*Stupid merging did not remove everything like supposed

This commit is contained in:
dimok321 2010-12-27 10:08:24 +00:00
parent 6850d68074
commit 2212f8ded7
8 changed files with 3 additions and 1167 deletions

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<app version="1">
<name> USB Loader GX</name>
<coder>USB Loader GX Team</coder>
<version>1.0 r1018</version>
<release_date>201012212002</release_date>
<version>1.0 r1020</version>
<release_date>201012270947</release_date>
<short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.

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/* ========================================================================== **
*
* MD5.c
*
* Copyright:
* Copyright (C) 2003-2005 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
*
* $Id: MD5.c,v 0.6 2005/06/08 18:35:59 crh Exp $
*
*
* Modifications and additions by dimok
*
* -------------------------------------------------------------------------- **
*
* Description:
* Implements the MD5 hash algorithm, as described in RFC 1321.
*
* -------------------------------------------------------------------------- **
*
* License:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* -------------------------------------------------------------------------- **
*
* Notes:
*
* None of this will make any sense unless you're studying RFC 1321 as you
* read the code.
*
* MD5 is described in RFC 1321.
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
* MD5 is very similar to MD4, but not quite similar enough to justify
* putting the two into a single module. Besides, I wanted to add a few
* extra functions to this one to expand its usability.
*
* There are three primary motivations for this particular implementation.
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
* wanted to learn from the experience.
* 2) Portability. I wanted an implementation that I knew to be portable
* to a reasonable number of platforms. In particular, the algorithm is
* designed with little-endian platforms in mind, but I wanted an
* endian-agnostic implementation.
* 3) Compactness. While not an overriding goal, I thought it worth-while
* to see if I could reduce the overall size of the result. This is in
* keeping with my hopes that this library will be suitable for use in
* some embedded environments.
* Beyond that, cleanliness and clarity are always worth pursuing.
*
* As mentioned above, the code really only makes sense if you are familiar
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
* quirky, however, so you'll want to be reading carefully.
*
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
*
* -------------------------------------------------------------------------- **
*
* References:
* IETF RFC 1321: The MD5 Message-Digest Algorithm
* Ron Rivest. IETF, April, 1992
*
* ========================================================================== **
*/
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <ctype.h>
#include "MD5.h"
/* -------------------------------------------------------------------------- **
* Static Constants:
*
* K[][] - In round one, the values of k (which are used to index
* particular four-byte sequences in the input) are simply
* sequential. In later rounds, however, they are a bit more
* varied. Rather than calculate the values of k (which may
* or may not be possible--I haven't though about it) the
* values are stored in this array.
*
* S[][] - In each round there is a left rotate operation performed as
* part of the 16 permutations. The number of bits varies in
* a repeating patter. This array keeps track of the patterns
* used in each round.
*
* T[][] - There are four rounds of 16 permutations for a total of 64.
* In each of these 64 permutation operations, a different
* constant value is added to the mix. The constants are
* based on the sine function...read RFC 1321 for more detail.
* In any case, the correct constants are stored in the T[][]
* array. They're divided up into four groups of 16.
*/
static const uint8_t K[3][16] = {
/* Round 1: skipped (since it is simply sequential). */
{ 1, 6, 11, 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12 }, /* R2 */
{ 5, 8, 11, 14, 1, 4, 7, 10, 13, 0, 3, 6, 9, 12, 15, 2 }, /* R3 */
{ 0, 7, 14, 5, 12, 3, 10, 1, 8, 15, 6, 13, 4, 11, 2, 9 } /* R4 */
};
static const uint8_t S[4][4] = { { 7, 12, 17, 22 }, /* Round 1 */
{ 5, 9, 14, 20 }, /* Round 2 */
{ 4, 11, 16, 23 }, /* Round 3 */
{ 6, 10, 15, 21 } /* Round 4 */
};
static const uint32_t T[4][16] = { { 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, /* Round 1 */
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193,
0xa679438e, 0x49b40821 },
{ 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, /* Round 2 */
0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8,
0x676f02d9, 0x8d2a4c8a },
{ 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, /* Round 3 */
0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5,
0x1fa27cf8, 0xc4ac5665 },
{ 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, /* Round 4 */
0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235,
0x2ad7d2bb, 0xeb86d391 }, };
/* -------------------------------------------------------------------------- **
* Macros:
* md5F(), md5G(), md5H(), and md5I() are described in RFC 1321.
* All of these operations are bitwise, and so not impacted by endian-ness.
