mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 16:29:18 +01:00
Improve region info accuracy
This commit is contained in:
parent
921f67438b
commit
201813f6f9
@ -33,6 +33,7 @@
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#include "utils/ShowError.h"
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#include "utils/tools.h"
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#include "utils/PasswordCheck.h"
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#include "xml/GameTDB.hpp"
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#include "gecko.h"
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#include "menus.h"
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#include "wpad.h"
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@ -1354,7 +1355,7 @@ int GameBrowseMenu::MainLoop()
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{
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struct discHdr *header = gameList[gameSelected];
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LoadCover(header);
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UpdateGameInfoText(header->id);
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UpdateGameInfoText(header);
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}
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}
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@ -1463,9 +1464,9 @@ void GameBrowseMenu::UpdateClock()
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}
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}
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void GameBrowseMenu::UpdateGameInfoText(const u8 * gameId)
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void GameBrowseMenu::UpdateGameInfoText(struct discHdr *header)
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{
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if(!gameId)
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if (!header)
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{
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Remove(GameRegionTxt);
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delete GameRegionTxt;
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@ -1476,35 +1477,70 @@ void GameBrowseMenu::UpdateGameInfoText(const u8 * gameId)
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return;
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}
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char gameregion[10];
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std::string gameregion;
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char IDfull[7];
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snprintf(IDfull, sizeof(IDfull), (char *) gameId);
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snprintf(IDfull, sizeof(IDfull), (char *) header->id);
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switch (IDfull[3])
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const char *region = GameTitles.GetRegion(IDfull);
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if (strcmp(region, "NULL") != 0)
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gameregion = region;
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else
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{
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case 'A':
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case 'B':
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case 'U':
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case 'X':
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strcpy(gameregion, tr("Region Free"));
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char sys[2];
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char reg[2];
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snprintf(sys, sizeof(sys), "%c", IDfull[0]);
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snprintf(reg, sizeof(reg), "%c", IDfull[3]);
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if (header->type >= TYPE_GAME_NANDCHAN)
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{
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// Force some homebrew to display as region free
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char regions[] = "ABDEFHIJKLMNPQRSTUVW";
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char systems[] = "CEFHJLMNPQWX";
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if (!(strstr(systems, sys) && strstr(regions, reg)))
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reg[0] = 'A';
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if (memcmp(IDfull, "JODI", 4) == 0)
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reg[0] = 'A';
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if (memcmp(IDfull, "IDCL", 4) == 0)
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reg[0] = 'A';
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}
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switch (reg[0])
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{
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case 'P': // Europe
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case 'D': // Germany
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case 'F': // France
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case 'H': // Netherlands
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case 'I': // Italy
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case 'L': // Japanese import to Europe
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case 'M': // American import to Europe
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case 'R': // Russia
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case 'S': // Spain
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case 'U': // Australia
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case 'V': // Scandinavia
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gameregion = "PAL";
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break;
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case 'E':
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case 'N':
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strcpy(gameregion, "NTSC U");
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case 'E': // USA
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case 'N': // Japanese import to USA
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gameregion = "NTSC-U";
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break;
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case 'J':
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strcpy(gameregion, "NTSC J");
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case 'J': // Japan
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gameregion = "NTSC-J";
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break;
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case 'K':
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case 'Q':
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case 'T':
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strcpy(gameregion, "NTSC K");
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case 'K': // Korea
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case 'Q': // Japanese import to Korea
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case 'T': // American import to Korea
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gameregion = "NTSC-K";
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break;
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case 'W':
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strcpy(gameregion, "NTSC T");
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case 'W': // Taiwan / Hong Kong / Macau
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gameregion = "NTSC-T";
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break;
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case 'X': // Europe / USA special releases
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case 'Y': // Europe / USA special releases
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case 'Z': // Europe / USA special releases
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gameregion = "PAL / NTSC-U";
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break;
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default:
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strcpy(gameregion, " PAL ");
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gameregion = tr("Region Free");
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}
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}
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HaltGui();
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@ -1523,7 +1559,7 @@ void GameBrowseMenu::UpdateGameInfoText(const u8 * gameId)
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{
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Remove(GameRegionTxt);
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delete GameRegionTxt;
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GameRegionTxt = new GuiText(gameregion, 22, thColor("r=55 g=190 b=237 a=255 - region info text color"));
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GameRegionTxt = new GuiText(gameregion.c_str(), 22, thColor("r=55 g=190 b=237 a=255 - region info text color"));
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GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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GameRegionTxt->SetPosition(thInt("68 - region info text pos x"), thInt("30 - region info text pos y"));
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GameRegionTxt->SetEffect(EFFECT_FADE, 20);
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@ -17,7 +17,7 @@ class GameBrowseMenu : public GuiWindow
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int MainLoop();
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int OpenClickedGame(struct discHdr *header);
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int GetSelectedGame() { return (gameBrowser ? gameBrowser->GetSelectedOption() : -1); }
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void UpdateGameInfoText(const u8 * gameId);
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void UpdateGameInfoText(struct discHdr *header);
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void LoadCover(struct discHdr *header);
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void CheckDiscSlotUpdate();
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void UpdateFreeSpace(void *arg);
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@ -7,11 +7,11 @@
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#include "svnrev.h"
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#include "gecko.h"
