mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
*Added the carousel to the GUI.
*Fixed a bunch of bugs in the carousel. *Changed the filenames for the carousel images to the spelling used everywhere else.
This commit is contained in:
parent
c4e10a5cb3
commit
52a1eed0b0
14
source/cfg.c
14
source/cfg.c
@ -309,15 +309,17 @@ void CFG_Default(int widescreen) // -1 = non forced Mode
|
||||
THEME.gameText_g = 0;
|
||||
THEME.gameText_b = 0;
|
||||
THEME.pagesize = 9;
|
||||
THEME.favorite_x = 20;
|
||||
THEME.favorite_x = 4;
|
||||
THEME.favorite_y = 13;
|
||||
THEME.abc_x = 52;
|
||||
THEME.abc_y = 13;
|
||||
THEME.grid_x = 116;
|
||||
THEME.abc_x = 36;
|
||||
THEME.abc_y = 13;
|
||||
THEME.list_x = 100;
|
||||
THEME.list_y = 13;
|
||||
THEME.grid_x = 132;
|
||||
THEME.grid_y = 13;
|
||||
THEME.carousel_x = 148;
|
||||
THEME.carousel_x = 164;
|
||||
THEME.carousel_y = 13;
|
||||
THEME.count_x = 84;
|
||||
THEME.count_x = 68;
|
||||
THEME.count_y = 13;
|
||||
THEME.sortBarOffset = 100;
|
||||
}
|
||||
|
@ -107,7 +107,9 @@ struct THEME
|
||||
short favorite_x;
|
||||
short favorite_y;
|
||||
short abc_x;
|
||||
short abc_y;
|
||||
short abc_y;
|
||||
short list_x;
|
||||
short list_y;
|
||||
short grid_x;
|
||||
short grid_y;
|
||||
short carousel_x;
|
||||
|
@ -261,13 +261,16 @@ extern const u8 abcIcon_png[];
|
||||
extern const u32 abcIcon_png_size;
|
||||
|
||||
extern const u8 playCountIcon_png[];
|
||||
extern const u32 playCountIcon_png_size;
|
||||
extern const u32 playCountIcon_png_size;
|
||||
|
||||
extern const u8 arrangeList_png[];
|
||||
extern const u32 arrangeList_png_size;
|
||||
|
||||
extern const u8 arrangeGrid_png[];
|
||||
extern const u32 arrangeGrid_png_size;
|
||||
|
||||
extern const u8 arrangeCarosselle_png[];
|
||||
extern const u32 arrangeCarosselle_png_size;
|
||||
extern const u8 arrangeCarousel_png[];
|
||||
extern const u32 arrangeCarousel_png_size;
|
||||
|
||||
extern const u8 favIcon_gray_png[];
|
||||
extern const u32 favIcon_gray_png_size;
|
||||
@ -284,8 +287,8 @@ extern const u32 arrangeGrid_gray_png_size;
|
||||
extern const u8 arrangeList_gray_png[];
|
||||
extern const u32 arrangeList_gray_png_size;
|
||||
|
||||
extern const u8 arrangeCarosselle_gray_png[];
|
||||
extern const u32 arrangeCarosselle_gray_png_size;
|
||||
extern const u8 arrangeCarousel_gray_png[];
|
||||
extern const u32 arrangeCarousel_gray_png_size;
|
||||
|
||||
extern const u8 updateRev_png[];
|
||||
extern const u32 updateRev_png_size;
|
||||
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1016 B After Width: | Height: | Size: 1016 B |
@ -347,6 +347,9 @@ class GuiElement
|
||||
//!\param center_x x co-ordinate of the center of circle.
|
||||
//!\param center_y y co-ordinate of the center of circle.
|
||||
void SetEffect(int e, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x, int center_y);
|
||||
//!Gets the frequency from the above effect
|
||||
//!\return element frequency
|
||||
float GetFrequency();
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
|
@ -431,10 +431,16 @@ int GuiElement::GetEffect()
|
||||
return effects;
|
||||
}
|
||||
|
||||
int GuiElement::GetEffectOnOver()
|
||||
{
|
||||
LOCK(this);
|
||||
return effectsOver;
|
||||
int GuiElement::GetEffectOnOver()
|
||||
{
|
||||
LOCK(this);
|
||||
return effectsOver;
|
||||
}
|
||||
|
||||
float GuiElement::GetFrequency()
|
||||
{
|
||||
LOCK(this);
|
||||
return frequency;
|
||||
}
|
||||
|
||||
void GuiElement::SetEffect(int eff, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x, int center_y) {
|
||||
|
@ -22,7 +22,9 @@
|
||||
#define RADIUS 780
|
||||
#define IN_SPEED 175
|
||||
#define SHIFT_SPEED 100
|
||||
#define SPEED_STEP 4
|
||||
#define PAGESIZE 9
|
||||
#define SAFETY 320
|
||||
|
||||
extern const int vol;
|
||||
|
||||
@ -33,7 +35,7 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
this->gameCnt = gameCnt;
|
||||
this->gameCnt = (gameCnt < SAFETY) ? gameCnt : SAFETY;
|
||||
gameList = l;
|
||||
pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE;
|
||||
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
|
||||
@ -41,6 +43,8 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
|
||||
selectedItem = selected - offset;
|
||||
focus = 1; // allow focus
|
||||
firstPic = 0;
|
||||
clickedItem = -1;
|
||||
speed = SHIFT_SPEED;
|
||||
char imgPath[100];
|
||||
|
||||
trigA = new GuiTrigger;
|
||||
@ -91,9 +95,9 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
|
||||
|
||||
gameIndex = new int[pagesize];
|
||||
game = new GuiButton * [pagesize];
|
||||
coverImg = new GuiImage * [pagesize];
|
||||
cover = new GuiImageData * [pagesize];
|
||||
bob = new int[pagesize];
|
||||
coverImg = new GuiImage * [gameCnt];
|
||||
cover = new GuiImageData * [gameCnt];
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
bob[i]=i;
|
||||
@ -101,24 +105,22 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
|
||||
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
for(int i=0; i < pagesize; i++) {
|
||||
|
||||
struct discHdr *header = &gameList[(listOffset+i)%gameCnt];
|
||||
for(int i=0; i < gameCnt; i++) {
|
||||
|
||||
struct discHdr *header = &gameList[i];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
//Load full id image
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image
|
||||
cover[i] = new GuiImageData(imgPath,0);
|
||||
if (!cover[i]->GetImage()) {
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
//Load short id image
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image
|
||||
cover[i] = new GuiImageData(imgPath, 0);
|
||||
if (!cover[i]->GetImage()) {
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
//Load no image
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image
|
