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*Stupid merging did not remove everything like supposed
This commit is contained in:
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r1018</version>
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<release_date>201012212002</release_date>
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<version>1.0 r1020</version>
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<release_date>201012270947</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -1,608 +0,0 @@
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/* ========================================================================== **
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*
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* MD5.c
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*
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* Copyright:
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* Copyright (C) 2003-2005 by Christopher R. Hertel
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*
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* Email: crh@ubiqx.mn.org
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*
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* $Id: MD5.c,v 0.6 2005/06/08 18:35:59 crh Exp $
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*
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*
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* Modifications and additions by dimok
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*
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* -------------------------------------------------------------------------- **
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*
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* Description:
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* Implements the MD5 hash algorithm, as described in RFC 1321.
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*
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* -------------------------------------------------------------------------- **
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*
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* License:
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* -------------------------------------------------------------------------- **
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*
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* Notes:
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*
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* None of this will make any sense unless you're studying RFC 1321 as you
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* read the code.
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*
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* MD5 is described in RFC 1321.
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* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
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* MD5 is very similar to MD4, but not quite similar enough to justify
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* putting the two into a single module. Besides, I wanted to add a few
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* extra functions to this one to expand its usability.
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*
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* There are three primary motivations for this particular implementation.
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* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
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* wanted to learn from the experience.
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* 2) Portability. I wanted an implementation that I knew to be portable
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* to a reasonable number of platforms. In particular, the algorithm is
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* designed with little-endian platforms in mind, but I wanted an
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* endian-agnostic implementation.
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* 3) Compactness. While not an overriding goal, I thought it worth-while
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* to see if I could reduce the overall size of the result. This is in
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* keeping with my hopes that this library will be suitable for use in
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* some embedded environments.
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* Beyond that, cleanliness and clarity are always worth pursuing.
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*
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* As mentioned above, the code really only makes sense if you are familiar
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* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
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* quirky, however, so you'll want to be reading carefully.
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*
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* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
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*
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* -------------------------------------------------------------------------- **
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*
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* References:
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* IETF RFC 1321: The MD5 Message-Digest Algorithm
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* Ron Rivest. IETF, April, 1992
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*
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* ========================================================================== **
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include <ctype.h>
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#include "MD5.h"
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/* -------------------------------------------------------------------------- **
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* Static Constants:
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*
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* K[][] - In round one, the values of k (which are used to index
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* particular four-byte sequences in the input) are simply
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* sequential. In later rounds, however, they are a bit more
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* varied. Rather than calculate the values of k (which may
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* or may not be possible--I haven't though about it) the
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* values are stored in this array.
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*
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* S[][] - In each round there is a left rotate operation performed as
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* part of the 16 permutations. The number of bits varies in
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* a repeating patter. This array keeps track of the patterns
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* used in each round.
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*
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* T[][] - There are four rounds of 16 permutations for a total of 64.
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* In each of these 64 permutation operations, a different
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* constant value is added to the mix. The constants are
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* based on the sine function...read RFC 1321 for more detail.
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* In any case, the correct constants are stored in the T[][]
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* array. They're divided up into four groups of 16.
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*/
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static const uint8_t K[3][16] = {
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/* Round 1: skipped (since it is simply sequential). */
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{ 1, 6, 11, 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12 }, /* R2 */
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{ 5, 8, 11, 14, 1, 4, 7, 10, 13, 0, 3, 6, 9, 12, 15, 2 }, /* R3 */
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{ 0, 7, 14, 5, 12, 3, 10, 1, 8, 15, 6, 13, 4, 11, 2, 9 } /* R4 */
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};
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static const uint8_t S[4][4] = { { 7, 12, 17, 22 }, /* Round 1 */
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{ 5, 9, 14, 20 }, /* Round 2 */
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{ 4, 11, 16, 23 }, /* Round 3 */
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{ 6, 10, 15, 21 } /* Round 4 */
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};
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static const uint32_t T[4][16] = { { 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, /* Round 1 */
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0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193,
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0xa679438e, 0x49b40821 },
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{ 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, /* Round 2 */
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0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8,
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0x676f02d9, 0x8d2a4c8a },
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{ 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, /* Round 3 */
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0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5,
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0x1fa27cf8, 0xc4ac5665 },
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{ 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, /* Round 4 */
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0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235,
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0x2ad7d2bb, 0xeb86d391 }, };
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/* -------------------------------------------------------------------------- **
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* Macros:
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* md5F(), md5G(), md5H(), and md5I() are described in RFC 1321.
