(id,"RMZX69") == 0) return 492;
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if (strcmp(id,"RMZP69") == 0) return 492;
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if (strcmp(id,"RMZP69") == 0) return 492;
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//if (strcmp(id,"REDP41") == 0) return 1957;
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if (strcmp(id,"REDP41") == 0) return 1957;
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if (strcmp(id,"RSXP69") == 0) return 337;
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if (strcmp(id,"RSXP69") == 0) return 337;
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if (strcmp(id,"RNBX69") == 0) return 964;
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if (strcmp(id,"RNBX69") == 0) return 964;
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if (strcmp(id,"RNFP69") == 0) return 1079;
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if (strcmp(id,"RMLP7U") == 0) return 56;
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if (strcmp(id,"RMLP7U") == 0) return 56;
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if (strcmp(id,"RKMP5D") == 0) return 290;
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if (strcmp(id,"RKMP5D") == 0) return 290;
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if (strcmp(id,"R5TP69") == 0) return 1493;
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if (strcmp(id,"RHDP8P") == 0) return 149;
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if (strcmp(id,"RHDP8P") == 0) return 149;
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/*
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/* Grand Slam R5TP69 1493
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Madden NFL08 RNFP69 1079
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Fifa08 RF8P69 463
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Fifa08 RF8P69 463
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Fifa08 RF8X69 464
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Fifa08 RF8X69 464
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Wii Sports Resort RZTP01 952
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Wii Sports Resort RZTP01 952
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@ -24,6 +24,8 @@ extern GuiWindow * mainWindow;
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extern GuiSound * bgMusic;
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extern GuiSound * bgMusic;
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extern u8 shutdown;
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extern u8 shutdown;
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extern u8 reset;
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extern u8 reset;
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extern struct gameXMLinfo gameinfo;
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extern struct gameXMLinfo gameinfo_reset;
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/*** Extern functions ***/
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void ResumeGui();
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@ -1718,8 +1718,8 @@ void CFG_Load(void)
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Global_Default(); //global default depends on theme information
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Global_Default(); //global default depends on theme information
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CFG_LoadGlobal();
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CFG_LoadGlobal();
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if (Settings.titlesOverride==1) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, true, false); // open file, load titles, do not keep in memory
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//if (Settings.titlesOverride==1) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, true, false); // open file, load titles, do not keep in memory
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OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
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// loaded after database to override database titles with custom titles
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// loaded after database to override database titles with custom titles
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snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
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snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
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cfg_parsefile(pathname, &title_set);
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cfg_parsefile(pathname, &title_set);
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@ -21,6 +21,9 @@ static char xmlcfg_filename[100] = "wiitdb.zip";
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extern struct SSettings Settings; // for loader GX
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extern struct SSettings Settings; // for loader GX
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struct gameXMLinfo gameinfo;
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struct gameXMLinfo gameinfo_reset;
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static char langlist[11][22] =
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static char langlist[11][22] =
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@ -56,8 +56,7 @@ struct gameXMLinfo
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char iso_sha1[41];
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char iso_sha1[41];
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} ;
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} ;
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struct gameXMLinfo gameinfo;
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struct gameXMLinfo gameinfo_reset;
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bool OpenXMLFile(char* filename);
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bool OpenXMLFile(char* filename);
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void LoadTitlesFromXML(char *langcode, bool forcejptoen);
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void LoadTitlesFromXML(char *langcode, bool forcejptoen);
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