mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
*added import of channel type on category import from GameTDB (VC-N64, WiiWare.....)
*added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild. *fixed a few mem leaks in GameTDB parser
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>2.3 r1136</version>
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<release_date>201112231542</release_date>
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<version>2.3 r1137</version>
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<release_date>201112232158</release_date>
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<!-- // remove this line to enable arguments
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<arguments>
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<arg>--ios=250</arg>
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@ -1,18 +0,0 @@
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#define STUB 0x3400
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.text
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.section .text
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.globl _unstub_start
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_unstub_start:
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isync
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// set MSR[DR:IR] = 00, jump to STUB
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lis 3,STUB@h
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ori 3,3,STUB@l
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mtsrr0 3
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mfmsr 3
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li 4,0x30
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andc 3,3,4
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mtsrr1 3
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rfi
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@ -373,6 +373,15 @@ bool CGameCategories::ImportFromGameTDB(const string &xmlpath)
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ShowProgress(i, gameList.size());
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vector<string> genreList;
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string GameType;
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if(XML_DB.GetGameType((const char *) gameList[i]->id, GameType))
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{
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if(!CategoryList.findCategory(GameType))
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CategoryList.AddCategory(GameType);
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this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
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}
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if(!XML_DB.GetGenreList((const char *) gameList[i]->id, genreList))
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continue;
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@ -384,6 +393,7 @@ bool CGameCategories::ImportFromGameTDB(const string &xmlpath)
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this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
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}
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}
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XML_DB.CloseFile();
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@ -19,7 +19,6 @@
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// Global app entry point
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extern u32 AppEntrypoint;
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void _unstub_start();
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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@ -289,7 +288,9 @@ s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter)
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/* Originally from tueidj - taken from NeoGamme (thx) */
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*(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1;
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if(AppEntrypoint == 0x3400 && hooktype)
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if(AppEntrypoint == 0x3400)
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{
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if(hooktype)
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{
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__asm__(
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"lis %r3, returnpoint@h\n"
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@ -311,9 +312,21 @@ s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter)
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"rfi\n"
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);
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}
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else if(AppEntrypoint == 0x3400)
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else
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{
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_unstub_start();
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__asm__(
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"isync\n"
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtsrr0 %r3\n"
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"mfmsr %r3\n"
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"li %r4, 0x30\n"
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"andc %r3, %r3, %r4\n"
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"mtsrr1 %r3\n"
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"rfi\n"
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);
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}
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}
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else if (hooktype)
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{
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@ -390,6 +390,8 @@ bool GameTDB::ParseFile()
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const char * gameNode = NULL;
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const char * idNode = NULL;
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const char * gameEndNode = NULL;
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const char * genreNode = NULL;
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const char * descriptNode = NULL;
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while((read = GetData(Line, currentPos, MAXREADSIZE)) > 0)
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{
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@ -399,6 +401,34 @@ bool GameTDB::ParseFile()
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//! Ensure the null termination at the end
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Line[read] = '\0';
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//! Try to find genre translation map
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if(!genreNode && (genreNode = strstr(gameNode, "<genres>")) != NULL)
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{
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const char *genreNodeEnd = strstr(genreNode, "</genres>");
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if(genreNodeEnd)
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{
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int size = OffsetMap.size();
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OffsetMap.resize(size+1);
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strcpy(OffsetMap[size].gameID, "gnrmap");
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OffsetMap[size].gamenode = currentPos+(genreNode-Line);
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OffsetMap[size].nodesize = (genreNodeEnd-genreNode);
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}
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}
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//! Try to find description translation map
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if(!descriptNode && (descriptNode = strstr(gameNode, "<descriptors>")) != NULL)
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{
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const char *descriptNodeEnd = strstr(descriptNode, "</descriptors>");
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if(descriptNodeEnd)
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{
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int size = OffsetMap.size();
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OffsetMap.resize(size+1);
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strcpy(OffsetMap[size].gameID, "dscmap");
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OffsetMap[size].gamenode = currentPos+(descriptNode-Line);
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OffsetMap[size].nodesize = (descriptNodeEnd-descriptNode);
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}
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}
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while((gameNode = strstr(gameNode, "<game name=\"")) != NULL)
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{
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idNode = strstr(gameNode, "<id>");
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@ -670,9 +700,81 @@ bool GameTDB::GetGenreList(const char * id, vector<string> & genre)
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delete [] data;
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if(strcmp(LangCode.c_str(), "EN") != 0)
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TranslateGenres(genre);
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return true;
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}
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void GameTDB::TranslateGenres(vector<string> &GenreList)
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{
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char * data = GetGameNode("gnrmap");
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if(!data)
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return;
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for(unsigned int i = 0; i < GenreList.size(); ++i)
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{
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for(unsigned int n = 0; n < 2; n++)
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{
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string nodeStart;
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if(n == 0)
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nodeStart = "<genre name=\"";
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else
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nodeStart = "<subgenre name=\"";
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nodeStart += GenreList[i];
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const char *genreNode = strcasestr(data, nodeStart.c_str());
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if(!genreNode)
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continue;
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genreNode += nodeStart.size();
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const char *genreNodeEnd = strstr(genreNode, "</genre>");
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const char *subNodeStart = strstr(genreNode, "<subgenre name=");
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if(!genreNodeEnd || (subNodeStart && subNodeStart < genreNodeEnd))
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genreNodeEnd = subNodeStart;