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* All of these operations are bitwise, and so not impacted by endian-ness.
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*
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* GetLongByte()
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* Extract one byte from a (32-bit) longword. A value of 0 for <idx>
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* indicates the lowest order byte, while 3 indicates the highest order
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* byte.
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*
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*/
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#define md5F( X, Y, Z ) ( ((X) & (Y)) | ((~(X)) & (Z)) )
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#define md5G( X, Y, Z ) ( ((X) & (Z)) | ((Y) & (~(Z))) )
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#define md5H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) )
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#define md5I( X, Y, Z ) ( (Y) ^ ((X) | (~(Z))) )
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#define GetLongByte( L, idx ) ((unsigned char)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
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#define STR2HEX(x) ((x >= 0x30) && (x <= 0x39)) ? x - 0x30 : toupper((int)x)-0x37
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/* -------------------------------------------------------------------------- **
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* Static Functions:
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*/
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static void Permute(uint32_t ABCD[4], const unsigned char block[64])
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/* ------------------------------------------------------------------------ **
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* Permute the ABCD "registers" using the 64-byte <block> as a driver.
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*
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* Input: ABCD - Pointer to an array of four unsigned longwords.
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* block - An array of bytes, 64 bytes in size.
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*
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* Output: none.
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*
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* Notes: The MD5 algorithm operates on a set of four longwords stored
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* (conceptually) in four "registers". It is easy to imagine a
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* simple MD4/5 chip that would operate this way. In any case,
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* the mangling of the contents of those registers is driven by
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* the input message. The message is chopped and finally padded
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* into 64-byte chunks and each chunk is used to manipulate the
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* contents of the registers.
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*
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* The MD5 Algorithm calls for padding the input to ensure that
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* it is a multiple of 64 bytes in length. The last 16 bytes
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* of the padding space are used to store the message length
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* (the length of the original message, before padding, expressed
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* in terms of bits). If there is not enough room for 16 bytes
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* worth of bitcount (eg., if the original message was 122 bytes
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* long) then the block is padded to the end with zeros and
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* passed to this function. Then *another* block is filled with
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* zeros except for the last 16 bytes which contain the length.
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*
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* Oh... and the algorithm requires that there be at least one
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* padding byte. The first padding byte has a value of 0x80,
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* and any others are 0x00.
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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int round;
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int i, j;
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uint8_t s;
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uint32_t a, b, c, d;
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uint32_t KeepABCD[4];
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uint32_t X[16];
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/* Store the current ABCD values for later re-use.
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*/
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for (i = 0; i < 4; i++)
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KeepABCD[i] = ABCD[i];
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/* Convert the input block into an array of unsigned longs, taking care
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* to read the block in Little Endian order (the algorithm assumes this).
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* The uint32_t values are then handled in host order.
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*/
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for (i = 0, j = 0; i < 16; i++)
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{
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X[i] = (uint32_t) block[j++];
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X[i] |= ((uint32_t) block[j++] << 8);
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X[i] |= ((uint32_t) block[j++] << 16);
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X[i] |= ((uint32_t) block[j++] << 24);
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}
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/* This loop performs the four rounds of permutations.
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* The rounds are each very similar. The differences are in three areas:
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* - The function (F, G, H, or I) used to perform bitwise permutations
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* on the registers,
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* - The order in which values from X[] are chosen.
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* - Changes to the number of bits by which the registers are rotated.
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* This implementation uses a switch statement to deal with some of the
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* differences between rounds. Other differences are handled by storing
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* values in arrays and using the round number to select the correct set
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* of values.
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*
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* (My implementation appears to be a poor compromise between speed, size,
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* and clarity. Ugh. [crh])
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*/
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for (round = 0; round < 4; round++)
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{
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for (i = 0; i < 16; i++)
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{
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j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
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s = S[round][i % 4]; /* <s> is the bit shift for this iteration. */
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b = ABCD[(j + 1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
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c = ABCD[(j + 2) & 0x3]; /* This isn't really necessary, it just looks */
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d = ABCD[(j + 3) & 0x3]; /* clean & will hopefully be optimized away. */
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/* The actual perumation function.