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#define VALID_CACHE_REVISION 1148
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#define VALID_CACHE_REVISION 1280
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CGameTitles GameTitles;
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void CGameTitles::SetGameTitle(const char * id, const char * title)
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void CGameTitles::SetGameTitle(const char * id, const char * title, const std::string region)
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{
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if(!id || !title)
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return;
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@ -21,6 +21,7 @@ void CGameTitles::SetGameTitle(const char * id, const char * title)
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if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
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{
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TitleList[i].Title = title;
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TitleList[i].Region = region;
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return;
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}
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}
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@ -28,6 +29,7 @@ void CGameTitles::SetGameTitle(const char * id, const char * title)
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GameTitle newTitle;
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snprintf(newTitle.GameID, sizeof(newTitle.GameID), id);
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newTitle.Title = title;
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newTitle.Region = region;
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newTitle.ParentalRating = -1;
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newTitle.PlayersCount = 1;
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newTitle.FromWiiTDB = 0;
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@ -70,6 +72,20 @@ const char * CGameTitles::GetTitle(const struct discHdr *header) const
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return header->title;
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}
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const char * CGameTitles::GetRegion(const char * id) const
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{
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if(!id || !Settings.titlesOverride)
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return "NULL";
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for(u32 i = 0; i < TitleList.size(); ++i)
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{
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if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
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return TitleList[i].Region.c_str();
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}
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return "NULL";
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}
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int CGameTitles::GetParentalRating(const char * id) const
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{
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if(!id)
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@ -109,7 +125,8 @@ void CGameTitles::SetDefault()
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typedef struct _CacheTitle
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{
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char GameID[7];
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char Title[100];
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char Title[130]; // long titles e.g. RGOJJ9 & DLSP64
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char Region[7];
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char FromWiiTDB;
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int ParentalRating;
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int PlayersCount;
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@ -123,7 +140,7 @@ u32 CGameTitles::ReadCachedTitles(const char * path)
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Cachepath += '/';
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Cachepath += "TitlesCache.bin";
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//! Load cached least so that the titles are preloaded before reading list
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//! Load cached last so that the titles are preloaded before reading list
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FILE * f = fopen(Cachepath.c_str(), "rb");
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if(!f) return 0;
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@ -162,6 +179,7 @@ u32 CGameTitles::ReadCachedTitles(const char * path)
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{
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strcpy(TitleList[i].GameID, CachedList[i].GameID);
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TitleList[i].Title = CachedList[i].Title;
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TitleList[i].Region = CachedList[i].Region;
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TitleList[i].ParentalRating = CachedList[i].ParentalRating;
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TitleList[i].PlayersCount = CachedList[i].PlayersCount;
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TitleList[i].FromWiiTDB = CachedList[i].FromWiiTDB;
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@ -193,6 +211,7 @@ void CGameTitles::WriteCachedTitles(const char * path)
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memset(&Cache, 0, sizeof(CacheTitle));
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snprintf(Cache.GameID, sizeof(Cache.GameID), "%s", TitleList[i].GameID);
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snprintf(Cache.Title, sizeof(Cache.Title), "%s", TitleList[i].Title.c_str());
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snprintf(Cache.Region, sizeof(Cache.Region), "%s", TitleList[i].Region.c_str());
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Cache.ParentalRating = TitleList[i].ParentalRating;
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Cache.PlayersCount = TitleList[i].PlayersCount;
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Cache.FromWiiTDB = TitleList[i].FromWiiTDB;
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@ -271,12 +290,16 @@ void CGameTitles::LoadTitlesFromGameTDB(const char * path, bool removeUnused)
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XML_DB.SetLanguageCode(Settings.db_language);
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int Rating;
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std::string RatValTxt;
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std::string Region;
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for(u32 i = 0; i < MissingTitles.size(); ++i)
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{
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if(!XML_DB.GetTitle(MissingTitles[i].c_str(), Title))
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continue;
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if(XML_DB.GetRegion(MissingTitles[i].c_str(), Region))
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this->SetGameTitle(MissingTitles[i].c_str(), Title.c_str(), Region);
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else
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this->SetGameTitle(MissingTitles[i].c_str(), Title.c_str());
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//! Title is loaded from WiiTDB, remember that it's good
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TitleList[TitleList.size()-1].FromWiiTDB = 1;
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@ -293,4 +316,5 @@ void CGameTitles::LoadTitlesFromGameTDB(const char * path, bool removeUnused)
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if(ret > 0)
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TitleList[TitleList.size()-1].PlayersCount = ret;
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}
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XML_DB.CloseFile();
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}
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@ -10,6 +10,7 @@ typedef struct _GameTitle
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{
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char GameID[7];
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std::string Title;
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std::string Region;
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int ParentalRating;
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int PlayersCount;
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char FromWiiTDB;
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@ -20,9 +21,9 @@ class CGameTitles
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{
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public:
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//! Set a game title from GameTDB
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void SetGameTitle(const char * id, const char * title);
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void SetGameTitle(const char * id, const char * title, const std::string region = "NULL");
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//! Overload
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void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
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void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title, "NULL"); };
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//! Get a game title
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const char * GetTitle(const char * id) const;
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@ -31,6 +32,8 @@ class CGameTitles
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//! Overload
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const char * GetTitle(const struct discHdr *header) const;
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//! Get game region
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const char * GetRegion(const char * id) const;
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//! Get game parental rating
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int GetParentalRating(const char * id) const;
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//! Get possible number of players for this game
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