*
* GetLongByte()
* Extract one byte from a (32-bit) longword. A value of 0 for <idx>
* indicates the lowest order byte, while 3 indicates the highest order
* byte.
*
*/
#define md5F( X, Y, Z ) ( ((X) & (Y)) | ((~(X)) & (Z)) )
#define md5G( X, Y, Z ) ( ((X) & (Z)) | ((Y) & (~(Z))) )
#define md5H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) )
#define md5I( X, Y, Z ) ( (Y) ^ ((X) | (~(Z))) )
#define GetLongByte( L, idx ) ((unsigned char)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
#define STR2HEX(x) ((x >= 0x30) && (x <= 0x39)) ? x - 0x30 : toupper((int)x)-0x37
/* -------------------------------------------------------------------------- **
* Static Functions:
*/
static void Permute(uint32_t ABCD[4], const unsigned char block[64])
/* ------------------------------------------------------------------------ **
* Permute the ABCD "registers" using the 64-byte <block> as a driver.
*
* Input: ABCD - Pointer to an array of four unsigned longwords.
* block - An array of bytes, 64 bytes in size.
*
* Output: none.
*
* Notes: The MD5 algorithm operates on a set of four longwords stored
* (conceptually) in four "registers". It is easy to imagine a
* simple MD4/5 chip that would operate this way. In any case,
* the mangling of the contents of those registers is driven by
* the input message. The message is chopped and finally padded
* into 64-byte chunks and each chunk is used to manipulate the
* contents of the registers.
*
* The MD5 Algorithm calls for padding the input to ensure that
* it is a multiple of 64 bytes in length. The last 16 bytes
* of the padding space are used to store the message length
* (the length of the original message, before padding, expressed
* in terms of bits). If there is not enough room for 16 bytes
* worth of bitcount (eg., if the original message was 122 bytes
* long) then the block is padded to the end with zeros and
* passed to this function. Then *another* block is filled with
* zeros except for the last 16 bytes which contain the length.
*
* Oh... and the algorithm requires that there be at least one
* padding byte. The first padding byte has a value of 0x80,
* and any others are 0x00.
*
* ------------------------------------------------------------------------ **
*/
{
int round;
int i, j;
uint8_t s;
uint32_t a, b, c, d;
uint32_t KeepABCD[4];
uint32_t X[16];
/* Store the current ABCD values for later re-use.
*/
for (i = 0; i < 4; i++)
KeepABCD[i] = ABCD[i];
/* Convert the input block into an array of unsigned longs, taking care
* to read the block in Little Endian order (the algorithm assumes this).
* The uint32_t values are then handled in host order.
*/
for (i = 0, j = 0; i < 16; i++)
{
X[i] = (uint32_t) block[j++];
X[i] |= ((uint32_t) block[j++] << 8);
X[i] |= ((uint32_t) block[j++] << 16);
X[i] |= ((uint32_t) block[j++] << 24);
}
/* This loop performs the four rounds of permutations.
* The rounds are each very similar. The differences are in three areas:
* - The function (F, G, H, or I) used to perform bitwise permutations
* on the registers,
* - The order in which values from X[] are chosen.
* - Changes to the number of bits by which the registers are rotated.
* This implementation uses a switch statement to deal with some of the
* differences between rounds. Other differences are handled by storing
* values in arrays and using the round number to select the correct set
* of values.
*
* (My implementation appears to be a poor compromise between speed, size,
* and clarity. Ugh. [crh])
*/
for (round = 0; round < 4; round++)
{
for (i = 0; i < 16; i++)
{
j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
s = S[round][i % 4]; /* <s> is the bit shift for this iteration. */
b = ABCD[(j + 1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
c = ABCD[(j + 2) & 0x3]; /* This isn't really necessary, it just looks */
d = ABCD[(j + 3) & 0x3]; /* clean & will hopefully be optimized away. */
/* The actual perumation function.
* This is broken out to minimize the code within the switch().
*/
switch (round)
{
case 0:
/* round 1 */
a = md5F( b, c, d ) + X[i];
break;
case 1:
/* round 2 */
a = md5G( b, c, d ) + X[K[0][i]];
break;
case 2:
/* round 3 */
a = md5H( b, c, d ) + X[K[1][i]];
break;
default:
/* round 4 */
a = md5I( b, c, d ) + X[K[2][i]];
break;
}
a = 0xFFFFFFFF & (ABCD[j] + a + T[round][i]);
ABCD[j] = b + (0xFFFFFFFF & ((a << s) | (a >> (32 - s))));
}
}
/* Use the stored original A, B, C, D values to perform
* one last convolution.