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* This is broken out to minimize the code within the switch().
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*/
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switch (round)
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{
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case 0:
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/* round 1 */
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a = md5F( b, c, d ) + X[i];
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break;
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case 1:
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/* round 2 */
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a = md5G( b, c, d ) + X[K[0][i]];
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break;
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case 2:
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/* round 3 */
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a = md5H( b, c, d ) + X[K[1][i]];
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break;
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default:
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/* round 4 */
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a = md5I( b, c, d ) + X[K[2][i]];
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break;
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}
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a = 0xFFFFFFFF & (ABCD[j] + a + T[round][i]);
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ABCD[j] = b + (0xFFFFFFFF & ((a << s) | (a >> (32 - s))));
|
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}
|
||||
}
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|
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/* Use the stored original A, B, C, D values to perform
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* one last convolution.
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||||
*/
|
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for (i = 0; i < 4; i++)
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ABCD[i] = 0xFFFFFFFF & (ABCD[i] + KeepABCD[i]);
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||||
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} /* Permute */
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||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Functions:
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Initialize an MD5 context.
|
||||
*
|
||||
* Input: ctx - A pointer to the MD5 context structure to be initialized.
|
||||
* Contexts are typically created thusly:
|
||||
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
|
||||
*
|
||||
* Output: A pointer to the initialized context (same as <ctx>).
|
||||
*
|
||||
* Notes: The purpose of the context is to make it possible to generate
|
||||
* an MD5 Message Digest in stages, rather than having to pass a
|
||||
* single large block to a single MD5 function. The context
|
||||
* structure keeps track of various bits of state information.
|
||||
*
|
||||
* Once the context is initialized, the blocks of message data
|
||||
* are passed to the <auth_md5SumCtx()> function. Once the
|
||||
* final bit of data has been handed to <auth_md5SumCtx()> the
|
||||
* context can be closed out by calling <auth_md5CloseCtx()>,
|
||||
* which also calculates the final MD5 result.
|
||||
*
|
||||
* Don't forget to free an allocated context structure when
|
||||
* you've finished using it.
|
||||
*
|
||||
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
ctx->len = 0;
|
||||
ctx->b_used = 0;
|
||||
|
||||
ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */
|
||||
ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */
|
||||
ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */
|
||||
ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */
|
||||
/* 'round. The initial values are those */
|
||||
/* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */
|
||||
/* provides these values as bytes, not as longwords, and the */
|
||||
/* bytes are arranged in little-endian order as if they were */
|
||||
/* the bytes of (little endian) 32-bit ints. That's */
|
||||
/* confusing as all getout (to me, anyway). The values given */
|
||||
/* here are provided as 32-bit values in C language format, */
|
||||
/* so they are endian-agnostic. */
|
||||
return (ctx);
|
||||
} /* auth_md5InitCtx */
|
||||
|
||||
auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Build an MD5 Message Digest within the given context.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* src - A chunk of source data. This will be used to drive
|
||||
* the MD5 algorithm.
|
||||
* len - The number of bytes in <src>.
|
||||
*
|
||||
* Output: A pointer to the updated context (same as <ctx>).
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Add the new block's length to the total length.
|
||||
*/
|
||||
ctx->len += (uint32_t) len;
|
||||
|
||||
/* Copy the new block's data into the context block.
|
||||
* Call the Permute() function whenever the context block is full.
|
||||
*/
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
ctx->block[ctx->b_used] = src[i];
|
||||
(ctx->b_used)++;
|
||||
if (64 == ctx->b_used)
|
||||
{
|
||||
Permute(ctx->ABCD, ctx->block);
|
||||
ctx->b_used = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Return the updated context.
|
||||
*/
|
||||
return (ctx);
|
||||
} /* auth_md5SumCtx */
|
||||
|
||||
auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Close an MD5 Message Digest context and generate the final MD5 sum.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* dst - A pointer to at least 16 bytes of memory, which will
|
||||
* receive the finished MD5 sum.
|
||||
*
|
||||
* Output: A pointer to the closed context (same as <ctx>).