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if(!genreNodeEnd)
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continue;
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string localStr = "<locale lang=\"";
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localStr += LangCode;
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localStr += "\">";
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const char *langPtr = strcasestr(genreNode, localStr.c_str());
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if(langPtr && langPtr < genreNodeEnd)
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{
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bool firstLetter = true;
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GenreList[i].clear();
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langPtr += localStr.size();
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while(*langPtr == ' ')
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langPtr++;
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while(*langPtr != 0 && !(langPtr[0] == '<' && langPtr[1] == '/'))
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{
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if(firstLetter)
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{
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GenreList[i].push_back(toupper((int)*langPtr));
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firstLetter = false;
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}
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else
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GenreList[i].push_back(*langPtr);
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langPtr++;
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}
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while(GenreList[i].size() > 0 && GenreList[i][GenreList[i].size()-1] == ' ')
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GenreList[i].erase(GenreList[i].size()-1);
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}
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break;
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}
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}
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delete [] data;
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}
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const char * GameTDB::RatingToString(int rating)
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{
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switch(rating)
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@ -873,9 +975,67 @@ int GameTDB::GetRatingDescriptorList(const char * id, vector<string> & desc_list
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delete [] data;
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if(strcmp(LangCode.c_str(), "EN") != 0)
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TranslateDescriptors(desc_list);
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return desc_list.size();
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}
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void GameTDB::TranslateDescriptors(vector<string> &DescList)
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{
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char * data = GetGameNode("dscmap");
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if(!data)
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return;
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for(unsigned int i = 0; i < DescList.size(); ++i)
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{
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string nodeStart = "<descriptor name=\"";
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nodeStart += DescList[i];
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const char *genreNode = strcasestr(data, nodeStart.c_str());
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if(!genreNode)
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continue;
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genreNode += nodeStart.size();
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const char *genreNodeEnd = strstr(genreNode, "</descriptor>");
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if(!genreNodeEnd)
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continue;
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string localStr = "<locale lang=\"";
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localStr += LangCode;
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localStr += "\">";
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const char *langPtr = strcasestr(genreNode, localStr.c_str());
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if(langPtr && langPtr < genreNodeEnd)
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{
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bool firstLetter = true;
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DescList[i].clear();
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langPtr += localStr.size();
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while(*langPtr == ' ')
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langPtr++;
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while(*langPtr != 0 && !(langPtr[0] == '<' && langPtr[1] == '/'))
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{
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if(firstLetter)
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{
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DescList[i].push_back(toupper((int)*langPtr));
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firstLetter = false;
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}
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else
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DescList[i].push_back(*langPtr);
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langPtr++;
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}
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while(DescList[i].size() > 0 && DescList[i][DescList[i].size()-1] == ' ')
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DescList[i].erase(DescList[i].size()-1);
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}
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}
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delete [] data;
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}
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int GameTDB::GetWifiPlayers(const char * id)
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{
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int players = -1;
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@ -896,6 +1056,8 @@ int GameTDB::GetWifiPlayers(const char * id)
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players = atoi(PlayersNode);
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delete [] data;
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return players;
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}
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@ -968,6 +1130,8 @@ int GameTDB::GetPlayers(const char * id)
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players = atoi(PlayersNode);
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delete [] data;
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return players;
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}
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@ -1051,9 +1215,34 @@ int GameTDB::GetCaseColor(const char * id)
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color = strtoul(ColorNode, NULL, 16);
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delete [] data;
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return color;
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}
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bool GameTDB::GetGameType(const char * id, string &GameType)
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{
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if(!id)
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return false;
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char * data = GetGameNode(id);
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if(!data)
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return false;
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char * TypeNode = GetNodeText(data, "<type>", "</type>");
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if(!TypeNode)
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{
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delete [] data;
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return false;
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}
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GameType = TypeNode;
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delete [] data;
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return true;
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}
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bool GameTDB::GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo)
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{
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if(!id || !gameInfo)
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@ -1072,7 +1261,7 @@ bool GameTDB::GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo)
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GetGenreList(id, gameInfo->GenreList);
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gameInfo->RatingType = GetRating(id);
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GetRatingValue(id, gameInfo->RatingValue);
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GetRatingDescriptorList(id, gameInfo->RatingDescriptorList);
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//GetRatingDescriptorList(id, gameInfo->RatingDescriptorList); We don't use it yet
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gameInfo->WifiPlayers = GetWifiPlayers(id);
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GetWifiFeatureList(id, gameInfo->WifiFeatureList);
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gameInfo->Players = GetPlayers(id);
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@ -123,6 +123,12 @@ class GameTDB
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int GetCaseColor(const char * id);
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//! Get the complete game info in the GameXMLInfo struct
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bool GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo);
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//! Get the type of the game. If blank the game is a Wii game.
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bool GetGameType(const char * id, string &GameType);
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//! Translate genre list to configure language code
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void TranslateGenres(vector<string> &GenreList);
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//! Translate descriptors list to configure language code
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void TranslateDescriptors(vector<string> &DescList);
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//! Convert a specific game rating to a string
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static const char * RatingToString(int rating);
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//! Convert a rating string to a rating number
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