usbloadergx/source/menu/menu_install.cpp

158 lines
4.6 KiB
C++

#include "menus.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wbfs.h"
#include "usbloader/disc.h"
#include "usbloader/utils.h"
#include "usbloader/GameList.h"
#include "prompts/ProgressWindow.h"
float gamesize;
/****************************************************************************
* MenuInstall
***************************************************************************/
int MenuInstall() {
gprintf("\nMenuInstall()");
int menu = MENU_NONE;
static struct discHdr headerdisc ATTRIBUTE_ALIGN(32);
Disc_SetUSB(NULL);
int ret, choice = 0;
char name[200];
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path);
GuiImageData batteryBarRed(imgPath, battery_bar_red_png);
HaltGui();
GuiWindow w(screenwidth, screenheight);
mainWindow->Append(&w);
ResumeGui();
while (menu == MENU_NONE) {
VIDEO_WaitVSync ();
ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0);
if (ret < 0) {
WindowPrompt (tr("Error reading Disc"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
}
ret = Disc_Open();
if (ret < 0) {
WindowPrompt (tr("Could not open Disc"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
}
ret = Disc_IsWii();
if (ret < 0) {
choice = WindowPrompt (tr("Not a Wii Disc"),tr("Insert a Wii Disc!"),tr("OK"),tr("Back"));
if (choice == 1) {
menu = MENU_INSTALL;
break;
} else
menu = MENU_DISCLIST;
break;
}
Disc_ReadHeader(&headerdisc);
snprintf(name, sizeof(name), "%s", headerdisc.title);
ret = WBFS_CheckGame(headerdisc.id);
if (ret) {
WindowPrompt (tr("Game is already installed:"),name,tr("Back"));
menu = MENU_DISCLIST;
break;
}
f32 freespace, used;
WBFS_DiskSpace(&used, &freespace);
gamesize = WBFS_EstimeGameSize()/GB_SIZE;
char gametxt[50];
sprintf(gametxt, "%s : %.2fGB", name, gamesize);
wiilight(1);
choice = WindowPrompt(tr("Continue to install game?"),gametxt,tr("OK"),tr("Cancel"));
if (choice == 1) {
sprintf(gametxt, "%s", tr("Installing game:"));
if (gamesize > freespace) {
char errortxt[50];
sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace);
WindowPrompt(tr("Not enough free space!"),errortxt,tr("OK"));
menu = MENU_DISCLIST;
break;
} else {
USBStorage2_Watchdog(0);
SetupGameInstallProgress(gametxt, name);
ret = WBFS_AddGame();
ProgressStop();
USBStorage2_Watchdog(1);
wiilight(0);
if (ret != 0) {
WindowPrompt(tr("Install Error!"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
} else {
gameList.ReadGameList(); //get the entries again
gameList.FilterList();
GuiSound * instsuccess = NULL;
bgMusic->Pause();
instsuccess = new GuiSound(success_ogg, success_ogg_size, Settings.sfxvolume);
instsuccess->SetVolume(Settings.sfxvolume);
instsuccess->SetLoop(0);
instsuccess->Play();
WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
instsuccess->Stop();
delete instsuccess;
bgMusic->Resume();
menu = MENU_DISCLIST;
break;
}
}
} else {
menu = MENU_DISCLIST;
break;
}
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1) {
wiilight(0);
Sys_Reboot();
}
}
//Turn off the WiiLight
wiilight(0);
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
return menu;
}