||||
cover[i] = new GuiImageData(imgPath, nocover_png);
|
||||
}
|
||||
}
|
||||
@ -126,14 +128,18 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
|
||||
coverImg[i] = new GuiImage(cover[i]);
|
||||
coverImg[i]->SetScale(SCALE);
|
||||
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||||
}
|
||||
|
||||
for(int i=0; i < pagesize; i++) {
|
||||
game[i] = new GuiButton(122,244);
|
||||
game[i]->SetParent(this);
|
||||
game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||||
game[i]->SetPosition(0,740);
|
||||
game[i]->SetImage(coverImg[i]);
|
||||
game[i]->SetImage(coverImg[(listOffset+i) % gameCnt]);
|
||||
game[i]->SetRumble(false);
|
||||
game[i]->SetTrigger(trigA);
|
||||
game[i]->SetSoundClick(btnSoundClick);
|
||||
game[i]->SetClickable(true);
|
||||
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 90-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
|
||||
}
|
||||
}
|
||||
@ -157,9 +163,12 @@ GuiGameCarousel::~GuiGameCarousel()
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
delete game[i];
|
||||
}
|
||||
for(int i=0; i<gameCnt; i++) {
|
||||
delete coverImg[i];
|
||||
delete cover[i];
|
||||
}
|
||||
|
||||
delete [] gameIndex;
|
||||
delete [] bob;
|
||||
delete [] game;
|
||||
@ -204,12 +213,10 @@ int GuiGameCarousel::GetOffset()
|
||||
int GuiGameCarousel::GetClickedOption()
|
||||
{
|
||||
int found = -1;
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
if(game[bob[i]]->GetState() == STATE_CLICKED) {
|
||||
game[bob[i]]->SetState(STATE_SELECTED);
|
||||
found = listOffset+i;
|
||||
break;
|
||||
}
|
||||
if (clickedItem>-1){
|
||||
game[bob[clickedItem]]->SetState(STATE_SELECTED);
|
||||
found= (clickedItem+listOffset) % gameCnt;
|
||||
clickedItem=-1;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
@ -221,7 +228,7 @@ int GuiGameCarousel::GetSelectedOption()
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
if(game[bob[i]]->GetState() == STATE_SELECTED) {
|
||||
game[bob[i]]->SetState(STATE_SELECTED);
|
||||
found = listOffset+i;
|
||||
found = (listOffset+i) % gameCnt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -296,10 +303,6 @@ void GuiGameCarousel::Update(GuiTrigger * t)
|
||||
|
||||
int next = listOffset;
|
||||
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
char imgPath[100];
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
if(next >= 0) {
|
||||
if(game[bob[i]]->GetState() == STATE_DISABLED) {
|
||||
@ -313,21 +316,25 @@ void GuiGameCarousel::Update(GuiTrigger * t)
|
||||
game[bob[i]]->SetState(STATE_DISABLED);
|
||||
}
|
||||
|
||||
if(focus) {
|
||||
if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED)
|
||||
game[bob[i]]->ResetState();
|
||||
else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT);
|
||||
game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
// if(focus) {
|
||||
// if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED)
|
||||
// game[bob[i]]->ResetState();
|
||||
// else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT);
|
||||
// game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan);
|
||||
// }
|
||||
game[bob[i]]->Update(t);
|
||||
|
||||
if(game[bob[i]]->GetState() == STATE_SELECTED) {
|
||||
selectedItem = i;
|
||||
}
|
||||
if(game[bob[i]]->GetState() == STATE_CLICKED) {
|
||||
clickedItem = i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// navigation
|
||||
if(!focus || game[0]->GetEffect() || gameCnt <= pagesize)
|
||||
if(!focus || gameCnt <= pagesize || (game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect()))
|
||||
return; // skip navigation
|
||||
|
||||
if (t->Left() || btnLeft->GetState() == STATE_CLICKED) {
|
||||
@ -337,50 +344,31 @@ void GuiGameCarousel::Update(GuiTrigger * t)
|
||||
buttons |= WPAD_ButtonsHeld(i);
|
||||
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left())) {
|
||||
btnLeft->ResetState();
|
||||
speed = SHIFT_SPEED;
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
game[i]->StopEffect();
|
||||
}
|
||||
listOffset++;
|
||||
if (listOffset > (gameCnt-1))
|
||||
listOffset=0;
|
||||
firstPic++;
|
||||
if (firstPic > (pagesize-1))
|
||||
firstPic=0;
|
||||
|
||||
listOffset = (listOffset+1 < gameCnt) ? listOffset+1 : 0;
|
||||
firstPic = (firstPic+1 < pagesize) ? firstPic+1 : 0;
|
||||
|
||||
for (int i=0; i<pagesize; i++) {
|
||||
bob[i] = (firstPic+i)%pagesize;
|
||||
}
|
||||
|
||||
struct discHdr *header = &gameList[(listOffset + pagesize-1) % gameCnt];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
delete cover[bob[pagesize-1]];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image
|
||||
cover[bob[pagesize-1]] = new GuiImageData(imgPath,0);
|
||||
if (!cover[bob[pagesize-1]]->GetImage()) {
|
||||
delete cover[bob[pagesize-1]];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image
|
||||
cover[bob[pagesize-1]] = new GuiImageData(imgPath, 0);
|
||||
if (!cover[bob[pagesize-1]]->GetImage()) {
|
||||
delete cover[bob[pagesize-1]];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image
|
||||
cover[bob[pagesize-1]] = new GuiImageData(imgPath, nocover_png);
|
||||
}
|
||||
}
|
||||
delete coverImg[bob[pagesize-1]];
|
||||
coverImg[bob[pagesize-1]] = new GuiImage(cover[bob[pagesize-1]]);
|
||||
coverImg[bob[pagesize-1]]->SetScale(SCALE);
|
||||
coverImg[bob[pagesize-1]]->SetWidescreen(CFG.widescreen);
|
||||
game[bob[pagesize-1]]->SetImage(coverImg[bob[pagesize-1]]);
|
||||
game[bob[pagesize-1]]->SetImage(coverImg[(listOffset + pagesize-1) % gameCnt]);
|
||||
game[bob[pagesize-1]]->SetPosition(0, RADIUS);
|
||||
|
||||
|
||||
for (int i=0; i<pagesize; i++) {
|
||||
//game[bob[i]]->SetEffect(EFFECT_GOROUND, -125, 7, 780, 256+7*i, 1, 0, 740);
|
||||
game[bob[i]]->SetEffect(EFFECT_GOROUND, -SHIFT_SPEED, DEG_OFFSET, RADIUS, 270-(pagesize-2*i-3)*DEG_OFFSET/2, 1, 0, RADIUS);