|
||||
* You might use this to free a malloc'd context structure. :)
|
||||
*
|
||||
* Notes: The context (<ctx>) is returned in an undefined state.
|
||||
* It must be re-initialized before re-use.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
int i;
|
||||
uint32_t l;
|
||||
|
||||
/* Add the required 0x80 padding initiator byte.
|
||||
* The auth_md5SumCtx() function always permutes and resets the context
|
||||
* block when it gets full, so we know that there must be at least one
|
||||
* free byte in the context block.
|
||||
*/
|
||||
ctx->block[ctx->b_used] = 0x80;
|
||||
(ctx->b_used)++;
|
||||
|
||||
/* Zero out any remaining free bytes in the context block.
|
||||
*/
|
||||
for (i = ctx->b_used; i < 64; i++)
|
||||
ctx->block[i] = 0;
|
||||
|
||||
/* We need 8 bytes to store the length field.
|
||||
* If we don't have 8, call Permute() and reset the context block.
|
||||
*/
|
||||
if (56 < ctx->b_used)
|
||||
{
|
||||
Permute(ctx->ABCD, ctx->block);
|
||||
for (i = 0; i < 64; i++)
|
||||
ctx->block[i] = 0;
|
||||
}
|
||||
|
||||
/* Add the total length and perform the final perumation.
|
||||
* Note: The 60'th byte is read from the *original* <ctx->len> value
|
||||
* and shifted to the correct position. This neatly avoids
|
||||
* any MAXINT numeric overflow issues.
|
||||
*/
|
||||
l = ctx->len << 3;
|
||||
for (i = 0; i < 4; i++)
|
||||
ctx->block[56 + i] |= GetLongByte( l, i );
|
||||
ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */
|
||||
Permute(ctx->ABCD, ctx->block);
|
||||
|
||||
/* Now copy the result into the output buffer and we're done.
|
||||
*/
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
dst[0 + i] = GetLongByte( ctx->ABCD[0], i );
|
||||
dst[4 + i] = GetLongByte( ctx->ABCD[1], i );
|
||||
dst[8 + i] = GetLongByte( ctx->ABCD[2], i );
|
||||
dst[12 + i] = GetLongByte( ctx->ABCD[3], i );
|
||||
}
|
||||
|
||||
/* Return the context.
|
||||
* This is done for compatibility with the other auth_md5*Ctx() functions.
|
||||
*/
|
||||
return (ctx);
|
||||
} /* auth_md5CloseCtx */
|
||||
|
||||
unsigned char * MD5(unsigned char *dst, const unsigned char *src, const int len)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - Source data block to be MD5'd.
|
||||
* len - The length, in bytes, of the source block.
|
||||
* (Note that the length is given in bytes, not bits.)
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
auth_md5Ctx ctx[1];
|
||||
|
||||
(void) auth_md5InitCtx(ctx); /* Open a context. */
|
||||
(void) auth_md5SumCtx(ctx, src, len); /* Pass only one block. */
|
||||
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
|
||||
|
||||
return (dst); /* Makes life easy. */
|
||||
} /* auth_md5Sum */
|
||||
|
||||
unsigned char * MD5fromFile(unsigned char *dst, const char *src)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - filepath of the file to be checked
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
auth_md5Ctx ctx[1];
|
||||
|
||||
FILE * file;
|
||||
unsigned int blksize = 0;
|
||||
unsigned int read = 0;
|
||||
|
||||
file = fopen(src, "rb");
|
||||
|
||||
if (file == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
(void) auth_md5InitCtx(ctx); /* Open a context. */
|
||||
|
||||
fseek(file, 0, SEEK_END);
|
||||
unsigned long long filesize = ftell(file);
|
||||
rewind(file);
|
||||
|
||||
if (filesize < 1048576) //1MB cache for files bigger than 1 MB
|
||||
blksize = filesize;
|
||||
else blksize = 1048576;
|
||||
|
||||
unsigned char * buffer = malloc(blksize);
|
||||
|
||||
if (buffer == NULL)
|
||||
{
|
||||
//no memory
|
||||
fclose(file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
read = fread(buffer, 1, blksize, file);
|
||||
(void) auth_md5SumCtx(ctx, buffer, read); /* Pass only one block. */
|
||||
|
||||
} while (read > 0);
|
||||
|
||||
fclose(file);
|
||||
free(buffer);
|
||||
|
||||
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
|
||||
|
||||
return (dst); /* Makes life easy. */
|
||||
} /* auth_md5Sum */
|
||||
|
||||
const char * MD5ToString(const unsigned char * hash, char * dst)
|
||||
{
|
||||
char hexchar[3];
|
||||