*/
for (i = 0; i < 4; i++)
ABCD[i] = 0xFFFFFFFF & (ABCD[i] + KeepABCD[i]);
} /* Permute */
/* -------------------------------------------------------------------------- **
* Functions:
*/
auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx)
/* ------------------------------------------------------------------------ **
* Initialize an MD5 context.
*
* Input: ctx - A pointer to the MD5 context structure to be initialized.
* Contexts are typically created thusly:
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
*
* Output: A pointer to the initialized context (same as <ctx>).
*
* Notes: The purpose of the context is to make it possible to generate
* an MD5 Message Digest in stages, rather than having to pass a
* single large block to a single MD5 function. The context
* structure keeps track of various bits of state information.
*
* Once the context is initialized, the blocks of message data
* are passed to the <auth_md5SumCtx()> function. Once the
* final bit of data has been handed to <auth_md5SumCtx()> the
* context can be closed out by calling <auth_md5CloseCtx()>,
* which also calculates the final MD5 result.
*
* Don't forget to free an allocated context structure when
* you've finished using it.
*
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
ctx->len = 0;
ctx->b_used = 0;
ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */
ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */
ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */
ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */
/* 'round. The initial values are those */
/* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */
/* provides these values as bytes, not as longwords, and the */
/* bytes are arranged in little-endian order as if they were */
/* the bytes of (little endian) 32-bit ints. That's */
/* confusing as all getout (to me, anyway). The values given */
/* here are provided as 32-bit values in C language format, */
/* so they are endian-agnostic. */
return (ctx);
} /* auth_md5InitCtx */
auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len)
/* ------------------------------------------------------------------------ **
* Build an MD5 Message Digest within the given context.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* src - A chunk of source data. This will be used to drive
* the MD5 algorithm.
* len - The number of bytes in <src>.
*
* Output: A pointer to the updated context (same as <ctx>).
*
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
*
* ------------------------------------------------------------------------ **
*/
{
int i;
/* Add the new block's length to the total length.
*/
ctx->len += (uint32_t) len;
/* Copy the new block's data into the context block.
* Call the Permute() function whenever the context block is full.
*/
for (i = 0; i < len; i++)
{
ctx->block[ctx->b_used] = src[i];
(ctx->b_used)++;
if (64 == ctx->b_used)
{
Permute(ctx->ABCD, ctx->block);
ctx->b_used = 0;
}
}
/* Return the updated context.
*/
return (ctx);
} /* auth_md5SumCtx */
auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst)
/* ------------------------------------------------------------------------ **
* Close an MD5 Message Digest context and generate the final MD5 sum.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* dst - A pointer to at least 16 bytes of memory, which will
* receive the finished MD5 sum.
*
* Output: A pointer to the closed context (same as <ctx>).
* You might use this to free a malloc'd context structure. :)
*
* Notes: The context (<ctx>) is returned in an undefined state.
* It must be re-initialized before re-use.
*
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
int i;
uint32_t l;
/* Add the required 0x80 padding initiator byte.
* The auth_md5SumCtx() function always permutes and resets the context
* block when it gets full, so we know that there must be at least one
* free byte in the context block.
*/
ctx->block[ctx->b_used] = 0x80;
(ctx->b_used)++;
/* Zero out any remaining free bytes in the context block.
*/
for (i = ctx->b_used; i < 64; i++)
ctx->block[i] = 0;
/* We need 8 bytes to store the length field.
* If we don't have 8, call Permute() and reset the context block.
*/
if (56 < ctx->b_used)
{
Permute(ctx->ABCD, ctx->block);
for (i = 0; i < 64; i++)
ctx->block[i] = 0;
}
/* Add the total length and perform the final perumation.
* Note: The 60'th byte is read from the *original* <ctx->len> value
* and shifted to the correct position. This neatly avoids
* any MAXINT numeric overflow issues.
*/
l = ctx->len << 3;
for (i = 0; i < 4; i++)
ctx->block[56 + i] |= GetLongByte( l, i );
ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */
Permute(ctx->ABCD, ctx->block);
/* Now copy the result into the output buffer and we're done.
*/
for (i = 0; i < 4; i++)
{
dst[0 + i] = GetLongByte( ctx->ABCD[0], i );
dst[4 + i] = GetLongByte( ctx->ABCD[1], i );
dst[8 + i] = GetLongByte( ctx->ABCD[2], i );
dst[12 + i] = GetLongByte( ctx->ABCD[3], i );
}
/* Return the context.