|
||||
game[bob[i]]->SetEffect(EFFECT_GOROUND, -speed, DEG_OFFSET, RADIUS, 270-(pagesize-2*i-3)*DEG_OFFSET/2, 1, 0, RADIUS);
|
||||
|
||||
|
||||
}
|
||||
speed+=SPEED_STEP;
|
||||
}
|
||||
|
||||
else if(t->Right() || btnRight->GetState() == STATE_CLICKED) {
|
||||
@ -390,50 +378,27 @@ void GuiGameCarousel::Update(GuiTrigger * t)
|
||||
buttons |= WPAD_ButtonsHeld(i);
|
||||
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right())) {
|
||||
btnRight->ResetState();
|
||||
speed=SHIFT_SPEED;
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
game[i]->StopEffect();
|
||||
}
|
||||
listOffset--;
|
||||
if (listOffset<0)
|
||||
listOffset=(gameCnt-1);
|
||||
firstPic--;
|
||||
if (firstPic<0)
|
||||
firstPic=(pagesize-1);
|
||||
listOffset = (listOffset-1 < 0) ? gameCnt-1 : listOffset-1;
|
||||
firstPic = (firstPic-1 < 0) ? pagesize-1 : firstPic-1;
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
bob[i] = (firstPic+i)%pagesize;
|
||||
}
|
||||
|
||||
struct discHdr *header = &gameList[listOffset];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
delete cover[bob[0]];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image
|
||||
cover[bob[0]] = new GuiImageData(imgPath,0);
|
||||
if (!cover[bob[0]]->GetImage()) {
|
||||
delete cover[bob[0]];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image
|
||||
cover[bob[0]] = new GuiImageData(imgPath, 0);
|
||||
if (!cover[bob[0]]->GetImage()) {
|
||||
delete cover[bob[0]];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image
|
||||
cover[bob[0]] = new GuiImageData(imgPath, nocover_png);
|
||||
}
|
||||
}
|
||||
delete coverImg[bob[0]];
|
||||
coverImg[bob[0]] = new GuiImage(cover[bob[0]]);
|
||||
coverImg[bob[0]]->SetScale(SCALE);
|
||||
coverImg[bob[0]]->SetWidescreen(CFG.widescreen);
|
||||
game[bob[0]]->SetImage(coverImg[bob[0]]);
|
||||
game[bob[0]]->SetImage(coverImg[listOffset]);
|
||||
game[bob[0]]->SetPosition(0, RADIUS);
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
//game[bob[i]]->SetEffect(EFFECT_GOROUND, 125, 7, 780, 242+7*i, 1, 0, 740);
|
||||
game[bob[i]]->SetEffect(EFFECT_GOROUND, SHIFT_SPEED, DEG_OFFSET, RADIUS, 270-(pagesize-2*i+1)*DEG_OFFSET/2, 1, 0, RADIUS);
|
||||
game[bob[i]]->SetEffect(EFFECT_GOROUND, speed, DEG_OFFSET, RADIUS, 270-(pagesize-2*i+1)*DEG_OFFSET/2, 1, 0, RADIUS);
|
||||
}
|
||||
speed+=SPEED_STEP;
|
||||
}
|
||||
|
||||
if(updateCB)
|
||||
@ -443,15 +408,37 @@ void GuiGameCarousel::Update(GuiTrigger * t)
|
||||
|
||||
void GuiGameCarousel::Reload(struct discHdr * l, int count)
|
||||
{
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
delete game[i];
|
||||
}
|
||||
for(int i=0; i<gameCnt; i++) {
|
||||
delete coverImg[i];
|
||||
delete cover[i];
|
||||
}
|
||||
|
||||
delete [] gameIndex;
|
||||
delete [] bob;
|
||||
delete [] game;
|
||||
delete [] coverImg;
|
||||
delete [] cover;
|
||||
|
||||
LOCK(this);
|
||||
|
||||
gameCnt = count;
|
||||
gameList = l;
|
||||
pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE;
|
||||
listOffset = this->FindMenuItem(-1, 1);
|
||||
selectedItem = 0 + listOffset;
|
||||
selectedItem = listOffset;
|
||||
focus = 1;
|
||||
firstPic = 0;
|
||||
char imgPath[100];
|
||||
clickedItem = -1;
|
||||
speed = SHIFT_SPEED;
|
||||
|
||||
gameIndex = new int[pagesize];
|
||||
game = new GuiButton * [pagesize];
|
||||
bob = new int[pagesize];
|
||||
coverImg = new GuiImage * [gameCnt];
|
||||
cover = new GuiImageData * [gameCnt];
|
||||
|
||||
for(int i=0; i<pagesize; i++) {
|
||||
bob[i]=i;
|
||||
@ -459,24 +446,23 @@ void GuiGameCarousel::Reload(struct discHdr * l, int count)
|
||||
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
for(int i=0; i < pagesize; i++) {
|
||||
char imgPath[100];
|
||||
|
||||
struct discHdr *header = &gameList[(listOffset+i)%gameCnt];
|
||||
for(int i=0; i < gameCnt; i++) {
|
||||
|
||||
struct discHdr *header = &gameList[i];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
//Load full id image
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image
|
||||
cover[i] = new GuiImageData(imgPath,0);
|
||||
if (!cover[i]->GetImage()) {
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
//Load short id image
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image
|
||||
cover[i] = new GuiImageData(imgPath, 0);
|
||||
if (!cover[i]->GetImage()) {
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
//Load no image
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image
|
||||
cover[i] = new GuiImageData(imgPath, nocover_png);
|
||||
}
|
||||
}
|
||||
@ -484,6 +470,9 @@ void GuiGameCarousel::Reload(struct discHdr * l, int count)
|
||||
coverImg[i] = new GuiImage(cover[i]);
|
||||
coverImg[i]->SetScale(SCALE);
|
||||
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||||
}
|
||||
|
||||
for(int i=0; i < pagesize; i++) {
|
||||
game[i] = new GuiButton(122,244);
|
||||
game[i]->SetParent(this);
|
||||
game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||||
@ -492,7 +481,8 @@ void GuiGameCarousel::Reload(struct discHdr * l, int count)
|
||||
game[i]->SetRumble(false);
|
||||
game[i]->SetTrigger(trigA);
|
||||
game[i]->SetSoundClick(btnSoundClick);
|
||||
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 180-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
|
||||
game[i]->SetClickable(true);
|
||||
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 90-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,7 @@ class GuiGameCarousel : public GuiElement
|
||||
int pagesize;
|
||||
int firstPic;
|
||||
int speed;
|
||||
int clickedItem;
|
||||
|
||||
struct discHdr * gameList;
|
||||
int gameCnt;
|
||||
|
717
source/menu.cpp
717
source/menu.cpp
@ -3026,12 +3026,14 @@ static int MenuDiscList()