short i = 0, n = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
sprintf(hexchar, "%02X", hash[i]);
|
||||
|
||||
dst[n++] = hexchar[0];
|
||||
dst[n++] = hexchar[1];
|
||||
}
|
||||
|
||||
dst[n] = 0x00;
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
unsigned char * StringToMD5(const char * hash, unsigned char * dst)
|
||||
{
|
||||
char hexchar[2];
|
||||
short i = 0, n = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
hexchar[0] = hash[n++];
|
||||
hexchar[1] = hash[n++];
|
||||
|
||||
dst[i] = STR2HEX( hexchar[0] );
|
||||
dst[i] <<= 4;
|
||||
dst[i] += STR2HEX( hexchar[1] );
|
||||
}
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
/* ========================================================================== */
|
@ -1,241 +0,0 @@
|
||||
#ifndef MD5_H
|
||||
#define MD5_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/* ========================================================================== **
|
||||
*
|
||||
* MD5.h
|
||||
*
|
||||
* Copyright:
|
||||
* Copyright (C) 2003-2005 by Christopher R. Hertel
|
||||
*
|
||||
* Email: crh@ubiqx.mn.org
|
||||
*
|
||||
* $Id: MD5.h,v 0.6 2005/06/08 18:35:59 crh Exp $
|
||||
*
|
||||
* Modifications and additions by dimok
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Description:
|
||||
* Implements the MD5 hash algorithm, as described in RFC 1321.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* License:
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Notes:
|
||||
*
|
||||
* None of this will make any sense unless you're studying RFC 1321 as you
|
||||
* read the code.
|
||||
*
|
||||
* MD5 is described in RFC 1321.
|
||||
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
|
||||
* MD5 is very similar to MD4, but not quite similar enough to justify
|
||||
* putting the two into a single module. Besides, I wanted to add a few
|
||||
* extra functions to this one to expand its usability.
|
||||
*
|
||||
* There are three primary motivations for this particular implementation.
|
||||
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
|
||||
* wanted to learn from the experience.
|
||||
* 2) Portability. I wanted an implementation that I knew to be portable
|
||||
* to a reasonable number of platforms. In particular, the algorithm is
|
||||
* designed with little-endian platforms in mind, but I wanted an
|
||||
* endian-agnostic implementation.
|
||||
* 3) Compactness. While not an overriding goal, I thought it worth-while
|
||||
* to see if I could reduce the overall size of the result. This is in
|
||||
* keeping with my hopes that this library will be suitable for use in
|
||||
* some embedded environments.
|
||||
* Beyond that, cleanliness and clarity are always worth pursuing.
|
||||
*
|
||||
* As mentioned above, the code really only makes sense if you are familiar
|
||||
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
|
||||
* quirky, however, so you'll want to be reading carefully.
|
||||
*
|
||||
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* References:
|
||||
* IETF RFC 1321: The MD5 Message-Digest Algorithm
|
||||
* Ron Rivest. IETF, April, 1992
|
||||
*
|
||||
* ========================================================================== **
|
||||
*/
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Typedefs:
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int len;
|
||||
unsigned int ABCD[4];
|
||||
int b_used;
|
||||
unsigned char block[64];
|
||||
} auth_md5Ctx;
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Functions:
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Initialize an MD5 context.
|
||||
*
|
||||
* Input: ctx - A pointer to the MD5 context structure to be initialized.
|
||||
* Contexts are typically created thusly:
|
||||
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
|
||||
*
|
||||
* Output: A pointer to the initialized context (same as <ctx>).
|
||||
*
|
||||
* Notes: The purpose of the context is to make it possible to generate
|
||||
* an MD5 Message Digest in stages, rather than having to pass a
|
||||
* single large block to a single MD5 function. The context
|
||||
* structure keeps track of various bits of state information.
