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*Oops, forgot that wouldn't work
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/****************************************************************************
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* gameobjects.cpp
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*
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* class definition
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***************************************************************************/
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#include "libwiigui/gui_gamebrowser.h"
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#include "libwiigui/gui_gamegrid.h"
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#include "libwiigui/gui_gamecarousel.h"
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/**
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* Constructor for the GameObjects class.
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*/
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GameObjects::GameObjects(int obj)
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{
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gameBroswer = new GuiGameBrowser(/* Params */);
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gameGrid = new GuiGameGrid(/* Params */);
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gameCarousel = new GuiGameCarousel(/* Params */);
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active = obj;
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}
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/**
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* Destructor for the GuiGameCarousel class.
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*/
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GameObjects::~GameObjects()
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{
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delete gameBrowser;
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delete gameGrid;
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delete gameCarousel;
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}
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/**
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* Functions to set and get teh active object.
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*/
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void GameObjects::SetActive(int obj)
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{
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active = obj;
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}
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int GameObjects::GetActive()
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{
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return active;
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}
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/**
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* Reload Functions.
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*/
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void GameObjects::ReloadAll(struct discHdr * l, int count)
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{
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gameBrowser->Reload(l, count);
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gameGrid->Reload(l, count);
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gameCarousel->Reload(l, count);
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}
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void GameObjects::Reload(int obj, struct discHdr * l, int count)
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{
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if(obj == LIST) gameBrowser->Reload(l, count);
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else if(obj == GRID) gameGrid->Reload(l, count);
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else if(obj == CAROUSEL) gameCarousel->Reload(l, count);
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}
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void GameObjects::Reload(struct discHdr * l, int count)
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{
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Reload(active, l, count);
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}
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/**
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* Functions to get pointers to the various objects.
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*/
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void * GameObjects::Ptr(int obj)
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{
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if(obj == LIST) return gameBrowser;
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else if(obj == GRID) return gameGrid;
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else if(obj == CAROUSEL) return gameCarousel;
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else return NULL;
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}
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void * GameObjects::Ptr()
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{
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return Ptr(active);
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}
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/**
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* Functions to set focus.
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*/
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void GameObjects::SetFocus(int obj, int f)
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{
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if(obj == LIST) gameBrowser->SetFocus(f);
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else if(obj == GRID) gameGrid->SetFocus(f);
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else if(obj == CAROUSEL) gameCarousel->SetFocus(f);
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}
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void GameObjects::SetFocus(int f)
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{
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SetFocus(active, f);
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}
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void GameObjects::SetFocus()
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{
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SetFocus(active, 1);
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}
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#ifndef _GAMEOBJECTS_H_
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#define _GAMEOBJECTS_H_
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class GameObjects
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{
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public:
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GameObjects(int obj);
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~GameObjects();
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void SetActive(int obj);
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int GetActive();
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void ReloadAll(struct discHdr * l, int count);
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void Reload(int obj, struct discHdr * l, int count);
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void Reload(struct discHdr * l, int count);
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void * Ptr(int obj);
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void * Ptr();
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void SetFocus(int obj, int f);
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void SetFocus(int f);
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void SetFocus();
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protected:
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GuiGameBrowser * gameBrowser;
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GuiGameGrid * gameGrid;
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GuiGameCarousel * gameCarousel;
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int active;
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};
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#endif
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