|
||||
GuiImageData imgarrangeGrid(imgPath, arrangeGrid_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid_gray.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeGrid_gray(imgPath, arrangeGrid_gray_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeList.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeList(imgPath, arrangeList_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeList_gray.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeList_gray(imgPath, arrangeList_gray_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarosselle.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeCarosselle(imgPath, arrangeCarosselle_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarosselle_gray.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeCarosselle_gray(imgPath, arrangeCarosselle_gray_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeCarousel(imgPath, arrangeCarousel_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel_gray.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeCarousel_gray(imgPath, arrangeCarousel_gray_png);
|
||||
|
||||
GuiTrigger trigA;
|
||||
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
@ -3126,24 +3128,29 @@ static int MenuDiscList()
|
||||
GuiButton countBtn(&countBtnImg_g,&countBtnImg_g, 2, 3, THEME.count_x, THEME.count_y, &trigA, &btnSoundOver, &btnClick,1);
|
||||
countBtn.SetAlpha(180);
|
||||
|
||||
|
||||
GuiImage listBtnImg(&imgarrangeList);
|
||||
listBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiImage listBtnImg_g(&imgarrangeList_gray);
|
||||
listBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
GuiButton listBtn(&listBtnImg_g,&listBtnImg_g, 2, 3, THEME.list_x, THEME.list_y, &trigA, &btnSoundOver, &btnClick,1);
|
||||
listBtn.SetAlpha(180);
|
||||
|
||||
|
||||
GuiImage gridBtnImg(&imgarrangeGrid);
|
||||
gridBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
|
||||
GuiImage listBtnImg_g(&imgarrangeList_gray);
|
||||
gridBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
listBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
GuiButton gridBtn(&gridBtnImg_g,&gridBtnImg_g, 2, 3, THEME.grid_x, THEME.grid_y, &trigA, &btnSoundOver, &btnClick,1);
|
||||
gridBtn.SetAlpha(180);
|
||||
if (Settings.gameDisplay==grid){gridBtn.SetImage(&listBtnImg_g);
|
||||
gridBtn.SetImageOver(&listBtnImg_g);}
|
||||
|
||||
|
||||
GuiImage carosselleBtnImg(&imgarrangeCarosselle);
|
||||
carosselleBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiImage carosselleBtnImg_g(&imgarrangeCarosselle_gray);
|
||||
carosselleBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
GuiButton carosselleBtn(&carosselleBtnImg_g,&carosselleBtnImg_g, 2, 3, THEME.carousel_x, THEME.carousel_y, &trigA, &btnSoundOver, &btnClick,1);
|
||||
carosselleBtn.SetAlpha(180);
|
||||
GuiImage carouselBtnImg(&imgarrangeCarousel);
|
||||
carouselBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiImage carouselBtnImg_g(&imgarrangeCarousel_gray);
|
||||
carouselBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
GuiButton carouselBtn(&carouselBtnImg_g,&carouselBtnImg_g, 2, 3, THEME.carousel_x, THEME.carousel_y, &trigA, &btnSoundOver, &btnClick,1);
|
||||
carouselBtn.SetAlpha(180);
|
||||
|
||||
if (Settings.fave)
|
||||
{
|
||||
@ -3159,44 +3166,62 @@ static int MenuDiscList()
|
||||
{
|
||||
countBtn.SetImage(&countBtnImg);
|
||||
countBtn.SetAlpha(255);
|
||||
}
|
||||
if (Settings.gameDisplay==list)
|
||||
{
|
||||
listBtn.SetImage(&listBtnImg);
|
||||
listBtn.SetAlpha(255);
|
||||
}
|
||||
else if (Settings.gameDisplay==grid)
|
||||
{
|
||||
gridBtn.SetImage(&gridBtnImg);
|
||||
gridBtn.SetAlpha(255);
|
||||
}
|
||||
else if (Settings.gameDisplay==carousel)
|
||||
{
|
||||
carouselBtn.SetImage(&carouselBtnImg);
|
||||
carouselBtn.SetAlpha(255);
|
||||
}
|
||||
if (Settings.gameDisplay==grid)
|
||||
{
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+4-THEME.sortBarOffset, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x+12-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
|
||||
}
|
||||
else // List-Mode
|
||||
if (Settings.gameDisplay==list)
|
||||
{
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x, THEME.count_y);
|
||||
countBtn.SetPosition(THEME.count_x, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+4, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x+12, THEME.carousel_y);
|
||||
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x+4, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+12, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x+20, THEME.carousel_y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3222,25 +3247,29 @@ static int MenuDiscList()
|
||||
gameBrowser.SetPosition(THEME.selection_x, THEME.selection_y);
|
||||
gameBrowser.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
|
||||
GuiGameGrid gameGrid(640,400, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0);
|
||||
GuiGameGrid gameGrid(640,400, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0);
|
||||
gameGrid.SetPosition(0,20);
|
||||
gameGrid.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
gameGrid.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
|
||||
GuiGameCarousel gameCarousel(640, 400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameCarousel.SetPosition(0,-20);
|
||||
gameCarousel.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
|
||||
GuiText clockTimeBack("88:88", 40, (GXColor){138, 138, 138, 40});
|
||||
clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
GuiText clockTimeBack("88:88", 40, (GXColor){138, 138, 138, 40});
|
||||
clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTimeBack.SetFont(fontClock);
|
||||
if (Settings.gameDisplay==grid){
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);}