|
||||
*
|
||||
* Once the context is initialized, the blocks of message data
|
||||
* are passed to the <auth_md5SumCtx()> function. Once the
|
||||
* final bit of data has been handed to <auth_md5SumCtx()> the
|
||||
* context can be closed out by calling <auth_md5CloseCtx()>,
|
||||
* which also calculates the final MD5 result.
|
||||
*
|
||||
* Don't forget to free an allocated context structure when
|
||||
* you've finished using it.
|
||||
*
|
||||
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Build an MD5 Message Digest within the given context.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* src - A chunk of source data. This will be used to drive
|
||||
* the MD5 algorithm.
|
||||
* len - The number of bytes in <src>.
|
||||
*
|
||||
* Output: A pointer to the updated context (same as <ctx>).
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Close an MD5 Message Digest context and generate the final MD5 sum.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* dst - A pointer to at least 16 bytes of memory, which will
|
||||
* receive the finished MD5 sum.
|
||||
*
|
||||
* Output: A pointer to the closed context (same as <ctx>).
|
||||
* You might use this to free a malloc'd context structure. :)
|
||||
*
|
||||
* Notes: The context (<ctx>) is returned in an undefined state.
|
||||
* It must be re-initialized before re-use.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
unsigned char * MD5(unsigned char * hash, const unsigned char *src, const int len);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - Source data block to be MD5'd.
|
||||
* len - The length, in bytes, of the source block.
|
||||
* (Note that the length is given in bytes, not bits.)
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
unsigned char * MD5fromFile(unsigned char *dst, const char *src);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - filepath to the file to be MD5'd.
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
const char * MD5ToString(const unsigned char *hash, char *dst);
|
||||
unsigned char * StringToMD5(const char * hash, unsigned char * dst);
|
||||
|
||||
/* ========================================================================== */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* AUTH_MD5_H */
|
@ -1,122 +0,0 @@
|
||||
/****************************************************************************
|
||||
* USB Loader GX Team
|
||||
* gui_banner.cpp
|
||||
*
|
||||
* Shows TPL Banner images
|
||||
***************************************************************************/
|
||||
#include "gui_banner.h"
|
||||
|
||||
GuiBanner::GuiBanner(const char *tplfilepath)
|
||||
{
|
||||
memory = NULL;
|
||||
tplfilesize = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
|
||||
FILE *tplfp = fopen(tplfilepath, "rb");
|
||||
|
||||
if (tplfp != NULL)
|
||||
{
|
||||
|
||||
unsigned short heighttemp = 0;
|
||||
unsigned short widthtemp = 0;
|
||||
|
||||
fseek(tplfp, 0x14, SEEK_SET);
|
||||
fread((void*) &heighttemp, 1, 2, tplfp);
|
||||
fread((void*) &widthtemp, 1, 2, tplfp);
|
||||
fseek(tplfp, 0, SEEK_END);
|
||||
tplfilesize = ftell(tplfp);
|
||||
rewind(tplfp);
|
||||
memory = memalign(32, tplfilesize);
|
||||
if (!memory)
|
||||
{
|
||||
fclose(tplfp);
|
||||
return;
|
||||
}
|
||||
fread(memory, 1, tplfilesize, tplfp);
|
||||
fclose(tplfp);
|
||||
|
||||
TPLFile tplfile;
|
||||
int ret;
|
||||
|
||||
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
|
||||
if (ret < 0)
|
||||
{
|
||||
free(memory);
|
||||