* This is done for compatibility with the other auth_md5*Ctx() functions.
*/
return (ctx);
} /* auth_md5CloseCtx */
unsigned char * MD5(unsigned char *dst, const unsigned char *src, const int len)
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - Source data block to be MD5'd.
* len - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
auth_md5Ctx ctx[1];
(void) auth_md5InitCtx(ctx); /* Open a context. */
(void) auth_md5SumCtx(ctx, src, len); /* Pass only one block. */
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
return (dst); /* Makes life easy. */
} /* auth_md5Sum */
unsigned char * MD5fromFile(unsigned char *dst, const char *src)
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - filepath of the file to be checked
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
auth_md5Ctx ctx[1];
FILE * file;
unsigned int blksize = 0;
unsigned int read = 0;
file = fopen(src, "rb");
if (file == NULL)
{
return NULL;
}
(void) auth_md5InitCtx(ctx); /* Open a context. */
fseek(file, 0, SEEK_END);
unsigned long long filesize = ftell(file);
rewind(file);
if (filesize < 1048576) //1MB cache for files bigger than 1 MB
blksize = filesize;
else blksize = 1048576;
unsigned char * buffer = malloc(blksize);
if (buffer == NULL)
{
//no memory
fclose(file);
return NULL;
}
do
{
read = fread(buffer, 1, blksize, file);
(void) auth_md5SumCtx(ctx, buffer, read); /* Pass only one block. */
} while (read > 0);
fclose(file);
free(buffer);
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
return (dst); /* Makes life easy. */
} /* auth_md5Sum */
const char * MD5ToString(const unsigned char * hash, char * dst)
{
char hexchar[3];
short i = 0, n = 0;
for (i = 0; i < 16; i++)
{
sprintf(hexchar, "%02X", hash[i]);
dst[n++] = hexchar[0];
dst[n++] = hexchar[1];
}
dst[n] = 0x00;
return dst;
}
unsigned char * StringToMD5(const char * hash, unsigned char * dst)
{
char hexchar[2];
short i = 0, n = 0;
for (i = 0; i < 16; i++)
{
hexchar[0] = hash[n++];
hexchar[1] = hash[n++];
dst[i] = STR2HEX( hexchar[0] );
dst[i] <<= 4;
dst[i] += STR2HEX( hexchar[1] );
}
return dst;
}
/* ========================================================================== */

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#ifndef MD5_H
#define MD5_H
#ifdef __cplusplus
extern "C"
{
#endif
/* ========================================================================== **
*
* MD5.h
*
* Copyright:
* Copyright (C) 2003-2005 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
*
* $Id: MD5.h,v 0.6 2005/06/08 18:35:59 crh Exp $
*
* Modifications and additions by dimok
*
* -------------------------------------------------------------------------- **
*
* Description:
* Implements the MD5 hash algorithm, as described in RFC 1321.
*
* -------------------------------------------------------------------------- **
*
* License:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* -------------------------------------------------------------------------- **
*
* Notes:
*
* None of this will make any sense unless you're studying RFC 1321 as you
* read the code.
*
* MD5 is described in RFC 1321.
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
* MD5 is very similar to MD4, but not quite similar enough to justify
* putting the two into a single module. Besides, I wanted to add a few
* extra functions to this one to expand its usability.
*
* There are three primary motivations for this particular implementation.
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
* wanted to learn from the experience.
* 2) Portability. I wanted an implementation that I knew to be portable
* to a reasonable number of platforms. In particular, the algorithm is
* designed with little-endian platforms in mind, but I wanted an
* endian-agnostic implementation.
* 3) Compactness. While not an overriding goal, I thought it worth-while
* to see if I could reduce the overall size of the result. This is in
* keeping with my hopes that this library will be suitable for use in
* some embedded environments.
* Beyond that, cleanliness and clarity are always worth pursuing.
*
* As mentioned above, the code really only makes sense if you are familiar
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
* quirky, however, so you'll want to be reading carefully.
*
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
*
* -------------------------------------------------------------------------- **
*
* References:
* IETF RFC 1321: The MD5 Message-Digest Algorithm
* Ron Rivest. IETF, April, 1992
*
* ========================================================================== **
*/
/* -------------------------------------------------------------------------- **
* Typedefs:
*/
typedef struct
{
unsigned int len;
unsigned int ABCD[4];
int b_used;
unsigned char block[64];
} auth_md5Ctx;
/* -------------------------------------------------------------------------- **
* Functions:
*/
auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx);
/* ------------------------------------------------------------------------ **
* Initialize an MD5 context.