|
||||
if (Settings.gameDisplay==grid || Settings.gameDisplay==carousel) {
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
}
|
||||
GuiText clockTime(theTime, 40, (GXColor){138, 138, 138, 240});
|
||||
clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP);
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTime.SetFont(fontClock);
|
||||
if (Settings.gameDisplay==grid || Settings.gameDisplay==carousel) {
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
}
|
||||
|
||||
GuiText clockTime(theTime, 40, (GXColor){138, 138, 138, 240});
|
||||
clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP);
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTime.SetFont(fontClock);
|
||||
if (Settings.gameDisplay==grid){
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);}
|
||||
|
||||
HaltGui();
|
||||
HaltGui();
|
||||
GuiWindow w(screenwidth, screenheight);
|
||||
|
||||
if(THEME.showHDD == -1 || THEME.showHDD == 1) //force show hdd info
|
||||
@ -3257,77 +3286,62 @@ static int MenuDiscList()
|
||||
if (CFG.godmode)
|
||||
w.Append(&installBtn);
|
||||
w.Append(&homeBtn);
|
||||
w.Append(&settingsBtn);
|
||||
if (Settings.gameDisplay==list){
|
||||
w.Append(&DownloadBtn);
|
||||
}
|
||||
w.Append(&settingsBtn);
|
||||
if (Settings.gameDisplay==list){
|
||||
w.Append(&DownloadBtn);
|
||||
}
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&listBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carosselleBtn);
|
||||
w.Append(&carouselBtn);
|
||||
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24))
|
||||
{
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24))
|
||||
{
|
||||
w.Append(&clockTimeBack);
|
||||
w.Append(&clockTime);
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings.gameDisplay==list){mainWindow->Append(&gameBrowser);}
|
||||
if (Settings.gameDisplay==grid){mainWindow->Append(&gameGrid);}
|
||||
mainWindow->Append(&w);
|
||||
if (Settings.gameDisplay==list){mainWindow->Append(&gameBrowser);}
|
||||
if (Settings.gameDisplay==grid){mainWindow->Append(&gameGrid);}
|
||||
if (Settings.gameDisplay==carousel){mainWindow->Append(&gameCarousel);}
|
||||
mainWindow->Append(&w);
|
||||
|
||||
ResumeGui();
|
||||
|
||||
while(menu == MENU_NONE)
|
||||
{
|
||||
|
||||
VIDEO_WaitVSync ();
|
||||
VIDEO_WaitVSync ();
|
||||
|
||||
if(carosselleBtn.GetState() == STATE_CLICKED) {
|
||||
// carosselleBtn.SetEffect(EFFECT_GOROUND, 80, 180, 50, -45, 1);
|
||||
// countBtn.SetEffect(EFFECT_GOROUND, -80, 180, 50, -45, 1);
|
||||
// abcBtn.SetEffect(EFFECT_GOROUND, 80, 180, 50, -45, 1);
|
||||
// favoriteBtn.SetEffect(EFFECT_GOROUND, -80, 360, 50, -45, 1);
|
||||
// wiiBtn.SetEffect(EFFECT_GOROUND, 80, 180, 150, 180, 1);
|
||||
// poweroffBtn.SetEffect(EFFECT_GOROUND, -80, 360, 150, 50, 1);
|
||||
// sdcardBtn.SetEffect(EFFECT_GOROUND, 80, 360, 150, 80, 1);
|
||||
// poweroffBtn.SetEffect(EFFECT_GOROUND, -80, 360, 60, 180, 1);
|
||||
// settingsBtn.SetEffect(EFFECT_GOROUND, 80, 360, 200, 180, 1);
|
||||
// homeBtn.SetEffect(EFFECT_GOROUND, 80, 360, 200, 180, 1);
|
||||
// installBtn.SetEffect(EFFECT_GOROUND, -80, 360, 60, -90, 1);
|
||||
// gridBtn.SetEffect(EFFECT_GOROUND, -80, 360, 50, 0, 1);
|
||||
// DownloadBtn.SetEffect(EFFECT_GOROUND, 100, 720, 300, 0, 1);
|
||||
// carosselleBtn.ResetState();
|
||||
}
|
||||
|
||||
//CLOCK
|
||||
//CLOCK
|
||||
time_t rawtime = time(0); //this fixes code dump caused by the clock
|
||||
if (((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) && rawtime != lastrawtime) {
|
||||
lastrawtime = rawtime;
|
||||
if (((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) && rawtime != lastrawtime) {
|
||||
lastrawtime = rawtime;
|
||||
timeinfo = localtime (&rawtime);
|
||||
if (dataed < 1){
|
||||
if(Settings.hddinfo == hr12){
|
||||
if(rawtime & 1)
|
||||
strftime(theTime, sizeof(theTime), "%I:%M", timeinfo);
|
||||
strftime(theTime, sizeof(theTime), "%I:%M", timeinfo);
|
||||
else
|
||||
strftime(theTime, sizeof(theTime), "%I %M", timeinfo);
|
||||
}
|
||||
strftime(theTime, sizeof(theTime), "%I %M", timeinfo);
|
||||
}
|
||||
if(Settings.hddinfo == hr24){
|
||||
if(rawtime & 1)
|
||||
strftime(theTime, sizeof(theTime), "%H:%M", timeinfo);
|
||||
strftime(theTime, sizeof(theTime), "%H:%M", timeinfo);
|
||||
else
|
||||
strftime(theTime, sizeof(theTime), "%H %M", timeinfo);
|
||||
}
|
||||
strftime(theTime, sizeof(theTime), "%H %M", timeinfo);
|
||||
}
|
||||
clockTime.SetText(theTime);
|
||||
|
||||
}
|
||||
}
|
||||
else if (dataed > 0){
|
||||
|
||||
clockTime.SetTextf("%i", (dataed-1));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if ((datagB<1)&&(Settings.cios==1)&&(Settings.video == ntsc)&&(Settings.hddinfo == hr12)&&(Settings.qboot==1)&&(Settings.wsprompt==0)&&(Settings.language==ger)&&(Settings.tooltips==0)){dataed=1;dataef=1;}if (dataef==1){if (cosa>7){cosa=1;}datag++;if (sina==3){wiiBtn.SetAlignment(ALIGN_LEFT,ALIGN_BOTTOM);wiiBtnImg.SetAngle(0);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),((datag*2)-130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==2){wiiBtn.SetAlignment(ALIGN_RIGHT,ALIGN_TOP);wiiBtnImg.SetAngle(270);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((-2*(datag)+130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((2*(datag)-120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==1){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(180);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(2*(datag)-120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==0){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(90);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((2*(datag)-130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((-2*(datag)+120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}}