memory = NULL;
|
||||
return;
|
||||
}
|
||||
ret = TPL_GetTexture(&tplfile, 0, &texObj);
|
||||
if (ret < 0)
|
||||
{
|
||||
free(memory);
|
||||
memory = NULL;
|
||||
return;
|
||||
}
|
||||
TPL_CloseTPLFile(&tplfile);
|
||||
|
||||
width = widthtemp;
|
||||
height = heighttemp;
|
||||
widescreen = 0;
|
||||
filecheck = true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
filecheck = false;
|
||||
fclose(tplfp);
|
||||
}
|
||||
}
|
||||
|
||||
GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
|
||||
{
|
||||
if (!mem || !len) return;
|
||||
memory = mem;
|
||||
tplfilesize = len;
|
||||
width = w;
|
||||
height = h;
|
||||
|
||||
TPLFile tplfile;
|
||||
|
||||
int ret;
|
||||
|
||||
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
|
||||
if (ret < 0)
|
||||
{
|
||||
free(memory);
|
||||
memory = NULL;
|
||||
return;
|
||||
}
|
||||
ret = TPL_GetTexture(&tplfile, 0, &texObj);
|
||||
if (ret < 0)
|
||||
{
|
||||
free(memory);
|
||||
memory = NULL;
|
||||
return;
|
||||
}
|
||||
TPL_CloseTPLFile(&tplfile);
|
||||
|
||||
filecheck = true;
|
||||
}
|
||||
|
||||
GuiBanner::~GuiBanner()
|
||||
{
|
||||
if (memory != NULL)
|
||||
{
|
||||
free(memory);
|
||||
memory = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiBanner::Draw()
|
||||
{
|
||||
LOCK( this );
|
||||
if (!filecheck || !this->IsVisible()) return;
|
||||
|
||||
float currScale = this->GetScale();
|
||||
|
||||
Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale
|
||||
* 0.80 : currScale, currScale, this->GetAlpha(), xx1, yy1, xx2, yy2, xx3, yy3, xx4, yy4);
|
||||
|
||||
this->UpdateEffects();
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
/****************************************************************************
|
||||
* USB Loader GX Team
|
||||
* gui_banner.h
|
||||
*
|
||||
* Shows TPL Banner images
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _GUIBANNER_H_
|
||||
#define _GUIBANNER_H_
|
||||
|
||||
#include "libwiigui/gui.h"
|
||||
|
||||
class GuiBanner: public GuiImage
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param tplfilepath Path of the tpl file
|
||||
GuiBanner(const char *tplfilepath);
|
||||
//!Constructor
|
||||
//!\param mem Memory of the loaded tpl
|
||||
//!\param len Filesize of the tpl
|
||||
//!\param w Width of the tpl
|
||||
//!\param h Height of the tpl
|
||||
GuiBanner(void *mem, u32 len, int w, int h);
|
||||
//!Destructor
|
||||
~GuiBanner();
|
||||
void Draw();
|
||||
protected:
|
||||
void * memory;
|
||||
bool filecheck;
|
||||
u32 tplfilesize;
|
||||
GXTexObj texObj;
|
||||
};
|
||||
|
||||
#endif /* _GUIBANNER_H_ */
|
@ -1,152 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <ogcsys.h>
|
||||
#include <unistd.h>
|
||||
#include <new>
|
||||
|
||||
#include "usbloader/disc.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "libs/libwbfs/libwbfs.h"
|
||||
#include "language/gettext.h"
|
||||
#include "bannersound.h"
|
||||
#include "utils/uncompress.h"
|
||||
|
||||
struct IMD5Header
|
||||
{
|
||||
u32 fcc;
|
||||
u32 filesize;
|
||||
u8 zeroes[8];
|
||||
u8 crypto[16];
|
||||
}__attribute__( ( packed ) );
|
||||
|
||||
struct IMETHeader
|
||||
{
|
||||
u8 zeroes[64];
|
||||
u32 fcc;
|
||||
u8 unk[8];
|
||||
u32 iconSize;
|
||||
u32 bannerSize;
|
||||
u32 soundSize;
|
||||
u32 flag1;
|
||||
u8 names[7][84];
|
||||
u8 zeroes_2[0x348];
|
||||
u8 crypto[16];
|
||||
}__attribute__( ( packed ) );
|
||||
|
||||
struct U8Header
|
||||
{
|
||||
u32 fcc;
|
||||
u32 rootNodeOffset;
|
||||
u32 headerSize;
|
||||
u32 dataOffset;