*
* Input: ctx - A pointer to the MD5 context structure to be initialized.
* Contexts are typically created thusly:
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
*
* Output: A pointer to the initialized context (same as <ctx>).
*
* Notes: The purpose of the context is to make it possible to generate
* an MD5 Message Digest in stages, rather than having to pass a
* single large block to a single MD5 function. The context
* structure keeps track of various bits of state information.
*
* Once the context is initialized, the blocks of message data
* are passed to the <auth_md5SumCtx()> function. Once the
* final bit of data has been handed to <auth_md5SumCtx()> the
* context can be closed out by calling <auth_md5CloseCtx()>,
* which also calculates the final MD5 result.
*
* Don't forget to free an allocated context structure when
* you've finished using it.
*
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len);
/* ------------------------------------------------------------------------ **
* Build an MD5 Message Digest within the given context.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* src - A chunk of source data. This will be used to drive
* the MD5 algorithm.
* len - The number of bytes in <src>.
*
* Output: A pointer to the updated context (same as <ctx>).
*
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst);
/* ------------------------------------------------------------------------ **
* Close an MD5 Message Digest context and generate the final MD5 sum.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* dst - A pointer to at least 16 bytes of memory, which will
* receive the finished MD5 sum.
*
* Output: A pointer to the closed context (same as <ctx>).
* You might use this to free a malloc'd context structure. :)
*
* Notes: The context (<ctx>) is returned in an undefined state.
* It must be re-initialized before re-use.
*
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
*
* ------------------------------------------------------------------------ **
*/
unsigned char * MD5(unsigned char * hash, const unsigned char *src, const int len);
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - Source data block to be MD5'd.
* len - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
unsigned char * MD5fromFile(unsigned char *dst, const char *src);
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - filepath to the file to be MD5'd.
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
const char * MD5ToString(const unsigned char *hash, char *dst);
unsigned char * StringToMD5(const char * hash, unsigned char * dst);
/* ========================================================================== */
#ifdef __cplusplus
}
#endif
#endif /* AUTH_MD5_H */

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@ -1,122 +0,0 @@
/****************************************************************************
* USB Loader GX Team
* gui_banner.cpp
*
* Shows TPL Banner images
***************************************************************************/
#include "gui_banner.h"
GuiBanner::GuiBanner(const char *tplfilepath)
{
memory = NULL;
tplfilesize = 0;
width = 0;
height = 0;
FILE *tplfp = fopen(tplfilepath, "rb");
if (tplfp != NULL)
{
unsigned short heighttemp = 0;
unsigned short widthtemp = 0;
fseek(tplfp, 0x14, SEEK_SET);
fread((void*) &heighttemp, 1, 2, tplfp);
fread((void*) &widthtemp, 1, 2, tplfp);
fseek(tplfp, 0, SEEK_END);
tplfilesize = ftell(tplfp);
rewind(tplfp);
memory = memalign(32, tplfilesize);
if (!memory)
{
fclose(tplfp);
return;
}
fread(memory, 1, tplfilesize, tplfp);
fclose(tplfp);
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile, 0, &texObj);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
width = widthtemp;
height = heighttemp;
widescreen = 0;
filecheck = true;
}
else
{
filecheck = false;
fclose(tplfp);
}
}
GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
{
if (!mem || !len) return;
memory = mem;
tplfilesize = len;
width = w;
height = h;
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile, 0, &texObj);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
filecheck = true;
}
GuiBanner::~GuiBanner()
{
if (memory != NULL)
{
free(memory);
memory = NULL;
}
}
void GuiBanner::Draw()
{
LOCK( this );
if (!filecheck || !this->IsVisible()) return;
float currScale = this->GetScale();
Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale
* 0.80 : currScale, currScale, this->GetAlpha(), xx1, yy1, xx2, yy2, xx3, yy3, xx4, yy4);
this->UpdateEffects();
}

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@ -1,35 +0,0 @@
/****************************************************************************
* USB Loader GX Team
* gui_banner.h
*
* Shows TPL Banner images
***************************************************************************/
#ifndef _GUIBANNER_H_
#define _GUIBANNER_H_
#include "libwiigui/gui.h"
class GuiBanner: public GuiImage
{
public:
//!Constructor
//!\param tplfilepath Path of the tpl file
GuiBanner(const char *tplfilepath);
//!Constructor
//!\param mem Memory of the loaded tpl
//!\param len Filesize of the tpl
//!\param w Width of the tpl
//!\param h Height of the tpl
GuiBanner(void *mem, u32 len, int w, int h);
//!Destructor
~GuiBanner();
void Draw();
protected:
void * memory;
bool filecheck;
u32 tplfilesize;
GXTexObj texObj;
};
#endif /* _GUIBANNER_H_ */

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@ -1,152 +0,0 @@
#include <stdio.h>
#include <ogcsys.h>
#include <unistd.h>
#include <new>
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "prompts/PromptWindows.h"
#include "libs/libwbfs/libwbfs.h"
#include "language/gettext.h"
#include "bannersound.h"
#include "utils/uncompress.h"
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
}__attribute__( ( packed ) );
struct IMETHeader
{
u8 zeroes[64];
u32 fcc;
u8 unk[8];
u32 iconSize;
u32 bannerSize;
u32 soundSize;
u32 flag1;
u8 names[7][84];
u8 zeroes_2[0x348];
u8 crypto[16];
}__attribute__( ( packed ) );
struct U8Header
{
u32 fcc;
u32 rootNodeOffset;
u32 headerSize;
u32 dataOffset;
u8 zeroes[16];
}__attribute__( ( packed ) );
struct U8Entry
{
struct
{
u32 fileType :8;
u32 nameOffset :24;
};
u32 fileOffset;
union
{
u32 fileLength;
u32 numEntries;
};
}__attribute__( ( packed ) );
struct LZ77Info
{
u16 length :4;
u16 offset :12;
}__attribute__( ( packed ) );
static char *u8Filename(const U8Entry *fst, int i)
{
return (char *) (fst + fst[0].numEntries) + fst[i].nameOffset;
}
const u8 *LoadBannerSound(const u8 *discid, u32 *size)
{
if (!discid) return NULL;
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) discid);
if (!disc)
{
// WindowPrompt(tr("Can't find disc"), 0, tr("OK"));
return NULL;
}
wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
if (!wdisc)
{
//WindowPrompt(tr("Could not open Disc"), 0, tr("OK"));
return NULL;
}
u8 * opening_bnr = wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
if (!opening_bnr)
{
//WindowPrompt(tr("ERROR"), tr("Failed to extract opening.bnr"), tr("OK"));
return NULL;
}
wd_close_disc(wdisc);
WBFS_CloseDisc(disc);
const U8Entry *fst;
const IMETHeader *imetHdr = (IMETHeader *) opening_bnr;
if (imetHdr->fcc != 0x494D4554 /*"IMET"*/)
{
// WindowPrompt(tr("IMET Header wrong."), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
const U8Header *bnrArcHdr = (U8Header *) (imetHdr + 1);
fst = (const U8Entry *) (((const u8 *) bnrArcHdr) + bnrArcHdr->rootNodeOffset);
u32 i;
for (i = 1; i < fst[0].numEntries; ++i)
if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0) break;
if (i >= fst[0].numEntries)
{
/* Not all games have a sound.bin and this message is annoying **/
//WindowPrompt(tr("sound.bin not found."), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
const u8 *sound_bin = ((const u8 *) bnrArcHdr) + fst[i].fileOffset;
if (((IMD5Header *) sound_bin)->fcc != 0x494D4435 /*"IMD5"*/)
{
// WindowPrompt(tr("IMD5 Header not right."), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
const u8 *soundChunk = sound_bin + sizeof(IMD5Header);
;
u32 soundChunkSize = fst[i].fileLength - sizeof(IMD5Header);
if (*((u32*) soundChunk) == 0x4C5A3737 /*"LZ77"*/)
{
u32 uncSize = 0;
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, &uncSize);
if (!uncompressed_data)
{
// WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
if (size) *size = uncSize;
free(opening_bnr);
return uncompressed_data;
}
u8 *out = (u8 *) malloc(soundChunkSize);
if (out)
{
memcpy(out, soundChunk, soundChunkSize);
if (size) *size = soundChunkSize;
}
free(opening_bnr);
return out;
}

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@ -1,6 +0,0 @@
#ifndef BANNERSOUND_H
#define BANNERSOUND_H
const u8 *LoadBannerSound(const u8 *discid, u32 *size);
#endif /* BANNERSOUND_H */