|
||||
// respond to button presses
|
||||
if(shutdown == 1)
|
||||
@ -3337,32 +3351,33 @@ static int MenuDiscList()
|
||||
if(reset == 1)
|
||||
Sys_Reboot();
|
||||
|
||||
if(poweroffBtn.GetState() == STATE_CLICKED)
|
||||
if(poweroffBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
|
||||
choice = WindowPrompt(LANGUAGE.HowtoShutdown,0,LANGUAGE.FullShutdown, LANGUAGE.ShutdowntoIdle, LANGUAGE.Cancel,0);
|
||||
choice = WindowPrompt(LANGUAGE.HowtoShutdown,0,LANGUAGE.FullShutdown, LANGUAGE.ShutdowntoIdle, LANGUAGE.Cancel,0);
|
||||
if(choice == 2)
|
||||
{
|
||||
WPAD_Flush(0);
|
||||
WPAD_Disconnect(0);
|
||||
WPAD_Shutdown();
|
||||
WPAD_Flush(0);
|
||||
WPAD_Disconnect(0);
|
||||
WPAD_Shutdown();
|
||||
|
||||
/* Set LED mode */
|
||||
ret = CONF_GetIdleLedMode();
|
||||
if(ret >= 0 && ret <= 2)
|
||||
STM_SetLedMode(ret);
|
||||
/* Set LED mode */
|
||||
ret = CONF_GetIdleLedMode();
|
||||
if(ret >= 0 && ret <= 2)
|
||||
STM_SetLedMode(ret);
|
||||
|
||||
STM_ShutdownToIdle();
|
||||
|
||||
} else if(choice == 1) {
|
||||
WPAD_Flush(0);
|
||||
WPAD_Disconnect(0);
|
||||
WPAD_Shutdown();
|
||||
STM_ShutdownToStandby();
|
||||
WPAD_Flush(0);
|
||||
WPAD_Disconnect(0);
|
||||
WPAD_Shutdown();
|
||||
STM_ShutdownToStandby();
|
||||
} else {
|
||||
poweroffBtn.ResetState();
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
poweroffBtn.ResetState();
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==carousel){gameCarousel.SetFocus(1);}
|
||||
}
|
||||
|
||||
}
|
||||
@ -3393,7 +3408,8 @@ static int MenuDiscList()
|
||||
} else {
|
||||
homeBtn.ResetState();
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==carousel){gameCarousel.SetFocus(1);}
|
||||
}
|
||||
|
||||
}
|
||||
@ -3401,7 +3417,8 @@ static int MenuDiscList()
|
||||
{ dataed++;
|
||||
wiiBtn.ResetState();
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==carousel){gameCarousel.SetFocus(1);}
|
||||
}
|
||||
else if(installBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
@ -3415,7 +3432,8 @@ static int MenuDiscList()
|
||||
{
|
||||
installBtn.ResetState();
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==carousel){gameCarousel.SetFocus(1);}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3428,7 +3446,10 @@ static int MenuDiscList()
|
||||
offset = gameBrowser.GetOffset();}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
startat = gameGrid.GetSelectedOption();
|
||||
offset = gameGrid.GetOffset();}
|
||||
offset = gameGrid.GetOffset();}
|
||||
else if (Settings.gameDisplay==carousel){
|
||||
startat = gameCarousel.GetSelectedOption();
|
||||
offset = gameCarousel.GetOffset();}
|
||||
if(isSdInserted()) {
|
||||
CFG_Load();
|
||||
}
|
||||
@ -3491,7 +3512,8 @@ static int MenuDiscList()
|
||||
}
|
||||
DownloadBtn.ResetState();
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==carousel){gameCarousel.SetFocus(1);}
|
||||
}//end download
|
||||
|
||||
else if(settingsBtn.GetState() == STATE_CLICKED)
|
||||
@ -3500,7 +3522,10 @@ static int MenuDiscList()
|
||||
offset = gameBrowser.GetOffset();}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
startat = gameGrid.GetSelectedOption();
|
||||
offset = gameGrid.GetOffset();}
|
||||
offset = gameGrid.GetOffset();}
|
||||
else if (Settings.gameDisplay==carousel){
|
||||
startat = gameCarousel.GetSelectedOption();
|
||||
offset = gameCarousel.GetOffset();}
|
||||
menu = MENU_SETTINGS;
|
||||
break;
|
||||
|
||||
@ -3516,7 +3541,9 @@ static int MenuDiscList()
|
||||
if (Settings.gameDisplay==list){
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==carousel){
|
||||
gameCarousel.Reload(gameList, gameCnt);}
|
||||
gamecntTxt.SetTextf("%s: %i",LANGUAGE.Games, gameCnt);
|
||||
selectedold = 1;
|
||||
favoriteBtn.ResetState();
|
||||
@ -3532,9 +3559,11 @@ static int MenuDiscList()
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
if (Settings.gameDisplay==list){
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==carousel){
|
||||
gameCarousel.Reload(gameList, gameCnt);}
|
||||
selectedold = 1;
|
||||
abcBtn.SetImage(&abcBtnImg);
|
||||
abcBtn.SetAlpha(255);
|
||||
@ -3555,7 +3584,9 @@ static int MenuDiscList()
|
||||
if (Settings.gameDisplay==list){
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==carousel){
|
||||
gameCarousel.Reload(gameList, gameCnt);}
|
||||
selectedold = 1;
|
||||
abcBtn.SetImage(&abcBtnImg_g);
|
||||
abcBtn.SetAlpha(180);
|
||||
@ -3564,208 +3595,286 @@ static int MenuDiscList()
|
||||
}
|
||||
countBtn.ResetState();
|
||||
|
||||
} else if(gridBtn.GetState() == STATE_CLICKED) {
|
||||
if (Settings.gameDisplay==list){
|
||||
Settings.gameDisplay=grid;
|
||||
mainWindow->Remove(&gameBrowser);
|
||||
gameGrid.Reload(gameList, gameCnt); // initialize before append
|
||||
mainWindow->Append(&gameGrid);
|
||||
|
||||
if (GameIDTxt)w.Remove(GameIDTxt);
|
||||
if (GameRegionTxt)w.Remove(GameRegionTxt);
|
||||
w.Remove(&DownloadBtn);
|
||||
|
||||
gridBtn.SetImage(&listBtnImg_g);
|
||||
gridBtn.SetImageOver(&listBtnImg_g);
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+4-THEME.sortBarOffset, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x+12-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
|
||||
else if(listBtn.GetState() == STATE_CLICKED) {
|
||||
if (Settings.gameDisplay!=list){
|
||||
if (Settings.gameDisplay==grid) {
|
||||
mainWindow->Remove(&gameGrid);
|
||||
gridBtn.SetImage(&gridBtnImg_g);
|
||||
gridBtn.SetAlpha(180);
|
||||
}
|
||||
if (Settings.gameDisplay==carousel) {
|
||||
mainWindow->Remove(&gameCarousel);
|
||||
carouselBtn.SetImage(&carouselBtnImg_g);
|
||||
carouselBtn.SetAlpha(180);
|
||||
}
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
Settings.gameDisplay=list;
|
||||