|
||||
u8 zeroes[16];
|
||||
}__attribute__( ( packed ) );
|
||||
|
||||
struct U8Entry
|
||||
{
|
||||
struct
|
||||
{
|
||||
u32 fileType :8;
|
||||
u32 nameOffset :24;
|
||||
};
|
||||
u32 fileOffset;
|
||||
union
|
||||
{
|
||||
u32 fileLength;
|
||||
u32 numEntries;
|
||||
};
|
||||
}__attribute__( ( packed ) );
|
||||
|
||||
struct LZ77Info
|
||||
{
|
||||
u16 length :4;
|
||||
u16 offset :12;
|
||||
}__attribute__( ( packed ) );
|
||||
|
||||
static char *u8Filename(const U8Entry *fst, int i)
|
||||
{
|
||||
return (char *) (fst + fst[0].numEntries) + fst[i].nameOffset;
|
||||
}
|
||||
|
||||
const u8 *LoadBannerSound(const u8 *discid, u32 *size)
|
||||
{
|
||||
if (!discid) return NULL;
|
||||
|
||||
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) discid);
|
||||
if (!disc)
|
||||
{
|
||||
// WindowPrompt(tr("Can't find disc"), 0, tr("OK"));
|
||||
return NULL;
|
||||
}
|
||||
wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
|
||||
if (!wdisc)
|
||||
{
|
||||
//WindowPrompt(tr("Could not open Disc"), 0, tr("OK"));
|
||||
return NULL;
|
||||
}
|
||||
u8 * opening_bnr = wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
|
||||
if (!opening_bnr)
|
||||
{
|
||||
//WindowPrompt(tr("ERROR"), tr("Failed to extract opening.bnr"), tr("OK"));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wd_close_disc(wdisc);
|
||||
WBFS_CloseDisc(disc);
|
||||
|
||||
const U8Entry *fst;
|
||||
|
||||
const IMETHeader *imetHdr = (IMETHeader *) opening_bnr;
|
||||
if (imetHdr->fcc != 0x494D4554 /*"IMET"*/)
|
||||
{
|
||||
// WindowPrompt(tr("IMET Header wrong."), 0, tr("OK"));
|
||||
free(opening_bnr);
|
||||
return NULL;
|
||||
}
|
||||
const U8Header *bnrArcHdr = (U8Header *) (imetHdr + 1);
|
||||
|
||||
fst = (const U8Entry *) (((const u8 *) bnrArcHdr) + bnrArcHdr->rootNodeOffset);
|
||||
u32 i;
|
||||
for (i = 1; i < fst[0].numEntries; ++i)
|
||||
if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0) break;
|
||||
if (i >= fst[0].numEntries)
|
||||
{
|
||||
/* Not all games have a sound.bin and this message is annoying **/
|
||||
//WindowPrompt(tr("sound.bin not found."), 0, tr("OK"));
|
||||
free(opening_bnr);
|
||||
return NULL;
|
||||
}
|
||||
const u8 *sound_bin = ((const u8 *) bnrArcHdr) + fst[i].fileOffset;
|
||||
if (((IMD5Header *) sound_bin)->fcc != 0x494D4435 /*"IMD5"*/)
|
||||
{
|
||||
// WindowPrompt(tr("IMD5 Header not right."), 0, tr("OK"));
|
||||
free(opening_bnr);
|
||||
return NULL;
|
||||
}
|
||||
const u8 *soundChunk = sound_bin + sizeof(IMD5Header);
|
||||
;
|
||||
u32 soundChunkSize = fst[i].fileLength - sizeof(IMD5Header);
|
||||
|
||||
if (*((u32*) soundChunk) == 0x4C5A3737 /*"LZ77"*/)
|
||||
{
|
||||
u32 uncSize = 0;
|
||||
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, &uncSize);
|
||||
if (!uncompressed_data)
|
||||
{
|
||||
// WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK"));
|
||||
free(opening_bnr);
|
||||
return NULL;
|
||||
}
|
||||
if (size) *size = uncSize;
|
||||
free(opening_bnr);
|
||||
return uncompressed_data;
|
||||
}
|
||||
u8 *out = (u8 *) malloc(soundChunkSize);
|
||||
if (out)
|
||||
{
|
||||
memcpy(out, soundChunk, soundChunkSize);
|
||||
if (size) *size = soundChunkSize;
|
||||
}
|
||||
free(opening_bnr);
|
||||
return out;
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
#ifndef BANNERSOUND_H
|
||||
#define BANNERSOUND_H
|
||||
|
||||
const u8 *LoadBannerSound(const u8 *discid, u32 *size);
|
||||
|
||||
#endif /* BANNERSOUND_H */
|
Loading…
Reference in New Issue
Block a user