gameBrowser.Reload(gameList, gameCnt); // initialize before append
|
||||
mainWindow->Append(&gameBrowser);
|
||||
listBtn.SetImage(&listBtnImg);
|
||||
listBtn.SetAlpha(255);
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
|
||||
} else {
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x+4, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+12, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x+20, THEME.carousel_y);
|
||||
}
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
}
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&listBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carouselBtn);
|
||||
w.Append(&DownloadBtn);
|
||||
if(isSdInserted()) {
|
||||
cfg_save_global();
|
||||
}
|
||||
}
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carosselleBtn);
|
||||
|
||||
} else if (Settings.gameDisplay==grid){
|
||||
Settings.gameDisplay=list;
|
||||
|
||||
mainWindow->Remove(&gameGrid);
|
||||
gameBrowser.Reload(gameList, gameCnt); // initialize before append
|
||||
mainWindow->Append(&gameBrowser);
|
||||
gridBtn.SetImage(&gridBtnImg_g);
|
||||
gridBtn.SetImageOver(&gridBtnImg_g);
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+4, THEME.grid_y);
|
||||
carosselleBtn.SetPosition(THEME.carousel_x+12, THEME.carousel_y);
|
||||
}
|
||||
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
}
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carosselleBtn);
|
||||
w.Append(&DownloadBtn);
|
||||
}
|
||||
if(isSdInserted()) {
|
||||
cfg_save_global();
|
||||
}
|
||||
//menu = MENU_DISCLIST;
|
||||
gridBtn.ResetState();
|
||||
listBtn.ResetState();
|
||||
}
|
||||
|
||||
else if (gridBtn.GetState() == STATE_CLICKED) {
|
||||
if (Settings.gameDisplay!=grid){
|
||||
if (Settings.gameDisplay==list) {
|
||||
mainWindow->Remove(&gameBrowser);
|
||||
if (GameIDTxt) w.Remove(GameIDTxt);
|
||||
if (GameRegionTxt) w.Remove(GameRegionTxt);
|
||||
w.Remove(&DownloadBtn);
|
||||
listBtn.SetImage(&listBtnImg_g);
|
||||
listBtn.SetAlpha(180);
|
||||
}
|
||||
if (Settings.gameDisplay==carousel) {
|
||||
mainWindow->Remove(&gameCarousel);
|
||||
carouselBtn.SetImage(&carouselBtnImg_g);
|
||||
carouselBtn.SetAlpha(180);
|
||||
}
|
||||
Settings.gameDisplay=grid;
|
||||
gameGrid.Reload(gameList, gameCnt); // initialize before append
|
||||
mainWindow->Append(&gameGrid);
|
||||
gridBtn.SetImage(&gridBtnImg);
|
||||
gridBtn.SetAlpha(255);
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
|
||||
} else {
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
}
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&listBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carouselBtn);
|
||||
if(isSdInserted()) {
|
||||
cfg_save_global();
|
||||
}
|
||||
}
|
||||
gridBtn.ResetState();
|
||||
}
|
||||
|
||||
else if (carouselBtn.GetState() == STATE_CLICKED) {
|
||||
if (Settings.gameDisplay!=carousel){
|
||||
if (Settings.gameDisplay==list)
|
||||
mainWindow->Remove(&gameBrowser);
|
||||
if (GameIDTxt) w.Remove(GameIDTxt);
|
||||
if (GameRegionTxt) w.Remove(GameRegionTxt);
|
||||
w.Remove(&DownloadBtn);
|
||||
listBtn.SetImage(&listBtnImg_g);
|
||||
listBtn.SetAlpha(180);
|
||||
if (Settings.gameDisplay==grid)
|
||||
mainWindow->Remove(&gameGrid);
|
||||
gridBtn.SetImage(&gridBtnImg_g);
|
||||
gridBtn.SetAlpha(180);
|
||||
Settings.gameDisplay=carousel;
|
||||
gameCarousel.Reload(gameList, gameCnt); // initialize before append
|
||||
mainWindow->Append(&gameCarousel);
|
||||
carouselBtn.SetImage(&carouselBtnImg);
|
||||
carouselBtn.SetAlpha(255);
|
||||
if(CFG.widescreen)
|
||||
{
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
|
||||
} else {
|
||||
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
|
||||
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
|
||||
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
|
||||
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
|
||||
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
|
||||
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
|
||||
}
|
||||
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
}
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&listBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carouselBtn);
|
||||
if(isSdInserted()) {
|
||||
cfg_save_global();
|
||||
}
|
||||
}
|
||||
carouselBtn.ResetState();
|
||||
}
|
||||
|
||||
if (Settings.gameDisplay==grid){
|
||||
int selectimg;
|
||||
selectimg = gameGrid.GetSelectedOption();
|
||||
gameSelected = gameGrid.GetClickedOption();
|
||||
}
|
||||
int selectimg;
|
||||
selectimg = gameGrid.GetSelectedOption();
gameSelected = gameGrid.GetClickedOption();
}
|
||||
|
||||
if (Settings.gameDisplay==carousel){
|
||||
int selectimg;
|
||||
selectimg = gameCarousel.GetSelectedOption();
gameSelected = gameCarousel.GetClickedOption();
}
|
||||
|
||||
if (Settings.gameDisplay==list) {
|
||||
//Get selected game under cursor
|
||||
int selectimg;//, promptnumber;
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
selectimg = gameBrowser.GetSelectedOption();
|
||||
gameSelected = gameBrowser.GetClickedOption();
|
||||
//Get selected game under cursor
|
||||
int selectimg;//, promptnumber;
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
selectimg = gameBrowser.GetSelectedOption();
gameSelected = gameBrowser.GetClickedOption();
|
||||
|
||||
|
||||
if (gameSelected > 0) //if click occured
|
||||
selectimg = gameSelected;
|
||||
if (gameSelected > 0) //if click occured
|
||||
selectimg = gameSelected;
|
||||
|
||||
if ((selectimg >= 0) && (selectimg < (s32) gameCnt))
|
||||
{
|
||||
if (selectimg != selectedold)
|
||||
if ((selectimg >= 0) && (selectimg < (s32) gameCnt))
|
||||
{
|
||||
selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes
|
||||
struct discHdr *header = &gameList[selectimg];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
w.Remove(&DownloadBtn);
|
||||
|
||||
if (GameIDTxt)
|
||||
if (selectimg != selectedold)
|
||||
{
|
||||
w.Remove(GameIDTxt);
|
||||
delete GameIDTxt;
|
||||
GameIDTxt = NULL;
|
||||
}
|
||||
if(GameRegionTxt)
|
||||
{
|
||||
w.Remove(GameRegionTxt);
|
||||
delete GameRegionTxt;
|
||||
GameRegionTxt = NULL;
|
||||
}
|
||||
selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes
|
||||
struct discHdr *header = &gameList[selectimg];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
w.Remove(&DownloadBtn);
|
||||
|
||||
switch(header->id[3])
|
||||
{
|
||||
case 'E':
|
||||
sprintf(gameregion,"NTSC U");
|
||||
break;
|
||||
if (GameIDTxt)
|
||||
{
|
||||
w.Remove(GameIDTxt);
|
||||
delete GameIDTxt;
|
||||
GameIDTxt = NULL;
|
||||
}
|
||||
if(GameRegionTxt)
|
||||
{
|
||||
w.Remove(GameRegionTxt);
|
||||
delete GameRegionTxt;
|
||||
GameRegionTxt = NULL;
|
||||
}
|
||||
|
||||
case 'J':
|
||||
sprintf(gameregion,"NTSC J");
|
||||
break;
|
||||
switch(header->id[3])
|
||||
{
|
||||
case 'E':
|
||||
sprintf(gameregion,"NTSC U");
|
||||
break;
|
||||
|
||||
case 'K':
|
||||
sprintf(gameregion,"NTSC K");
|
||||
break;
|
||||
case 'J':
|
||||
sprintf(gameregion,"NTSC J");
|
||||
break;
|
||||
|
||||
case 'P':
|
||||
case 'D':
|
||||
case 'F':
|
||||
case 'X':
|
||||
case 'S':
|
||||
case 'Y':
|
||||
sprintf(gameregion," PAL ");
|
||||
break;
|
||||
}
|
||||
case 'K':
|
||||
sprintf(gameregion,"NTSC K");
|
||||
break;
|
||||
|
||||
//load game cover
|
||||
if (cover)
|
||||
{
|
||||
delete cover;
|
||||
cover = NULL;
|
||||
}
|
||||
case 'P':
|
||||
case 'D':
|
||||
case 'F':
|
||||
case 'X':
|
||||
case 'S':
|
||||
case 'Y':
|
||||
sprintf(gameregion," PAL ");
|
||||
break;
|
||||
}
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
cover = new GuiImageData(imgPath,0); //load short id
|
||||
if (!cover->GetImage()) //if could not load the short id image
|
||||
{
|
||||
delete cover;
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
cover = new GuiImageData(imgPath, 0); //load full id image
|
||||
if (!cover->GetImage())
|
||||
//load game cover
|
||||
if (cover)
|
||||
{
|
||||
delete cover;
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
cover = new GuiImageData(imgPath, nocover_png); //load no image
|
||||
cover = NULL;
|
||||
}
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
cover = new GuiImageData(imgPath,0); //load short id
|
||||
if (!cover->GetImage()) //if could not load the short id image
|
||||
{
|
||||
delete cover;
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
cover = new GuiImageData(imgPath, 0); //load full id image
|
||||
if (!cover->GetImage())
|
||||
{
|
||||
delete cover;
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
cover = new GuiImageData(imgPath, nocover_png); //load no image
|
||||
}
|
||||
}
|
||||
|
||||
if (coverImg)
|
||||
{
|
||||
delete coverImg;
|
||||
coverImg = NULL;
|
||||
}
|
||||
coverImg = new GuiImage(cover);
|
||||
coverImg->SetWidescreen(CFG.widescreen);
|
||||
|
||||
DownloadBtn.SetImage(coverImg);// put the new image on the download button
|
||||
w.Append(&DownloadBtn);
|
||||
|
||||
if ((Settings.sinfo == GameID) || (Settings.sinfo == Both)){
|
||||
GameIDTxt = new GuiText(IDfull, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
|
||||
GameIDTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
GameIDTxt->SetPosition(THEME.id_x,THEME.id_y);
|
||||
GameIDTxt->SetEffect(EFFECT_FADE, 20);
|
||||
w.Append(GameIDTxt);
|
||||
}
|
||||
|
||||
if ((Settings.sinfo == GameRegion) || (Settings.sinfo == Both)){
|
||||
GameRegionTxt = new GuiText(gameregion, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
|
||||
GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
GameRegionTxt->SetPosition(THEME.region_x, THEME.region_y);
|
||||
GameRegionTxt->SetEffect(EFFECT_FADE, 20);
|
||||
w.Append(GameRegionTxt);
|
||||
}
|
||||
}
|
||||
|
||||
if (coverImg)
|
||||
{
|
||||
delete coverImg;
|
||||
coverImg = NULL;
|
||||
}
|
||||
coverImg = new GuiImage(cover);
|
||||
coverImg->SetWidescreen(CFG.widescreen);
|
||||
|
||||
DownloadBtn.SetImage(coverImg);// put the new image on the download button
|
||||
w.Append(&DownloadBtn);
|
||||
|
||||
if ((Settings.sinfo == GameID) || (Settings.sinfo == Both)){
|
||||
GameIDTxt = new GuiText(IDfull, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
|
||||
GameIDTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
GameIDTxt->SetPosition(THEME.id_x,THEME.id_y);
|
||||
GameIDTxt->SetEffect(EFFECT_FADE, 20);
|
||||
w.Append(GameIDTxt);
|
||||
}
|
||||
|
||||
if ((Settings.sinfo == GameRegion) || (Settings.sinfo == Both)){
|
||||
GameRegionTxt = new GuiText(gameregion, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
|
||||
GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
GameRegionTxt->SetPosition(THEME.region_x, THEME.region_y);
|
||||
GameRegionTxt->SetEffect(EFFECT_FADE, 20);
|
||||
w.Append(GameRegionTxt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
|
||||
{
|
||||
@ -4014,14 +4123,16 @@ static int MenuDiscList()
|
||||
|
||||
else if(choice == 0)
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==carousel){gameCarousel.SetFocus(1);}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HaltGui();
|
||||
if (Settings.gameDisplay==list)mainWindow->Remove(&gameBrowser);
|
||||
else if (Settings.gameDisplay==grid)mainWindow->Remove(&gameGrid);
|
||||
else if (Settings.gameDisplay==grid)mainWindow->Remove(&gameGrid);
|
||||
else if (Settings.gameDisplay==carousel)mainWindow->Remove(&gameCarousel);
|
||||
mainWindow->Remove(&w);
|
||||
ResumeGui();
|
||||
return menu;
|
||||
|
Loading…
Reference in New Issue
Block a user